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Interesting thing to note for the future: 

 

Cost: The ability's cost in Cohesion. The Battle-Brother must pay this cost from his Kill-team’s pool of Cohesion points to activate the ability during the course of the a Mission. However this cost need only be paid once per Mission.
 
Found on page 219 of Deathwatch Core.
 
This means that now that I've activated Squad Advance, we can basically reactivate it freely so long as we're in the same "mission" if we ever have to drop out of it for whatever reason.
 
Additionally, this also means that we can make repeated use of abilities like Furious Charge and/or Bolter Assault if we've previously used them.
  On 5/6/2018 at 12:05 AM, Slips said:

 

Interesting thing to note for the future: 

 

Cost: The ability's cost in Cohesion. The Battle-Brother must pay this cost from his Kill-team’s pool of Cohesion points to activate the ability during the course of the a Mission. However this cost need only be paid once per Mission.
 
Found on page 219 of Deathwatch Core.
 
This means that now that I've activated Squad Advance, we can basically reactivate it freely so long as we're in the same "mission" if we ever have to drop out of it for whatever reason.
 
Additionally, this also means that we can make repeated use of abilities like Furious Charge and/or Bolter Assault if we've previously used them.

 

 

Please note I have not read your spoiler, so you could be ahead of me in parts here.

 

Slips, meant to advise on your Cohesion Challenge - you almost had it - for this game we've been rolling on Vaidan's FW bonus as he is nominal Kill-Team leader.

This gives you a Cohesion of 6 and that is your target number:

Fw Bonus = 4 +1 (from Command skill) +1 (From COmmand Skill +10 on his profile) = 6.

 

That's your challenge number and your resource pool.

 

With regards to Squad Mode abilities you only have access to the ones allowed by the Oath - this is why it's important to choose a flexible Squad Leader - in this case, under Oath to the Emperor, you may only use:

  • Fire for Effect
  • Strongpoint
  • Regroup
  • Any Chapter Specific Squad Modes

Also I'd point you to the errata (you're right about effects lasting for a mission) but some abilities only last for a Turn if they are not sustained - e.g Fury of Sanguinius.  Also something to bear in mind is support range.  For Rank 1 scrubs like us it's about 30 metres.

 

It is up to the GM if he allows you to use more than one Squad Mode at a time, personally I would recommend not, as this can lead to a huge pile of bonuses, alterations and rules everyone has to remember.

 

That's all I can cogently add without crunching the rules at the moment - will chime in again after sleep.

 

MR.

Edited by Mazer Rackham

Quick GM question

 

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BLUE TEAM ONLY:

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OOC: I am on the move today, so just posting the hideous scheme for this turn and may be fill up with prose later.

 

GM /Blue Team:

 

  Reveal hidden contents

Blue Team only:

  Reveal hidden contents

BLUE TEAM:

  Reveal hidden contents
  On 5/7/2018 at 1:23 PM, Chaplain Dosjetka said:
GM/Blue team:

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[/quote

 

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Pfff, like the Genestealers are going to form up a line, holding up signs " Purge me " .... ;)

 

Ahem...

 

Dear Customer,

Blue Team Entertainment is sorry for the delay. We hope you enjoyed our Duett for Heavy Bolter and Cannon.

We are quite literally aiming to make this an experience as unforgettable as possible. We are however, by terms of contract and artistic license, bound by such terms as "game turns" and "dice rolling" which are not very entertaining on it's own but feel it would be lackluster to just jump to the crescendoing and overwhelming finale that is YOUR UNAVOIDABLE DOOOOOOOOOOOM.

 

...I really need to get some sleep now..

 

I am honestly sorry that you guys have to sit through what is the B&C version of waiting on the last two hidden units making their move in an XCom game :(

 

But Mol should have enough to get/ keep things going, well, behind the scenes and into some proper third act action here.

 

And of course, failing that, we are simply waiting on Varvost to snap from all the boredom and going all berserk on you in the end ;)

  On 5/8/2018 at 12:07 AM, Xin Ceithan said:

Pfff, like the Genestealers are going to form up a line, holding up signs " Purge me " .... :wink:

 

Ahem...

 

Dear Customer,

Blue Team Entertainment is sorry for the delay. We hope you enjoyed our Duett for Heavy Bolter and Cannon.

We are quite literally aiming to make this an experience as unforgettable as possible. We are however, by terms of contract and artistic license, bound by such terms as "game turns" and "dice rolling" which are not very entertaining on it's own but feel it would be lackluster to just jump to the crescendoing and overwhelming finale that is YOUR UNAVOIDABLE DOOOOOOOOOOOM.

 

...I really need to get some sleep now..

 

I am honestly sorry that you guys have to sit through what is the B&C version of waiting on the last two hidden units making their move in an XCom game :sad.:

 

But Mol should have enough to get/ keep things going, well, behind the scenes and into some proper third act action here.

 

And of course, failing that, we are simply waiting on Varvost to snap from all the boredom and going all berserk on you in the end :wink:

 

Dear Blue Team Customer Service Rep,

 

I have had the most stupefying day imaginable and your announcement of impending doooooooom upon the Red Team has been very welcome.  I would heartily recommend playing some soothing Death Metal over your service channels to keep us all occupied while you lay waste to the entire ship with your insane plan. 

 

Jolly good.

 

That is all.

 

MR.

  On 5/8/2018 at 3:03 PM, Steel Company said:

Slips, watch Varvost, I think he might start falling to the black rage...:laugh.:

And yet IM the one with the frenzy talent :x
  On 5/8/2018 at 5:36 PM, A.T. said:

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Nothings really stopping us... Edited by Slips
  On 5/8/2018 at 5:59 PM, Slips said:
Nothings really stopping us...

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I don't necessarily see Varvost as falling to the Black Rage - he is ill-tempered and ill-humoured, perhaps. To say he prefers the direct approach is not to make him sound like a mindless berserker - he understands the benefits of stealth and subterfuge, even if they are not his preferred methods of war. He's also very confused (and somewhat frustrated) because he can't work out where the blue team are! 

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