Felstone Posted June 22, 2018 Share Posted June 22, 2018 So am I reading this right? Can I Take a lance of 3 armigers and get 6cp? Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110849 Share on other sites More sharing options...
Marshal Reinhard Posted June 22, 2018 Share Posted June 22, 2018 Armigers are not Titanic so having only armigers get you no CP. You need at least one Knight class that is Titanic for it to grant CP Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110851 Share on other sites More sharing options...
Stray Posted June 22, 2018 Share Posted June 22, 2018 So am I reading this right? Can I Take a lance of 3 armigers and get 6cp? or one questoris and 2 armigers for 6cp? No :P You still get no CP if you take just Armigers. You have to have at least ONE full size Knight (must have the titanic keyword) to get 3CP. If you have at least 3 big Knights, you get 6CP. So one Questorus, and two Armigers will net you 3CP, not 6. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110852 Share on other sites More sharing options...
Ahzek451 Posted June 22, 2018 Share Posted June 22, 2018 Cheers, got it now. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110854 Share on other sites More sharing options...
Felstone Posted June 22, 2018 Share Posted June 22, 2018 You gain 6 CP for having at least 3 of the larger knights (+3 mini knights) Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110874 Share on other sites More sharing options...
aquamarine Posted June 22, 2018 Share Posted June 22, 2018 Well, that sorts things out very elegantly. CP fixed, Armiger spam avoided. I do like the new 'listening' GW, so fair play to 'em. Really happy about this. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110878 Share on other sites More sharing options...
ImperialSquishiness Posted June 22, 2018 Share Posted June 22, 2018 So am I reading this right? Can I Take a lance of 3 armigers and get 6cp? or one questoris and 2 armigers for 6cp? You have to take at least 1 questoris/dominus to get the 3 CP and 3 Questoris/Dominus to get 6 CP. Plus the 3 for battle forged obviously Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110883 Share on other sites More sharing options...
Prot Posted June 22, 2018 Share Posted June 22, 2018 All I know is this news just had me convert my AdMech Batallion into pure support and repair. The dual Warlords are now in my Knights army and so are the heirlooms! Probably going to give this a shot tonight. If I understand correctly, this gives me 14 CPs to start the game! Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110886 Share on other sites More sharing options...
Aothaine Posted June 22, 2018 Share Posted June 22, 2018 COMMAND POINTS ARE FIXED! Page 106 – Knight Lances ability Change the last sentence to read: ‘The Command Benefit of each Imperial Knights Super-heavy Detachment is changed to ‘None’ if it does not contain at least one Imperial Knights Titanic unit, and is changed to ‘+6 Command Points’ if it contains at least three Imperial Knights Titanic units.’ Good lord. This alone... I want to finish building my titan legions... but it doesn't look like it affects the chaos variants yet sadly. Just read through the chaos index again.. they do have the same rule. ^_^ Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110901 Share on other sites More sharing options...
Clingy Posted June 22, 2018 Share Posted June 22, 2018 Forgeworld are working now, as per the IA Index: Astra Militarum Faq, where they are listed. You're still paying FW prices for them but they're 100% legal RAW now.(Gasps in binary) Hello forgeworld store, be gentle (wallet wimpers) And, you still play 1CP for Rotate on all the FW Knights - even that Acastus. Take that Dominus class! Muhahahahaha!Sweet diodes! Is that for real? Brilliant. And I guess when they eventually nerf to 3CP cost - the Acastus class might have 2-3 reactors for boom time to balance maybe so there is that to look forward to Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110903 Share on other sites More sharing options...
Trixie Posted June 22, 2018 Share Posted June 22, 2018 Very pleased with these changes, timed perfectly as today I actually started painting my first Malinax knight :) Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5110922 Share on other sites More sharing options...
Zogash Posted June 22, 2018 Share Posted June 22, 2018 The worst aspect of the *!%^shrine, is that you have to burn a detachment to take it. It'd need to be sooooo much better for that to be worthwhile. Take a Void shield generator instead. It costs more, but hell, if you have shooty Knights that you don't mind keeping still ala the *!%^shrine, park them next to that, get what amounts to a free rotate Ion shields (on everything), and still retain your shooting. Erm, am I missing something...? As far as I'm aware, the Void Shield Generator just grants a flat 5++ to units wholly within 6", not a +1 to existing invulns, so its benefit to knights, who all already have a 5++ against shooting attacks, is literally nil. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111018 Share on other sites More sharing options...
jeffersonian000 Posted June 23, 2018 Share Posted June 23, 2018 Booooo! AdMech Rotate Ion Shields is now 1cp/3cp. Oh well. Also, noticed Stryx and Mageara count as Questoris for the +6/+3 cp, but Cerestus don’t. Interesting. SJ Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111122 Share on other sites More sharing options...
Tiger9gamer Posted June 23, 2018 Share Posted June 23, 2018 Booooo! AdMech Rotate Ion Shields is now 1cp/3cp. Oh well. Also, noticed Stryx and Mageara count as Questoris for the +6/+3 cp, but Cerestus don’t. Interesting. SJ well that is kinda crappy to leave out. rotate ion shields is a main draw of Cp's after all. But now I welcome our new imperial knight overlords, though with my current models I can really only run 3 in a 2,000 point list anyways, but I have enough wiggle room for a full batallion of admech so I'm quite happy with this new FAQ. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111124 Share on other sites More sharing options...
Spinsanity Posted June 23, 2018 Share Posted June 23, 2018 Also, noticed Stryx and Mageara count as Questoris for the +6/+3 cp, but Cerestus don’t. Interesting.What do you mean by fon't (I don't have the FW index)? The FAQ says your knight needs to have the <Questor Titanic Knight> keywords; aren't the Cerastus Knights Titanic? Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111131 Share on other sites More sharing options...
Stray Posted June 23, 2018 Share Posted June 23, 2018 The worst aspect of the *!%^shrine, is that you have to burn a detachment to take it. It'd need to be sooooo much better for that to be worthwhile. Take a Void shield generator instead. It costs more, but hell, if you have shooty Knights that you don't mind keeping still ala the *!%^shrine, park them next to that, get what amounts to a free rotate Ion shields (on everything), and still retain your shooting. Erm, am I missing something...? As far as I'm aware, the Void Shield Generator just grants a flat 5++ to units wholly within 6", not a +1 to existing invulns, so its benefit to knights, who all already have a 5++ against shooting attacks, is literally nil. Yeah, I was going by the index values which were a 4++ within 12". Apparently it was FAQ'd - gawd it's a pain tracking changes through that many documents... just ship a free digital copy with the physical ones, then update the digital copies GW! (Don't get too hung up on it though, it was just an example of points better spent on terrain than the shrine, not a serious suggestion). Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111146 Share on other sites More sharing options...
Stray Posted June 23, 2018 Share Posted June 23, 2018 Also, noticed Stryx and Mageara count as Questoris for the +6/+3 cp, but Cerestus don’t. Interesting.What do you mean by fon't (I don't have the FW index)? The FAQ says your knight needs to have the <Questor Titanic Knight> keywords; aren't the Cerastus Knights Titanic? They are indeed yeah. I think there is just some confusion as Lances used to key off of the Questorus / Dominus keywords. They don't any longer - just titanic as you state. Cerastus are fine. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111148 Share on other sites More sharing options...
helterskelter Posted June 23, 2018 Share Posted June 23, 2018 To be traitorous for a moment could a brother confirm.. Controversial thought time: A.k.a how to be a with only 4 units featuring night lords (if I've read this right) Step 1: take renegade knight detachment and have said knight as warlord taking the traitors mark relic (-1 ld in 12", -2 ld in 6") Step 2: take a night lords detachment with 3 units of Nurgle raptors with an icon of despair each. (-3 ld per unit once it's charged something, -2 within 6") Step 2: point at something you want to runaway, if needsbe charge it with all the raptors and have the knight in 6", and there is -11ld without batting an eyelid Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111204 Share on other sites More sharing options...
Stray Posted June 23, 2018 Share Posted June 23, 2018 To be traitorous for a moment could a brother confirm.. Controversial thought time: A.k.a how to be a with only 4 units featuring night lords (if I've read this right) Step 1: take renegade knight detachment and have said knight as warlord taking the traitors mark relic (-1 ld in 12", -2 ld in 6") Step 2: take a night lords detachment with 3 units of Nurgle raptors with an icon of despair each. (-3 ld per unit once it's charged something, -2 within 6") Step 2: point at something you want to runaway, if needsbe charge it with all the raptors and have the knight in 6", and there is -11ld without batting an eyelid You can add an extra -1 if your Warlord is an Atrapos. Renegade Atrapos have an extra rule called 'Ancient evil' which gives -1 to leadership. I'd have to check if all of these are stackable, but yeah. In theory you've the makings of one horrific morale bomb there. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111217 Share on other sites More sharing options...
PiñaColada Posted June 23, 2018 Share Posted June 23, 2018 To be traitorous for a moment could a brother confirm.. Controversial thought time: A.k.a how to be a with only 4 units featuring night lords (if I've read this right) Step 1: take renegade knight detachment and have said knight as warlord taking the traitors mark relic (-1 ld in 12", -2 ld in 6") Step 2: take a night lords detachment with 3 units of Nurgle raptors with an icon of despair each. (-3 ld per unit once it's charged something, -2 within 6") Step 2: point at something you want to runaway, if needsbe charge it with all the raptors and have the knight in 6", and there is -11ld without batting an eyelid Doesn't the night lords negative cap at -5? Up to negative 3 for the units themselves, additional -1 for icon of despair and additional -1 due to them being raptors? The raptor thing doesn't stack, does it? I do love night lords but man against some armies their rules are just useless unfortunately. Throw a contemptor dreadnought in there with some butcher cannons if you're keen on really going for it with that fearsome knight list! Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111218 Share on other sites More sharing options...
helterskelter Posted June 23, 2018 Share Posted June 23, 2018 If 3 squads charge the same unit more than anything. Think super evil and silly at the same time :p Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111223 Share on other sites More sharing options...
Tiger9gamer Posted June 23, 2018 Share Posted June 23, 2018 so looking through the stratagems that were leaked earlier, the only things/ stratums that cerastus knights can't get is the heirlooms and the household stratums. Dominus and questorus classes only, which for sure excludes the cerastus. it's fine, that just means my first character I will pick before those Cp's will be the archeon to get the god-flammer. still kinda a pain, but still manageable. gosh, I am loving this codex more and more as I think about this... Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111330 Share on other sites More sharing options...
Heliomanes Posted June 23, 2018 Share Posted June 23, 2018 so looking through the stratagems that were leaked earlier, the only things/ stratums that cerastus knights can't get is the heirlooms and the household stratums. Dominus and questorus classes only, which for sure excludes the cerastus. it's fine, that just means my first character I will pick before those Cp's will be the archeon to get the god-flammer. still kinda a pain, but still manageable. gosh, I am loving this codex more and more as I think about this... Good catch. This means that if you want to take a FW knight, it can get warlord traits and relics only if you pick it as the warlord naturally, as opposed to using the stratagems. Which locks us out of using the Grand Strategist/Kurovs Aquila thing (Well, you can pay a cp to get the Aquila). Still, with the new CPs we got from the FAQ, you could argue that we don't need them. Oh, and the Acheron can't take the "god flamer" - if you meant the "Traitor's Pyre" relic, that is locked to the Valiant as an exchange for the conflagration cannon. Edit: Hah, verily thou hath been ninjaed, Stray. Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111334 Share on other sites More sharing options...
Stray Posted June 23, 2018 Share Posted June 23, 2018 If it helps: You could though give it the 'Blessed by the Sacristans' Warlord trait, then nominate it's Flamer to provide additional mortal wounds on wound rolls of 6+. I do wonder if Exalted Court and Heirlooms of the Household not working with Cerastus Knights is an oversight, or intentional? They did call them out as having specific class keywords to be added to their datasheets, which unfortunately adds weight to the latter. Notably, the Renegade versions haven't been handled that way... Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111335 Share on other sites More sharing options...
Clingy Posted June 23, 2018 Share Posted June 23, 2018 Oh, wait. Does this mean My plans to bring an Admech battalion with monitor malevolous and a knight lance with Porphy and two Gallants is scuppered. Doh Brainstorming over in our Porphy thread Link to comment https://bolterandchainsword.com/topic/348399-imperial-knight-faq-is-out-codex-renegade-knights/page/3/#findComment-5111338 Share on other sites More sharing options...
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