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Primaris Units/ vehicles, wishtheory list


Triszin

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Chapter specific hellblasters with unique weapons options would make sense, as it is, DA have sort of lost their plasma schtick with everyone's hellblasters only equipping plasmas

But they have a unique strategem that impacts them. DA never had unique weapon options on Devastators in the past.

 

I'd rather GW made a different unit altogether with a different weapon than bring back loads of weapon customisations. It makes it easier to balance a unit that has unique Armour and Wargear. Don't want them to repeat past mistakes.

 

Eg: Las Cannon could be cheaper but then you can spam it across multiple different squads so it doesn't get adjusted favourably.

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Well, just make a new unit like intercessors/hellblasters, give them a new weapon else and name them something else.

 

Hellblasters (the name) feels pretty tied to the plasma weaponry.

 

I actually like elegance of having the entire squad doing a weapon. But it's a bit dull when there's only two (not counting internal variations).Just one more unit (open to everyone) in that case would do a lot.

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One thing that I would like, is for them to be open to modifying the profile for existing units as they go. Take hellblasters I rarely hear of anyone taking the heavy or assault version, so why not make the heavy one d2/3, or drop the power of the assault version and give it a 3rd shot (I actually like the assault version but I mainly run my primaris as wolves now).

 

For Intercessors with the heavy bolt rifle option, give them a rule where on a wound roll of 6 it deals a mortal wound. Maybe a mini sniper rule where they can shot at the closest character.

 

Heck you could make Reivers have an ap -2 combat knife and make bolt carbine str 5, making them feel like an elite.

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I'll say it again, Primaris Techmarine, with a Conversion Beamer, that requires both hands, and his servo arm to fire, and for a gunsight, have a servo skull mounted on the conversion beamer, and cabled right into the Techmarine's bionic eye. Give him a stratagem that let's him snipe characters.

 

An Inceptor Lieutenant. Because, you want your fast moving guys with plasma to be able to reroll 1s to wound as well.

 

Chaplain in Gravis Armor. Watch the Power Fists on Aggressors get really mean.

 

Inceptor and Gravis Librarians. Open up some new play options with Inceptors and Aggressors.

 

Or, most broken, an Inceptor Techmarine, so he can keep up with Repulsors, and repair them as they move.

 

I also want to see a Primaris Land Speeder.

 

My biggest gripe with Primaris is that the units feel too much like Xenos units, being too specialized. Isn't that the draw of a marine army?! Being able to handle a wide range of threats, because of all the options at your disposal. Now, with Primaris, you get kits with few options, ultra specific to their intended battlefield role. The best thing about playing codex marines, is that when you get bored playing Raven Guard, you can play Imperial Fists or Salamanders, etc. Sure, you will use some of the same units, but in different ways, but you will also use units that you did not before. Now, with how limited the Primaris range is, what do I do when I get bored with them? The same thing I did before Primaris came out, I play Dark Eldar or AdMech.

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On thing I would like to see would be a primaris jump unit in mark x armor. It would look cool, and there really isn't a reason that they would have to be in gravis armor. Its just something that I we have started to assume because so far the only jump unit is in gravis. 

 

Could even be its own special armour. We have Tacticus, Phobos, and Gravis - nothing stopping another version of Mark X. 

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Yeah Primaris Jump Pack units that are more about speed and ideally melee would be great. Inceptors are durable and comparatively slow with their M10 and T5 thanks to the Gravis armour. Regular Jump Packs give Marines M12. So maybe a unit with M14 or M16 would be awesome.

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I know I'm missing something ... Why Lances? Even reworded as Spears, shouldn't that be the kind of thing limited to "bikes" of some variant? It just seems a bit bulky for a jump trooper.

 

Of course my internal logic is conflicted, because I seem to have no issues with a sword and board set up :sweat:

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I know I'm missing something ... Why Lances? Even reworded as Spears, shouldn't that be the kind of thing limited to "bikes" of some variant? It just seems a bit bulky for a jump trooper.

 

Of course my internal logic is conflicted, because I seem to have no issues with a sword and board set up :sweat:

 

It depends on how their fighting style is going to be obviously. Lances are only good if they fight with a hit&run style. Swords are good if they charge in and stay there to fight. Just like cavalry. ;)

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Primaris already cover many things. But few spot are still available.

 

- While Heros in gravis and heros inceptors (jump pack like) are nice, I think it'll be hard to imagine GW doing it: ROI is to shallow. Maybe a captain/lieutnant kit inceptor (we already have th egravis captain.

 

- melee unit (just add some specialist weapon for existing units intercessor/aggressor/inceptor no need to redo a new unit)

 

- fast moving units: bike/landspeeder like. 

 

- cheap transport

 

For the 2 above , there are several solutions but one is super cheap to produce: a ligth transport à la harlekin/drukhari. A kit like a landspeeder which can be shooter/hitter and/or open transport for 5 primaris

The other solution is à la rhino (with possibility to add some weapons...) I prefer the first solution.

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something.....

 

 

else I've been thinking about.

 

Say we get the 2nd wave of primaris.

 

what if "old marines" are slowly phased out, and then a new kit is produced for them.

and old marines " get a new unit".

 

 

what if old marines got "upgraded" ( +1 WS, +1 BS, +1 LD)

 

A elite slot

 

basically a  "Extreme Tactical squad", but with way more weapon load out options

 

allows for full mixing of all "old marine" squads*

for every 5 marines in either scout or marine armor you may upgrade 1 to either centurion or terminator armor

squad size 5-15

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Don't think we will see OGmarines Upgraded like that.

I currently curious about the Heavy Infantry.

Logically it would be gravis with Melee weapons, but I do sincerely hope is something a bit different.

Calgar armour looks quite nice while retaining gravis design. I hope they make something of the sort.

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Don't think we will see OGmarines Upgraded like that.

I currently curious about the Heavy Infantry.

Logically it would be gravis with Melee weapons, but I do sincerely hope is something a bit different.

Calgar armour looks quite nice while retaining gravis design. I hope they make something of the sort.

ya, calgars gravis armor, somehow fixes some of my issues with it

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Its mainly the head bucket cover and the beer belly that annoy me. That being fixed, yeah its alright.

Reivers without the skull helms have grown on me.

But inceptors, never.

inceptors, yeah. I like their re-entry hood. and I genuinly like their jump kit and repulsor boot straps.

 

But the armor is lacking, it just appears to be standard MX. I think they needed heavier armor. =/

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Its mainly the head bucket cover and the beer belly that annoy me. That being fixed, yeah its alright.

Reivers without the skull helms have grown on me.

But inceptors, never.

inceptors, yeah. I like their re-entry hood. and I genuinly like their jump kit and repulsor boot straps.

 

But the armor is lacking, it just appears to be standard MX. I think they needed heavier armor. =/

 

 

Inceptors do have Gravis armour which is just a subtype of the regular MkX armour instead of a different kind of armour like TDA is to PA.

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No, Calgar definitely has Gravis armour. However it's basically mastercrafted/relic Gravis armour since it allows him to move better (M6 instead of M5) and gives him better protection (Sv2+ instead of Sv3+).

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