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Hmmmm... contemplating how I want to go about these. Two of each?

 

I really like the Quake Cannon but it's another template weapon and thus not great at punching out Titans. The Gatling Blaster is good at stripping shields and maybe downing Warhounds but that's the extent of it. Then again, it seems like people are really high on Warhound-centric Maniples these days...

Finally I can Unleash the Quake cannon, it's a great Cheap blast weapon, slowing down enemies and knocking them sideways.

 

I'm not that keen on the gatling, I can get shield strippers from elsewhere that dont use up a Warlord hardpoint

In FW announcement email, they mention "Out tomorrow - Make sure to check games-workshop.com tomorrow for more awesome Adeptus Titanicus releases, including The Doom of Molech, the Civitas Spires kit, and a highly limited re-run of the Grand Master Edition of the game. "

Does anyone have the same feeling as me when looking at the pictures on the FW website: we'll have to drill to add a 5x1mm magnet???

 

99550399033_WarlordTitanMacroGatlingBlas

Urg, I hope not.

 

Have ordered one of each, been a long time since I worked with any FW resin.

Quake is nice for other reasons too, given that it can opportunistically smash things against other things, which can effect your opponent's maneuvering or let you benefit from extra damage.

 

I'd also give the gatling some slack, as it is both a good shield stripper and capable of punching holes into things. Str 7 alone can hurt, but with lots of shots it's easy to aim at injured bits. The upcoming stratagem for Maximal fire sounds tasty on it, too :D

 

 

 

 

what is the current meta's opinion on what weapons go best with the Power/chain-fist/claw(both for the other arm and the carapace)? I assume people have been proxying in the unreleased weapons enough to have figured it out by now.

 

The gatling is a solid one, help strip the shields prior to wrecking face, but if that's the lore you're going with then the melta might work. Not amazing on dropping the shields but if you're at close range and can't quite get close enough it means you can still do some serious damage.

 

For the carapace, I've heard good things about the turbolaser for dropping shields at mid-range prior to closing. I've only used the missiles myself but it sounds reasonable in theory. This could be a constraint from a lot of folks having it from the box though.

Why would you care about the shields if this is about fists? Those don't care about shields, as you're always under them if it's relevant.

 

Fists require commitment to work, either by you running in or knowing you're going to get ran at or your potential is wasted. Turbolasers generally lack the volume to go through shields alone and are best used to force 5+'s when the target is already failing or to put some aimed mid-strength pain on already damaged bits, I've found. For all around mayhem, can't go wrong with melta and missiles.

I wasn’t thinking of shields and fists, I was thinking of the turbo laser going with the melta for short range shooting, as a close up alternative to charging. I get your point about commitment but sometimes you gotta pull up from a charge-centric plan at a late stage.

Have to admit, I'm a lil' disappointed these weren't released as a third Warlord weapon frame with the upcoming carapace Gatling cannon in plastic - I knew this was the plan but I held out a small hope they'd change it out 

I think the really good thing about the Gatling gun is that it doesn’t use any power to run. Presumably it’s operated by a hand crank.

 

This is going to mean warlords behaving quite differently to what we’re used to. They won’t always need to put all their power through their bellicosas - they’ll be able to turn, repair themselves and so on. Faster, tougher and more agile warlords sound good to me.

 

Actually one belicosa and one Gatling should be a good set up. The Gatling kind of works with anything other than the quake cannon that it’s being sold with, because one wants to be close and the other really doesn’t. Gatling is the obvious gun to take with a fist because it’s cheap and scary up close.

 

The quake cannon really only makes sense with a belicosa or another quake cannon, and probably only with missiles on the roof. It makes for a decent fire support guy to hang back on first fire, but it’s a bit boring if you ask me!

Ah yes, good point about not having to push reactors for the Gatling Blaster. It would probably work well with a Plasma arm too, neither has to push to operate and the Gatling can strip shields while the Plasma acts as the hole puncher. Obviously the only issue is range, especially on such a slow chassis.

The Civitas Imperialis Spire set is comprising 2 spire sprues.

 

The Civitas Imperialis Administratum Sector is comprising:

- 8 large Imperialis Civitas sprues, each containing a variety of walls, roofs and buttresses
- 8 medium Imperialis Civitas sprues, each with more walls, roofs and buttresses

- 2 Imperialis Civitas Spires sprues, which include walls, a domed roof, spires, buttresses and gargoyles

 

So the Administratum Sector is basically a combination of the old Civitas Imperialis Sector box and the new Civitas Imperialis Spire.

I wonder how easy it would be to intigrate the more square base of the big tower into one of the old building types, rather then simply stacking them on top, like say making it an intersection/corner of a long and thin biulding.

That may work. I just recently started assembling buildings again after being demoralized a month or so ago. I really hate how GW short changes you with the upper floor sprues. I am looking forward to incorporating the spires, they're a beautiful kit.

 

The spires also match the aesthetic of the Laser Array dome and I could see a larger building with an array at each corner and a large spire in the middle making a nice centerpiece.

So, I had my first ever game yesterday, just a little GME box clash to get used to the rules. Managed to win the duel, with my Warlord eliminating the opponent's Knights in a single shot and massively damaging the enemy Warlord. My surviving Knights managed to sneak around and charge the enemy Warlord and bring her down, though they died in the process. Fun game, though I'm sure there are rules we forgot.

 

I got ridiculously lucky with my reactor rolls, I barely generated any heat all game, even though I was pushing the reactor at just about every point I could. Definitely looking forward to playing more, and getting my Reaver on the table.

With the leaks / previews floating around, am I the only one who thinks that the writers could have done more with Vulcanum?  The Interfector madness rules sound fun. The two loyalist legio have solid themes, having been built around Mars or endurance. Vulcanum main thing is... two?  You have option to link any two titans, you have option to have missiles that hit multiple targets, you have two princeps majoris. Which, while consistent doesn't sound too Vulcaney or Dark Fire'y. 

 

So did someone drop a ball, or is that just me?

With the leaks / previews floating around, am I the only one who thinks that the writers could have done more with Vulcanum?  The Interfector madness rules sound fun. The two loyalist legio have solid themes, having been built around Mars or endurance. Vulcanum main thing is... two?  You have option to link any two titans, you have option to have missiles that hit multiple targets, you have two princeps majoris. Which, while consistent doesn't sound too Vulcaney or Dark Fire'y. 

 

So did someone drop a ball, or is that just me?

 

They're actually pretty creepy in a great way

 

Legio Trait: For the Fallen

Corrupted clone crews link a Legio Vulcanum maniple together in a disturbing way mere technology cannot, and each Titan that falls is keenly felt by its brothers and sisters.

 

Legio Specific Wargear: Twinned Machine Spirits

Just as Legio Vulcanum was said to have cloned its greatest Princeps to command their Titans, so too were notable Titans replicated, their machine spirits divided and enshrined in different god-engines by dark technological rituals.

Damn... Caught a fever on Friday morning an missed the wepaons on the Forge World website. Now they are already out of stock.. 

Hopefully they will come back soon, otherwise I'll have to take a look at Shapeways/3D Printing//Kitbashing weapons for my Warlords.

Does the SG FW stuff usually sell out this quickly? I know we can’t know how many they are making etc but was just curious.

 

My FLGS is starting their first campaign in May, so looking forward to that! Should have my Quake and Gatling painted up by then. Might have to build my final sprue of knights from my GME so I have enough for both me and a mate to take part.

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