A.T. Posted March 22, 2021 Share Posted March 22, 2021 (edited) <Blackthorn> Marking his targets via auspex Atratus banks sharply onto the roof of the closest weapon - those who looked to the skies in confusion less likely to stumble away into cover than if he had landed amongst them. Init = 2+7 = 11Landing on the turret square north of 9 - though ideally in combat with two or more of the guardsmen as he begins his action In squad mode Edited March 23, 2021 by A.T. Commissar Molotov and That Beyond the Light 2 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682056 Share on other sites More sharing options...
Necronaut Posted March 22, 2021 Share Posted March 22, 2021 (edited) <Blackthorn> Helgrim angled his downward trajectory to put himself alongside Vârvost, nodding to the scion of the Angel before rolling away into a steep dive toward one of the clusters of guards. Let them see how the Doom Eagles make war! OOC: Initiative roll, Ag = 60; Ag bonus = 6 Lightning reflexes: 2x Ag bonus = 12 added to initiative 1d10+12 Initiative: 1d10+12 18 Aiming to land on or in the midst of guards 3, 4 & 5. Edited March 22, 2021 by Necronaut That Beyond the Light and Commissar Molotov 2 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682072 Share on other sites More sharing options...
Commissar Molotov Posted March 23, 2021 Author Share Posted March 23, 2021 (edited) ROUND ONE (SURPRISE ROUND) TYBER rolls 2D10(-4AG): 12 (8 metres off target) Rolling D8 to determine direction: 1 (North-West) ATRATUS rolls 2D10(-7AG): 12 (5 metres off target) Rolling D8 to determine direction: 3 (North-East) VARVOST rolls 2D10(-5AG): 15 (10 metres off target) Rolling D8 to determine direction: 6 (South-West) HELGRIM rolls 2D10(-6AG): 8 (2 metres off target) Rolling D8 to determine direction: 7 (South) COHESION Tyber's FEL Bonus = 4 (+1, Lead from the Front) Helgrim: +1 (Fearsome Presence) Varvost: -1 (Armour) +5 (Blood of Heroes) Total Cohesion: 11 [ ] HELGRIM (SOLO) | AG60(6x2)+6 = 18 | WOUNDS 21/21 | FATE 3/3 [ ] TYBER (SOLO) | AG48(4x2)+9 = 17 | WOUNDS 21/21 | FATE 5/5 [ ] VARVOST (SQUAD) | AG59(5)+10 = 15 | WOUNDS 24/24 | FATE 3/3 [ ] ATRATUS (SQUAD) | AG70(7)+2 = 11 | WOUNDS 23/23 | FATE 3/3 For reference, these Troopers have TB4 and Armour 4, and 10 wounds. As they are surprised, none of them will be able to dodge your attacks. Edited March 23, 2021 by Commissar Molotov That Beyond the Light 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682169 Share on other sites More sharing options...
A.T. Posted March 23, 2021 Share Posted March 23, 2021 Atratus glanced up as Varvost crashed down past his position, as ever the Eradicators eyes on the largest group of targets. It fell to the Raptor to pick off the stragglers. Likely they had no part or knowledge of their masters actions and he felt no malice, but judgement had been passed upon them. The grav-plates of his jump pack still charged, Atratus dropped down silently onto the first of his targets. His power blade found no resistance and the sound of the guard falling was lost amongst the echoes of Varvosts chainaxe as the Raptor lept forwards again. Charge vs #6Roll to hit d100 vs WS 63+10 from charging = 59 = hit Damage = 1d10+16 = 21, Pen 6 (17 wounds, dead guard) Assassin strike up to 16m to guard #7 = 61 vs target 70 = success Depending on guards init will parry (at WS 93) and counter-attack (at WS 43) Commissar Molotov and That Beyond the Light 2 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682258 Share on other sites More sharing options...
Necronaut Posted March 23, 2021 Share Posted March 23, 2021 (edited) <Blackthorn> Helgrim landed amongst a group of unprepared and surprised sentries, and efficiently dispatched one of them with a crushing blow from his crozius arcanum, its crackling power field tracing a grim arc. The two remaining troopers were left in gore-drenched terror, but Sergeant Tyber's blows had yet to fall. OOC Lightning attack vs troopers #4 & #5 Lightning Attack: 1d100 6 Crozius Arcanum Damage: 1d10+19 25 Crozius Arcanum Damage: 1d10+19 27 Edited March 23, 2021 by Necronaut Commissar Molotov and That Beyond the Light 2 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682270 Share on other sites More sharing options...
Steel Company Posted March 23, 2021 Share Posted March 23, 2021 (edited) Tyber did a quick scan to see the assault elements of the squad doing what they do best, moving quickly and efficiently, but time was not on their side at the moment. With a quick burst of his jump pack he charged towards one of the mortals, this one would be useful once the fighting was done. Charge action to grab Human #3 Target number: 94 (weapon skill 54, +30 for surprise round, +10 for charge) Charge graple: 1d100 22 pass, with 7 DoS Opposed STR Tyber’s STR is effectively 73 TN: 73 STR test for Grapple: 1d100 45 Pass with 2 base DOS +2 From Unnatural STR X2 +1 from size difference for a total of pass with 5 DoS Edited March 23, 2021 by Steel Company That Beyond the Light 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682274 Share on other sites More sharing options...
Commissar Molotov Posted March 23, 2021 Author Share Posted March 23, 2021 (edited) ROUND ONE BEGINS (Placeholder Post) The crackling discharge of the Crozius; this hissing of Harvest and the Raptor's twin blades; the howl of Varvost's chain-axe. This is death, distilled into its purest form. Helgrim: Full Action: Charge Trooper 5 WS57(+20 Berserk Charge): 6 (HIT) Trooper is surprised and cannot dodge; Crozius inflicts 1D10+7(+10SB) = 25 Damage, Pen 7 (reduced to 21 Damage by TB4) Trooper 5 dies. Tyber: Tyber attempts to grapple Trooper 3WS: 22 (PASS) Grapple Action: Strength 73: 45 (PASS) Trooper 3's Strength Test: 84 (FAIL) Varvost: Free Action: Activate Reckless Assault Attack Pattern (Honour the Chapter, p.55): 2 Cohesion (Varvost does not utilise Forging the Bond to share this Squad Mode)Kill-Team Cohesion is now at 9 Full Action: Charge Trooper 0 Pilot Test: AG59(+10, Talented): 4 (PASS) Wings of Angels activates, giving Varvost +20m to Charge Distance and +1D5 Damage WS72(+20 Berserk Charge) = 92: 65 (HIT) Trooper 0 is Surprised and does not Dodge Chain-Axe does 1D10+5(+SB10)(+1D5 WOA), Pen 3, with Tearing and Flesh Render 4+5+10+4 = 23 Damage TB4 and Armour 4(1) reduce this to 18 Damage. Trooper 0 is killed. Varvost activates Reckless Assault to immediately make a second Charge against Trooper 9 Pilot Test on AG69: 69 (PASS) - Wings of Angels activates again, giving +1D5 Damage WS92: 40 (HIT) Trooper 9 is Surprised and does not Dodge Chain-axe does 1D10+5(+SB10)(+1D5 WOA), Pen 3, with Tearing and Flesh Render 6+5+10+3 = 24 Damage TB4 and Armour 4(1) reduce this to 19 Damage Trooper 9 is killed. Atratus: Atratus charges Trooper 6 WS63(+10 Charge)=73: 59 (HIT) Trooper 6 is surprised and cannot Dodge Power Blade does 1D10+16. Pen 6: 21 Damage (reduced by TB4 and Armour 4(0)) = 17 Damage Trooper 6 is killed. AG70 test to activate Assassin Strike: 61 (PASS) Atratus ends in combat with Trooper 7. ROUND ONE ENDS ROUND TWO BEGINS KILL-TEAM COHESION: 9 [ ] HELGRIM (SOLO) | AG60(6x2)+6 = 18 | WOUNDS 21/21 | FATE 3/3 [ ] TYBER (SOLO) | AG48(4x2)+9 = 17 | WOUNDS 21/21 | FATE 5/5 [ ] VARVOST (SQUAD) | AG59(5)+10 = 15 | WOUNDS 24/24 | FATE 3/3 [ ] ATRATUS (SQUAD) | AG70(7)+2 = 11 | WOUNDS 23/23 | FATE 3/3 [ ] TROOPER 2 | AG3+6 = 9 | WOUNDS 10/10 [ ] TROOPER 3 | AG3+5 = 8 | WOUNDS 10/10 [ ] TROOPER 4 | AG3+5 = 8 | WOUNDS 10/10 [ ] TROOPER 1 | AG3+4 = 7 | WOUNDS 10/10 [ ] TROOPER 7 | AG3+3 = 6 | WOUNDS 10/10 [ ] TROOPER 8 | AG3+3 = 6 | WOUNDS 10/10 Edited March 23, 2021 by Commissar Molotov That Beyond the Light 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682279 Share on other sites More sharing options...
A.T. Posted March 23, 2021 Share Posted March 23, 2021 The second target had dropped their weapon in wide eyed fright, or perhaps awe as the astartes arrival, living barely long enough to recognise their fate let alone raise the alarm. Atratus turned to watch the fight unfold on the second platform, two guards unattended had been marked by Tyber but sight of him was lost behind the weapon. Varvost too was lost to sight but the sound of his weapon left no question as to his own success. Without breaking his stride the Raptor swept back beneath the shadow of the anti-aircraft weapon as he prepared to take flight once more. Lightning attack hit rolls: 89 2 6Two hits, each inflicting a minimum of 13 wounds. Assassin strike: 22 - pass - move into the shadow/cover of the anti-aircraft gun closer to close the distance on guard #2 Commissar Molotov and That Beyond the Light 2 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682345 Share on other sites More sharing options...
Steel Company Posted March 23, 2021 Share Posted March 23, 2021 (edited) With his prize in one hand, Tyber turned and flared his jump pack again to land just a little past where he landed the first time, taking out his bolt pistol he drew his aim on one of the troopers and squeezed off a round. Half action move, 5m base becomes 10 due to jump pack Moving to the top of the square two in from the side and three up from the bottom Free action, draw bolt pistol Half action single shot at trooper #1 Target Number: 55 (BS 45 +10 for short range (target is less than 15m away)) BS test, single shot: 1d100 58 Miss! Bolt pistol is at 13/14 rounds Edited March 23, 2021 by Steel Company That Beyond the Light and Commissar Molotov 2 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682349 Share on other sites More sharing options...
Necronaut Posted March 23, 2021 Share Posted March 23, 2021 (edited) <Blackthorn> The first sentry felled by his hand, Helgrim advanced upon the remaining trooper manning the anti-aircraft battery, however due to the gore coating the deck, his footing was less steady and his vicious overhand strike missed the trooper, smashing into the deck plating. Half action move, standard attack vs Trooper #4 Target Number: 57 (WS Standard Attack) Charge Attack: 1d100 81 (mislabeled) Miss! Edited March 23, 2021 by Necronaut That Beyond the Light 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682359 Share on other sites More sharing options...
Petragor Posted March 23, 2021 Share Posted March 23, 2021 <Swordhand> Chaka listens to Thorvald as he reports the largest vessel. "A cruiser... the heavy armor should have left much of the interior intact, though still depressurized of course. Still, it seems as good a place to begin as any. Captain Rubio, have Xenocide approach the Riches Untold. From the Aft, brother Vorkys is right to be cautious around the weapons of these hulks. Even if she aren't manned by our enemies, there is a chance her weapons could discharge while we are in their range. It would be needless risk to fly in front of her guns." Rubio nods and sets the bridge crew to work, plotting a course around the previously marked kill-zones and torpedo firing arcs. Lysimachus 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682380 Share on other sites More sharing options...
Commissar Molotov Posted March 23, 2021 Author Share Posted March 23, 2021 (edited) Kill-Team Blackthorn ROUND TWO BEGINS At such altitude, the wind is violent, surging and swirling in gusts that pull at you. The Chaplain's crozius crackles with unsatisfied fury as it crashes to the deck, missing the intended target. Beside him, the Dragon drags one of the troopers along with him as he raises his bolt pistol, the mortal beating wildly - if ineffectually - at his captor. Tyber's shot goes wild. Helgrim: Half action: Move Half Action: Standard Attack against Trooper 4 WS57(Where is the +10 in your post coming from?): 81 (MISS) Tyber: Half action: Move 10m - Free Action: Draw Bolt Pistol Half action: Single Shot at Trooper 1 BS45(+10 Short Range): 58 (MISS) Varvost: Full Action: Charge against Trooper 8 (Reckless Assault - Varvost loses his Reaction) AG59(+10): 91 (FAIL) - Wings of Angels does not activate WS72(+20 Berserk Charge): 35 (HIT) Trooper 8 attempts to Dodge on AG30: 77 (FAIL) Chain-axe does 1D10+5(+10SB), Pen 3: 7+5+10 = 22 (reduced by TB4 and Armour 4(1) to 17) Trooper 8 is killed. Varvost declares a second Charge against Trooper 2 AG59(+10): 5 (PASS) - Wings of Angels Activates WS92: 94 (FAIL) Varvost spends a Fate Point: 85 (HIT) Trooper 2 attempts to Dodge on AG30: 68 (FAIL) Chain-axe does 1D10+5(+10SB)+1D5, Pen 3: 9+5+10+3 = 27(-5 = 22 Wounds) Trooper 2 is killed. Atratus: Atratus makes a Lightning Attack with his paired power swords: Lightning Attack results in 2 hits, each doing 13+ wounds. Trooper 7 is killed. Atratus uses Assassin Strike to move into cover. Trooper 3: Attempts to make an opposed Strength Test to escape the grapple: Trooper S35: 34 (PASS, 0DoS) Tyber: 8 (PASS, Lots of DoS) Trooper 4: Fear Test against Chaplain Helgrim WP30: 53 (FAIL, 2DoF) Roll on Shock Table 52(+20, 2DoF) = 72: The character is frozen in shock. He may take no actions until he Snaps Out of It. 0 Trooper 1: Half Action: Aim (+10) Half Action: Standard Attack against Tyber BS45(+10) 76 (FAIL) Face-to-face with the intimidating form of Tyber, the Trooper's shot goes wild. You can see the hands holding the lasgun shaking desperately. ROUND TWO ENDS Cohesion: 9 [ ] HELGRIM (SOLO) | AG60(6x2)+6 = 18 | WOUNDS 21/21 | FATE 3/3 [ ] TYBER (SOLO) | AG48(4x2)+9 = 17 | WOUNDS 21/21 | FATE 5/5 [ ] VARVOST (SQUAD) | AG59(5)+10 = 15 | WOUNDS 24/24 | FATE 2/3 [ ] ATRATUS (SQUAD) | AG70(7)+2 = 11 | WOUNDS 23/23 | FATE 3/3 [ ] TROOPER 3 | AG3+5 = 8 | WOUNDS 10/10 [ ] TROOPER 4 | AG3+5 = 8 | WOUNDS 10/10 [ ] TROOPER 1 | AG3+4 = 7 | WOUNDS 10/10 Edited March 23, 2021 by Commissar Molotov Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682410 Share on other sites More sharing options...
Steel Company Posted March 23, 2021 Share Posted March 23, 2021 (edited) Tyber moved closer to the mortal that attempted to strike him as he looked to the mortal in his grip for a split second, making it clear that he knew he was there and that resistance would do him no good as he spoke over the external vox, +I only need one of you, struggle and I will find another.+ With his words out, he answered weapons fire with weapons fire. Half move 10m closer to trooper #1 Tyber should now be with in 3m of the target for a point-blank shot with the bolt pistol. Half action, single shot TN: 75 (BS 45, +30 for point blank range) BS test, single shot: 1d100 49 Hit Location: 94 Left Leg Bolt pistol damage 1d10+9 Pen 4 Bolt pistol damage: 1d10+9 14 Target armour 4 (0) TB 4 Damage taken 10 Bolt pistol now has 12/14 rounds Edited March 23, 2021 by Steel Company Mazer Rackham, Necronaut and That Beyond the Light 3 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682427 Share on other sites More sharing options...
Commissar Molotov Posted March 23, 2021 Author Share Posted March 23, 2021 Kill-Team Swordhand Baltarian Abyss The Xenocide advances, the crew following Embe's careful instruction. Ahead, the Riches Untold rolls lazily in the void: a five kilometre-long shard of crenellated metal trailing a haze of debris like a funereal shroud. As you near, you see that the cruiser's hull is pitted and worn by centuries of unshielded exposure to the void. You can see layers of overlapping marks that appear to be those of micrometeorite impacts; your eye is also drawn to rents and tears along the hull, bearing the distinctive burn-scars of weapons fire. The auspex indicates no signs of life - the vessel is cold and lifeless. They do, however, register pockets of extreme radiation aboard the cruiser - perhaps an indication of the weapons used centuries ago against its crew. Lysimachus, Jeremy.Phillips, adesro18 and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682459 Share on other sites More sharing options...
Necronaut Posted March 23, 2021 Share Posted March 23, 2021 (edited) <Blackthorn> Quick to respond to his miscalculated swing, Helgrim unleashed a flurry of blows at the cowering trooper. Lightning Attack, Full Action TN 57 (BS 57) Lightning Attack: 3#1d100 17 Hit 100 Miss 73 Miss Location: Right Leg Crozius Arcanum Damage: 1d10+19 Pen 7 Crozius Arcanum Damage: 1d10+19 23 Trooper TB: 4 Damage taken: 19 The first blow sent the poor man flying out of reach of his follow-up strikes. Blood sprayed out in wide arcs as the dismembered trooper's body cartwheeled madly away from the gore splattered chaplain. Would like to switch to squad mode when able. Edited March 23, 2021 by Necronaut That Beyond the Light 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682462 Share on other sites More sharing options...
Commissar Molotov Posted March 23, 2021 Author Share Posted March 23, 2021 (edited) Kill-Team Blackthorn (Vanguard) +++STRUCTURED TIME ENDS+++ Within a matter of moments, the four Astartes have killed nine troopers and captured one. More importantly, the Desiato Household's air defenses are unmanned. With Helgrim killing the cowering trooper and Tyber shooting the other off the platform, combat ends, and the perspective shifts elsewhere... + + + It takes mere seconds before the blunt-nosed Storm Raven descends from the cloud cover, swooping in to allow the rest of the Kill-Team to descend onto the landing platform. The guards are alert, their weapons up. They do not know who their enemy is, but they know they are under attack. The cloak of surprise has been shed; now strength-of-arms must carry the day. Firstly, all players need to roll Initiative. This is done by rolling a D10 and adding your Agility Bonus (normally the Tens unit of your Agility statistic.) It is worth noting, however, that Incariel's combat formation ability allows you to use his Int Bonus of 5 instead of your agility bonus. If you wish, you can spend a Fate Point to count as having rolled a 10. Edited March 23, 2021 by Commissar Molotov Steel Company, ApostleRP, Necronaut and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682475 Share on other sites More sharing options...
That Beyond the Light Posted March 23, 2021 Share Posted March 23, 2021 (edited) < Blackthorn >As the storm raven approaches the platform the cabin goes briefly quiet. Ekieo hears nothing but the steady beating of his hearts. His eyes shut, blanking out the flashing hud within his helmet. He takes a deep breath and with his exhale he opens his eyes and the world comes alive once more. The storm ravens altitude and proximity alarms blaring and whirling as Brother Sabaan performs the fast drop of the crafts deadly cargo.Its timeMag lock braces disengage and Ekieo is quick to his feet, he launches out first, reminiscent of his drop pod expertise, taking point immediately with a defence knelt stance, bolter poised ready to lay down cover. The rest of the tactical unit fall behind in an arrow formation, the piercing justice of the imperium about to be unleashed! Initiative RollAg 5 + roll 9 = 14 Tactics Test against Intelligence - Int 46, D100 roll of 31 = 2 DoS = 2 re rolls available Edited March 25, 2021 by That Beyond the Light Necronaut and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682512 Share on other sites More sharing options...
Ancient_Sobek Posted March 24, 2021 Share Posted March 24, 2021 (edited) Pyke could feel the inertia pressing him into his seat as the ship banked sharply and made ready to land on the platform ahead. The whine of the landing gear servoes preceded the ca-chunk of the craft touching down. The hydraulics compressed as the weight of the ship sank onto its feet. The ship had barely came to rest Before Severix and his brothers had released there restraints. Pyke racked the lever on his frag cannon feeding a massive shell into the breach as he stormed out of the craft. He could make out house guards scrambling for cover as they brought their weapons to bear on this new threat from the skies. The oath papers attached to his cuirass flapped in the breeze as his grim helmet looked for its first target... initiative roll: 3+ ag bonus of 5 = 8 Edited March 27, 2021 by Ancient_Sobek That Beyond the Light 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682562 Share on other sites More sharing options...
Brother Argent Posted March 24, 2021 Share Posted March 24, 2021 <BLACKTHORN> Placeholder - Initiative: Roll of 7 + Init (Borrowed) of 5 + 1 from armour = 13 (I think) That Beyond the Light 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682577 Share on other sites More sharing options...
ashlander47 Posted March 24, 2021 Share Posted March 24, 2021 <Blackthorn> The Spearcast rounded out and through from its first trajectory, having delivered one round of the Emperor's fury, and now with the air batteries neutered it safely dove below the canopy of choking smog to deliver the second. If the thudding of ceramite boots and the roar of chain weapons were the peel of rolling thunder, then here now struck the bolt of lightning that was promised. He was ready. Initiative Roll - Combat Formation allows use of Int instead of Agi - Paranoia adds +2 1d10+7 INIT: 16 That Beyond the Light 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682600 Share on other sites More sharing options...
Petragor Posted March 24, 2021 Share Posted March 24, 2021 <Swordhand>Examining the Auspex readings, Chaka ponders the information aloud."No lifesigns. Doesn't neccesarily rule out all forms of opposition, combat servitors and other mechanical defenses could still lie dormant inside. Still, I'm confident we could overcome such obstacles if they are present. Apothecary Yeng, what is your opinion on that radiation? Would those areas be safe to explore in our Power Armour?" Mojake and Lysimachus 2 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682603 Share on other sites More sharing options...
Komrade_Atomic Posted March 24, 2021 Share Posted March 24, 2021 <Swordhand> As Gideon looked up and watched the lifeless vessel before them, his eyes widened in shock. While he was well aware of the size and dynamics of Void Warfare, he had never seen wreckages like this before. The size and depth of the rents in the vessel were horrific, for such armour and void sealed hulls to have been forced to give way to weapons constantly thundering against it... Though Astartes know no fear, and they shall show no doubt, Gideon felt....strange. While he knew that he could most likely survive exposure to the vacuum of space, to survive a ship being rendered apart like that... He prayed to the emperor quietly that none of the Astartes or Mortals on this vessel died in such a horrific and cold way. Commissar Molotov and Lysimachus 2 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682634 Share on other sites More sharing options...
Commissar Molotov Posted March 24, 2021 Author Share Posted March 24, 2021 Kill-Team Blackthorn (Sternguard) ++PLACEHOLDER++ Kill-Team Cohesion: 9 [ ] INCARIEL | (SOLO) | INT(5+2)+9 = 16 | WOUNDS 21/21 | FATE 3/3 [ ] SOLZA | (SOLO) | AG5+9 = 14 | WOUNDS 23/23 | FATE 4/4 [ ] ARCOST | (SOLO) | AG4(INT5)+1+7 = 13 | WOUNDS 20/20 | FATE 2/2 [ ] TROOPER I | AG3+10 = 13 | WOUNDS 10 [ ] TROOPER K | AG3+10 = 13 | WOUNDS 10 [ ] TROOPER A | AG3+8 = 11 | WOUNDS 10 [ ] TROOPER F | AG3+8 = 11 | WOUNDS 10 [ ] TROOPER J | AG3+8 = 11 | WOUNDS 10 [ ] GREYSIGHT | (SOLO) | AG4(INT5)+5 = 10 | WOUNDS 22/22 | FATE 5/5 [ ] TROOPER B | AG3+7 = 10 | WOUNDS 10 [ ] TROOPER E | AG3+5 = 9 | WOUNDS 10 [ ] TROOPER L | AG3+6 = 9 | WOUNDS 10 [ ] PYKE | (SOLO) | AG5+3 = 8 | WOUNDS X/X | FATE X/X [ ] TROOPER D | AG3+4 = 7 | WOUNDS 10 [ ] TROOPER C | AG3+3 = 6 | WOUNDS 10 [ ] TROOPER G | AG3+3 = 6 | WOUNDS 10 [ ] TROOPER H | AG3+1 = 4 | WOUNDS 10 [ ] ARTEMIOS | (SOLO) | AG5+X = X | WOUNDS 21/21 | FATE 3/3 ApostleRP 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682674 Share on other sites More sharing options...
ApostleRP Posted March 24, 2021 Share Posted March 24, 2021 < < Blackthorn > > Lycus steps down from the boarding ramp of the landing craft, bringing his blessed weapon to bare as he takes in the scene around him. In truth, he suspects he could have enacted this combat with his eyes closed, able to rely on the accurate stream of information being broadcast between his squad mates and the vengeful machine spirits of their armour. "Finally, time to perform His service...", Lycus mutters to himself, as he racks the slide. Initiative test: Agi bonus: 5 Initiative test: 1d10 = 9 Initiative score - 14 That Beyond the Light 1 Back to top Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682683 Share on other sites More sharing options...
ApostleRP Posted March 24, 2021 Share Posted March 24, 2021 (edited) < < Blackthorne > > Lycus quickly assesses the situation, before coming up with a quick battle plan. "Greysight, clear the left flank, I will take right, create a kill-zone.. Pallan, provide covering fire, keep their heads down. The rest, advance and purge, in His name". Lycus moves to the right flank, and begins to select targets of opportunity. - Run action to the bottom corner of the lower shuttle. Edited March 24, 2021 by ApostleRP Link to comment https://bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/page/101/#findComment-5682730 Share on other sites More sharing options...
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