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Thousand Sons preorder January.27


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Thanks - I don't much like such reviews as they tend to be less about quality about more about speed, or getting those precious clicks etc. Plus always better to get a more informed opinion here that we can then discuss.

 

I will be swooping for my pre-order early tomorrow morning either way :biggrin.:

Thanks - I don't much like such reviews as they tend to be less about quality about more about speed, or getting those precious clicks etc. Plus always better to get a more informed opinion here that we can then discuss.

 

I will be swooping for my pre-order early tomorrow morning either way :biggrin.:

 

I'd be pre-ordering it even if it was the exact copy of the index :P but will also get a MUTALITH VORTEX BEAST (or 3)

Thanks - I don't much like such reviews as they tend to be less about quality about more about speed, or getting those precious clicks etc. Plus always better to get a more informed opinion here that we can then discuss.

 

I will be swooping for my pre-order early tomorrow morning either way :biggrin.:

 

Also, winters SEO, Striking scorpion and miniwargaming reviews seem to be very thorough, but they are at least 1 hour each, if not 1.5-2 hours, hence watching them all night taking notes

 

Is everyone excited about the reviews that will be up tonight on youtube? :biggrin.:

 

 

I know that Winters SEO, Miniwargaming and Tabletop Tactics all do reviews before the codex comes out. But I didn't know they always upload them the day before we can pre-order the codex. Is it certain that we will get the reviews today? :D

As a note for the community that loves Thousand Sons: Archaenoix and Myself will be doing a huge Book review in totality, regarding every unit and all strategems/relics/warlord traits once the book is out and weve both had enough games to formulate some strong opinons. 

 

So keep an eye out for that! 

As a note for the community that loves Thousand Sons: Archaenoix and Myself will be doing a huge Book review in totality, regarding every unit and all strategems/relics/warlord traits once the book is out and weve both had enough games to formulate some strong opinons.

 

So keep an eye out for that!

Link when it's posted!?!

That's not the big part.

The big part is that it works for any tzeentch unit, not just thousand sons.

 

So, they are even a noteworthy consideration to splice into a tzeentch daemon army, or simply providing a mixed army some cross synergy.

Tzeentch cultists, tzaaangors, daemons, any tzeentch marked unit. 

Side note; anyone else think the warp-flare is great? walk that huge-based baby up and pulse-away! Could for nicking wounds off lots of targets for MSU style armies. 

 

Also the other synergies; Makes Scarab Occult swing at STR 5, or have AP -4 on their swords, Makes horrors fire at str 5, "go first" in combat if already locked or re-roll charges. 

So many uses there...Gw *Really* wants to sell that big guy...... Ill buy one. for certain. I was *going* to wait....but big gribblies evidently need a home. So give charitably to the Spawns-without-a-home association.... I know I will :whistling:

 

Kidding aside; wow........Auto-take much? 

New Units in Codex: Thousand Sons

40kThousandSons-Jan26-Banner8ng.jpgWith the first ever Codex: Thousand Sons, your tactical toolbox is about to get a lot bigger. As well as new ways to use classic units like Rubric Marines, powerful rules to benefit your Sorcerers, and a dizzying array of psychic powers, this codex shines a spotlight on some of Tzeentch’s most aberrant servants. We thought it was worth taking a closer look at Tzaangors in the new book, alongside the grotesque Mutalith Vortex beast:

40kThousandSons-Jan26-Image4bd.jpg

Firstly, even “normal” Tzaangors are receiving some new toys in the Thousand Sons codex. As well as being able to make use of Stratagems like Webway Infiltration (discussed in our Faction Focus earlier this week), they’ve even got a Stratagem on their own in Cycle of Slaughter:

40kThousandSons-Jan22-Cycle6hy.jpg

As if getting hit by a herd of 30 Tzaangors wasn’t scary enough! While this costs a couple of Command Points, Tzaangor-focused lists won’t have to worry about these too much, possessing some pretty easy ways to fill out troops slots in larger detachments (such as taking even more Tzaangors).

The Enlightened are those Tzaangor who have finally caught the attention of Tzeentch in their quest for knowledge. While most who draw the eye of Tzeentch are turned into abominable Chaos Spawn, a few are gifted with arcane weapons, strange artefacts, and maybe even constant mental communion with Tzeentch himself. These Enlightened wield divining spears, fatecaster greatbows or simply the chainswords and autopistols they fought with in their earlier lives in battle.

40kThousandSons-Jan26-Tzaangor5rc.jpg

Tzaangor Enlightened behave much like their brethren, with a few bonuses. Representing their uncanny connection to fate itself, every hit roll of 6+ that you make with this unit will result in an automatic wound – great for stacking up damage on tougher targets. Their weapons are pretty powerful, too; the fatecaster greatbow allows you to use them as a versatile ranged harassment unit, while a flock equipped with divining spears will deal deadly damage on the charge.

40kThousandSons-Jan26-Weapons3sc-500x120

Finally, mounted as they are Discs of Tzeentch, Tzaangor Enlightened possess the Daemon keyword, making them eligible for a range of bonuses from nearby characters – we’d recommend using the Boon for Change from the Discipline of Tzeentch.

If you’re looking to use Tzaangors in your army, you’ll want to include at least one Tzaangor Shaman in your force. While these guys are nifty little casters in their own right, occupying an Elites slot and wielding powers from the Discipline of Change, you’ll want them for their Bestial Prophet Ability:

40kThousandSons-Jan26-Prophet1eg.jpg

From helping you score more automatic wounds with your Tzaangor Enlightened to just making your hordes more reliable, we think he’s a solid choice.

Mutalith Vortex Beasts are a pretty terrifying prospect on the tabletop, as well, thanks to a suite of strange and arcane abilities. Include this mutant monstrosity in your army, and you’ll be able to pick one powerful effect per turn – or throw yourself on the mercy of your dice and get TWO random ones:

40kThousandSons-Jan26-Vortex2dx-500x371.

These abilities work particularly well with Tzaangors, further enhancing their prodigious combat capabilities, and are also very handy if you’re using other close combat units. Indeed, anything with the Tzeentch keyword is a viable target, from a Lord of Change to an an allied unit of Warp Talons from Codex: Chaos Space Marines – the choice is yours. These abilities even stack, meaning taking multiple Mutalith Vortex Beasts could pay dividends – just make sure they don’t explode while they’re still in the midst of your forces.

Whether you’re looking for some mobile units to secure objectives alongside the main bulk of a more traditional force of Thousand Sons, or want to field an entire army of chittering Chaos beasties, you’ll want to get your hands on the new Codex: Thousand Sons – make sure to pre-order yours tomorrow. In the meantime, if you’re looking to pick up a herd of Tzaangors for your army, you can hardly go wrong with the Tzeentch Arcanites Changecult Battleforce – get yours here.

Well I hope to have some battle reports as soon as I have the book. One of the big problems is not knowing the points.

 

Right now I can field a large force of painted models, and for Tzaangors I have about 30, and 3 Tzaangors on Disks (Enlightened). Unfortunately they have spears... which don't seem terribly useful compared to bows.

 

Anyway with as little proxying as possible I will try to have some battle reports up with the usual pictures, tactical discussions, etc.

Depending on how many attacks the enlightened have each, I could see the spears being really useful in conjunction with a shaman and possibly a mutalith. Hitting on 2+, 5’s simply wound and the mutalith making their Spears AP -2 for 2 damage a hit. Might be better than expected. Add prescience for 4+ to wound on the to-hit roll and you might have some premier terminator/Primaris hunters.

 

This all depends on their attack stat and points cost of course.

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