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+++ Turf War II: The Battle for Sludge City +++


Ranulf

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Ygkdwe3.jpg

"Visit Sludge City? I'd rather go swimming in the Sump. At least the nasty critters down there will give you a fighting chance."

Following on from the Turf War campaign created by B&C member Doghouse back in 2017, we are pleased to announce the commencement of a brand new painting campaign - Turf War II: The Battle for Sludge City.

Running from the 13th April, 2019 until the 13th July, 2019, the campaign is open to all B&C members!

+++ The Process +++


The process for participating in the campaign is a little different to other painting competitions on the Bolter & Chainsword, so take a moment to have a look at the process:

  • Pick a miniature, faction and a territory.
  • Declare a boast in this thread.
  • Include a 'before' picture of your unpainted miniature.
  • Paint the miniature.
  • Post finished miniature in this thread.
  • Rinse and repeat. (optional!)

For the sake of the organisers sanity, please use the template below when making a boast. :smile.:

I, <insert name>, boast that I shall paint a <insert Miniature> for the influence of <insert Faction> in the <insert Territory> by the end of 13th July, 2019.

There is no limit to how many times that a member can boast, you can even make multiple boasts within a single post - just don't bite off more than you can chew, as the Underhive is an unforgiving place! Any members that fail to complete any of their boasts within the time limit of the campaign will forfeit those influence points boasted to the Narco Lord faction in the campaign.

The Dirty-Double-Cross rule: While players can't openly declare for the Narco Lord faction initially, they can choose to change their boast to support the Narco Lord faction when posting their completed miniature. This rule represents the bribes, threats and insidious influence of Narco Lord in Sludge City!


+++ Miniature Eligibility +++

Miniatures must be either unassembled, assembled, or assembled and primed to be eligible for entry.

Any miniature that has published rules in the following list is eligible for entry in the Turf War Campaign:

  • Necromunda Underhive Rulebook.
  • Gangs of the Underhive.
  • Gang War 1, 2, 3 & 4.
  • Genestealer Cult PDF.
  • Chaos Cult PDF.

Aside from the base gangs it includes all of the named characters, hired guns, hangers-on and brutes. Conversions are more than welcome and very much encouraged, especially to represent miniatures that have rules but haven't been released yet. Furthermore, for all those venerable gangers out there, we have decided to include the following:

  • Any miniature released for use with previous editions of Necromunda.

We'd love to see the models of yesteryear make an appearance as well - if you've got old metal minis gathering dust somewhere, strip 'em back and get boasting!

+++ The Factions +++

Included in your boast will be the faction that you are representing with the declaration - successfully completing your boast will lead that faction to gaining an influence point in the territory listed in your declaration. There is no restriction on which faction you can declare for - you could boast a Escher Ganger for House Delaque for example - representing that house paying for your service in cold, hard credits.

Each miniature boast can only support one faction, but you can declare further boasts for different factions - if you painted ten miniatures you could potentially support all of the available factions.

Note: Players can't openly declare for the Narco Lord when initially boasting - but they can support him via the Dirty-Double-Cross rule. (See: The Process)


Narco Lord Daryth Armagio
gallery_288_15388_3674.jpg
The origins of the notorious Narco Lord Daryth Armagio have been purposefully buried beneath a pile of lies, corpses and spent bullet casings. Wild rumours swirl about the man, with some claiming that he fled justice in the Spire, using the wealth brought with him to carve a empire in the Underhive. Other more foolhardy souls claim that he was spawn of a union between a drunken Sump skiff-captain and a pox-ridden harbourside whore, and that he clawed his way into power with the aid of nothing more firm grip and a razor sharp filleting knife.

Whatever the truth of the matter, Armagio has ruled over Sludge City for the better part of twenty years. While his rule was once considered untouchable, the legacy of his violent temper and growing paranoia have meant that his control is slipping and he now faces potential leadership challenges around every corner.


House Goliath
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+ House Goliath +

The gang members of House Goliath have long frequented Sludge City, brawling and boozing in the city's drinking holes when not taking up contract work from the Narco Lord to enforce his will against any and all that might subvert it.

Although the house might perceive its actions as subtle, most know that this presence in the city also allows the Goliath gangs the chance to keep a close watch on their hated rivals from House Escher who seek to gain greater control over the abundant resources of the chem pits.


House Esher
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+ House Escher +

Representatives of House Escher have had many dealings with the Narco Lord over the decades as the Chem Pits located in Sludge City are an importance source for many of the chemical precursors required by the house for the production of their unique toxins.

Efforts to seize control of the pits have failed before, often due to inference from their mortal enemies, House Goliath. But now, with cracks appearing in Armagio's rulership, the ladies of House Escher can smell an opportunity to cut out the middle man, quite literally as it happens.


House Orlock
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+ House Orlock +

House Orlock maintains an agreement with the Narco Lord to both maintain control of the Toll Crossing that guards the entrance to Sludge City and to provide caravan guards to the many land trains that transport drugs, guns, ammunition and provisions both in and out of the city.

While this agreement has proven profitable to both the parties involved, Armagio's slow descent into the depths of paranoia have led to accusations of banditry and credit skimming being leveled at members of the House of Iron. With shows of such disrespect, relations have soured and the gang leaders of House Orlock are stating to discuss whether they'd be better off without the treacherous Narco Lord altogether.


House Van Saar
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+ House Van Saar +

While House Van Saar has had few dealing with the Narco Lord and inhabitants of Sludge City, they have shown both an increasing interest and presence in the old ruins outside the city walls. Dreaming of lost caches of archeotech and utilizing local Ratskins scout to act as guides, numerous Van Saar gangs have been seen travelling to and descending into the sprawling catacombs of rusted tunnels and crushed bulkheads.

Reports of strange lights and the staccato bark of gunfire in the area have been increasing in frequency of late, leading many to question what may have been found in the ruins, with Armagio the most curious most of all....


House Cawdor
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+ House Cawdor +

House Cawdor has sent a large group of its faithful to Sludge City following rumours of discoveries made in the old ruins near the city. The house has it on good authority that the same ruins that are now crawling with the faithless servants of House Van Saar are, in fact, the remnants of a cathedral of the Imperial ecclesiarchy, long abandoned during the upwards expansion of Hive Primus.

While the servants of House Cawdor care little for the power struggles of Sludge City, they will let none stand who oppose their mission in seeking relics of faith.


House Delaque
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+ House Delaque +

While seen by very few, the agents of the House Delaque are actively watching the events in Sludge City from every dark corner and shadowy doorway. The members of the house have shown a particular interest in the Narco Lord over the years, leading many to ponder what sort of connection Armagio has with the Delaque.

Given the enigma that is the Narco Lord's past, it is hard to determine if Armagio counts the Delaque as friend or foe.


Genestealer Cults
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+ Genestealer Cults +

Much of that which would not be tolerated uphive is often overlooked in the Underhive. Individuals with strange and unsettling deformities often pass without notice when so many bear the mark of mutation. Thus do generations of Genestealer Cults work in secret, spreading the taint of their Xenos corruption among the population of the Underhive.

A breeding ground like Sludge City is a target too tempting for the cult to ignore, populous enough to be fertile with hosts and yet isolated and distant to hide from those that would recognize the spreading infection...


Chaos Cultists
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+ Chaos Cultists +

When bloodshed, desperation, disease and excess are everyday occurrences and the light of the Imperial Cult is little more than flickering candle in the all-enveloping darkness of the Underhive, it is little wonder that many listen to the temptations whispered by beguiling voices. The promises vary, the motivations differ, yet all are drawn together in damnation should they stray to darker paths.

Sludge City is a maelstrom of churning emotion, an irresistible lure to those with a connection to the warp...


Redemptionist Crusade
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+ Redemptionist Crusade +

Many are the heretics! Many are sinners! Many are their temptations! All shall confess their guilt! All shall be made to repent! All shall be purified in the flames of holy promethium!

The Redemptionist Crusade looks upon Sludge City as an irredeemable cesspit of sin that must be cleansed with fire and chainblade. Only when all is reduced to cinder and ash, can the penitent man, the truly holy man, blessed in the Emperor's sight, raise it up and make it whole again.


Outlaws
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+ Outlaws +

There are some that still remember a time before the coming of the Narco Lord, a time when Sludge City was still an independent township. The law of the gun held sway and murder was commonplace, but so too was there was a form of frontier justice - harsh and unforgiving, yet fair in its own crude way. No man was forced to bend the knee in order to lick the ash dust from an overlord's boots, no man made to offer up his hard-earned credits in tribute.

There are still those hard-bitten Outlaws that would see a return to the old days, a time without a preening bastard at the top of the slag heap looking down his nose. Outlaws that know a noose can be made to fit any neck...

+++ The Territories +++


​The territories represent the different sections of Sludge City that are being contested and are listed as follows:

  • The Settlement
  • The Toll Crossing
  • The Chem Pits
  • The Drinking Hole
  • The Old Ruins

Before the onset of the campaign, Sludge City was firmly under the control of Narco Lord Daryth Armagio, however, shifting alliances and the harsh rule the Narco Lord have led to unrest and instability to such a degree that all interested factions have seen the opportunity to seize control! As the campaign begins, the Narco Lord retains a strong grip on the main settlement of Sludge City, but has had to sacrifice control of the outer territories.

As members complete boasts, the influence points gained shall be recorded on the territory cards with periodic updates. At the cessation date of the campaign, the faction with the most influence points in a territory will have won control of said territory.

For a faction to take complete control of Sludge City they must control both the Settlement territory AND two of the other four territories. Failure of any faction to satisfy these conditions will result in Narco Lord Daryth Armagio retaining his tenuous grip on power.

+++ Support the Campaign +++


For those that wish to support the campaign (whether you're participating or not) can use the following banner in their signatures:

RIMqFBL.jpg

+++ Thanks and Acknowledgements +++

Thanks to B&C member Doghouse who devised the original concept of Turf War, the idea on which this campaign is based.

Thanks to the YakTribe for allowing Turf War II to be advertised on their Necromunda community forum.

Edited by Lord Ranulf
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+++ Campaign Boasts +++

 

Updated 14/07/2019

 

Brother Chaplain Kage:

Orlock Leader [House Orlock] [The Drinking Hole] - Complete

Orlock Champion [House Orlock] [The Drinking Hole] - Complete

Orlock Champion [House Orlock] [The Drinking Hole] - Complete

Orlock Ganger [House Orlock] [The Drinking Hole] - Complete

Orlock Ganger [House Orlock] [The Drinking Hole] - Complete

Orlock Ganger [House Orlock] [The Drinking Hole] - Complete

Orlock Ganger [House Orlock] [The Drinking Hole] - Complete

Orlock Ganger [House Orlock] [The Drinking Hole] - Complete

Orlock Ganger [House Orlock] [The Drinking Hole] - Complete

Orlock Juve [House Orlock] [The Drinking Hole] - Complete

 

Brother Dallo:

Cawdor Ganger [House Cawdor] [The Chem Pits] - Complete

Cawdor Sheen Bird [House Cawdor] [The Chem Pits] - Complete

Cawdor Champion [House Cawdor] [The Chem Pits] - Complete

Cawdor Ganger [House Cawdor] [The Chem Pits] - Complete

Cawdor Ganger [House Cawdor] [The Chem Pits] - Complete

Cawdor Ganger [House Cawdor] [The Chem Pits] - Complete

Cawdor Ganger [House Cawdor] [The Chem Pits] - Complete

Cawdor Ganger [House Cawdor] [The Chem Pits] - Complete

Cawdor Champion [House Cawdor] [The Settlement] - Complete - DIRTY DOUBLE CROSS!

Cawdor Champion [House Cawdor] [The Settlement] - Complete - DIRTY DOUBLE CROSS!

Cawdor Ganger [House Cawdor] [The Settlement] - Complete - DIRTY DOUBLE CROSS!

Cawdor Juve [House Cawdor] [The Settlement] - Complete - DIRTY DOUBLE CROSS!

 

CaptainDangerous:

Spyrer Jakara [Outlaws] [The Toll Crossing] - Complete

Spyrer Malcadon [Outlaws] [The Toll Crossing] - Complete

Spyrer Orrus[Outlaws] [The Toll Crossing] - Complete

Spyrer Yeld [Outlaws] [The Toll Crossing] - Complete

Spyrer Yeld [Outlaws] [The Toll Crossing] - Complete

Cult Alpha [Outlaws] [The Toll Crossing] - Complete

Neophyte Hybrids x 15 [Outlaws] [The Toll Crossing] - Complete

Abberants x 4 [Outlaws] [The Chem Pits] - Complete

Hybrid Acolytes x 2 [Outlaws] [The Chem Pits] - Complete

Bounty Hunter [Outlaws] [The Drinking Hole] - Complete

Cult Adept [Outlaws] [The Drinking Hole] - Complete

Neophyte Hybrids x 14 [House Goliath] [The Settlement] - Complete - DIRTY DOUBLE CROSS!

Psychic Familiar x 4 [Outlaws] [The Old Ruins] - Complete

Orlock Gangers x 5 [Outlaws] [The Chem Pits] - Complete

Orlock Gangers x 5 [Outlaws] [The Old Ruins] - Complete

 

Chaplain Dosjetka:

Belladonna [House Escher] [The Settlement] - Failed!

Yolanda Skorn [House Escher] [The Settlement] - Failed!

Mad Dog [House Escher] [The Settlement] - Failed!

Escher Ganger [House Escher] [The Settlement] - Failed!

Escher Ganger [House Escher] [The Settlement] - Failed!

Escher Ganger [House Escher] [The Settlement] - Failed!

Cult Adept [Genestealer Cults] [The Toll Crossing] - Failed!

Neophyte Hybrid [Genestealer Cults] [The Toll Crossing] - Failed!

Neophyte Hybrid [Genestealer Cults] [The Toll Crossing] - Failed!

Neophyte Hybrid [Genestealer Cults] [The Toll Crossing] - Failed!

Neophyte Hybrid [Genestealer Cults] [The Toll Crossing] - Failed!

Psychic Familiar [Genestealer Cults] [The Toll Crossing] - Failed!

 

Darnok:

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Chem Pits] - Complete

Chaos Cultist [Chaos Cultists] [The Chem Pits] - Complete

Chaos Cultist [Chaos Cultists] [The Chem Pits] - Complete

Chaos Cultist [Chaos Cultists] [The Chem Pits] - Complete

Chaos Cultist [Chaos Cultists] [The Chem Pits] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Cawdor Champion [House Cawdor] [The Chem Pits] - Complete

Cawdor Sheen Bird [House Cawdor] [The Chem Pits] - Complete

 

Eldrick Shadowblade:

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Plague Zombie [Chaos Cultists] [The Settlement] - Complete

Bomb Rat [Chaos Cultists] [The Settlement] - Complete

Bomb Rat [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Drinking Hole] - Complete

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Old Ruins] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete 

Chaos Familiar [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Cultist [Chaos Cultists] [The Settlement] - Complete

Chaos Familiar [Chaos Cultists] [The Settlement] - Complete

Chaos Familiar [Chaos Cultists] [The Settlement] - Complete

 

Gederas:

Chaos Spawn [Chaos Cultists] [The Old Ruins] - Complete

Chaos Spawn [Chaos Cultists] [The Old Ruins] - Complete

Chaos Spawn [Chaos Cultists] [The Old Ruins] - Complete

Demagogue [Chaos Cultists] [The Old Ruins] - Complete

 

Kommissar Shriken:

Hired Gun [Outlaws] [The Chem Pits] - Complete

 

Lord Ranulf:

Orlock Champion [House Orlock] [The Settlement] - Failed!

Orlock Ganger [House Orlock] [The Settlement] - Complete

Orlock Ganger [House Orlock] [The Settlement] - Complete

Orlock Ganger [House Orlock] [The Toll Crossing] - Complete

Hive Scum [House Orlock] [The Drinking Hole] - Complete

 

Radu Lykan:

Wyrd Beastmaster [House Goliath] [The Settlement] - Complete

Bounty Hunter [House Goliath] [The Settlement] - Complete

Millasaurs [House Goliath] [The Settlement] - Complete

Goliath Ganger [House Goliath] [The Settlement] - Complete

Cult Adept [House Goliath] [The Settlement] - Complete

Mites [House Goliath] [The Settlement] - Complete

 

Reyner:

Van Saar Ganger [House Van Saar] [The Old Ruins] - Failed!

 

The Gentle Axeman:

Escher Champion [Chaos Cultists] [The Drinking Hole] - Complete

 

The Yak:

Escher Ganger [House Escher] [The Chem Pits] - Failed!

 

Toxichobbit:

Escher Ganger [House Escher] [The Chem Pits] - Complete

 

Trokair:

Ambot [Outlaws] [The Old Ruins] - Complete

Edited by Lord Ranulf
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Might as well get my boast in early. ;)

 

I, Chaplain Dosjetka, boast that I shall paint an Escher Ganger for the influence of House Escher in the Settlement by the end of 13th July, 2019.

 

Going for the Narco Lord's throat! :devil:

Edited by Chaplain Dosjetka
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Chaplain Dosjetka, we'll see how Armagio deals with your vicious ladies!

 

Radu Lykan, it'll be a trip down memory lane seeing an old Beastmaster! Does this mean we might see some Ripper Jacks or Millisaurs in later boasts? 

 

Good luck guys!

+++

 

I, Lord Ranulf, boast that I shall paint an Orlock Ganger for the influence of House Orlock in the Toll Crossing by the end of 13th July, 2019.

 

SGzGS0p.jpg

 

-Ran

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Sorry to disappoint you but my goliaths are post metal and pre the new plastics, they are conversions based around the age of Sigmar Khorne kits.

 

https://yaktribe.games/community/media/albums/the-ripflow-sharks.405/

 

Here’s where my beast master, Johab Quint, is at currently, the nautical theme is due to his fluff being based around captain ahab and quint from jaws

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Might as well.... :wink:

 

I, Gederas, boast that I shall paint a Chaos Cult Chaos Spawn for the GLORY OF THE DARK GODS in the Old Ruins by the end of 13th July, 2019.

 

Ranulf, I do have a question regarding the boasts though.

 

I have three Spawn ready for assembling (see my last post in my WIP thread in the forge). Is it fine for me to vow three different spawn in multiple vows, or would it be better for me to vow all three in one?

 

Edit: Finished assembly on the first spawn. I give you 'Blessed' Morach, anointed son of the

:

OexUgKm.jpg

 

I never realized how TALL the Crypt Horrors/Crypt Flayers/Vargheists kit ends up. I like it :laugh.:

Edited by Gederas
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Radu Lykan, looking good - love the creativity in the conversion work! :tu:

 

 

Ranulf, I do have a question regarding the boasts though.

 

I have three Spawn ready for assembling (see my last post in my WIP thread in the forge). Is it fine for me to vow three different spawn in multiple vows, or would it be better for me to vow all three in one?

 

Gederas, each miniature counts as a distinct and separate boast. So three Spawn would mean three boasts directed to whichever faction(s) you'd like to support in whatever territory you'd like to influence. (the Factions and Territory can be same or different for all three boasts)

 

Be sure to add the 'before' pics to your post when you get a chance.

 

Can't wait to see the gribbly spawn! Good luck! :thumbsup:

 

-Ran

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Ranulf, I do have a question regarding the boasts though.

 

I have three Spawn ready for assembling (see my last post in my WIP thread in the forge). Is it fine for me to vow three different spawn in multiple vows, or would it be better for me to vow all three in one?

Gederas, each miniature counts as a distinct and separate boast. So three Spawn would mean three boasts directed to whichever faction(s) you'd like to support in whatever territory you'd like to influence. (the Factions and Territory can be same or different for all three boasts)

 

Be sure to add the 'before' pics to your post when you get a chance.

 

Can't wait to see the gribbly spawn! Good luck! :thumbsup:

 

-Ran

Ah, okay. Sweet :laugh.:

 

And it won't be too gribbly. It (and my Necromunda chaos gang) is pulling double-duty for my Night Lords. It'll have an aesthetic that'll fit them though. It'll DEFINITELY be bloody once I'm done with it though :wink:

 

Edit: I added the pre-primed picture to my original post

Edited by Gederas
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Looks like the boneheaded Goliaths have managed to collect and rub two brain cells together and decided that they want to challenge House Escher's claim to the Settlement. So be it. I always love a challenge, however easy it is to complete it. :devil: :P Edited by Chaplain Dosjetka
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Here’s where my beast master, Johab Quint, is at currently, the nautical theme is due to his fluff being based around captain ahab and quint from jaws

 

 

Please tell me he's hunting a giant white sump spider. I loved that story from the original Necromunda. We're hoping to re-create it in one of our campaigns with TT combat's ships and an arachnarok.

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Well, I have only have a few random Necromunda models, and they have all been just for conversions projects. However I do have this little fellow in need of an excuse to acquire some paint after I built him just for fun when the box came.

I, Trokair, boast that I shall paint an Ambot for the influence of the Outlaws in the Old Ruins by the end of 13th July, 2019.

Starting Picture:

gallery_29932_12734_84470.jpg

I figure the Ruins would be the place where a rogue Automata might be found.

Lord Ranulf, the base is 60mm as 40mm just seemed too small. If this not ok I can try to find a 40mm base as currently it is only blu-tacked to the base.

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Lord Ranulf, the base is 60mm as 40mm just seemed too small. If this not ok I can try to find a 40mm base as currently it is only blu-tacked to the base.

 

All good Trokair, base sizes are not an issue for the purposes of this painting campaign. He looks like a Juggernaut, can't wait to see him painted! :thumbsup:

 

-Ran

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Very cool idea! I'm gonna dig through some old cultists!

 

Sounds like a plan Eldrick, get on it! Definitely a lot of Chaos activity around Sludge City at the moment...

 

What faction/gang or whatever would Venators count as??

 

Anyone you like Slave to Darkness - you can boast any miniature for any faction, regardless of who they are. Venators are an excellent example of this mercenary nature, whoever has the coin has likely hired them.

 

Perhaps a group of Sludge City natives left the place in their youth to seek their fortune as Venators and have now returned, only to find the Narco Lord in charge and the common folk crying out for help. Common folk who would turn to anyone, even Outlaw heroes...

 

-Ran

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Perhaps a group of Sludge City natives left the place in their youth to seek their fortune as Venators and have now returned, only to find the Narco Lord in charge and the common folk crying out for help. Common folk who would turn to anyone, even Outlaw heroes...

 

-Ran

 

Great, now I wanna do Robin Hood in space!!!!! 

 

I wonder... 

 

robin_main.jpg?itok=N_VwSaQp

Slap on some armour, swap bows for Autoguns.....

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Turf War 1 worked for me because it wasn't based on the Rules, I was working on a Vigilante group called the Executioners, and I would like to continue them here, but I have no point of reference on how to do so as I don't own any of the books and cannot afford to buy them.

Here are the models I've completed, and the next intended models,

Hidden Content

gallery_48988_14028_534475.jpg

gallery_48988_14028_73572.jpg

gallery_48988_14028_218382.jpg

and my intended boasts,

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I, Dallo, boast that I shall paint a filthy space peasant for the influence of House Cawdor in the Chem Pits by the end of 13th July, 2019.

 

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I built this guy from spare parts over six months ago. It's about time I get some paint on him.

 

Dallo

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