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<Blackthorn>

Marking his targets via auspex Atratus banks sharply onto the roof of the closest weapon - those who looked to the skies in confusion less likely to stumble away into cover than if he had landed amongst them.

 

Init = 2+7 = 11

Landing on the turret square north of 9 - though ideally in combat with two or more of the guardsmen as he begins his action

In squad mode

Edited by A.T.

<Blackthorn>

 

Helgrim angled his downward trajectory to put himself alongside Vârvost, nodding to the scion of the Angel before rolling away into a steep dive toward one of the clusters of guards.

 

Let them see how the Doom Eagles make war!

 

 

OOC: Initiative roll, Ag = 60; Ag bonus = 6

Lightning reflexes: 2x Ag bonus = 12 added to initiative

 

1d10+12

Initiative: 1d10+12 18

 

Aiming to land on or in the midst of guards 3, 4 & 5.

 

Edited by Necronaut

RfGZNz8.png

 

ROUND ONE (SURPRISE ROUND)

 

TYBER rolls 2D10(-4AG): 12 (8 metres off target)

Rolling D8 to determine direction: 1 (North-West)

 

ATRATUS rolls 2D10(-7AG): 12 (5 metres off target)

Rolling D8 to determine direction: 3 (North-East)

 

VARVOST rolls 2D10(-5AG): 15 (10 metres off target)

Rolling D8 to determine direction: 6 (South-West)

 

HELGRIM rolls 2D10(-6AG): 8 (2 metres off target)

Rolling D8 to determine direction: 7 (South)

 

COHESION

Tyber's FEL Bonus = 4 (+1, Lead from the Front)

Helgrim: +1 (Fearsome Presence)

Varvost: -1 (Armour) +5 (Blood of Heroes)

Total Cohesion: 11

 

[ ] HELGRIM (SOLO) | AG60(6x2)+6 = 18 | WOUNDS 21/21 | FATE 3/3

[ ] TYBER (SOLO) | AG48(4x2)+9 = 17 | WOUNDS 21/21 | FATE 5/5

[ ] VARVOST (SQUAD) | AG59(5)+10 = 15 | WOUNDS 24/24 | FATE 3/3

[ ] ATRATUS (SQUAD) | AG70(7)+2 = 11 | WOUNDS 23/23 | FATE 3/3

 

For reference, these Troopers have TB4 and Armour 4, and 10 wounds. As they are surprised, none of them will be able to dodge your attacks.

Edited by Commissar Molotov

Atratus glanced up as Varvost crashed down past his position, as ever the Eradicators eyes on the largest group of targets.

It fell to the Raptor to pick off the stragglers. Likely they had no part or knowledge of their masters actions and he felt no malice, but judgement had been passed upon them.

 

The grav-plates of his jump pack still charged, Atratus dropped down silently onto the first of his targets. His power blade found no resistance and the sound of the guard falling was lost amongst the echoes of Varvosts chainaxe as the Raptor lept forwards again.

 

Charge vs #6

Roll to hit d100 vs WS 63+10 from charging = 59 = hit

Damage = 1d10+16 = 21, Pen 6  (17 wounds, dead guard)

 

Assassin strike up to 16m to guard #7 = 61 vs target 70 = success

Depending on guards init will parry (at WS 93) and counter-attack (at WS 43)

<Blackthorn>

 

Helgrim landed amongst a group of unprepared and surprised sentries, and efficiently dispatched one of them with a crushing blow from his crozius arcanum, its crackling power field tracing a grim arc. The two remaining troopers were left in gore-drenched terror, but Sergeant Tyber's blows had yet to fall.

 

OOC

 

Lightning attack vs troopers #4 & #5

 

Lightning Attack: 1d100 6

 

Crozius Arcanum Damage: 1d10+19 25

 

Crozius Arcanum Damage: 1d10+19 27

 

Edited by Necronaut

Tyber did a quick scan to see the assault elements of the squad doing what they do best, moving quickly and efficiently, but time was not on their side at the moment. With a quick burst of his jump pack he charged towards one of the mortals, this one would be useful once the fighting was done.

 

 

Charge action to grab Human #3

 

Target number:  94 (weapon skill 54, +30 for surprise round, +10 for charge)

Charge graple: 1d100 22 pass, with 7 DoS

 

Opposed STR

 

Tyber’s STR is effectively 73

TN: 73

STR test for Grapple: 1d100 45 Pass with 2 base DOS +2 From Unnatural STR X2 +1 from size difference for a total of pass with 5 DoS

 

Edited by Steel Company

ROUND ONE BEGINS

(Placeholder Post)

 

The crackling discharge of the Crozius; this hissing of Harvest and the Raptor's twin blades; the howl of Varvost's chain-axe. This is death, distilled into its purest form.

 

Helgrim:

Full Action: Charge Trooper 5

WS57(+20 Berserk Charge): 6 (HIT)

Trooper is surprised and cannot dodge;

Crozius inflicts 1D10+7(+10SB) = 25 Damage, Pen 7 (reduced to 21 Damage by TB4)

Trooper 5 dies.

 

Tyber:

Tyber attempts to grapple Trooper 3

WS: 22 (PASS)

Grapple Action:

Strength 73: 45 (PASS)

 

Trooper 3's Strength Test: 84 (FAIL)

 

Varvost:

Free Action: Activate Reckless Assault Attack Pattern (Honour the Chapter, p.55): 2 Cohesion (Varvost does not utilise Forging the Bond to share this Squad Mode)

Kill-Team Cohesion is now at 9

 

Full Action: Charge Trooper 0

Pilot Test: AG59(+10, Talented): 4 (PASS)

Wings of Angels activates, giving Varvost +20m to Charge Distance and +1D5 Damage

 

WS72(+20 Berserk Charge) = 92: 65 (HIT)

Trooper 0 is Surprised and does not Dodge

Chain-Axe does 1D10+5(+SB10)(+1D5 WOA), Pen 3, with Tearing and Flesh Render

4+5+10+4 = 23 Damage

TB4 and Armour 4(1) reduce this to 18 Damage.

Trooper 0 is killed.

 

Varvost activates Reckless Assault to immediately make a second Charge against Trooper 9

Pilot Test on AG69: 69 (PASS) - Wings of Angels activates again, giving +1D5 Damage

WS92: 40 (HIT)

Trooper 9 is Surprised and does not Dodge

Chain-axe does 1D10+5(+SB10)(+1D5 WOA), Pen 3, with Tearing and Flesh Render

6+5+10+3 = 24 Damage

TB4 and Armour 4(1) reduce this to 19 Damage

Trooper 9 is killed.

 

Atratus:

Atratus charges Trooper 6

WS63(+10 Charge)=73: 59 (HIT)

Trooper 6 is surprised and cannot Dodge

Power Blade does 1D10+16. Pen 6: 21 Damage (reduced by TB4 and Armour 4(0)) = 17 Damage

Trooper 6 is killed.

 

AG70 test to activate Assassin Strike: 61 (PASS)

Atratus ends in combat with Trooper 7.

 

ROUND ONE ENDS

 

ROUND TWO BEGINS

 

KILL-TEAM COHESION: 9

 

[ ] HELGRIM (SOLO) | AG60(6x2)+6 = 18 | WOUNDS 21/21 | FATE 3/3

[ ] TYBER (SOLO) | AG48(4x2)+9 = 17 | WOUNDS 21/21 | FATE 5/5

[ ] VARVOST (SQUAD) | AG59(5)+10 = 15 | WOUNDS 24/24 | FATE 3/3

[ ] ATRATUS (SQUAD) | AG70(7)+2 = 11 | WOUNDS 23/23 | FATE 3/3

[ ] TROOPER 2 | AG3+6 = 9 | WOUNDS 10/10

[ ] TROOPER 3 | AG3+5 = 8 | WOUNDS 10/10

[ ] TROOPER 4 | AG3+5 = 8 | WOUNDS 10/10

[ ] TROOPER 1 | AG3+4 = 7 | WOUNDS 10/10

[ ] TROOPER 7 | AG3+3 = 6 | WOUNDS 10/10

[ ] TROOPER 8 | AG3+3 = 6 | WOUNDS 10/10

Edited by Commissar Molotov

The second target had dropped their weapon in wide eyed fright, or perhaps awe as the astartes arrival, living barely long enough to recognise their fate let alone raise the alarm.

 

Atratus turned to watch the fight unfold on the second platform, two guards unattended had been marked by Tyber but sight of him was lost behind the weapon. Varvost too was lost to sight but the sound of his weapon left no question as to his own success.

 

Without breaking his stride the Raptor swept back beneath the shadow of the anti-aircraft weapon as he prepared to take flight once more.

 

Lightning attack hit rolls: 89 2 6

Two hits, each inflicting a minimum of 13 wounds.

Assassin strike: 22 - pass - move into the shadow/cover of the anti-aircraft gun closer to close the distance on guard #2

With his prize in one hand, Tyber turned and flared his jump pack again to land just a little past where he landed the first time, taking out his bolt pistol he drew his aim on one of the troopers and squeezed off a round.

 

 

Half action move, 5m base becomes 10 due to jump pack

 

Moving to the top of the square two in from the side and three up from the bottom

 

Free action, draw bolt pistol

 

Half action single shot at trooper #1

 

Target Number: 55 (BS 45 +10 for short range (target is less than 15m away))

BS test, single shot: 1d100 58 Miss!

 

Bolt pistol is at 13/14 rounds

 

Edited by Steel Company

<Blackthorn>

 

The first sentry felled by his hand, Helgrim advanced upon the remaining trooper manning the anti-aircraft battery, however due to the gore coating the deck, his footing was less steady and his vicious overhand strike missed the trooper, smashing into the deck plating.

 

 

Half action move, standard attack vs Trooper #4

 

Target Number: 57 (WS Standard Attack)

Charge Attack: 1d100 81 (mislabeled) Miss!

 

 


  Edited by Necronaut

<Swordhand>

Chaka listens to Thorvald as he reports the largest vessel.
 

"A cruiser... the heavy armor should have left much of the interior intact, though still depressurized of course. Still, it seems as good a place to begin as any. Captain Rubio, have Xenocide approach the Riches Untold. From the Aft, brother Vorkys is right to be cautious around the weapons of these hulks. Even if she aren't manned by our enemies, there is a chance her weapons could discharge while we are in their range. It would be needless risk to fly in front of her guns."
 

Rubio nods and sets the bridge crew to work, plotting a course around the previously marked kill-zones and torpedo firing arcs.

Kill-Team Blackthorn

 

ROUND TWO BEGINS

 

At such altitude, the wind is violent, surging and swirling in gusts that pull at you. The Chaplain's crozius crackles with unsatisfied fury as it crashes to the deck, missing the intended target. Beside him, the Dragon drags one of the troopers along with him as he raises his bolt pistol, the mortal beating wildly - if ineffectually - at his captor. Tyber's shot goes wild.

 

Helgrim:

Half action: Move

Half Action: Standard Attack against Trooper 4

WS57(Where is the +10 in your post coming from?): 81 (MISS)

 

Tyber:

Half action: Move 10m -

Free Action: Draw Bolt Pistol

Half action: Single Shot at Trooper 1

BS45(+10 Short Range): 58 (MISS)

 

Varvost:

Full Action: Charge against Trooper 8 (Reckless Assault - Varvost loses his Reaction)

AG59(+10): 91 (FAIL) - Wings of Angels does not activate

WS72(+20 Berserk Charge): 35 (HIT)

Trooper 8 attempts to Dodge on AG30: 77 (FAIL)

Chain-axe does 1D10+5(+10SB), Pen 3: 7+5+10 = 22 (reduced by TB4 and Armour 4(1) to 17)

Trooper 8 is killed.

 

Varvost declares a second Charge against Trooper 2

AG59(+10): 5 (PASS) - Wings of Angels Activates

WS92: 94 (FAIL)

Varvost spends a Fate Point: 85 (HIT)

Trooper 2 attempts to Dodge on AG30: 68 (FAIL)

Chain-axe does 1D10+5(+10SB)+1D5, Pen 3: 9+5+10+3 = 27(-5 = 22 Wounds)

Trooper 2 is killed.

 

Atratus:

Atratus makes a Lightning Attack with his paired power swords:

Lightning Attack results in 2 hits, each doing 13+ wounds.

Trooper 7 is killed.

Atratus uses Assassin Strike to move into cover.

 

Trooper 3:

Attempts to make an opposed Strength Test to escape the grapple:

Trooper S35: 34 (PASS, 0DoS)

Tyber: 8 (PASS, Lots of DoS)

 

Trooper 4:

Fear Test against Chaplain Helgrim

WP30: 53 (FAIL, 2DoF)

Roll on Shock Table 52(+20, 2DoF) = 72: The character is frozen in shock. He may take no actions until he Snaps Out of It. 0

 

 

Trooper 1:

Half Action: Aim (+10)

Half Action: Standard Attack against Tyber

BS45(+10) 76 (FAIL)

 

Face-to-face with the intimidating form of Tyber, the Trooper's shot goes wild. You can see the hands holding the lasgun shaking desperately.

 

ROUND TWO ENDS

 

Cohesion: 9

[ ] HELGRIM (SOLO) | AG60(6x2)+6 = 18 | WOUNDS 21/21 | FATE 3/3

[ ] TYBER (SOLO) | AG48(4x2)+9 = 17 | WOUNDS 21/21 | FATE 5/5

[ ] VARVOST (SQUAD) | AG59(5)+10 = 15 | WOUNDS 24/24 | FATE 2/3

[ ] ATRATUS (SQUAD) | AG70(7)+2 = 11 | WOUNDS 23/23 | FATE 3/3

[ ] TROOPER 3 | AG3+5 = 8 | WOUNDS 10/10

[ ] TROOPER 4 | AG3+5 = 8 | WOUNDS 10/10

[ ] TROOPER 1 | AG3+4 = 7 | WOUNDS 10/10

Edited by Commissar Molotov

Tyber moved closer to the mortal that attempted to strike him as he looked to the mortal in his grip for a split second, making it clear that he knew he was there and that resistance would do him no good as he spoke over the external vox, +I only need one of you, struggle and I will find another.+

 

With his words out, he answered weapons fire with weapons fire.

 

 

Half move 10m closer to trooper #1

 

Tyber should now be with in 3m of the target for a point-blank shot with the bolt pistol.

 

Half action, single shot

TN: 75 (BS 45, +30 for point blank range)

BS test, single shot: 1d100 49 Hit

 

Location: 94 Left Leg

 

Bolt pistol damage 1d10+9 Pen 4

Bolt pistol damage: 1d10+9 14

 

Target armour 4 (0)

TB 4

 

Damage taken 10

 

Bolt pistol now has 12/14 rounds

Edited by Steel Company

Kill-Team Swordhand

Baltarian Abyss

 

The Xenocide advances, the crew following Embe's careful instruction.

 

Ahead, the Riches Untold rolls lazily in the void: a five kilometre-long shard of crenellated metal trailing a haze of debris like a funereal shroud. As you near, you see that the cruiser's hull is pitted and worn by centuries of unshielded exposure to the void. You can see layers of overlapping marks that appear to be those of micrometeorite impacts; your eye is also drawn to rents and tears along the hull, bearing the distinctive burn-scars of weapons fire.

 

The auspex indicates no signs of life - the vessel is cold and lifeless. They do, however, register pockets of extreme radiation aboard the cruiser - perhaps an indication of the weapons used centuries ago against its crew.

<Blackthorn>

 

Quick to respond to his miscalculated swing, Helgrim unleashed a flurry of blows at the cowering trooper. 

 

 

 

Lightning Attack, Full Action 

TN 57 (BS 57)

Lightning Attack: 3#1d100 17 Hit 100 Miss 73 Miss

 

Location: Right Leg

 

Crozius Arcanum Damage: 1d10+19 Pen 7

Crozius Arcanum Damage: 1d10+19 23

 

Trooper TB: 4

Damage taken: 19

 

The first blow sent the poor man flying out of reach of his follow-up strikes. Blood sprayed out in wide arcs as the dismembered trooper's body cartwheeled madly away from the gore splattered chaplain.

 

Would like to switch to squad mode when able.

Edited by Necronaut

Kill-Team Blackthorn (Vanguard)

 

+++STRUCTURED TIME ENDS+++

 

Within a matter of moments, the four Astartes have killed nine troopers and captured one. More importantly, the Desiato Household's air defenses are unmanned.

 

With Helgrim killing the cowering trooper and Tyber shooting the other off the platform, combat ends, and the perspective shifts elsewhere...

 

 

+ + +

 

It takes mere seconds before the blunt-nosed Storm Raven descends from the cloud cover, swooping in to allow the rest of the Kill-Team to descend onto the landing platform. The guards are alert, their weapons up. They do not know who their enemy is, but they know they are under attack.

 

The cloak of surprise has been shed; now strength-of-arms must carry the day.

 

OG1eEXx.png

 

Firstly, all players need to roll Initiative. This is done by rolling a D10 and adding your Agility Bonus (normally the Tens unit of your Agility statistic.) It is worth noting, however, that Incariel's combat formation ability allows you to use his Int Bonus of 5 instead of your agility bonus. If you wish, you can spend a Fate Point to count as having rolled a 10.

Edited by Commissar Molotov

< Blackthorn >

As the storm raven approaches the platform the cabin goes briefly quiet. Ekieo hears nothing but the steady beating of his hearts. His eyes shut, blanking out the flashing hud within his helmet. He takes a deep breath and with his exhale he opens his eyes and the world comes alive once more. The storm ravens altitude and proximity alarms blaring and whirling as Brother Sabaan performs the fast drop of the crafts deadly cargo.

Its time

Mag lock braces disengage and Ekieo is quick to his feet, he launches out first, reminiscent of his drop pod expertise, taking point immediately with a defence knelt stance, bolter poised ready to lay down cover. The rest of the tactical unit fall behind in an arrow formation, the piercing justice of the imperium about to be unleashed!

 

Initiative Roll
Ag 5 + roll 9 = 14

Tactics Test against Intelligence - Int 46, D100 roll of 31 = 2 DoS = 2 re rolls available


  Edited by That Beyond the Light

Pyke could feel the inertia pressing him into his seat as the ship banked sharply and made ready to land on the platform ahead. The whine of the landing gear servoes preceded the ca-chunk of the craft touching down. The hydraulics compressed as the weight of the ship sank onto its feet. The ship had barely came to rest Before Severix and his brothers had released there restraints.

 

Pyke racked the lever on his frag cannon feeding a massive shell into the breach as he stormed out of the craft. He could make out house guards scrambling for cover as they brought their weapons to bear on this new threat from the skies.

 

The oath papers attached to his cuirass flapped in the breeze as his grim helmet looked for its first target...

 

initiative roll: 3+ ag bonus of 5 = 8
Edited by Ancient_Sobek
<Blackthorn>
 
The Spearcast rounded out and through from its first trajectory, having delivered one round of the Emperor's fury, and now with the air batteries neutered it safely dove below the canopy of choking smog to deliver the second. If the thudding of ceramite boots and the roar of chain weapons were the peel of rolling thunder, then here now struck the bolt of lightning that was promised.
 
He was ready.
 

Initiative Roll
- Combat Formation allows use of Int instead of Agi
- Paranoia adds +2
 
1d10+7
INIT: 16
 
 

<Swordhand>

Examining the Auspex readings, Chaka ponders the information aloud.

"No lifesigns. Doesn't neccesarily rule out all forms of opposition, combat servitors and other mechanical defenses could still lie dormant inside. Still, I'm confident we could overcome such obstacles if they are present. Apothecary Yeng, what is your opinion on that radiation? Would those areas be safe to explore in our Power Armour?"

<Swordhand>

 

As Gideon looked up and watched the lifeless vessel before them, his eyes widened in shock. While he was well aware of the size and dynamics of Void Warfare, he had never seen wreckages like this before. The size and depth of the rents in the vessel were horrific, for such armour and void sealed hulls to have been forced to give way to weapons constantly thundering against it...

 

Though Astartes know no fear, and they shall show no doubt, Gideon felt....strange. While he knew that he could most likely survive exposure to the vacuum of space, to survive a ship being rendered apart like that... He prayed to the emperor quietly that none of the Astartes or Mortals on this vessel died in such a horrific and cold way.

Kill-Team Blackthorn (Sternguard)

 

++PLACEHOLDER++

 

Kill-Team Cohesion: 9

 

[ ] INCARIEL | (SOLO) | INT(5+2)+9 = 16 | WOUNDS 21/21 | FATE 3/3

[ ] SOLZA | (SOLO) | AG5+9 = 14 | WOUNDS 23/23 | FATE 4/4

[ ] ARCOST | (SOLO) | AG4(INT5)+1+7 = 13 | WOUNDS 20/20 | FATE 2/2

[ ] TROOPER I | AG3+10 = 13 | WOUNDS 10

[ ] TROOPER K | AG3+10 = 13 | WOUNDS 10

[ ] TROOPER A | AG3+8 = 11 | WOUNDS 10

[ ] TROOPER F | AG3+8 = 11 | WOUNDS 10

[ ] TROOPER J | AG3+8 = 11 | WOUNDS 10

[ ] GREYSIGHT | (SOLO) | AG4(INT5)+5 = 10 | WOUNDS 22/22 | FATE 5/5

[ ] TROOPER B | AG3+7 = 10 | WOUNDS 10

[ ] TROOPER E | AG3+5 = 9 | WOUNDS 10

[ ] TROOPER L | AG3+6 = 9 | WOUNDS 10

[ ] PYKE | (SOLO) | AG5+3 = 8 | WOUNDS X/X | FATE X/X

[ ] TROOPER D | AG3+4 = 7 | WOUNDS 10

[ ] TROOPER C | AG3+3 = 6 | WOUNDS 10

[ ] TROOPER G | AG3+3 = 6 | WOUNDS 10

[ ] TROOPER H | AG3+1 = 4 | WOUNDS 10

 

[ ] ARTEMIOS | (SOLO) | AG5+X = X | WOUNDS 21/21 | FATE 3/3

< < Blackthorn > > 

 

Lycus steps down from the boarding ramp of the landing craft, bringing his blessed weapon to bare as he takes in the scene around him. In truth, he suspects he could have enacted this combat with his eyes closed, able to rely on the accurate stream of information being broadcast between his squad mates and the vengeful machine spirits of their armour. 

 

"Finally, time to perform His service...", Lycus mutters to himself, as he racks the slide. 

 

Initiative test: 

Agi bonus: 5

Initiative test: 1d10 = 9

 

Initiative score - 14

< < Blackthorne > >

 

Lycus quickly assesses the situation, before coming up with a quick battle plan.

 

"Greysight, clear the left flank, I will take right, create a kill-zone.. Pallan, provide covering fire, keep their heads down. The rest, advance and purge, in His name".

 

Lycus moves to the right flank, and begins to select targets of opportunity.

 

- Run action to the bottom corner of the lower shuttle.



  Edited by ApostleRP

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