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Is anybody beside me wirried about the next big faq? What if the rules team looks again on the top armies and says: hmm these custodes guys dont look too realistic to me...lets raise their points by 40.

What specifically do you think would go up by 40pts? Bike captain? I think they could maybe go up a little but they shouldn't go up to chapter master points. If anything the other units need to come down a little in price a tad, it's boring as hell only seeing bikes everywhere.

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Is anybody beside me wirried about the next big faq? What if the rules team looks again on the top armies and says: hmm these custodes guys dont look too realistic to me...lets raise their points by 40.

I always find this fascinating.

Everyone spams the beardy stuff, everyone complains about the beardy stuff and then everyone complains that it gets fixed. This while most of the OP lists are only really present at top level tournaments and the largest part of the community is blissfully unaware of the "must take units" and just plays stuff they think looks cool.

Perhaps the sky isn't falling?

 

EDIT: the "everyone" I mention above refers to the online community.

Edited by Deepstrike_Nick
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i've got a 2k event this weekend, and thought i'd share my list. It's not optimized in any way, but it plays lightening fast, and is quite scary.

 

battalion

2 bike captains

3 squads of 3 spears

 

vanguard

allarus captain

1 squad 3 terminators

achillus dread

allarus vexilla w/-1 to hit

telemon dread

 

so far it's done decent work against Maggie and his dusty boys (magnus always dies t1 due to poor choices by opponent), and in my defense i roll hot. in 2 games, he's killed 1 allarus. thats it.

 

What say you?

I gave my telemon two accelerators, in his inaugural game killed some mortars and primaris only to be nuked by a castellan.

My opponent had the clever suggestion of giving one captain the bike relic and another the helmet for that sweet 3++.

That's what I do, 3++ on both bikes.

Round 1 versus eldar with a lynx and dark reapers, I lost 2 spears and table him turn 4.

Round 2 magnus/Morty and sorcerer spam, lost 8 spears and tables him turn 4

Round 3 deathguard/1k sons with lots of princes and magnus, he tables me turn 5, but I still win on points.

Turn 4 crazy deathguard/1k sons with a bunch of possessed. I'm tabled on 4, losing primary and tertiary but winning secondary. If I hadn't, I would have dropped into 2nd.

 

Took the event with 99bps. Telemon does work, but the achillus is fantastic..

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i've got a 2k event this weekend, and thought i'd share my list. It's not optimized in any way, but it plays lightening fast, and is quite scary.

 

battalion

2 bike captains

3 squads of 3 spears

 

vanguard

allarus captain

1 squad 3 terminators

achillus dread

allarus vexilla w/-1 to hit

telemon dread

 

so far it's done decent work against Maggie and his dusty boys (magnus always dies t1 due to poor choices by opponent), and in my defense i roll hot. in 2 games, he's killed 1 allarus. thats it.

 

What say you?

I gave my telemon two accelerators, in his inaugural game killed some mortars and primaris only to be nuked by a castellan.

My opponent had the clever suggestion of giving one captain the bike relic and another the helmet for that sweet 3++.

That's what I do, 3++ on both bikes.

Round 1 versus eldar with a lynx and dark reapers, I lost 2 spears and table him turn 4.

Round 2 magnus/Morty and sorcerer spam, lost 8 spears and tables him turn 4

Round 3 deathguard/1k sons with lots of princes and magnus, he tables me turn 5, but I still win on points.

Turn 4 crazy deathguard/1k sons with a bunch of possessed. I'm tabled on 4, losing primary and tertiary but winning secondary. If I hadn't, I would have dropped into 2nd.

 

Took the event with 99bps. Telemon does work, but the achillus is fantastic..

Do you have some info on how you tackled psycher-heavy lists?

 

Also, I am happy that the Achillus seems solid. Got one in the mail along with the Telemon.

Edited by Frater Cornelius
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i've got a 2k event this weekend, and thought i'd share my list. It's not optimized in any way, but it plays lightening fast, and is quite scary.

 

battalion

2 bike captains

3 squads of 3 spears

 

vanguard

allarus captain

1 squad 3 terminators

achillus dread

allarus vexilla w/-1 to hit

telemon dread

 

so far it's done decent work against Maggie and his dusty boys (magnus always dies t1 due to poor choices by opponent), and in my defense i roll hot. in 2 games, he's killed 1 allarus. thats it.

 

What say you?

I gave my telemon two accelerators, in his inaugural game killed some mortars and primaris only to be nuked by a castellan.

My opponent had the clever suggestion of giving one captain the bike relic and another the helmet for that sweet 3++.

That's what I do, 3++ on both bikes.

Round 1 versus eldar with a lynx and dark reapers, I lost 2 spears and table him turn 4.

Round 2 magnus/Morty and sorcerer spam, lost 8 spears and tables him turn 4

Round 3 deathguard/1k sons with lots of princes and magnus, he tables me turn 5, but I still win on points.

Turn 4 crazy deathguard/1k sons with a bunch of possessed. I'm tabled on 4, losing primary and tertiary but winning secondary. If I hadn't, I would have dropped into 2nd.

 

Took the event with 99bps. Telemon does work, but the achillus is fantastic..

Do you have some info on how you tackled psycher-heavy lists?

 

Also, I am happy that the Achillus seems solid. Got one in the mail along with the Telemon.

I roll so many sixes they made me use casino dice. Also, killing the witch seems to work best...

Edited by rdemings
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i've got a 2k event this weekend, and thought i'd share my list. It's not optimized in any way, but it plays lightening fast, and is quite scary.

 

battalion

2 bike captains

3 squads of 3 spears

 

vanguard

allarus captain

1 squad 3 terminators

achillus dread

allarus vexilla w/-1 to hit

telemon dread

 

so far it's done decent work against Maggie and his dusty boys (magnus always dies t1 due to poor choices by opponent), and in my defense i roll hot. in 2 games, he's killed 1 allarus. thats it.

 

What say you?

I gave my telemon two accelerators, in his inaugural game killed some mortars and primaris only to be nuked by a castellan.

My opponent had the clever suggestion of giving one captain the bike relic and another the helmet for that sweet 3++.

That's what I do, 3++ on both bikes.

Round 1 versus eldar with a lynx and dark reapers, I lost 2 spears and table him turn 4.

Round 2 magnus/Morty and sorcerer spam, lost 8 spears and tables him turn 4

Round 3 deathguard/1k sons with lots of princes and magnus, he tables me turn 5, but I still win on points.

Turn 4 crazy deathguard/1k sons with a bunch of possessed. I'm tabled on 4, losing primary and tertiary but winning secondary. If I hadn't, I would have dropped into 2nd.

 

Took the event with 99bps. Telemon does work, but the achillus is fantastic..

Do you have some info on how you tackled psycher-heavy lists?

 

Also, I am happy that the Achillus seems solid. Got one in the mail along with the Telemon.

I roll so many sixes they made me use casino dice. Also, killing the witch seems to work best...

 

 

The achillus killed a wave serpent in 1 fight phase, dealing 3 mw and 18 additional wounds.

The telemon killed 2 demon princes in overwatch.  in the same charge phase.  2d6 plasma flamer to the face hurts...

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i've got a 2k event this weekend, and thought i'd share my list. It's not optimized in any way, but it plays lightening fast, and is quite scary.

 

battalion

2 bike captains

3 squads of 3 spears

 

vanguard

allarus captain

1 squad 3 terminators

achillus dread

allarus vexilla w/-1 to hit

telemon dread

 

so far it's done decent work against Maggie and his dusty boys (magnus always dies t1 due to poor choices by opponent), and in my defense i roll hot. in 2 games, he's killed 1 allarus. thats it.

 

What say you?

I gave my telemon two accelerators, in his inaugural game killed some mortars and primaris only to be nuked by a castellan.

My opponent had the clever suggestion of giving one captain the bike relic and another the helmet for that sweet 3++.

That's what I do, 3++ on both bikes.

Round 1 versus eldar with a lynx and dark reapers, I lost 2 spears and table him turn 4.

Round 2 magnus/Morty and sorcerer spam, lost 8 spears and tables him turn 4

Round 3 deathguard/1k sons with lots of princes and magnus, he tables me turn 5, but I still win on points.

Turn 4 crazy deathguard/1k sons with a bunch of possessed. I'm tabled on 4, losing primary and tertiary but winning secondary. If I hadn't, I would have dropped into 2nd.

 

Took the event with 99bps. Telemon does work, but the achillus is fantastic..

Do you have some info on how you tackled psycher-heavy lists?

 

Also, I am happy that the Achillus seems solid. Got one in the mail along with the Telemon.

I roll so many sixes they made me use casino dice. Also, killing the witch seems to work best...

 

 

The achillus killed a wave serpent in 1 fight phase, dealing 3 mw and 18 additional wounds.

The telemon killed 2 demon princes in overwatch.  in the same charge phase.  2d6 plasma flamer to the face hurts...

 

Would you recommend an Achillus + Telemon over a Shadowsword? I've been running a 2K list of custodes which is basically an Outrider of 12 bikes (2 of which are Shield Captains) plus a -1 banner Allarus, and then a Supreme Command Detachment with a Commissar (for Catachan doctrine), 2 primaris psykers with both barrier skills (-1 to hit and +1 to saves), and then a techpriest enginseer to heal the Shadowsword. Basically I go against a lot of armour all of the time, and yes, the SS one shots a knight a turn or a dreadnought or two, but mostly it dies before it kills its equal in points. The Supreme Command detachment is a lot of points to dedicate to one-shotting vehicles, and while it does its job, its staying power is quite bad and my opponent almost instantly focuses the SS because its a huge amount of points for me to lose.

I feel like spreading my threat across more models with a wider range of use (telemon with plasma flamer and achillus can get stuck in melee as well as shoot) would force my opponent to split a bit more. That said, with the Outrider and Shadowsword comp, I've never actually lost a game...

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i've got a 2k event this weekend, and thought i'd share my list. It's not optimized in any way, but it plays lightening fast, and is quite scary.

 

battalion

2 bike captains

3 squads of 3 spears

 

vanguard

allarus captain

1 squad 3 terminators

achillus dread

allarus vexilla w/-1 to hit

telemon dread

 

so far it's done decent work against Maggie and his dusty boys (magnus always dies t1 due to poor choices by opponent), and in my defense i roll hot. in 2 games, he's killed 1 allarus. thats it.

 

What say you?

I gave my telemon two accelerators, in his inaugural game killed some mortars and primaris only to be nuked by a castellan.

My opponent had the clever suggestion of giving one captain the bike relic and another the helmet for that sweet 3++.

That's what I do, 3++ on both bikes.

Round 1 versus eldar with a lynx and dark reapers, I lost 2 spears and table him turn 4.

Round 2 magnus/Morty and sorcerer spam, lost 8 spears and tables him turn 4

Round 3 deathguard/1k sons with lots of princes and magnus, he tables me turn 5, but I still win on points.

Turn 4 crazy deathguard/1k sons with a bunch of possessed. I'm tabled on 4, losing primary and tertiary but winning secondary. If I hadn't, I would have dropped into 2nd.

 

Took the event with 99bps. Telemon does work, but the achillus is fantastic..

Do you have some info on how you tackled psycher-heavy lists?

 

Also, I am happy that the Achillus seems solid. Got one in the mail along with the Telemon.

I roll so many sixes they made me use casino dice. Also, killing the witch seems to work best...

The achillus killed a wave serpent in 1 fight phase, dealing 3 mw and 18 additional wounds.

The telemon killed 2 demon princes in overwatch. in the same charge phase. 2d6 plasma flamer to the face hurts...

Would you recommend an Achillus + Telemon over a Shadowsword? I've been running a 2K list of custodes which is basically an Outrider of 12 bikes (2 of which are Shield Captains) plus a -1 banner Allarus, and then a Supreme Command Detachment with a Commissar (for Catachan doctrine), 2 primaris psykers with both barrier skills (-1 to hit and +1 to saves), and then a techpriest enginseer to heal the Shadowsword. Basically I go against a lot of armour all of the time, and yes, the SS one shots a knight a turn or a dreadnought or two, but mostly it dies before it kills its equal in points. The Supreme Command detachment is a lot of points to dedicate to one-shotting vehicles, and while it does its job, its staying power is quite bad and my opponent almost instantly focuses the SS because its a huge amount of points for me to lose.

I feel like spreading my threat across more models with a wider range of use (telemon with plasma flamer and achillus can get stuck in melee as well as shoot) would force my opponent to split a bit more. That said, with the Outrider and Shadowsword comp, I've never actually lost a game...

It's a pretty nasty combo... especially when you deep strike them

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Took 7th overall in the NOVA open GT this past weekend with my bike overload list. Still wiped out from 3 straight days of Warhammer.

Did you play pure or with IG?

 

 

I played with a minimum DKOK battalion. Hard to turn down 5cp that ignores morale from shooting casualties.

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i've got a 2k event this weekend, and thought i'd share my list. It's not optimized in any way, but it plays lightening fast, and is quite scary.

 

battalion

2 bike captains

3 squads of 3 spears

 

vanguard

allarus captain

1 squad 3 terminators

achillus dread

allarus vexilla w/-1 to hit

telemon dread

 

so far it's done decent work against Maggie and his dusty boys (magnus always dies t1 due to poor choices by opponent), and in my defense i roll hot. in 2 games, he's killed 1 allarus. thats it.

 

What say you?

I gave my telemon two accelerators, in his inaugural game killed some mortars and primaris only to be nuked by a castellan.

My opponent had the clever suggestion of giving one captain the bike relic and another the helmet for that sweet 3++.

That's what I do, 3++ on both bikes.

Round 1 versus eldar with a lynx and dark reapers, I lost 2 spears and table him turn 4.

Round 2 magnus/Morty and sorcerer spam, lost 8 spears and tables him turn 4

Round 3 deathguard/1k sons with lots of princes and magnus, he tables me turn 5, but I still win on points.

Turn 4 crazy deathguard/1k sons with a bunch of possessed. I'm tabled on 4, losing primary and tertiary but winning secondary. If I hadn't, I would have dropped into 2nd.

 

Took the event with 99bps. Telemon does work, but the achillus is fantastic..

Do you have some info on how you tackled psycher-heavy lists?

 

Also, I am happy that the Achillus seems solid. Got one in the mail along with the Telemon.

I roll so many sixes they made me use casino dice. Also, killing the witch seems to work best...

The achillus killed a wave serpent in 1 fight phase, dealing 3 mw and 18 additional wounds.

The telemon killed 2 demon princes in overwatch. in the same charge phase. 2d6 plasma flamer to the face hurts...

Would you recommend an Achillus + Telemon over a Shadowsword? I've been running a 2K list of custodes which is basically an Outrider of 12 bikes (2 of which are Shield Captains) plus a -1 banner Allarus, and then a Supreme Command Detachment with a Commissar (for Catachan doctrine), 2 primaris psykers with both barrier skills (-1 to hit and +1 to saves), and then a techpriest enginseer to heal the Shadowsword. Basically I go against a lot of armour all of the time, and yes, the SS one shots a knight a turn or a dreadnought or two, but mostly it dies before it kills its equal in points. The Supreme Command detachment is a lot of points to dedicate to one-shotting vehicles, and while it does its job, its staying power is quite bad and my opponent almost instantly focuses the SS because its a huge amount of points for me to lose.

I feel like spreading my threat across more models with a wider range of use (telemon with plasma flamer and achillus can get stuck in melee as well as shoot) would force my opponent to split a bit more. That said, with the Outrider and Shadowsword comp, I've never actually lost a game...

It's a pretty nasty combo... especially when you deep strike them

 

Do you play the Telemon with a single fist and flamer and Illiastus or two fists? I heard taking two fists was largely pointless as you don't get extra attacks and its otherwise an overcosted flamer.

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i've got a 2k event this weekend, and thought i'd share my list. It's not optimized in any way, but it plays lightening fast, and is quite scary.

 

battalion

2 bike captains

3 squads of 3 spears

 

vanguard

allarus captain

1 squad 3 terminators

achillus dread

allarus vexilla w/-1 to hit

telemon dread

 

so far it's done decent work against Maggie and his dusty boys (magnus always dies t1 due to poor choices by opponent), and in my defense i roll hot. in 2 games, he's killed 1 allarus. thats it.

 

What say you?

I gave my telemon two accelerators, in his inaugural game killed some mortars and primaris only to be nuked by a castellan.

My opponent had the clever suggestion of giving one captain the bike relic and another the helmet for that sweet 3++.

That's what I do, 3++ on both bikes.

Round 1 versus eldar with a lynx and dark reapers, I lost 2 spears and table him turn 4.

Round 2 magnus/Morty and sorcerer spam, lost 8 spears and tables him turn 4

Round 3 deathguard/1k sons with lots of princes and magnus, he tables me turn 5, but I still win on points.

Turn 4 crazy deathguard/1k sons with a bunch of possessed. I'm tabled on 4, losing primary and tertiary but winning secondary. If I hadn't, I would have dropped into 2nd.

 

Took the event with 99bps. Telemon does work, but the achillus is fantastic..

Do you have some info on how you tackled psycher-heavy lists?

 

Also, I am happy that the Achillus seems solid. Got one in the mail along with the Telemon.

I roll so many sixes they made me use casino dice. Also, killing the witch seems to work best...

The achillus killed a wave serpent in 1 fight phase, dealing 3 mw and 18 additional wounds.

The telemon killed 2 demon princes in overwatch. in the same charge phase. 2d6 plasma flamer to the face hurts...

Would you recommend an Achillus + Telemon over a Shadowsword? I've been running a 2K list of custodes which is basically an Outrider of 12 bikes (2 of which are Shield Captains) plus a -1 banner Allarus, and then a Supreme Command Detachment with a Commissar (for Catachan doctrine), 2 primaris psykers with both barrier skills (-1 to hit and +1 to saves), and then a techpriest enginseer to heal the Shadowsword. Basically I go against a lot of armour all of the time, and yes, the SS one shots a knight a turn or a dreadnought or two, but mostly it dies before it kills its equal in points. The Supreme Command detachment is a lot of points to dedicate to one-shotting vehicles, and while it does its job, its staying power is quite bad and my opponent almost instantly focuses the SS because its a huge amount of points for me to lose.

I feel like spreading my threat across more models with a wider range of use (telemon with plasma flamer and achillus can get stuck in melee as well as shoot) would force my opponent to split a bit more. That said, with the Outrider and Shadowsword comp, I've never actually lost a game...

It's a pretty nasty combo... especially when you deep strike them

 

Do you play the Telemon with a single fist and flamer and Illiastus or two fists? I heard taking two fists was largely pointless as you don't get extra attacks and its otherwise an overcosted flamer.

 

single fist and las-storm

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i've got a 2k event this weekend, and thought i'd share my list. It's not optimized in any way, but it plays lightening fast, and is quite scary.

 

battalion

2 bike captains

3 squads of 3 spears

 

vanguard

allarus captain

1 squad 3 terminators

achillus dread

allarus vexilla w/-1 to hit

telemon dread

 

so far it's done decent work against Maggie and his dusty boys (magnus always dies t1 due to poor choices by opponent), and in my defense i roll hot. in 2 games, he's killed 1 allarus. thats it.

 

What say you?

I gave my telemon two accelerators, in his inaugural game killed some mortars and primaris only to be nuked by a castellan.

My opponent had the clever suggestion of giving one captain the bike relic and another the helmet for that sweet 3++.

That's what I do, 3++ on both bikes.

Round 1 versus eldar with a lynx and dark reapers, I lost 2 spears and table him turn 4.

Round 2 magnus/Morty and sorcerer spam, lost 8 spears and tables him turn 4

Round 3 deathguard/1k sons with lots of princes and magnus, he tables me turn 5, but I still win on points.

Turn 4 crazy deathguard/1k sons with a bunch of possessed. I'm tabled on 4, losing primary and tertiary but winning secondary. If I hadn't, I would have dropped into 2nd.

 

Took the event with 99bps. Telemon does work, but the achillus is fantastic..

Do you have some info on how you tackled psycher-heavy lists?

 

Also, I am happy that the Achillus seems solid. Got one in the mail along with the Telemon.

I roll so many sixes they made me use casino dice. Also, killing the witch seems to work best...

The achillus killed a wave serpent in 1 fight phase, dealing 3 mw and 18 additional wounds.

The telemon killed 2 demon princes in overwatch. in the same charge phase. 2d6 plasma flamer to the face hurts...

Would you recommend an Achillus + Telemon over a Shadowsword? I've been running a 2K list of custodes which is basically an Outrider of 12 bikes (2 of which are Shield Captains) plus a -1 banner Allarus, and then a Supreme Command Detachment with a Commissar (for Catachan doctrine), 2 primaris psykers with both barrier skills (-1 to hit and +1 to saves), and then a techpriest enginseer to heal the Shadowsword. Basically I go against a lot of armour all of the time, and yes, the SS one shots a knight a turn or a dreadnought or two, but mostly it dies before it kills its equal in points. The Supreme Command detachment is a lot of points to dedicate to one-shotting vehicles, and while it does its job, its staying power is quite bad and my opponent almost instantly focuses the SS because its a huge amount of points for me to lose.

I feel like spreading my threat across more models with a wider range of use (telemon with plasma flamer and achillus can get stuck in melee as well as shoot) would force my opponent to split a bit more. That said, with the Outrider and Shadowsword comp, I've never actually lost a game...

It's a pretty nasty combo... especially when you deep strike them

 

Do you play the Telemon with a single fist and flamer and Illiastus or two fists? I heard taking two fists was largely pointless as you don't get extra attacks and its otherwise an overcosted flamer.

 

single fist and las-storm

 

Do you need to take the plasma ejector with the first? I've been looking at getting one each of the dreads so this would be helpful!

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Yeh cmon guys, trim it down a little, you dont need 6 quote bubbles for a 5 word answer.

 

Back on topic though, I have a game coming up vs a knight list. Its definately at least 3 knights and a guard battalion. I was considering just not taking my custodes and instead just running my knight-smashing wolves list loaded up on las and hammers. However, I still want to have a go with the golden boys, any suggestions?

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Best way golden boys deal with knights that I have found:

 

Vs Gallant - premeasure out his charge (move + advance + 2d6 charge) to make it around a 9-11, whichever makes you viable and still comfortable. Then when he goes for said 9-11 inch charge, tanglefoot grenade and profit. Then you will be set to charge it in mass and murder it.

 

Vs Castellan - bring the vexilla magnifica, the -1 makes dividends. You will need to either go full ham to engage it, or do your best to stay out of line of sight. A solo Castellan can kill you over the course of a game.

 

Vs Valiant - do your best to stay out of flamer range (10" move + 18" range, plus advance if house raven.) If you know you can't stay outta range, or can't afford to, setup a unit out of LoS as best as possible to setup a charge without eating overwatch, and push the rest of your forces in after that charge has been made.

 

Side note : if you have enough bikes or bikes + terrain they can't move through, you can encircle them and they can't leave combat, since you aren't infantry they can't fall back over you.

 

Double side note : custodes are in a good place vs knights, in that they can deal a ton of damage in melee, that ion shield doesn't mean jack vs our melee attacks.

Edited by shanewatts
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Ugh, I am having really hard times against anything Psyker-Heavy.

Lost two games this week against Thousand Sons and another one against Tyranids.

 

I refuse to do the CP farming, purely for fluff/aesthetic reasons, so am running a Battalion Detachment, and my list for the past 6 months has been:

 

Trajan

Bike Captain (Salvo Launcher and Relic Bike)

 

3*3 Spear Guardians

 

3 Allarus with Axes

2*Dreads with Kheres AC

 

5*Vertus with Bolters

 

I love Trajan, but I am tempted to drop him for a regular Axe Allarus Captain and give him the Grenade Launcher Relic, plus an extra Bike. Trajan Deep Strikes in, so the extra CP for the Relic on the regular Captain wouldn't make a difference.

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Ugh, I am having really hard times against anything Psyker-Heavy.

Lost two games this week against Thousand Sons and another one against Tyranids.

 

I refuse to do the CP farming, purely for fluff/aesthetic reasons, so am running a Battalion Detachment, and my list for the past 6 months has been:

 

Trajan

Bike Captain (Salvo Launcher and Relic Bike)

 

3*3 Spear Guardians

 

3 Allarus with Axes

2*Dreads with Kheres AC

 

5*Vertus with Bolters

 

I love Trajan, but I am tempted to drop him for a regular Axe Allarus Captain and give him the Grenade Launcher Relic, plus an extra Bike. Trajan Deep Strikes in, so the extra CP for the Relic on the regular Captain wouldn't make a difference.

It's definitely a problem.

 

Trajann is awesome.but too expensive and can be very susceptible to mortal wounds. Drop him for sure. Spend a CP to bring to bring a culexus assassin and take the impregnable mind warlord trait, as nice as it is to have the 5+ fnp or -1 to hit, a couple of key denials will really help.

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All Custodes (HQ included) are susceptible to MW as is any unit in the game so that is not a good reason not to take him. Positioning is how you stop your characters from being the target of enemy smites .

Edited by Black Orange
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