BitsHammer Posted November 2, 2018 Share Posted November 2, 2018 Order of the Bloody Rose will be pretty solid on some Repentia. Four attacks on the charge (with a priest) rerolling everything (with a mistress), hitting at strength 8 (or 7, I can never keep track of modifiers). Now if only they could get better models... Statline modifiers first, then weapon modifiers. So S8. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5183987 Share on other sites More sharing options...
CaptainMarsh Posted November 2, 2018 Share Posted November 2, 2018 Stuff so far looks good. Love the strategem. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184084 Share on other sites More sharing options...
BitsHammer Posted November 2, 2018 Share Posted November 2, 2018 Stuff so far looks good. Love the strategem. Makes the Seraphim much better at their job (namely descending on wings of fire and then burning anything that looks like it might be heretical, or flammable, or both). Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184088 Share on other sites More sharing options...
robofish7591 Posted November 2, 2018 Share Posted November 2, 2018 Hand flamers might be worth taking now with the stratagem. Bloody Rose's order tactics sound pretty solid too, I can't wait to see what the other orders get! Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184114 Share on other sites More sharing options...
ERJAK Posted November 2, 2018 Share Posted November 2, 2018 It's funny that Bloody rose can run 9ppm 3+ save ork boyz. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184118 Share on other sites More sharing options...
robofish7591 Posted November 2, 2018 Share Posted November 2, 2018 Even better if we can run squads of 20 again Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184122 Share on other sites More sharing options...
Beams Posted November 2, 2018 Share Posted November 2, 2018 Bloody rose Celestians are going to be awesome. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184123 Share on other sites More sharing options...
BitsHammer Posted November 2, 2018 Share Posted November 2, 2018 It's funny that Bloody rose can run 9ppm 3+ save ork boyz. We don't know what CA will do to the points. And considering that you only get that during the first round of combat, Sisters are still generally worse at melee than the Orks (who are S/T4 now compared to the Sisters 3, also Orks hit on 3+s in melee and have exploding dice options). So no, we don't have 9ppm 3+ save boyz, we have 9ppm 3+ save Guardsmen who can hit like Marines during the first round of combat. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184124 Share on other sites More sharing options...
Drider Posted November 2, 2018 Share Posted November 2, 2018 Statline modifiers first, then weapon modifiers. So S8. Brackets, then order, then multiplication and division, then addition and subtraction. Sorry but i'm pretty sure basic math says it's s7. Also the designers commentary says this too: Q: If a rule modifies a model’s Strength characteristic, and that model is equipped with a melee weapon that also has a modifier (e.g. ‘x2’), could you explain the order in which the modifiers are applied to the characteristics and the weapon’s Strength? A: First you must determine the model’s current Strength characteristic. To do so apply all modifiers to it that multiply or divide the value, then apply any that add or subtract to it. Having done this, you then modify this value as described by the weapon’s Strength characteristic. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184151 Share on other sites More sharing options...
BitsHammer Posted November 2, 2018 Share Posted November 2, 2018 Statline modifiers first, then weapon modifiers. So S8. Brackets, then order, then multiplication and division, then addition and subtraction. Sorry but i'm pretty sure basic math says it's s7. Also the designers commentary says this too: Q: If a rule modifies a model’s Strength characteristic, and that model is equipped with a melee weapon that also has a modifier (e.g. ‘x2’), could you explain the order in which the modifiers are applied to the characteristics and the weapon’s Strength? A: First you must determine the model’s current Strength characteristic. To do so apply all modifiers to it that multiply or divide the value, then apply any that add or subtract to it. Having done this, you then modify this value as described by the weapon’s Strength characteristic. You just posted something that said to first determine the model's Strength Characteristic THEN modify it by the weapon's modifiers. It's (S+1)x2 which is 8. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184160 Share on other sites More sharing options...
Drider Posted November 2, 2018 Share Posted November 2, 2018 Touche. I probably shouldn't use the internet if i've been out drinking. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184167 Share on other sites More sharing options...
BitsHammer Posted November 2, 2018 Share Posted November 2, 2018 Touche. I probably shouldn't use the internet if i've been out drinking. It's my experiance that drunk posting is a bad idea. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184176 Share on other sites More sharing options...
Atrus Posted November 2, 2018 Share Posted November 2, 2018 Stratagem is cool. Dont think itll convince me to put hand flamers in my seraphim squads though. Not unless hand flamers themselves get a boost. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184183 Share on other sites More sharing options...
Drider Posted November 2, 2018 Share Posted November 2, 2018 it's just nice to have something sisters related to talk about again which isn't bitching and moaning about being left behind the power curve again in another edition. /cry I strayed! i started tau and necrons and knights. i bought 2 big knights, 3 normal knights and 4 baby knights. i just couldn't handle watching my repressors getting popped open and my dominions slaughtered at the start of every game. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184184 Share on other sites More sharing options...
Banjulhu Posted November 3, 2018 Share Posted November 3, 2018 Huzzah. A melee orientated rule for a primarily shooting focused army, just what the Adepta Hospitallier ordered.Goes and looks at colour of paint on SoB models in case... God Emperor damn it all.Sarcasm aside this could work out ok if the model to point ratio is good. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184216 Share on other sites More sharing options...
ERJAK Posted November 3, 2018 Share Posted November 3, 2018 It's funny that Bloody rose can run 9ppm 3+ save ork boyz. We don't know what CA will do to the points. And considering that you only get that during the first round of combat, Sisters are still generally worse at melee than the Orks (who are S/T4 now compared to the Sisters 3, also Orks hit on 3+s in melee and have exploding dice options). So no, we don't have 9ppm 3+ save boyz, we have 9ppm 3+ save Guardsmen who can hit like Marines during the first round of combat. Could you be more of a wet blanket dude? It was an amusing comparative anecdote, no need to get all huffy about it. Besides that, the whole 'UM, ACSHULLLY!!!' thing wasn't super necessary either. There was absolutely no point to this comment, especially considering the fact that you didn't do anything but regurgitate statlines. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184225 Share on other sites More sharing options...
Aqui Posted November 3, 2018 Author Share Posted November 3, 2018 =][=Let's get back on topic=][= Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184231 Share on other sites More sharing options...
Montford Posted November 3, 2018 Share Posted November 3, 2018 Well hand flamers just became more useful! For one shot at least. Against T3 targets. *Edit* Holy ~ ! They ARE making rules for the Major Orders! I've been waiting for this for YEARS! WOOT!!! Celestine has no <Order> however if you run Order of the Bloody Rose it looks like any other Adepta Sosoritas model can benefit from Quick to Anger. Possibly even Repressors? Although I would not be surprised if vehicles were excluded. This preview is extremely encouraging!!!!!!! Now I'm hoping whatever Order of the Sacred Rose gets I will be able to fit into my usual play style. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184247 Share on other sites More sharing options...
dracpanzer Posted November 3, 2018 Share Posted November 3, 2018 Sacred Rose should be Retributor shooty type buff if they go with the fluff like they did with Bloody Rose. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184256 Share on other sites More sharing options...
Mekhitar Posted November 3, 2018 Share Posted November 3, 2018 Wasn't expecting my girls to get their trait first! Looks like the workout I've been giving myself practicing pinning with my khorne zerkers might translate over into sisters - who'd have thought?Granted, the future release of the plastic range is an excuse to repaint, but... Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184304 Share on other sites More sharing options...
Montford Posted November 3, 2018 Share Posted November 3, 2018 Wasn't expecting my girls to get their trait first! Looks like the workout I've been giving myself practicing pinning with my khorne zerkers might translate over into sisters - who'd have thought? Granted, the future release of the plastic range is an excuse to repaint, but... Just imagine what you might be able to do if they give Seraphim true melee options and you have that Bloody Rose ability. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184415 Share on other sites More sharing options...
Beams Posted November 3, 2018 Share Posted November 3, 2018 Huzzah. A melee orientated rule for a primarily shooting focused army, just what the Adepta Hospitallier ordered. Goes and looks at colour of paint on SoB models in case... God Emperor damn it all. Sarcasm aside this could work out ok if the model to point ratio is good. I mean, Ive always run Martyred Lady. They are my favorite, for all the reasons - Look, lore, characters, etc. But seeing the rules for Bloody Rose, they look so fun that I might repaint large swathes of my army, and model my Celestians with bayonents. I'm just hoping they'll leak the rules for Martyred Lady so I can decide. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184465 Share on other sites More sharing options...
Mekhitar Posted November 3, 2018 Share Posted November 3, 2018 I’m just a little afraid my seraphim might kill the guys they are trying to pin by accident...! Haha. Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184478 Share on other sites More sharing options...
Slasher956 Posted November 3, 2018 Share Posted November 3, 2018 2 things I saw from the video... 1st the penitent engines where there.. now are they going to stay the same as they are now faction keyword wise? 2nd the Imagifier was in a squad...now is it thats how they have them painted OR are they going back to being a unit upgrade? Or am I just reading to much into the video :( Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184492 Share on other sites More sharing options...
dracpanzer Posted November 3, 2018 Share Posted November 3, 2018 Veridyan as well. So hopefully we get her as a named HQ. PenEngines in the actual Sisters list would help with detachments, if they make them useable. Imagifer on her own wasn't a thing until 8ed pulled her into elites and gave her a 4+ for an AoF. Going back to a Simulacrum Imperialis upgrade for squads that then does something to alleviate the scaling issue with AoF and their availability would be most welcome. Not sure if that's whats intended, or how they would do it. It's not a pretty spot they are in with having to release the Beta Dex without any new models, in prep for getting new models... Link to comment https://bolterandchainsword.com/topic/347326-sisters-speculation-topic/page/12/#findComment-5184507 Share on other sites More sharing options...
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