Panzer Posted November 13, 2018 Share Posted November 13, 2018 I just hope that if we get a unit with shields it will be a Troop choice. I'd replace all my Intercessors with them to make my guys even more Knight themed. :P Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190784 Share on other sites More sharing options...
Lemondish Posted November 13, 2018 Share Posted November 13, 2018 I just hope that if we get a unit with shields it will be a Troop choice. I'd replace all my Intercessors with them to make my guys even more Knight themed. :P You just know it'll probably end up being an elite choice :( Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190809 Share on other sites More sharing options...
Panzer Posted November 13, 2018 Share Posted November 13, 2018  I just hope that if we get a unit with shields it will be a Troop choice. I'd replace all my Intercessors with them to make my guys even more Knight themed. You just know it'll probably end up being an elite choice   Yeah probably ... because we don't already have enough Elite choices. Last time I counted it was something like 25 without FW for my Blood Angels and only 8 for my T'au lol Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190810 Share on other sites More sharing options...
redmapa Posted November 13, 2018 Share Posted November 13, 2018 I honestly dont understand why Reivers arent a troop choice, as Elites they are outclassed and not very useful as their weapons and stats are equal to Intercessors but if they were troops then Reivers could at least be an option for other playstyles. I guess we will just have to wait and see how the expanded range looks like but I would also hope for another troop choice because Intercessors are painfully generic. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190832 Share on other sites More sharing options...
Boldthreat Posted November 13, 2018 Share Posted November 13, 2018 Rievers are a unit like the Repulsor. We only got half of their described capabilities. Â Make there blades powerful. They were described as more than just combat blades. They have disruption fields and let's see it realized. Â I also think we need to see the stealth characteristics brought to the table top more. Make them even harder to shoot at. Â Then they will start to be more worthy of an Elite slot. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190843 Share on other sites More sharing options...
Lemondish Posted November 13, 2018 Share Posted November 13, 2018 I honestly dont understand why Reivers arent a troop choice, as Elites they are outclassed and not very useful as their weapons and stats are equal to Intercessors but if they were troops then Reivers could at least be an option for other playstyles. I guess we will just have to wait and see how the expanded range looks like but I would also hope for another troop choice because Intercessors are painfully generic.  Reivers, as they exist today, should be troops. But I'm fine with keeping them in the Elite spot if they actually earn that position and live up to their namesake. It's a theme I've been pretty hung up on lately - all Primaris units have a very specific, intentionally selected name, and they all more or less (mostly less) try to live up to that name through special rules and wargear.  But the Reiver isn't very disruptive, and their bonus rules and wargear are quite situational. They need some AP on those blades, greater range on their grenades, longer lasting impact on the grenade effect (so it applies for the opponent's next turn as well), the ability to target characters with their pistols even if they aren't the closest unit, and they need a greater, more relevant impact from terror troops. I posit terror troops should require a unit to take an old school LD test in order to fall back. That makes Reivers actual threats that must be dealt with lest they continuously debuff and tie up important units, and they have decent potential for taking out characters. Their threat therefore comes from those abilities and their deployment options, and less from just dishing out the same damage an Intercessor can do. I think that would make them worth their elite slot and help them live up to the fantasy of Reivers. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190844 Share on other sites More sharing options...
Panzer Posted November 13, 2018 Share Posted November 13, 2018 Reivers are Elite because it's the dump section. Troops, Fast Attack and Heavy Support all have specific battlefield roles in their name and everything else that's not one of these gets put into the Elite section. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190858 Share on other sites More sharing options...
Ishagu Posted November 13, 2018 Share Posted November 13, 2018 Rievers are a unit like the Repulsor. We only got half of their described capabilities. Â Make there blades powerful. They were described as more than just combat blades. They have disruption fields and let's see it realized. Â I also think we need to see the stealth characteristics brought to the table top more. Make them even harder to shoot at. Â Then they will start to be more worthy of an Elite slot. I LOVE the Repulsors. If they get a point drop I'll love them more Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190907 Share on other sites More sharing options...
Panzer Posted November 13, 2018 Share Posted November 13, 2018 Actually a deep strike Stratagem for Repulsors would be great. Finally some Stratagem support for Primaris and GW wouldn't have to change anything about the Repulsors Datasheet or points lol Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190913 Share on other sites More sharing options...
Ishagu Posted November 13, 2018 Share Posted November 13, 2018 Yep, and it's in line with the lore. Totally thematic. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5190920 Share on other sites More sharing options...
Boldthreat Posted November 13, 2018 Share Posted November 13, 2018 Â Rievers are a unit like the Repulsor. We only got half of their described capabilities. Â Make there blades powerful. They were described as more than just combat blades. They have disruption fields and let's see it realized. Â I also think we need to see the stealth characteristics brought to the table top more. Make them even harder to shoot at. Â Then they will start to be more worthy of an Elite slot. I LOVE the Repulsors. If they get a point drop I'll love them more Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5191059 Share on other sites More sharing options...
Lord Raven 19 Posted November 21, 2018 Share Posted November 21, 2018 Have I mentioned ....   .... One man portable Heavy Gatling Cannon.  - Intercessors  - Reivers   I'd add it as a Heavy Support specialist .... but there just can't be that much lead to farm can there?     (just trying to think of non OldMarine equipment that adds something to NuMarines and yeah anti-tanks been mentioned FEW times along this road ;)) A new unit called dakkabois that have Gatling cannonsAnd one with las rippers Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5196151 Share on other sites More sharing options...
redmapa Posted November 21, 2018 Share Posted November 21, 2018 I really hope GW brings a Veteran unit armed with really weird guns, like Disintegrator rifles and grenade launchers with special ammo, something like a nod towards legion destroyers. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5196153 Share on other sites More sharing options...
Lemondish Posted November 22, 2018 Share Posted November 22, 2018 I really hope GW brings a Veteran unit armed with really weird guns, like Disintegrator rifles and grenade launchers with special ammo, something like a nod towards legion destroyers. Always thought it was weird that Intercessors weren't carrying heavy bolt pistols and the fragstorm variety of grenades over the baseline components. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5196159 Share on other sites More sharing options...
Xisor Posted November 22, 2018 Share Posted November 22, 2018 Â I really hope GW brings a Veteran unit armed with really weird guns, like Disintegrator rifles and grenade launchers with special ammo, something like a nod towards legion destroyers. Always thought it was weird that Intercessors weren't carrying heavy bolt pistols and the fragstorm variety of grenades over the baseline components. Almost like Primaris can use "old" equipment without hassle, and that the divisions and restrictions are arbitrary. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5196430 Share on other sites More sharing options...
Lemondish Posted November 22, 2018 Share Posted November 22, 2018 Â Â I really hope GW brings a Veteran unit armed with really weird guns, like Disintegrator rifles and grenade launchers with special ammo, something like a nod towards legion destroyers.Always thought it was weird that Intercessors weren't carrying heavy bolt pistols and the fragstorm variety of grenades over the baseline components.Almost like Primaris can use "old" equipment without hassle, and that the divisions and restrictions are arbitrary. That's one conclusion. Â I had just taken it as a missed opportunity to "Cawlify" all of their gear. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5196570 Share on other sites More sharing options...
Dracos Posted November 22, 2018 Share Posted November 22, 2018  I really hope GW brings a Veteran unit armed with really weird guns, like Disintegrator rifles and grenade launchers with special ammo, something like a nod towards legion destroyers. Always thought it was weird that Intercessors weren't carrying heavy bolt pistols and the fragstorm variety of grenades over the baseline components.   Another example of mediocre unit design. The weapons and gear have negligible in game differences between Intercessors and Reivers. There is no reason for the Bolt Carbine. Both should be using Heavy Bolt Pistols and versions of the Bolt Rifle. Both should have access to a -1AP Combat Blade. The Reiver should have Infiltrate or coming on off a table edge added to their rules because as of now there is nothing "stealthy" about the so called silent Phobos armor. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5196602 Share on other sites More sharing options...
Jorin Helm-splitter Posted November 22, 2018 Share Posted November 22, 2018 Rivers can outflank with the grapnel launchers (which should be a free upgrade), and can deep strike with gravity chutes. The problem is that even with those upgrades they just aren't very good. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5196883 Share on other sites More sharing options...
Lemondish Posted November 23, 2018 Share Posted November 23, 2018 Rivers can outflank with the grapnel launchers (which should be a free upgrade), and can deep strike with gravity chutes. The problem is that even with those upgrades they just aren't very good. Exactly. But they don't need to be killy to be good. Better and more consistent effects from the grenade and terror troops would make them better and would not require any change to their kit. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5196890 Share on other sites More sharing options...
Blindhamster Posted November 23, 2018 Share Posted November 23, 2018 i'd say: Â make rievers be Movement 7 - their armour is described as being more light weight and agile. give rievers scout or infiltrate as standard and reduce cost of grav chut and grapnel to 1ppm make combat blades be -1 AP so that they're a legitimate option. give them a grenade launcher so that their special grenade is actually useful. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5197243 Share on other sites More sharing options...
Panzer Posted November 23, 2018 Share Posted November 23, 2018 If I were to fix Reivers I'd go with: combine grapple hook and grav chute as a 1ppm option for both together AP-1 on the blades something to make it a lot harder or even impossible to fall back from them (forces the enemy to actually re-position and deal with them -> creates the chaos in the enemys lines they are supposed to cause) The last point could be easily done without any additional special rule by changing fall back into requiring a LD test by default since they already provide a LD debuff ... maybe increase the debuff to -2 even. Â That way they could actually deal some damage in melee and even without bursting unit after unit away they'd be annoying as hell to have behind your line so you'd be forced to deal with them more than just pointing any unit that has nothing important to do at them once and then be done with it. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5197249 Share on other sites More sharing options...
Jorin Helm-splitter Posted November 23, 2018 Share Posted November 23, 2018 I think those fixes for reivers are reasonable if they become a troop choice. Its just really hard to justity running a harrassment unit in the elite slot imo. Â I also think that it if a unit is hit by their shock grenade, it should have a penalty that makes CCW -1 AP better against them. Its not a huge buff but it is something that can do to boost the power. Â Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5197308 Share on other sites More sharing options...
Lord Raven 19 Posted November 23, 2018 Share Posted November 23, 2018 Mor Deythan rievers Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5197332 Share on other sites More sharing options...
Lemondish Posted November 23, 2018 Share Posted November 23, 2018 If I were to fix Reivers I'd go with: combine grapple hook and grav chute as a 1ppm option for both together AP-1 on the blades something to make it a lot harder or even impossible to fall back from them (forces the enemy to actually re-position and deal with them -> creates the chaos in the enemys lines they are supposed to cause) The last point could be easily done without any additional special rule by changing fall back into requiring a LD test by default since they already provide a LD debuff ... maybe increase the debuff to -2 even. That way they could actually deal some damage in melee and even without bursting unit after unit away they'd be annoying as hell to have behind your line so you'd be forced to deal with them more than just pointing any unit that has nothing important to do at them once and then be done with it. I don't think we're going to see a change to the entire fallback mechanic. Though I do agree that the mechanic you describe is easy to implement. I think it should just be a part of the terror troops or shock grenade rules. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5197424 Share on other sites More sharing options...
Ishagu Posted November 23, 2018 Share Posted November 23, 2018 DE Wyches have a similar rule. It's actually a fantastic idea as it means you can lock and hide them in combat with weaker units. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/15/#findComment-5197495 Share on other sites More sharing options...
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