Captain Idaho Posted January 9, 2019 Author Share Posted January 9, 2019 Interesting. Do the 10 Vanguard have jump packs? The Mechanised style of list looks reasonable actually. I forgot how much I liked those lists. The Tactical Marines are exactly the kind of build (perhaps minus the Power Sword) I go with. (If I remember rightly Tigurius can have 3 powers by the way) *** Yes my list is there abouts the tournament list I'll take. I'm not a totally cheesey player and I reckon people would enjoy playing my list. It's fairly strong for what it is and can do a lot. If I have Tigurius I'd add psychic scourge to the army to ensure I can Mortal Wounds things too. The Devastators and Chief Librairan work in tandem if possible to put a potential 5D3 Mortal Wounds on a target, though that depends on board placement, manoeuvring and even if it's a Fly unit really. Still, options are there. Anyway, the Victrix Guard are to make a splash on the enemy force. Tear the heart out of them whilst the Tactical Marines and other elements pour fire and pressure on the opponent including score VPs. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5231942 Share on other sites More sharing options...
Tamiel Posted January 9, 2019 Share Posted January 9, 2019 That Standard of Macragge is really good, though. I almost feel like this entire formation is built around that and the stratagem that gives you a bonus to hit, plus the stratagem from the codex that lets one of your units go again. I would even say that the standard is the most important component of this formation, since you can get 20 extra hits per turn with your vanguard thanks to it. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5231945 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 9, 2019 Share Posted January 9, 2019 I like your list Captain Idaho. Having three potent jump infantry units you can choose to deep strike is very tactical. I also like the double plasma tactical squads and think that’s the optimal build for them. In regards to Drukhari and combi meltas if you’re playing a good opponent I’m sure they are rocking some blasters and dark lances. You can one shot a Warboss on a bike with the combi. I have had a lot of success and in my mind it’s one of the best platforms for a melta. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5231953 Share on other sites More sharing options...
Captain Idaho Posted January 10, 2019 Author Share Posted January 10, 2019 That Standard of Macragge is really good, though. I almost feel like this entire formation is built around that and the stratagem that gives you a bonus to hit, plus the stratagem from the codex that lets one of your units go again. I would even say that the standard is the most important component of this formation, since you can get 20 extra hits per turn with your vanguard thanks to it. It's a tough, agonising decision for me whether I should include it. I have the model and the proof would be in the pudding as to whether I can get the Relic close enough to the Vanguard for it to be worth it. Index options are okay and all but I play in situations where they aren't generally considered legal. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5232163 Share on other sites More sharing options...
jonjacob Posted January 10, 2019 Share Posted January 10, 2019 Interesting. Do the 10 Vanguard have jump packs? no they don't. I prefer them to deploy from a transport to shorten my charge range of a disembark Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5232205 Share on other sites More sharing options...
Captain Idaho Posted January 10, 2019 Author Share Posted January 10, 2019 I used to do that and found it worked nicely with my Honour Guard. Maybe I can do it again. Add the Ancient to a Captain on foot, add a squad of Vanguard and relive past glories! Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5232325 Share on other sites More sharing options...
jonjacob Posted January 10, 2019 Share Posted January 10, 2019 courage and honour Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5232389 Share on other sites More sharing options...
MadEdric Posted January 15, 2019 Share Posted January 15, 2019 Well I had a game this Sunday using 2000 pts Victrix Gaurd against my friends, 1000 pts each of Orks and Druhkari. My list was: Battalion: Tigurius Chaplain w/jump pack 2 10 man tac squads Las/Plas 5 man sniper scouts, ML Ven Dread w/AC and CCW Vanguard: Captain w/combi-melta, relic blade Lt. w/storm bolter, power sword Ancient w/ Banner of the Emperor Apothecary 2 8 man Sterngaurd, 1 all bolters, 1 had a heavy bolter added. 10 man VV sgt with power ax and SS, 3 vets with powerfist and chainsword, 3 vets with SS and chainsword, vet with plasma pistol and chainsword, 2 vets with dual chainswords 10 man VV, Sgt and 3 vets with twin lightningclaws, 3 vets with SS and chainsword, vet with plasma pistol and chainsword, 2 vets dual chainswords. 2 Rhinos. Orks were 3 10 boys squads in trukks, a bunch of bikes, some of the snazzy new buggies. Druhkari were 2 venoms, a raider all with Kabalites inside, scourges, mandrakes, and 2 archons with retinues. I set up first, but chose to go second. Notable things I noticed. Strike First, For Ultramar! is great even at 3cp. The Ork bikes got a 1st turn charge on the lightning claw vets. I used that and killed most of them. My turn I cleaned them up, the powerfist vets and ven dread moved forward to block the trukks coming in on the side. This didn't really do a whole heck of a lot, bad rolls meant I only peeled a few wounds off the trukks. On the second turn, things went downhill. The mandrakes slipped in and got a charge off on Tigurius, after roasting one of the tac squads. He did not last long. The boys popped out of the trukks and 2 squads mobbed up. I used SF,FU! a second time and was able to whittle them down from the dangerous 20 boys before they could attack. Their boss attacked the ven dread and brought him down to 1 wound. He played the ork strat that lets him attack again during the phase to finish the dread off. Instead of moving in on the approaching venoms and raider, the lightning claw vets had to move back and take care of the mandrakes. They were pretty easily taken care of, but lost 3 vets in overwatch. By the end of their turn 3, it was pretty much over. The orks cleared the one side and the Druhkari shooting blasted away most other units. In all it was still a fun game. We were all new to the styles of armies we were playing. Things I'd do differently, the sterngaurd did not seem to add as much as the VV, being basically glorified tac marines. If you are going Victrix Gaurd, prepare to be CP starved. I had 7 CP to start with having spent one on the detachment and one on making the captain a field commander. Seeing how his aura only works once per battle now, I'm not too sure how much it is worth a cp. I never used the other strat, but have used +1 to wound strats often enough with my DW to know it would work when needed. I do like the detachment though, it gives the Ultramarines a fun style of play that may suprise folks. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5235720 Share on other sites More sharing options...
Captain Idaho Posted January 15, 2019 Author Share Posted January 15, 2019 CPs seem to be the biggest issue for any balanced list. I think my usual list is about 10 CPs which goes down to 8 after pregame upgrades. Aside from that element to consider, I hadn't considered NOT taking Warden of Ultramar on the Vanguard Captain. I think in a take all comers list, it'll be useful as you can jump into tougher units to beat on them. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5235767 Share on other sites More sharing options...
MadEdric Posted January 16, 2019 Share Posted January 16, 2019 CPs seem to be the biggest issue for any balanced list. I think my usual list is about 10 CPs which goes down to 8 after pregame upgrades. Aside from that element to consider, I hadn't considered NOT taking Warden of Ultramar on the Vanguard Captain. I think in a take all comers list, it'll be useful as you can jump into tougher units to beat on them. Wardens is still pretty good. You're just banking basically a 1 CP reroll wounds strat. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5235784 Share on other sites More sharing options...
Tamiel Posted January 16, 2019 Share Posted January 16, 2019 Strike First For Ultramar lets you fight at the end of your opponent's charge phase, and then once again in your opponent's melee phase, right? So if I understand correctly, it lets your squad go twice in the enemy's turn (if they were charged). Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5235907 Share on other sites More sharing options...
Cruor Vault Posted January 16, 2019 Share Posted January 16, 2019 Strike First For Ultramar lets you fight at the end of your opponent's charge phase, and then once again in your opponent's melee phase, right? So if I understand correctly, it lets your squad go twice in the enemy's turn (if they were charged). Three times if you use Honor the Chapter or Only in Death Does Duty End! Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5235934 Share on other sites More sharing options...
Tamiel Posted January 16, 2019 Share Posted January 16, 2019 Meaning if you have the standard of macragge and you use those two stratagems, you get 93 attacks from a squad of 10 vanguard vets? Is my math right here? Whoah. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5235944 Share on other sites More sharing options...
Captain Idaho Posted January 16, 2019 Author Share Posted January 16, 2019 Yes the Standard is a solid force multiplier. Auto include if the Codex had a solid Jump Pack option or Terminator armour for a teleport. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5236037 Share on other sites More sharing options...
Tamiel Posted January 16, 2019 Share Posted January 16, 2019 The standard is giving you around 33 attacks if you use those two stratagems. That's more than one extra vanguard squad.At this point I'm really starting to think it justifies buying some sort of transport for your guys and ditching jump packs. Something sturdy like a landraider with perhaps Tigurius' -1 to hit and Might of heroes on it. The landraider crusader can hold like 14 guys, right? Standard bearer, captain with Warden of Ultramar, a librarian probably tigurius, and an apothecary could be really good. If tigurius is inside, though, he can't cast his -1 to hit or Might of heroes. The apothecary also gets really good value from his revives, because each guy revived has like 9 attacks.Not to mention the standard bearer still has the regular standard rules on top of the relic standard rules. Meaning every time one of your veterans dies, he has a 50% chance to do another attack. Hmm, I might try this out. This is a hefty beatstick, so I gotta figure out what the rest of the army would be comprised of. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5236046 Share on other sites More sharing options...
Prot Posted January 17, 2019 Share Posted January 17, 2019 When investing in any sort of 'specialty' squad and empowering them with some sort of strat, I quite often use an apothecary. I don't know if it's super competitive but in those games where you roll that 4+ often, it can really add up. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5236763 Share on other sites More sharing options...
jonjacob Posted February 5, 2019 Share Posted February 5, 2019 Just finalizing my vanguard unit, i look forward to the sternguard and ancient to build. Anyone done any more playtesting? Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5249436 Share on other sites More sharing options...
mel_danes Posted February 6, 2019 Share Posted February 6, 2019 Brother Jonjacob that is an inspiration. Nice squad, they will lay down the pain. Is that configuration costly? Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5249735 Share on other sites More sharing options...
Captain Idaho Posted February 6, 2019 Author Share Posted February 6, 2019 I'm doing some tomorrow. Playing a friend after work. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5249765 Share on other sites More sharing options...
Tamiel Posted February 7, 2019 Share Posted February 7, 2019 Take lots of pictures! Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5250273 Share on other sites More sharing options...
Captain Idaho Posted February 7, 2019 Author Share Posted February 7, 2019 If I get the chance matey. Not sure if it's Floor Hammer as my friend might not have a gaming table. And I'm using some models I haven't paintes yet... oh the shame. Long as it doesn't look terrible I'll take some. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5250302 Share on other sites More sharing options...
beefeb Posted February 7, 2019 Share Posted February 7, 2019 My problem with it is primaris dont have an equivalent. I have an entire 3rd company of oldmarines but i dont use them anymore. Im in the process of building the 3rd company all in primaris....we need a cc primaris unit desperately. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5250327 Share on other sites More sharing options...
Captain Idaho Posted February 7, 2019 Author Share Posted February 7, 2019 Okay but that's not relevant to this discussion since even if Primaris get said unit they won't be part of this Specialist Detachment... Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5250341 Share on other sites More sharing options...
jonjacob Posted March 1, 2019 Share Posted March 1, 2019 anybody got a tutorial on kit bashing invictarii suzarain helmets. I want to kit bash an honour guard Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5266802 Share on other sites More sharing options...
Daigo Cannon Posted March 1, 2019 Share Posted March 1, 2019 anybody got a tutorial on kit bashing invictarii suzarain helmets. I want to kit bash an honour guard Get a box of sanguirnary guard, a bunch of melee weapons, jump packs and you can work with the winged pauldrons for the suzerains helms ,too some of the winged chalice iconography they bring. can be used. Remove BA iconography from legs and bodies and you have unique suzerains from your veterans. It is a really cheap box for all the bits you get. Link to comment https://bolterandchainsword.com/topic/352148-victrix-guard/page/5/#findComment-5266917 Share on other sites More sharing options...
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