PiñaColada Posted May 17, 2018 Share Posted May 17, 2018 Obviously salt to taste here. I'm almost inclined to believe it more now because they had a similar article yesterday (or was it the day before?) and if they actually got a scoop I'm sure they would drip release the info for more clicks. Lots of chatter about knight in any case with these articles and the regimental standard, that has to mean something Link to comment Share on other sites More sharing options...
DeStinyFiSh Posted May 17, 2018 Share Posted May 17, 2018 Can act as a Voidshield Generator makes my Ad Mech happy If all of this is true they need to decrease point costs of the Crusader a fair bit I think... Link to comment Share on other sites More sharing options...
jeffersonian000 Posted May 17, 2018 Share Posted May 17, 2018 All of the Questoris Knights need a points decrease by about 100 points to their base cost, while the Warglaives need a drop of around 60 points. That would be about right for their survivability and throw-weight. SJ Link to comment Share on other sites More sharing options...
LegionOfMars Posted May 17, 2018 Share Posted May 17, 2018 Are we skipping over the possibility of that S16, -6AP weapon? That is tasty. Link to comment Share on other sites More sharing options...
PiñaColada Posted May 17, 2018 Share Posted May 17, 2018 Also damage 10, which means it's probably a one shot per round gun (maybe d3). My heart can't handle firing those since every miss hurts so much Link to comment Share on other sites More sharing options...
CommodusXIII Posted May 17, 2018 Share Posted May 17, 2018 one shot 2d3 autocannon missles D3 damage that ignore inv saves Sounds like someone used the random weapon generator. Link to comment Share on other sites More sharing options...
PiñaColada Posted May 17, 2018 Share Posted May 17, 2018 I think that means that the missiles are one use only each. That missile is 2d3 shots S7 AP-1 Dd3 and ignore invulnerable saves. It is an odd sentence though Link to comment Share on other sites More sharing options...
CommodusXIII Posted May 17, 2018 Share Posted May 17, 2018 Why would it be both AP-1 and ignore invulnerable saves? Link to comment Share on other sites More sharing options...
PiñaColada Posted May 17, 2018 Share Posted May 17, 2018 Because the ignore invulerable is some sort of special rule whereas the AP-1 is part of the autocannon statline. It would make them solid against certain characters, especially if it actually has that sniping stratagem. Why would they describe it as autocannon stats if several of them aren't true (damage d3 instead of 2 and no AP instead of AP-1)? It might still all just be fiction.. Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted May 17, 2018 Share Posted May 17, 2018 A bit skeptical to the "Valiant Harpoon" as described. The described stats makes it stronger than the normal volcano cannon. Then again, the very name of it suggests that it is some sort of single shot weapon, the "harpoon" in question. Perhaps this is what the often mentioned terrain piece is for, reloading said weapon? Seems like it could all fit... (Then again the terrain piece seems to be for reloading the seeking missiles as per the text) Link to comment Share on other sites More sharing options...
CommodusXIII Posted May 17, 2018 Share Posted May 17, 2018 Why would they describe it as autocannon stats if several of them aren't true (damage d3 instead of 2 and no AP instead of AP-1)? That's kind of what I'm getting at. If it ignores invulnerable saves, then you'd just take your armor save. Armor saves are almost always better anyway, and AP-1 is not a big deal at all. It's a weird combination of attributes that doesn't make sense. Link to comment Share on other sites More sharing options...
PiñaColada Posted May 17, 2018 Share Posted May 17, 2018 Why would they describe it as autocannon stats if several of them aren't true (damage d3 instead of 2 and no AP instead of AP-1)? That's kind of what I'm getting at. If it ignores invulnerable saves, then you'd just take your armor save. Armor saves are almost always better anyway, and AP-1 is not a big deal at all. It's a weird combination of attributes that doesn't make sense. I dunno, take a guy like Eldrad. He has a 6+ save and a 3+ invulnerable. Those missiles would be sweet against someone like him. Now this is based on if that stratagem actually exists otherwise I guess some daemon units? I'm sure there are some more characters like eldrad but my point is that at least in some games those missiles could be a real threat. Just sit on them and watch charachters squirm. Link to comment Share on other sites More sharing options...
CommodusXIII Posted May 17, 2018 Share Posted May 17, 2018 That's a fairly niche application, though, and I don't see GW designing a weapon specifically to hunt Eldrad. How many characters have better invulnerable saves than armor saves? Harlequins, Assassins and daemons are the only ones I can readily think of. Link to comment Share on other sites More sharing options...
PiñaColada Posted May 17, 2018 Share Posted May 17, 2018 Oh, I'm on the same page, it would be really niche. However, a lot of daemon characters (sans the princes) only have a 6+ save. The neurothrope has a 5+/3++. I'm sure there are others but a lot of armies would never have that issue, like all the space marines (unless it's a model with a storm shield) Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted May 17, 2018 Share Posted May 17, 2018 "Both have one shot 2d3 autocannon missles D3 damage that ignore inv saves..." While that jumbled mess makes little sense, I think its meant to say is both have "2d3 autocannons" and "one shot d3 damage missiles that ignore inv saves etc". There's no hint as to strength and ap of the missiles? (Str 7 ap -1 was inferred for the autocannons right?) Link to comment Share on other sites More sharing options...
PiñaColada Posted May 17, 2018 Share Posted May 17, 2018 "Both have one shot 2d3 autocannon missles D3 damage that ignore inv saves..." While that jumbled mess makes little sense, I think its meant to say is both have "2d3 autocannons" and "one shot d3 damage missiles that ignore in saves etc". There's no hint as to strength and ap of the missiles? (Str 7 ap -1 was inferred for the autocannons right?) That would make alot more sense and I see what you mean when rereading it. 2d3 autocannon would be the shoulder guns then? They look like the taurox battlecannon, which has autocannon stats but d6 shots so the two smaller barrels being 2d3 shots seem logical. Link to comment Share on other sites More sharing options...
derLumpi Posted May 17, 2018 Share Posted May 17, 2018 Do you guys remember the picture of the rumour engine with the chain? Could this be the harpoon? Link to comment Share on other sites More sharing options...
CommodusXIII Posted May 17, 2018 Share Posted May 17, 2018 You know, I defended the originality of the Imperial Knight design fairly doggedly when they were first released. If the Valiant is a Castellan with a harpoon gun, I don't know if I can continue that defense. Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted May 17, 2018 Share Posted May 17, 2018 Just because its called a "harpoon", doesn't mean its literally a huge spear caster with attached chains. If it's at all true to begin with. Link to comment Share on other sites More sharing options...
Frostglaive Posted May 17, 2018 Share Posted May 17, 2018 My thoughts on the new rumors: 3 Castellans/Valiants in an 1850pt list? Sounds to me like the rest of our robots will be getting a nice sized points decrease (please let it be around 100pts drop... and at least 60pts drop for Armigers...). The stratagems mentioned in passing sounds pretty cool. That Void Shield Generator strat would be hilarious. Str 16 AP-6 D10 harpoon gun? I have a feeling my reroll strats will be used A LOT on this gun. That is not something I want to miss or fail to wound. The weird autocannon gun ignoring invuls, I think that was worded incorrectly. I think the missiles are the ignoring invuls and the autocannons are just autocannons. Could be wrong though. Rumors, plus Regimental Standard's hilarious article, it's got me excited for our giant robots. Link to comment Share on other sites More sharing options...
CommodusXIII Posted May 17, 2018 Share Posted May 17, 2018 Just because its called a "harpoon", doesn't mean its literally a huge spear caster with attached chains. If it's at all true to begin with. My post relates to derLumpi's, which in turn references this Rumor Engine update. Link to comment Share on other sites More sharing options...
helterskelter Posted May 17, 2018 Share Posted May 17, 2018 Just because its called a "harpoon", doesn't mean its literally a huge spear caster with attached chains. If it's at all true to begin with. My post relates to derLumpi's, which in turn references this Rumor Engine update. I'm more inclined to believe that's the terrain piece Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted May 17, 2018 Share Posted May 17, 2018 Just because its called a "harpoon", doesn't mean its literally a huge spear caster with attached chains. If it's at all true to begin with. My post relates to derLumpi's, which in turn references this Rumor Engine update. Well ... That looks like it could literally fit in I'm more inclined to believe that's the terrain piece It looks to have the same technological gubbinz bit as most of the castellan guns Link to comment Share on other sites More sharing options...
CommodusXIII Posted May 17, 2018 Share Posted May 17, 2018 I'm not sure what it is myself - I'm just saying that, if GW trots out a Knight bristling with guns and a whaling anti-Titan harpoon gun, I'm going to meet it with my most disapproving of glares. However little that's worth. I'm just being a curmudgeon. I'm all for more variation in Knight designs, but GW's current aesthetic is to tack as many guns as possible onto them. The Armigers are great, but the Castellan is just so damned... inelligant compared to the Questoris and Cerastus Knights. To me it looks more like a Warmachine design or something a Mek would think up. The Repulsor and Redemptor suffer from the same design flaws, in my opinion. Harrrrrumph. Link to comment Share on other sites More sharing options...
JeffTibbetts Posted May 17, 2018 Share Posted May 17, 2018 Harpoons have long been on Warhound Titans, so it's not like this would be a huge departure. I think it would be awesome, personally. Link to comment Share on other sites More sharing options...
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