UnkyHamHam Posted November 26, 2018 Share Posted November 26, 2018 But every other faction is doing it left, right and center lol So we should keep watering down the uniqueness of each faction? Deathwatch, Grey Knights, and Custodes are sporting the BEST and RAREST tech the Imperium has. Not to mention being further augmented by high level protective wards and (DW aside) higher level super human physiology and conditioning. DW dabble in Xenos tech often to further enhance their odds. The Admech, the dudes with the best tech, only have a single FW Dogma that can opt to teleport. It's not even common for them to do it, despite either being mind scrubbed or having their emotions removed or quarantined to their neurovaults. Aeldari... Shouldn't really have to explain to you why they get to use their Webways and why that's safer for them... Chaos. Also, despite the fact that this should be the most obvious super faction to abuse a teleport strat, it's pretty much restrained to daemons. Orks. Get their highly unstable tellyportas that they've always had in the fluff since day one. This makes since. Now I don't think I've forgotten any. Guard, Knights, Tyranids, Tau, and Necrons are all without it. And many of them have no where near the options Marines have for alternate deployment. Necrons literally use a different dimension to phase around the galaxy, and they don't get to just teleport willy nilly. I'm really not sure why anyone wants a teleport strat across the board, and especially for marines. We have drop pods and jump packs! If pointed correctly, they are a far more interesting and flavorful addition to the game. Let's not water down the factions please. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200169 Share on other sites More sharing options...
Panzer Posted November 26, 2018 Share Posted November 26, 2018 But every other faction is doing it left, right and center lol Do they now? Astra Militarum aren't, AdMech aren't, T'au Empire aren't, regular Marines aren't, Chaos (except for Daemons) aren't, Dark Eldar aren't, Harlequins aren't. Orks possess superior teleport technology AND don't care. Necrons possess superior teleport technology (and don't even teleport around that much without involving big vehicles). No clue about Craftworld Eldar. Who exactly is doing it left, right and center? EDIT: forgot Tyranids and GSC. They don't do it either. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200175 Share on other sites More sharing options...
Ishagu Posted November 26, 2018 Share Posted November 26, 2018 Dark Eldar have the webway Strat. Necrons have the deceiver and Monolith. Eldar, Orks, DW, etc can do it. It's become very common and more importantly, it's free in a lot of cases. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200177 Share on other sites More sharing options...
Panzer Posted November 26, 2018 Share Posted November 26, 2018 Free he says while mentioning the Monolith. What a joke lol Also anything that costs CP isn't free either because you pay it with detachments which you have to fill with units. DW, again they're special and should remain special. Vanilla Marines shouldn't do everything the DW can do or else they'd be DW. Orks are better and don't care. Eldar have Webway technology which is way more reliable and safer than jumping through the raw warp (pretty much the point of having the webway in the first place). But if we got with that. Marines have Terminators in multiple variants. That should be enough. EDIT: if Marines happen to permanently gain access to the webway the same way Eldar do, turn Marines into mad warriors like Orks or if they get a vehicle like the Monolith in the fluff, then sure let them teleport like the others as well. It would be incredibly stupid but it would make sense then. As it is now it doesn't however and that's good. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200179 Share on other sites More sharing options...
Ishagu Posted November 26, 2018 Share Posted November 26, 2018 Lol skip the Monolith Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200182 Share on other sites More sharing options...
Guest Triszin Posted November 26, 2018 Share Posted November 26, 2018 I really like the look of Calgar's Gravis armor. it to me really feels like Gravis is becoming a sort of half way point to terminator armor. [ specifically the new gravis clagar is using ] and if thats the case, I would like for the eventual "primaris terminator" armor to be a step beyond terminator armor. and eventually, have all the "old astartes" who are unable to under go primarization to just use the terminator/centurion armor as standard. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200220 Share on other sites More sharing options...
Panzer Posted November 26, 2018 Share Posted November 26, 2018 I really like the look of Calgar's Gravis armor. it to me really feels like Gravis is becoming a sort of half way point to terminator armor. [ specifically the new gravis clagar is using ] and if thats the case, I would like for the eventual "primaris terminator" armor to be a step beyond terminator armor. I'd love that. T5 Sv3+ is almost as good as T4 Sv2+ but Gravis armour is simply lacking the iconic invulnerable save and the ability to teleport. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200233 Share on other sites More sharing options...
Lemondish Posted November 26, 2018 Share Posted November 26, 2018 I see Ishagu's point - though I disagree with it. Most marine forces redeploy with Thunderhawks and Overlords rather than teleporting away, and I prefer it that way. Mass teleportation to the field is functionally similar to drop pods, but what transports tend to provide in a game of 40k is protection, mobility, and fire support. Most transports provide all three in some form, with only the distribution of capability changing. The problem for Primaris is that there really aren't very many units you need or want to protect early on, and with their greater weapon range or baseline mobility tools you don't need extra mobility very often. The only thing you can really get out of a transport for Primaris is maybe maximizing units like Hellblasters and Intercessors by protecting them for a turn so that the entire unit can step into rapid fire range as soon as possible. I'm not entirely certain that's a compelling use case for a transport when those units have the range to reach out and contribute from the first turn. You're probably better off letting them jump into the fight right away even if they're pumping out half the shots. I'm not convinced a cheap Primaris transport is necessary until there's something you really want or need to transport. Their only current transport option skews heavily towards the fire support side of that triangle because Primaris just don't really benefit as much from protection (few glass cannons, if any) or mobility (everything with shorter range moves pretty fast or has deep strike). The most common units I see in transports this edition are close range melta/glass cannon style units and melee units like Berzerkers in a Rhino. In almost all cases, these units need both the protection AND mobility provided by a transport. I don't see the value in a Primaris transport that skews towards mobility and protection until there's actually something in the line that needs those two things. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200238 Share on other sites More sharing options...
durdle-durdle Posted November 26, 2018 Share Posted November 26, 2018 Everytime i run primaris marines, they die before getting set up in the middle of the table to use rapid fire range (or in the case of aggressors get in range at all). Sure they can take a few single shots till then, but theyre not seeing their full potential until they move up 12-18”. Unless i invest 300ish points in a combination predator-rhino (repulsor) and throw all my eggs in one basket. I like the concept of the repulsor, but it’s way too expensive to transport marines in. Terminators, sure, but it’s 2-4 times the price of whatever squad i put inside of it. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200272 Share on other sites More sharing options...
Ishagu Posted November 26, 2018 Share Posted November 26, 2018 Everytime i run primaris marines, they die before getting set up in the middle of the table to use rapid fire range (or in the case of aggressors get in range at all). Sure they can take a few single shots till then, but theyre not seeing their full potential until they move up 12-18”. Unless i invest 300ish points in a combination predator-rhino (repulsor) and throw all my eggs in one basket. I like the concept of the repulsor, but it’s way too expensive to transport marines in. Terminators, sure, but it’s 2-4 times the price of whatever squad i put inside of it. Sounds like you're playing them wrong. Terrain? Deployment? Chapter? Never run a single Repulsor. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200279 Share on other sites More sharing options...
Lemondish Posted November 26, 2018 Share Posted November 26, 2018 Everytime i run primaris marines, they die before getting set up in the middle of the table to use rapid fire range (or in the case of aggressors get in range at all). Sure they can take a few single shots till then, but theyre not seeing their full potential until they move up 12-18”. Unless i invest 300ish points in a combination predator-rhino (repulsor) and throw all my eggs in one basket. I like the concept of the repulsor, but it’s way too expensive to transport marines in. Terminators, sure, but it’s 2-4 times the price of whatever squad i put inside of it. Oof, that's rough. Haven't had that happen for me. I suppose there are factors I wasn't considering like deployment type, terrain, common opponents, etc. The important thing is if you intend to use a Repulsor, never just use one. In any case, I still contend that a cheap transport is a boring addition to the line when there are other gaps that need to be addressed, but if it comes with a boatload of mobility and protects well for a decent price, then I suppose it fills a gap for a lot of Primaris builds people want. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200280 Share on other sites More sharing options...
Ishagu Posted November 26, 2018 Share Posted November 26, 2018 I find Primaris to be survivable enough. I've never been tabled. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200282 Share on other sites More sharing options...
Panzer Posted November 26, 2018 Share Posted November 26, 2018 Everytime i run primaris marines, they die before getting set up in the middle of the table to use rapid fire range (or in the case of aggressors get in range at all). Sure they can take a few single shots till then, but theyre not seeing their full potential until they move up 12-18”. Unless i invest 300ish points in a combination predator-rhino (repulsor) and throw all my eggs in one basket. I like the concept of the repulsor, but it’s way too expensive to transport marines in. Terminators, sure, but it’s 2-4 times the price of whatever squad i put inside of it. That's mostly due marines being overcosted or rather not as durable as they should be tho. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200286 Share on other sites More sharing options...
durdle-durdle Posted November 26, 2018 Share Posted November 26, 2018 Oof, that's rough. Haven't had that happen for me. I suppose there are factors I wasn't considering like deployment type, terrain, common opponents, etc. The important thing is if you intend to use a Repulsor, never just use one. In any case, I still contend that a cheap transport is a boring addition to the line when there are other gaps that need to be addressed, but if it comes with a boatload of mobility and protects well for a decent price, then I suppose it fills a gap for a lot of Primaris builds people want. I agree. I dont think a new model even needs to be added. Just allow them to ride in normal rhinos/razorbacks/land raiders. Or if you want to sell more repulsor kits, just make an entry with less weapons stuck on. Generally my opponents are dark eldar and imperial guard. The ig blow my expensive transports out the water quickly, then before my marines can get in place, artillery’ed to death. The dark eldar will just run away from any marines on foot and shoot with lances and the like. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200289 Share on other sites More sharing options...
Ishagu Posted November 26, 2018 Share Posted November 26, 2018 The weapons are the best thing about it. Not sure why people are unhappy about a tank that can remove 30+ enemy models a turn. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200303 Share on other sites More sharing options...
durdle-durdle Posted November 26, 2018 Share Posted November 26, 2018 The weapons are the best thing about it. Not sure why people are unhappy about a tank that can remove 30+ enemy models a turn. Probably because if you’re kitting it out for anti infantry, you need to be within 18” to use several of those weapons. And then, effectively, all you have is a bunch of bolter and heavy bolter shots. If your opponent has any kind of heavy armor or vehicles, that repulsor isn’t doing much. In addition, that close range means it can be outranged fairly easily or charged by any sort of jump/bike/cavalry unit. I always opt for the anti vehicle weapons where possible. Marines already have bolters to kill trash infantry with. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200317 Share on other sites More sharing options...
Ishagu Posted November 26, 2018 Share Posted November 26, 2018 A flying tank that moves over terrain and can't be locked in combat. It's pretty easy to get it in range. And you can have all that Dakka and still equip it with Las Cannons and a Las Talon. Honestly I love it. It's a bit too expensive currently but CA might address that. At sub 300 fully geared we'll be talking! Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200330 Share on other sites More sharing options...
Panzer Posted November 26, 2018 Share Posted November 26, 2018 You don't even have to kit the Repulsor out for anti-infantry. Even if you go max lascannons it still has plenty anti-infantry guns lol Honestly, just give Marines a Stratagem to deep strike Repulsor for 1CP (Repulsor are too expensive to spam it and Marines already have low CP count anyway) and it would be fine. No need for any other transports lol Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200362 Share on other sites More sharing options...
Brother Casman Posted November 26, 2018 Share Posted November 26, 2018 I fear we've gone a little off-topic with the discussion of the Repulsor - let's bring it back to what we'd like to have added to the line, shall we? Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200363 Share on other sites More sharing options...
Lemondish Posted November 26, 2018 Share Posted November 26, 2018 I fear we've gone a little off-topic with the discussion of the Repulsor - let's bring it back to what we'd like to have added to the line, shall we? Does improved rules and stratagems not count as wishlisting any longer? Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200369 Share on other sites More sharing options...
Brother Casman Posted November 26, 2018 Share Posted November 26, 2018 I fear we've gone a little off-topic with the discussion of the Repulsor - let's bring it back to what we'd like to have added to the line, shall we? Does improved rules and stratagems not count as wishlisting any longer? I was referring to Ishagu and durdle-durdle's back-and-forth on Repulsor tactics? Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200378 Share on other sites More sharing options...
Sete Posted November 26, 2018 Share Posted November 26, 2018 I maintain what I always wanted. A unit with chainswords. That's as basic as it can get. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200396 Share on other sites More sharing options...
Panzer Posted November 26, 2018 Share Posted November 26, 2018 I maintain what I always wanted. A unit with chainswords. That's as basic as it can get. Replace Reivers Combat blades with Chainswords, done. They have literally the same rules. :P Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200421 Share on other sites More sharing options...
Trevak Dal Posted November 26, 2018 Share Posted November 26, 2018 Yep, glued the pauldrons on by accident and couldn't get em off. For the next one i was if doing the leather straps that cataphractii has from the titan hul. Top view is good, rear view needs a little work, front view needs a lot of work Try to use a standard screwdriver to pry them off by getting close to the join if you want. Cut up cereal boxes (lightly soaked in super glue or pva glue) can make suitable leather straps/be a plasticard/styrene supplement. Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200430 Share on other sites More sharing options...
Sete Posted November 26, 2018 Share Posted November 26, 2018 I maintain what I always wanted. A unit with chainswords. That's as basic as it can get. Replace Reivers Combat blades with Chainswords, done. They have literally the same rules. :P That would imply me buying reivers. And I ain't doing it ;) Link to comment https://bolterandchainsword.com/topic/349343-primaris-units-vehicles-wishtheory-list/page/17/#findComment-5200437 Share on other sites More sharing options...
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