Steel Company Posted March 10, 2021 Share Posted March 10, 2021 That sounds interesting to me CM, perhaps, for now, we dispense with the oath system then? I mean you are correct it forces some rather ridged system on what should be a flexible force. Link to comment Share on other sites More sharing options...
ApostleRP Posted March 10, 2021 Share Posted March 10, 2021 (edited) To throw my hat into the ring for the oaths, I would suggest the +2 Cohesion is more useful at a starting point. If we wombo-Combo that with the passive regain off Helgrim we can bust out those killer squad moves on the more regular. Edited March 10, 2021 by ApostleRP Necronaut 1 Back to top Link to comment Share on other sites More sharing options...
Komrk Posted March 10, 2021 Share Posted March 10, 2021 I'm thinking Oath of the Astartes for Swordhand as well Link to comment Share on other sites More sharing options...
Commissar Molotov Posted March 10, 2021 Author Share Posted March 10, 2021 Argent - belated seeing your post but Arcost isn't required to requisition his reductor as it is part of his signature equipment. Requisitioning the Narthecium as exceptional is just to make it an upgrade. Swordhand - Blackthorn - you have 15REQ left over. I wonder if you could look at giving Incariel SIA? Varvost could happily drop one or the other of his SIA to help fund it. You also explored the possibility of a Siege Auspex? Swordhand - I've downgraded Vorr's chainsword and you're at 495 (1 remaining.) Reyner 1 Back to top Link to comment Share on other sites More sharing options...
Steel Company Posted March 10, 2021 Share Posted March 10, 2021 I'm good with a belt of ammo for Incariel or the siege auspex. Necronaut 1 Back to top Link to comment Share on other sites More sharing options...
ashlander47 Posted March 10, 2021 Share Posted March 10, 2021 As I understand it according to the Errata, a single drum of HB SIA adds +5 to the cost, and a full backpack of the stuff adds +15 to it. The cheapest SIA is Stalker Rounds at 5 base, so 10 in total. Now the idea of what are essentially silent bullets on a heavy bolter does seem hilarious but I think it's a little too much. A siege auspex is a decent enough shout though. Link to comment Share on other sites More sharing options...
Commissar Molotov Posted March 10, 2021 Author Share Posted March 10, 2021 Well, there's 15 spare and I'd be willing to give up Varvost's Hellfire to make 40 (so you could take Hellfire, or just go for Kraken/Metal Storm.) Link to comment Share on other sites More sharing options...
ashlander47 Posted March 10, 2021 Share Posted March 10, 2021 I suppose I'll snag a pack of Kraken for 30 Req. The Hellfire looks interesting but limits a HB to single shot which I think steps on the toes of the weapon's functions a little, plus Blackthorn has Pyke and his Frag Cannon for that kind of beef. How many marbles does that leave over, 10? Link to comment Share on other sites More sharing options...
A.T. Posted March 10, 2021 Share Posted March 10, 2021 I suppose I'll snag a pack of Kraken for 30 Req. The Hellfire looks interesting but limits a HB to single shot which I think steps on the toes of the weapon's functions a little, plus Blackthorn has Pyke and his Frag Cannon for that kind of beef. How many marbles does that leave over, 10? Hellfire in heavy bolters is one of those potentially useful things when you have a way of adding accurate to it - such as a dark angel token, arcane upgrade, or forgemaster ability. You can stretch out a single clip for a long long time, but it is pricey. Steel Company 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted March 10, 2021 Share Posted March 10, 2021 When used in the HB, against Hordes, a Hellfire Shell becomes Blast 3 and is still Explosive for a potential 4 Hits, plus anything from Unrelenting Devastation. It basically becomes a giant 150m range single-barrel Shotgun. MR. Necronaut and Steel Company 2 Back to top Link to comment Share on other sites More sharing options...
Steel Company Posted March 10, 2021 Share Posted March 10, 2021 Though I am loathed to quote myself: Tactical Finesse: While this ability is in effect, the Battle-Brother and those within Support Range of him may make one Melee or Ranged attack as a Half Action (the Ranged Attack may only bemade using the single shot rate of fire) and may then make a Half Move. A character benefitting from this ability may disengage from an opponent in melee without penalty. That's Tyber's chapter squad mode ability, I can see shenanigans with hellfire heavy bolter. Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Necronaut Posted March 10, 2021 Share Posted March 10, 2021 Coming back to the question of cohesion for Blackthorn: I had completely forgotten that just by virtue of being a chaplain, Helgrim adds +1 to the squad's cohesion. So there's that. Ancient_Sobek, Xin Ceithan and Steel Company 3 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted March 10, 2021 Share Posted March 10, 2021 That's Tyber's chapter squad mode ability, I can see shenanigans with hellfire heavy bolter. Fire/Move, Fire/Move twice per Round. Yes please. MR. Link to comment Share on other sites More sharing options...
ashlander47 Posted March 10, 2021 Share Posted March 10, 2021 (edited) Though I am loathed to quote myself: Tactical Finesse: While this ability is in effect, the Battle-Brother and those within Support Range of him may make one Melee or Ranged attack as a Half Action (the Ranged Attack may only be made using the single shot rate of fire) and may then make a Half Move. A character benefitting from this ability may disengage from an opponent in melee without penalty. That's Tyber's chapter squad mode ability, I can see shenanigans with hellfire heavy bolter. It's certainly tempting, and dialling down to Single Shot means I can ditch the Suspensor and free up 25 Req for somebody else. Or, per Mazer's wonderful illustration, spend 25 Req on a set of rollerskates for Incariel. Edited March 10, 2021 by ashlander47 Mazer Rackham and Steel Company 2 Back to top Link to comment Share on other sites More sharing options...
Commissar Molotov Posted March 10, 2021 Author Share Posted March 10, 2021 One option for you could be to have your backpack ammo supply of normal ammunition, and a box mag of SIA which you could switch to if a situation warrants (or even before a combat?) Steel Company 1 Back to top Link to comment Share on other sites More sharing options...
ashlander47 Posted March 10, 2021 Share Posted March 10, 2021 I was thinking something along those lines, just divvying up the cost while flipping through the books. A separate drum of, say Hellfire for meme's sake, would be 30, which if Varvost gives up his Hellfires leaves 10 Req left behind to play with. More choices! Link to comment Share on other sites More sharing options...
A.T. Posted March 10, 2021 Share Posted March 10, 2021 ...leaves 10 Req left behind to play with. More choices! It's a nice round number in requisition terms. Enough to upgrade a power sword to exceptional, take a grenade, suppression stabiliser, or red dot scope. Didn't you have a 10 point stun grenade originally? Necronaut 1 Back to top Link to comment Share on other sites More sharing options...
ashlander47 Posted March 10, 2021 Share Posted March 10, 2021 I did. Was gonna leave it for tomorrow see if anyone claimed that leftover 10 before picking it up again and locking in this decision. Link to comment Share on other sites More sharing options...
ApostleRP Posted March 10, 2021 Share Posted March 10, 2021 Looks at all the mentions of all the devastating range weapons Blackthorn is bringing*Looks at bolter in hand*This is fine.... Brother Argent, Steel Company, Mazer Rackham and 2 others 5 Back to top Link to comment Share on other sites More sharing options...
Steel Company Posted March 10, 2021 Share Posted March 10, 2021 Apostle, for the first two episodes, all Tyber had for raged weapons were grenades and bolt pistols, the only time he used ranged attacks was at the end of episode 2 and during a training match in episode 1. Everything else was hilt deep with melee. ApostleRP 1 Back to top Link to comment Share on other sites More sharing options...
A.T. Posted March 10, 2021 Share Posted March 10, 2021 Looks at all the mentions of all the devastating range weapons Blackthorn is bringing* Looks at bolter in hand* This is fine.... Well it is a combi-melta-bolter. Speaking of which we could actually take a melta bomb, i'm just not sure if anyone has the demolition skill... Link to comment Share on other sites More sharing options...
ApostleRP Posted March 11, 2021 Share Posted March 11, 2021 Apostle, for the first two episodes, all Tyber had for raged weapons were grenades and bolt pistols, the only time he used ranged attacks was at the end of episode 2 and during a training match in episode 1. Everything else was hilt deep with melee. *Thumbs up in "Meh" Weapon Skill :P Link to comment Share on other sites More sharing options...
Commissar Molotov Posted March 11, 2021 Author Share Posted March 11, 2021 I've removed Varvost's hellfire ammunition so that Blackthorn has 40 REQ spare. Keen for us to move on pretty soon! That Beyond the Light and ApostleRP 2 Back to top Link to comment Share on other sites More sharing options...
Commissar Molotov Posted March 11, 2021 Author Share Posted March 11, 2021 (edited) A question for the Deathwatch Hive Mind: I'm looking at the Master of Blades distinction in Rites of Battle. It mentions a Marine selecting "Power Sword" and "Power Fist" and using those profiles interchangeably. It also mentions that you can use a different class of weapons, such as Force or Chain. I'm considering the fact that I don't want Varvost to use anything other than a chain-axe. It fits his character, and transitioning to a power axe means losing the benefits of Flesh Render, for example. (I know some of you will mention dual-wielding, but I do like the Astartes archetype of pistol and melee weapon.) But there will come a time where this "tops out." The issue is that I can only see the Chainsword as a chain weapon. Are there any others in the DW library? I'd hit upon the idea of allowing Varvost to count his chain-axe as a chainfist (It has tearing! Power field even fits, saying that he's cleaving through enemy weapons with his chain-axe!) but RAW it's an energy weapon rather than a chain one. And whilst I can just over-rule that (and might) I wondered if there are any other options? Edited March 11, 2021 by Commissar Molotov Link to comment Share on other sites More sharing options...
Slips Posted March 11, 2021 Share Posted March 11, 2021 (edited) A question for the Deathwatch Hive Mind: I'm looking at the Master of Blades distinction in Rites of Battle. It mentions a Marine selecting "Power Sword" and "Power Fist" and using those profiles interchangeably. It also mentions that you can use a different class of weapons, such as Force or Chain. I'm considering the fact that I don't want Varvost to use anything other than a chain-axe. It fits his character, and transitioning to a power axe means losing the benefits of Flesh Render, for example. (I know some of you will mention dual-wielding, but I do like the Astartes archetype of pistol and melee weapon.) But there will come a time where this "tops out." The issue is that I can only see the Chainsword as a chain weapon. Are there any others in the DW library? I'd hit upon the idea of allowing Varvost to count his chain-axe as a chainfist (It has tearing! Power field even fits, saying that he's cleaving through enemy weapons with his chain-axe!) but RAW it's an energy weapon rather than a chain one. And whilst I can just over-rule that (and might) I wondered if there are any other options? You could look into the Eviscerator found in Mark of the Xenos pg. 120, I think? In this instance, though, its part of the Obliterators stat sheet, I havent found a standalone version. Edited March 11, 2021 by Slips Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
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