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French's trilogy depicts the Thousand Sons that travel with Ahriman to be a few mighty Psykers, a few squads of Rubrics and A LOT of Cultists and Acolytes (which are sacrificed in droves to fuel magic rituals) as well as tons of Daemon Engines. In fact the main force that they employ when they land on the Planet of the Sorcerers consists of Daemon Engines and Mutants/Cultists/Acolytes. Sure they also bring some Rubrics but they are the small elite force of the attack.

 

So in that regard, I think the codex depicts the 40K Thousand Sons quite well. A few Rubricae + the grand Sorcerers leading the Cult + Apprentice Sorcerers and the rest of their force is filled up with Daemon Engines and Cultists/Mutants. 

Ok, let me put it this way: What would you prefer?

 

1. Flying Goatmen with Bows

2. Ctulhu-esque Warp Beast

3. Goatman Mage

 

OR (for example)

 

1. Order of Ruin Technosorcerer

2. A new HQ character (take your pick, there are a LOT of interesting ones).

3. Elite-slot Support Lieutenants a la Death Guard (Pavoni Biomancer, Pyrae Adept, Corvidae Seer, etc.)

 

All of these things are in French's trilogy, not to mention elsewhere in the fluff. It's just for me the choice is very, very clear, and knowing that it's mostly a sales stunt to promote AoS miniatures doesn't sit that well also.

These changes look tremendous, IMO. I want the army to be strong without taking Magnus, so first of all, I'm delighted by that. Secondly, three psychic lores? Epic. Thirdly? Our mobility issues look to be a thing of the past. 9" warptime, deep strike stratagem, deep strike item, 27" prescience.

 

Plus, I like Tzaangors. They're part of our identity now, embrace it. We are still the Sons of Prospero, but we have minions.


 

French's trilogy depicts the Thousand Sons that travel with Ahriman to be a few mighty Psykers, a few squads of Rubrics and A LOT of Cultists and Acolytes (which are sacrificed in droves to fuel magic rituals) as well as tons of Daemon Engines. In fact the main force that they employ when they land on the Planet of the Sorcerers consists of Daemon Engines and Mutants/Cultists/Acolytes. Sure they also bring some Rubrics but they are the small elite force of the attack.

 

So in that regard, I think the codex depicts the 40K Thousand Sons quite well. A few Rubricae + the grand Sorcerers leading the Cult + Apprentice Sorcerers and the rest of their force is filled up with Daemon Engines and Cultists/Mutants. 

Ok, let me put it this way: What would you prefer?

1. Flying Goatmen with Bows
2. Ctulhu-esque Warp Beast
3. Goatman Mage

OR (for example)

1. Order of Ruin Technosorcerer
2. A new HQ character (take your pick, there are a LOT of interesting ones).
3. Elite-slot Support Lieutenants a la Death Guard (Pavoni Biomancer, Pyrae Adept, Corvidae Seer, etc.)

All of these things are in French's trilogy, not to mention elsewhere in the fluff. It's just for me the choice is very, very clear, and knowing that it's mostly a sales stunt to promote AoS miniatures doesn't sit that well also.

 

 

For now I'd rather have the new units, in sincere honesty. I can theme my Exalted Sorcerers how I like and I have a great kit to build them from.

 

I'm not trying to argue with you, we're all entitled to a view. But I am seriously delighted with these mini-reveals.

 

French's trilogy depicts the Thousand Sons that travel with Ahriman to be a few mighty Psykers, a few squads of Rubrics and A LOT of Cultists and Acolytes (which are sacrificed in droves to fuel magic rituals) as well as tons of Daemon Engines. In fact the main force that they employ when they land on the Planet of the Sorcerers consists of Daemon Engines and Mutants/Cultists/Acolytes. Sure they also bring some Rubrics but they are the small elite force of the attack.

 

So in that regard, I think the codex depicts the 40K Thousand Sons quite well. A few Rubricae + the grand Sorcerers leading the Cult + Apprentice Sorcerers and the rest of their force is filled up with Daemon Engines and Cultists/Mutants. 

Ok, let me put it this way: What would you prefer?

 

1. Flying Goatmen with Bows

2. Ctulhu-esque Warp Beast

3. Goatman Mage

 

OR (for example)

 

1. Order of Ruin Technosorcerer

2. A new HQ character (take your pick, there are a LOT of interesting ones).

3. Elite-slot Support Lieutenants a la Death Guard (Pavoni Biomancer, Pyrae Adept, Corvidae Seer, etc.)

 

All of these things are in French's trilogy, not to mention elsewhere in the fluff. It's just for me the choice is very, very clear, and knowing that it's mostly a sales stunt to promote AoS miniatures doesn't sit that well also.

 

There's only one answer to this...

 

why-not-both.jpg

The thing I keep thinking with doombolt is how easy/hard it would be to force a flyer to crash if we can half its movement to bring it under the minimum movement.

 

How so? If you hit a flyer and halved its movement, wouldn't it just go... half its distance? If worse came to worse, enter hover mode? What trickery am I missing with this?

 

 

++++++++++++

 

For sure the Deep Strike strat, and the Relic (Kind of like... Deathwatch's Beacon Angelis?) were the best things I liked.

 

French's trilogy depicts the Thousand Sons that travel with Ahriman to be a few mighty Psykers, a few squads of Rubrics and A LOT of Cultists and Acolytes (which are sacrificed in droves to fuel magic rituals) as well as tons of Daemon Engines. In fact the main force that they employ when they land on the Planet of the Sorcerers consists of Daemon Engines and Mutants/Cultists/Acolytes. Sure they also bring some Rubrics but they are the small elite force of the attack.

 

So in that regard, I think the codex depicts the 40K Thousand Sons quite well. A few Rubricae + the grand Sorcerers leading the Cult + Apprentice Sorcerers and the rest of their force is filled up with Daemon Engines and Cultists/Mutants. 

Ok, let me put it this way: What would you prefer?

 

1. Flying Goatmen with Bows

2. Ctulhu-esque Warp Beast

3. Goatman Mage

 

OR (for example)

 

1. Order of Ruin Technosorcerer

2. A new HQ character (take your pick, there are a LOT of interesting ones).

3. Elite-slot Support Lieutenants a la Death Guard (Pavoni Biomancer, Pyrae Adept, Corvidae Seer, etc.)

 

All of these things are in French's trilogy, not to mention elsewhere in the fluff. It's just for me the choice is very, very clear, and knowing that it's mostly a sales stunt to promote AoS miniatures doesn't sit that well also.

 

Give me the former list any day. The Exalted Sorcerer profile is more than enough to represent 99% of the cast in those books. The vast range of generic power-armoured maggoty dudes in the DG book is just a recipe for confusion, and whilst I'm sure the design process isn't a zero-sum game I'd much rather have seen that effort spent on, say, a Palanquin.

 

 

 

 

French's trilogy depicts the Thousand Sons that travel with Ahriman to be a few mighty Psykers, a few squads of Rubrics and A LOT of Cultists and Acolytes (which are sacrificed in droves to fuel magic rituals) as well as tons of Daemon Engines. In fact the main force that they employ when they land on the Planet of the Sorcerers consists of Daemon Engines and Mutants/Cultists/Acolytes. Sure they also bring some Rubrics but they are the small elite force of the attack.

 

So in that regard, I think the codex depicts the 40K Thousand Sons quite well. A few Rubricae + the grand Sorcerers leading the Cult + Apprentice Sorcerers and the rest of their force is filled up with Daemon Engines and Cultists/Mutants.

Ok, let me put it this way: What would you prefer?

 

1. Flying Goatmen with Bows

2. Ctulhu-esque Warp Beast

3. Goatman Mage

 

OR (for example)

 

1. Order of Ruin Technosorcerer

2. A new HQ character (take your pick, there are a LOT of interesting ones).

3. Elite-slot Support Lieutenants a la Death Guard (Pavoni Biomancer, Pyrae Adept, Corvidae Seer, etc.)

 

All of these things are in French's trilogy, not to mention elsewhere in the fluff. It's just for me the choice is very, very clear, and knowing that it's mostly a sales stunt to promote AoS miniatures doesn't sit that well also.

There's only one answer to this...

 

why-not-both.jpg

Yeah, both for me too. I like what we are getting, but more options would of been nice. Tbh though, aside from the death guard and Primaris has anyone seen new releases? Let them get all the updated codex out and see what happens then.

 

Tbh though, aside from the death guard and Primaris has anyone seen new releases? Let them get all the updated codex out and see what happens then

What kind of new releases? We also got Nurgle Daemons and Custodes now. Don't expect anything super big until summer or later. GW is mainly focussing on releasing all the factions Codexes with only little inbetween. Once they're done with that it'll be more interesting again (tho seeing what all the factions get rules-wise is pretty interesting as well imo).

 

French's trilogy depicts the Thousand Sons that travel with Ahriman to be a few mighty Psykers, a few squads of Rubrics and A LOT of Cultists and Acolytes (which are sacrificed in droves to fuel magic rituals) as well as tons of Daemon Engines. In fact the main force that they employ when they land on the Planet of the Sorcerers consists of Daemon Engines and Mutants/Cultists/Acolytes. Sure they also bring some Rubrics but they are the small elite force of the attack.

 

So in that regard, I think the codex depicts the 40K Thousand Sons quite well. A few Rubricae + the grand Sorcerers leading the Cult + Apprentice Sorcerers and the rest of their force is filled up with Daemon Engines and Cultists/Mutants. 

Ok, let me put it this way: What would you prefer?

 

1. Flying Goatmen with Bows

2. Ctulhu-esque Warp Beast

3. Goatman Mage

 

OR (for example)

 

1. Order of Ruin Technosorcerer

2. A new HQ character (take your pick, there are a LOT of interesting ones).

3. Elite-slot Support Lieutenants a la Death Guard (Pavoni Biomancer, Pyrae Adept, Corvidae Seer, etc.)

 

All of these things are in French's trilogy, not to mention elsewhere in the fluff. It's just for me the choice is very, very clear, and knowing that it's mostly a sales stunt to promote AoS miniatures doesn't sit that well also.

 

 

I mean, except for the technomancer, the rest are still possible if they make the exalted sorcerer kit be 3 different types of characters. Then i would rather have tzaangors, mutalith and support characters. And yeah, i love that we are getting mutalith and more tzaangors, they fit right in with my thousand sons that were already summoning daemons to do their dirty work, now they will just get more tools to do different things. Between this and how improved the tzeentch daemons are, i really fell like this will be an awesome army to play.

 

If i wanted to play a more legion style marine army, i'd just go and play my 30k thousand sons :dry.:

Was there a confirm on the DMG Doombolt does.  I read someone notes on dakka it was d3 mortal wounds and halves distance the following round.  Is it MW?

 

Also on flyer movement, I forget if certain flyers have to maintain a certain distance to stay airborn and if half movement will effect that or not for some lumbering flyers.  Not sure at all, cool thought though probably to easy to bring them down.

We haven't seen the exalted sorcerors at all. I deeply hope they have added some variety in there - it would be a nice way to use a kit that is beautiful but ha sbeen woefully underused since release. I will be a little disappointed if they miss this open goal.

 

But if you ask me would I prefer more rubric-based stuff or weird monsters and beasts, I'd go for the latter. The Tzaangor Enlightened and Shaman should have had 40k rules in the index. I don't want to see five different varieties of Rubric - keep it pure and simple. Just make sure they are valuable in game! 

Tbh though, aside from the death guard and Primaris has anyone seen new releases? Let them get all the updated codex out and see what happens then

What kind of new releases? We also got Nurgle Daemons and Custodes now. Don't expect anything super big until summer or later. GW is mainly focussing on releasing all the factions Codexes with only little inbetween. Once they're done with that it'll be more interesting again (tho seeing what all the factions get rules-wise is pretty interesting as well imo).

Yes, good point on Nurgle deamons. Not sure how I managed to forget them given I picked some up for my aos!

I would bet that they have something in store for the exalted’s, and they just didn’t want to reveal it yet which is why they didn’t use them yesterday.

 

This is something I'd love to see.

 

Actually I prefer to play 'regular' games with non-named HQ's and flesh out other parts of the army.... This is one of the things I was hoping we'd see in the battle report.

I agree. At this time, there is no reason to take exalted’s at their price point. Ahriman is just so much better for only a few points more. And if the DP’s just got a buff to their psychic shenanigans, that would completely obsolete exalted entirely without a major change to them.

 

TL;DR

Exalted’s are standing in the very tall shadows of Ahriman and DP’s and just don’t hold up as they are

In most cases maximum distance is more than twice the minimum isn't it ? In this case, the flyer will just go to its maximum speed (maximum speed / 2 > minimum speed).

 

Edit : talking about flyers and Doombolt.

 

well, it would halve it's movement characteristic, which would halve both it's minimum and maximum move, as both are part of the movement characteristic.

 

This issue already came up with the banehammer tank for guard, which does the same with its main weapon.

Does anyone know if the death guard DP got a price hike for the extra abilities it got (disgustingly resilient)?

nope. exactly the same cost as the CSM prince. Daemons codex has the same cost as well while having one of the four abilities for free.

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