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Thousand Sons preorder January.27


Prot

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Loving everything I am seeing about this book, with the exception of the 1/10 Soulreaper restriction. I'm going to email them about that, it is just annoying and the Soulreaper is not going to do any serious damage anyway.

 

I really don't get all the complaints about Tzaangor. Plenty of stuff benefits the Rubricae units, just not specifically. I'd rather things like VOTLW or Deep Strike or the crystal which have flexibility in use rather than the 2xfight strategem that is exclusive to Tzaangor. It is nice to have an actual close combat unit, too!

 

Shame the Tzaangor models are a nightmare to paint.

Truly the only real fix to the SR complaint is to errata the CSM book to be the correct 1/10. Since Wrath of M and the first new weapons and models for us it has been 1/10. Every other marine "basic" squad (except scouts) req 1/10 for HW. Eldar and DE do as well. It has been a standard design of 40k for ages.

 

This is most fair and reasonable

 

So we don't MSU, we obliterate MSU. We are expensive and Elite, why want fewer models? Bigger units get more bang for their buffed buck.

 

Rubrics in quantity are far more durable than people credit them. Normally in 40k infantry guns kill infantry and heavy weapons kill tanks, Rubrics in cover or in the open will not be moved by infantry. it takes HWs to hurt us, dedicated weight of fire...and we still are able to get a decent invulnerable save.

 

We are worth our points. Let the Gors be the melee chaff, cheap expendable minions...that's their role. The up the things which may hurt us

Tactical marines can take a heavy in 5 man squad, so can chaos space marines.

Tactical can get a special and heavy in 10, CSM can take 2 heavies in 10.

 

So no, its really not the standard to be 1/10 for heavies.

 

Why want fewer models? because I want to be able to fill my troop slots with 5 man rubrics and still enjoy the soulreaper. without it, either my squad is a lame duck, or I am forced to take chaff as 2 10-man rubric squads and a 20-man squad is a heavy investment. I'd much rather the flexibility to have a 20/5/5 setup without giving up the cannons.

As much as i like what i see and agree some experience in future games will be great i can agree on a few points.

 

Like others I would like to have seen SRC at 5 man. Maybe we will see this faq for better or worse with CSM dex alignment.

Change WCs are agressive on a good half list. Ok 2 powers. Aspiring and SOTs will be best not taking DB and firestorm or taking the probability gamble. With great risk come great reward though so i want to see how our mini sorcerers pull off the glams and other WC and lower. I can understand the frustration though lets see how it pays off in volume.

All is Dust strat could have replaced 1 of the flavorful starts.

Inferno and warpflamers on vehicles though do the new make your own vehicle rules coming out not allow for this?

 

I was going to wait though after rereading the last page an early, respective email with valid points will impact the faq quicker. Ill send mine today.

While I understand the motivation for wanting more options in smaller squads... I gotta be honest guys, the Soulreaper isn't that great... we aren't talking 7th ed Grav cannon here. It's a strong AP mongrel Heavy Bolter/Assault cannon.

 

Personally I see the flamer as our bigger weapon here. In fact I've started pulling the Reaper out of my lists if I'm being efficient about it.

 

In part I see the 10 man rule in this case as GW's way of preventing small squad spam of these guys and keeping it closer to the background... that is to say there aren't a lot of heavy weapons to go around in this legion. If Rubrics could take rack mounted missiles like Scarabs, then yes, I'd be all over this movement. But they can't. I just can't get worked up over (what I see as) one of the smallest annoyances of the codex. To me there are bigger fish to fry here.

Always great points Prot. Good points also Yerg.

 

I thought that also that it might be to prevent msu though this role for rubrics can be a great distinction from SOTs and mitigate heavy mirale loss and take advantage of mini smites. Encouraging 5 mans opens a lot of tactical options due to cost per unit. Through xp lerhaps we will see the value in not having it.

While I do agree that it's an inefficient option, it just looks so cool. Additionally, we do pay for it through All is Dust at 3 PPM (if AID is 2 points on our SO) so I feel inclined to take it for the extra shots.

 

I do agree with Flamers though. Those are what Rubrics are made for. What I would give for a 1 CP strat to boost range by 3".

Or a strategem that gives ‘all is dust’ models a 5+ overwatch for them being unflinching golems would have been nice. A little situational, perhaps, but charging a 20 strong unit of rubrics would be suicide for most charging units.

hehe.. some nice ideas, but are we wishlisting already and the codex isn't even in our hands? lol

 

I think we all agree maybe what me missed the most is a total lack and disregard for our staple units in the strategem area. When I look at what everyone is unhappy about, that missing element appears to be a very common theme.

Honestly, the SR for 10 men issue would not have bothered me at all, if not for the fact CSM get them for 5 men.

 

Either give us for 5, or make them for 10 as well. consistently "bad" is better than randomly "bad".

 

 

But I agree, the lack of rubric/soc stratagems in rather irking.

People already suggested right above me a few that would be awesome (though the range of flamers porbably OP once we got the teleport methods, and if that one exists, our teleports CANT exist)

 

Its also rather annoying that the spells dust squads can cast are usually spells they don't want. but that's a whole other can of worms.

150 even, it comes with no Wargear. I think the beast is a wonderful buff-monger for tzaangors as 4 of it’s aura’s either effect close combat or increase leadership. If you take multiple for compounding aura’s then they get even nastier. For those of us who prefer rubric heavy armies, it’s far less impressive as it becomes just a ok-goodish melee threat and mortal wound battery.

Did anyone catch the costs for a Mutalith. I heard it on a podcast, and now I can't remember. For some reason I thought it was about 100 points?

 

I'm really on the fence with the Mutalith. What do you guys think?

 

It's good, but for 150 points it's too expensive. For 120 points I'd seriously consider it, for 100 I'd take it most games.

 

I think with the Stratagem it really can do work in a turn for the points, but we don't have the CP to burn, especially if Cabalistic Focus turns out to be as vital as I think it will.

 

Loving everything I am seeing about this book, with the exception of the 1/10 Soulreaper restriction. I'm going to email them about that

 

I wanted to do that too but couldn't find their email address. Can you share it ? :smile.:

 

 

I meant I'll leave a post on their facebook.

 

They are generally very responsive if you are polite - and I'm certainly not outraged about the 1/10 restriction. It would just be nice and far from game breaking.

Did anyone catch the costs for a Mutalith. I heard it on a podcast, and now I can't remember. For some reason I thought it was about 100 points?

 

I'm really on the fence with the Mutalith. What do you guys think?

It certainly looks good. The main problem and I think this is a problem power armor lists run into in general is this. A fluffy list and a competitive list don't really coexist. Fluffy TS will look differently than competitive TS. One will have power armor in it and the other will be full of Tzaangors and demons. I think the mutilith has a place in fluffy list but will we want to take to a tournament? I dont know.

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