hermanista Posted June 22, 2018 Share Posted June 22, 2018 New faq is out, https://www.warhammer-community.com/2018/06/22/22nd-june-you-asked-for-chaos-knights-you-got-emgw-homepage-post-1/ Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/ Share on other sites More sharing options...
Charlo Posted June 22, 2018 Share Posted June 22, 2018 COMMAND POINTS ARE FIXED! Page 106 – Knight Lances ability Change the last sentence to read: ‘The Command Benefit of each Imperial Knights Super-heavy Detachment is changed to ‘None’ if it does not contain at least one Imperial Knights Titanic unit, and is changed to ‘+6 Command Points’ if it contains at least three Imperial Knights Titanic units.’ Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110535 Share on other sites More sharing options...
synthaside Posted June 22, 2018 Share Posted June 22, 2018 wow ... this changes things ... wohooooo i get my CP back Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110536 Share on other sites More sharing options...
Charlo Posted June 22, 2018 Share Posted June 22, 2018 Also means that the FW Knights can be used to grant CP. Sadly will need their data sheets updated to cover the "locked into Questoris Imperialis" issue. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110544 Share on other sites More sharing options...
hermanista Posted June 22, 2018 Author Share Posted June 22, 2018 Still some confusion. ERRATA Page 89 – High King Tybalt’s Crusading Host Change the last paragraph to read: ‘This army fulfills the requirements of two Super- heavy Detachments (High King Tybalt’s Detachment and Baron Capulan’s Detachment) and one Super- heavy Auxiliary Detachment (Sir Hekhtur). As it is also Battle-forged, its player receives twelve Command Points – the army receives 3 for being Battle-forged, High King Tybalt’s Detachment contains three Titanic units, so contributes 6 additional Command Points, whilst Baron Capulan’s Detachment contains a single Titanic unit, so contributes another 3. Sir Hekhtur is in a Super-heavy Auxiliary Detachment, so contributes no Command Points.’ Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110550 Share on other sites More sharing options...
Mushkilla Posted June 22, 2018 Share Posted June 22, 2018 Still some confusion. ERRATA Page 89 – High King Tybalt’s Crusading Host Change the last paragraph to read: ‘This army fulfills the requirements of two Super- heavy Detachments (High King Tybalt’s Detachment and Baron Capulan’s Detachment) and one Super- heavy Auxiliary Detachment (Sir Hekhtur). As it is also Battle-forged, its player receives twelve Command Points – the army receives 3 for being Battle-forged, High King Tybalt’s Detachment contains three Titanic units, so contributes 6 additional Command Points, whilst Baron Capulan’s Detachment contains a single Titanic unit, so contributes another 3. Sir Hekhtur is in a Super-heavy Auxiliary Detachment, so contributes no Command Points.’ Thats correct. What's the confusing part? Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110552 Share on other sites More sharing options...
hermanista Posted June 22, 2018 Author Share Posted June 22, 2018 Oh, it does. I missed the bit that changed in the page 106 section with it going to 1 titanic unit. Nm me. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110557 Share on other sites More sharing options...
synthaside Posted June 22, 2018 Share Posted June 22, 2018 Whats confusing about the example , unless im being a dope here . Im also going to use the Abbrevations A armigar , Q Questorus and D dominus for the 3 classes of knight . 3 for battle forge, 6 for at least 3 Q or D class knights in a super heavy 3 for the single Q class knight's 0 Lord hector in a super heavy aux 12 total Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110558 Share on other sites More sharing options...
Mushkilla Posted June 22, 2018 Share Posted June 22, 2018 Finally a Chaos Knight with the Character keyword! He can summon... Damn you Chaos why do you tempt me? Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110563 Share on other sites More sharing options...
PiñaColada Posted June 22, 2018 Share Posted June 22, 2018 I'm very happy that they changed the CP issue to the solution that I emailed GW about. I'm sure that a lot of people felt that this was the most logical way to go about it, it makes spamming less viable and it also meshes very well with how GW introduced the armigers 4 months ago. I'm surprised, although very pleasantly so that Chaos gets some love here as I know my brother was pretty excited for a chaos knight before I told him they'd suck in comparison to the imperial kind. Great stuff GW, good on you! (Still slightly miffed about 3CP rotate ion shields on dominus though. Make it 2 instead, but the big thing with CP was fixed, so still a win) Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110568 Share on other sites More sharing options...
synthaside Posted June 22, 2018 Share Posted June 22, 2018 Anyone else suddenly hoping for a bonus .. codex " Dark mechanicum .... TPD's replaced with Hell-Wrights .swap imperium for chaos .... " done"I mean there's nothing to stop me just " playing as chaos" ... sometimes lines must be crossed in the sacred quest for the Toaster STC but ... you know ;-) Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110569 Share on other sites More sharing options...
Lysere Posted June 22, 2018 Share Posted June 22, 2018 Finally a Chaos Knight with the Character keyword! He can summon... Damn you Chaos why do you tempt me? Can he summon? The summon rules are part of the army rules and no such rule exists for knights last I checked. Unless the index somehow gives them that ability. Good use for a ranged knight if that's the case though. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110570 Share on other sites More sharing options...
Guest MistaGav Posted June 22, 2018 Share Posted June 22, 2018 The Forge World FAQ is also updated, go to pages 4-5 with highlighted in pink. Basically they can now be used after a change of keywords. https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/imperial_armour_index_forces_of_the_astra_militarum.pdf Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110573 Share on other sites More sharing options...
Vel'Cona Posted June 22, 2018 Share Posted June 22, 2018 Incredibly excited for the Detachment changes! IK-only just became a viable (though perhaps not optimal) build overnight, and Armigers are now no longer a pure "tax" on their Questoris/Dominus-class brethren. While I may still go for an allied Battalion for CP-farming shenanigans, it's not the necessity it was previously. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110574 Share on other sites More sharing options...
Felstone Posted June 22, 2018 Share Posted June 22, 2018 COMMAND POINTS ARE FIXED! Page 106 – Knight Lances ability Change the last sentence to read: ‘The Command Benefit of each Imperial Knights Super-heavy Detachment is changed to ‘None’ if it does not contain at least one Imperial Knights Titanic unit, and is changed to ‘+6 Command Points’ if it contains at least three Imperial Knights Titanic units.’ Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110578 Share on other sites More sharing options...
Heliomanes Posted June 22, 2018 Share Posted June 22, 2018 Oily tears of joy! Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110580 Share on other sites More sharing options...
Mushkilla Posted June 22, 2018 Share Posted June 22, 2018 Finally a Chaos Knight with the Character keyword! He can summon... Damn you Chaos why do you tempt me? Can he summon? The summon rules are part of the army rules and no such rule exists for knights last I checked. Unless the index somehow gives them that ability. Good use for a ranged knight if that's the case though. Chaos Daemons Codex: DAEMONIC RITUAL Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn)... The Imperial Knight is a CHAOS CHARACTER. I mean you could argue you might have to take a daemon detachment to access Daemonic Ritual. But you would probably do that anyway to get access to the Daemonic Pact stratagem which lets you summon twice with the same character. DAEMONIC PACT Use this stratagem after a CHAOS CHARACTER from your army has summoned... Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110584 Share on other sites More sharing options...
Charlo Posted June 22, 2018 Share Posted June 22, 2018 New GW is the best. This is the kind of changes we need. So bloody happy! Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110587 Share on other sites More sharing options...
hermanista Posted June 22, 2018 Author Share Posted June 22, 2018 1750 point army 3 knight super heavy 2 guard battalions with one being a CP battery. 19 CP to start and then the regening starts... Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110589 Share on other sites More sharing options...
Mushkilla Posted June 22, 2018 Share Posted June 22, 2018 They have also updated the Adeptus Mechanicus FAQ. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110597 Share on other sites More sharing options...
Lysere Posted June 22, 2018 Share Posted June 22, 2018 Finally a Chaos Knight with the Character keyword! He can summon... Damn you Chaos why do you tempt me?Can he summon? The summon rules are part of the army rules and no such rule exists for knights last I checked. Unless the index somehow gives them that ability. Good use for a ranged knight if that's the case though. Chaos Daemons Codex: DAEMONIC RITUAL Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn)... The Imperial Knight is a CHAOS CHARACTER. I mean you could argue you might have to take a daemon detachment to access Daemonic Ritual. But you would probably do that anyway to get access to the Daemonic Pact stratagem which lets you summon twice with the same character. DAEMONIC PACT Use this stratagem after a CHAOS CHARACTER from your army has summoned... That's the thing I don't know, but isn't that rule in the various chaos army books? If so then it's just a matter of discussing with your opponent. I mean if someone wants to summon with a knight I'd not say no since I never see summoning anyway. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110601 Share on other sites More sharing options...
Heliomanes Posted June 22, 2018 Share Posted June 22, 2018 They have also updated the Adeptus Mechanicus FAQ. Really? The timestamp on it says 16/4 Edit: Disregard! The FAQ site wasn't updated yet. Here's the direct link; https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/warhammer_40000_adeptus_mechanicus_en.pdf Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110604 Share on other sites More sharing options...
General Strike Posted June 22, 2018 Share Posted June 22, 2018 There are some legit reasons to take a Renegade Chaos Knight now, between the Stratagem, points drops, new units, and ability to summon. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110610 Share on other sites More sharing options...
Felstone Posted June 22, 2018 Share Posted June 22, 2018 1750 point army 3 knight super heavy 2 guard battalions with one being a CP battery. 19 CP to start and then the regening starts... My knights are going to be swimming laps around this pool of command points. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110611 Share on other sites More sharing options...
Marshal Reinhard Posted June 22, 2018 Share Posted June 22, 2018 Pretty much all I wanted from it! *notices there's a word fix for the Sacristan Forgeshrine that doesn't really do much, it's still trash* Well almost all I wanted ;-) Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/#findComment-5110617 Share on other sites More sharing options...
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