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To throw my hat into the ring for the oaths, I would suggest the +2 Cohesion is more useful at a starting point. If we wombo-Combo that with the passive regain off Helgrim we can bust out those killer squad moves on the more regular. 

Edited by ApostleRP

Argent - belated seeing your post but Arcost isn't required to requisition his reductor as it is part of his signature equipment. Requisitioning the Narthecium as exceptional is just to make it an upgrade.

 

Swordhand -

 

Blackthorn - you have 15REQ left over. I wonder if you could look at giving Incariel SIA? Varvost could happily drop one or the other of his SIA to help fund it. You also explored the possibility of a Siege Auspex?

 

Swordhand - I've downgraded Vorr's chainsword and you're at 495 (1 remaining.)

As I understand it according to the Errata, a single drum of HB SIA adds +5 to the cost, and a full backpack of the stuff adds +15 to it. The cheapest SIA is Stalker Rounds at 5 base, so 10 in total. Now the idea of what are essentially silent bullets on a heavy bolter does seem hilarious but I think it's a little too much. A siege auspex is a decent enough shout though. :teehee:

I suppose I'll snag a pack of Kraken for 30 Req. The Hellfire looks interesting but limits a HB to single shot which I think steps on the toes of the weapon's functions a little, plus Blackthorn has Pyke and his Frag Cannon for that kind of beef. How many marbles does that leave over, 10? 

I suppose I'll snag a pack of Kraken for 30 Req. The Hellfire looks interesting but limits a HB to single shot which I think steps on the toes of the weapon's functions a little, plus Blackthorn has Pyke and his Frag Cannon for that kind of beef. How many marbles does that leave over, 10? 

Hellfire in heavy bolters is one of those potentially useful things when you have a way of adding accurate to it - such as a dark angel token, arcane upgrade, or forgemaster ability. You can stretch out a single clip for a long long time, but it is pricey.

When used in the HB, against Hordes, a Hellfire Shell becomes Blast 3 and is still Explosive for a potential 4 Hits, plus anything from Unrelenting Devastation.

 

It basically becomes a giant 150m range single-barrel Shotgun.

 

MR.

Though I am loathed to quote myself:

 

 


 

 

 

Tactical Finesse:

 

While this ability is in effect, the Battle-Brother and those within Support Range of him may make one Melee or Ranged attack as a Half Action (the Ranged Attack may only be
made using the single shot rate of fire
) and may then make a Half Move. A character benefitting from this ability may disengage from an opponent in melee without penalty.

 

 

 

That's Tyber's chapter squad mode ability, I can see shenanigans with hellfire heavy bolter.

Coming back to the question of cohesion for Blackthorn: I had completely forgotten that just by virtue of being a chaplain, Helgrim adds +1 to the squad's cohesion. So there's that.

Though I am loathed to quote myself:

 

 

 

 

 

Tactical Finesse:

 

While this ability is in effect, the Battle-Brother and those within Support Range of him may make one Melee or Ranged attack as a Half Action (the Ranged Attack may only be

made using the single shot rate of fire) and may then make a Half Move. A character benefitting from this ability may disengage from an opponent in melee without penalty.

 

 

 

That's Tyber's chapter squad mode ability, I can see shenanigans with hellfire heavy bolter.

 

It's certainly tempting, and dialling down to Single Shot means I can ditch the Suspensor and free up 25 Req for somebody else.

 

Or, per Mazer's wonderful illustration, spend 25 Req on a set of rollerskates for Incariel. :ph34r.:

Edited by ashlander47
One option for you could be to have your backpack ammo supply of normal ammunition, and a box mag of SIA which you could switch to if a situation warrants (or even before a combat?)

I was thinking something along those lines, just divvying up the cost while flipping through the books. A separate drum of, say Hellfire for meme's sake, would be 30, which if Varvost gives up his Hellfires leaves 10 Req left behind to play with. More choices!

...leaves 10 Req left behind to play with. More choices!

It's a nice round number in requisition terms. Enough to upgrade a power sword to exceptional, take a grenade, suppression stabiliser, or red dot scope.

 

Didn't you have a 10 point stun grenade originally?

Apostle, for the first two episodes, all Tyber had for raged weapons were grenades and bolt pistols, the only time he used ranged attacks was at the end of episode 2 and during a training match in episode 1. Everything else was hilt deep with melee.

Looks at all the mentions of all the devastating range weapons Blackthorn is bringing*

Looks at bolter in hand*

This is fine....

Well it is a combi-melta-bolter.

 

Speaking of which we could actually take a melta bomb, i'm just not sure if anyone has the demolition skill...

Apostle, for the first two episodes, all Tyber had for raged weapons were grenades and bolt pistols, the only time he used ranged attacks was at the end of episode 2 and during a training match in episode 1. Everything else was hilt deep with melee.

*Thumbs up in "Meh" Weapon Skill :P 

A question for the Deathwatch Hive Mind:

 

I'm looking at the Master of Blades distinction in Rites of Battle. It mentions a Marine selecting "Power Sword" and "Power Fist" and using those profiles interchangeably. It also mentions that you can use a different class of weapons, such as Force or Chain.

 

I'm considering the fact that I don't want Varvost to use anything other than a chain-axe. It fits his character, and transitioning to a power axe means losing the benefits of Flesh Render, for example. (I know some of you will mention dual-wielding, but I do like the Astartes archetype of pistol and melee weapon.) But there will come a time where this "tops out."

 

The issue is that I can only see the Chainsword as a chain weapon. Are there any others in the DW library? I'd hit upon the idea of allowing Varvost to count his chain-axe as a chainfist (It has tearing! Power field even fits, saying that he's cleaving through enemy weapons with his chain-axe!) but RAW it's an energy weapon rather than a chain one. And whilst I can just over-rule that (and might) I wondered if there are any other options?

Edited by Commissar Molotov

A question for the Deathwatch Hive Mind:

 

I'm looking at the Master of Blades distinction in Rites of Battle. It mentions a Marine selecting "Power Sword" and "Power Fist" and using those profiles interchangeably. It also mentions that you can use a different class of weapons, such as Force or Chain.

 

I'm considering the fact that I don't want Varvost to use anything other than a chain-axe. It fits his character, and transitioning to a power axe means losing the benefits of Flesh Render, for example. (I know some of you will mention dual-wielding, but I do like the Astartes archetype of pistol and melee weapon.) But there will come a time where this "tops out."

 

The issue is that I can only see the Chainsword as a chain weapon. Are there any others in the DW library? I'd hit upon the idea of allowing Varvost to count his chain-axe as a chainfist (It has tearing! Power field even fits, saying that he's cleaving through enemy weapons with his chain-axe!) but RAW it's an energy weapon rather than a chain one. And whilst I can just over-rule that (and might) I wondered if there are any other options?

You could look into the Eviscerator found in Mark of the Xenos pg. 120, I think? In this instance, though, its part of the Obliterators stat sheet, I havent found a standalone version.

Edited by Slips

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