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  1. WarCom Article. Newcromunda continues with a second variant on Haera Helmawr, this time in a Spyrer Suit. Possible chance we see Tamino in the near future?
  2. Greetings! Long time lurker of this part of the forum. I have my lair in the Dark Angel-section, but I've been working on various projects unrelated to them. Since I'm not interested to keep making new threads for every new faction I delve into, I'll concentrate them all in this place. Expect projects on Dark Angels, Consecrators, Goliaths (Necromunda), Guardsmen (KT) and some Imperial Knights (for fun). More projects depend on how bad my self control is. Since it's the start of a new thread, some pictures of the current collection are in order. I'll post them up when I get the chance to make some pictures. I'm a mediocore painter and a terrible photographer, so please don't be too harsh First up, the lads who started it all. I haven't painted Dark Angels for years. My side project of the Consecrators grew out to become my main project, dwarfing my current force of the Green Lads. They're still in my collection as extra's, but they're more or less finished, since I have no intention to paint more Dark Angels. My very first model! All of the Greenwing. And my Deathwing More to come!
  3. Howdy Guys and Girls! Edit - Summer 2018: This is my all-around thread for my work. Fun mix of everything, from 30k to Specialist Games! Currently focusing mostly on Necromunda, Kill Team and Adeptus Titanicus! Edit: Added an Index for the finished content: NECROMUNDA: House Escher: The Raven Queens House Cawdor: Sons of Heylel House Helmawr: Palanite Enforcers Genestealer Cult: New-Trysst Mine Freedomfighters Cults of Chaos: Gellerpox Infected Bounty Hunters: Belladonna, Noble Bounty Huntress THE 13th BLACK CRUSADE: Black Legion: Abaddon the Despoiler Chaos Terminators Chaos Havocs Chaos Obliterators THE HORUS HERESY: Adeptus Titanicus: The Legio Titanica - the God-Engines of the Imperium of Mankind Legio Gryphonicus; the War Griffons: Iron Regent, Warlord Battle Titan, Mars-Alpha pattern Reaver Battle Titan, Mars pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Solaria; the Imperial Hunters: Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Mortis; the Death's Heads: Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Lucius-Alpha pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern The Knightly Houses - Banners of proud Scions House Vyronii; Scions of Damaetus III/II: Cerastus Banner 'Demeter' House Coldshroud; Scions of the Gryphone Octad: Support Banner 'Teabeanie': Questoris Knight Gallant Questoris Knight Errant Questoris Knight Paladin Scenery: Civitas District Warzone Gamma Civitas District Warzone Ultima Age of Darkness: Death Guard: Nurgle: Mortarion, Daemonprimarch of Nurgle Typhus Lord of Contagion Plaguecaster Plague Surgeon Biologus Putrifier Noxious Blightbringer Tallyman Twisted Lord, Gellerpox Infected Leader Plague Marines Foetid Bloat-Drone Foul Blightspawn Vox-Shamblers Sludge Grubs Eyestinger Swarms Cursemites Glitchlings Dreadnought with twin linked heavy bolter Plague Thallax Cohort Pre-Heresy: Mortarion the Reaper Calas Typhon Moritat Prime Tariq Vralgor Siegemaster Durak Rask Deathshroud Terminators Legion Terminator squad Grave Warden Terminators Destroyer squad Contemptor Dreadnought Castraferrum Dreadnought Medusa Siege Tank Vindicator Siege Tank Hunter Alpha AA Tank Land Raider Achilles Alpha Land Raider Phobos Fellblade Super Heavy Tank Primaris Lightning Strike Fighter Salamanders: 1st Captain Artellus Numeon Firedrake Terminators Pyroclasts Contemptor Dreadnought Deredeo Dreadnought Alpha Legion: Hekatos Delphat, Chief Librarian Sons of Horus: Arkathas Ythedon, Consul-Delegatus of the 1st Company, Commander of the Ikon Raven Guard: Shade Lord Arkhas Fal, former Legion Master Word Bearers: Lorgar Kor Phaeron Erebus Kurtha Sedd Zardu Layak Tactical Squad Tactical Support Squad Breacher Siege Squad Ashen Circle Gal Vorbak Anakatis Kul Blade-Slaves Contemptor Dreadnought Mhara Gal Dreadnought, former Contemptor Anaziel, Mahra Gal Dreadnought, former Castra-Ferrum Ushknub, Davinite Lodge Priest Traitor Militia Grenadiers World Eaters: Angron, the Red Angel Thousand Sons: Consul-Praevian Ardashir Agents of the Imperium: Navigator Clad Eversor Nihilator Daemons of Chaos: Khorne: Valkia the Bloody, Daemonprincess of Khorne An'ggrath the Unbound, Guardian of the Skullthrone, Greater Bloodthirster of the first rank U'zhul, the Skulltaker The Bloodreaver, Herald of Khorne Bloodletters Bloodcrushers Skullcannon Greater Brass Scorpion Slaanesh: Zarakynel, Daemonqueen of Slaanesh Nurgle: Epidemius, Herald of Nurgle Plaguebearers Tzeentch The Changeling The Loyal Mechanicum: The Legio Astorum: Liktor Rex, Lucius pattern Warhound Scout-Titan The Dark Mechanicum: The Archmandriture: Archmagos Draykavac The Legio Fureans: Princeps Thorash Ganesa The Knight House Makabius: Dame Vespasia, Knight Paladin The Macrotechnia: Legio Titanicus Tech-priest Enginseer Majoris c&c are welcome =) xoxo Atia
  4. WarCom Article. Back to our regularly scheduled programming.
  5. MithrilForge

    BaneHammer

    From the album: Saim-Hann Aeldari.

    my slight converted Goliath Champion (swapped the head of the skull axe with the power hammer )
  6. Good evening frater who delve this far down the forum. I very rarely finish a project as I get bored quickly painting. And I love necromunda due to its crazy way you can build your board however you want basically. Anyway I’ve picked up 2 boxes of zm tiles and I bought 1 tile off my buddy today so I can have a 3x3 board. This is the start of me assembling it. A few friends from my gaming group and I are learning the ropes and starting a campaign soon and I thought I’d get cracking with the terrain today. So I sprayed the tiles according to forge worlds Mark Bedford and wow I’m pleased with the results. You prime black then grey then silver then white all after the other while each coat is still wet. I was very dubious at first but they look excellent and it’s going to be a shame when I dirty them up with shades and washes. Anyway here’s some picks of the tiles. I expect this will be a as and when plog because I’m not always in the mood to paint and detest it. I plan on running either a Cawdor gang or Genestealer Cult when I eventually play. all 8 tiles I have with better lighting
  7. Given that my next couple of projects are going to be Necromunda related, I thought it would be nice to engage over here in the Underhive sub-forum for a change. Some of my previous efforts are somewhere in the showcase thread. Like my original metal Orlocks, my Van Saar and the (also linked in my Sig) Carnevale gang. My latest effort is a Slave Ogryn gang. They're yet to have a Gang Name, so suggestions welcome (puns preferred ;) ) Overboss HER-018 and his Underbosses; ARD-1149 and ROW-520: The Lobo-slaves; CAT-347, REE-961, and NEM-683: Hope you like them. C&C welcome. - - - - - Next up will be a new plastic Orlock gang. I have the base gang box, plus the Master/Wrecker box to play with. I'm really looking forward to them, I have such plans...
  8. I'm a big fan of 2000ad's dark judges. In particular I love Kek-W's incredibly creepy fall of dead world stories. Its full of really cool and creepy art about undead judges corrupting the world on their omnicidal crusade. As a lock down project I've started up a necromunda gang loosely inspired by them. I don't know much about the current iteration of Necromunda but its a gang of enforcers. My loose story is the dome with their sector house collapsed decades ago and was written off by the authorities. Something (archaeotech? pyskers? Xenos technology, the forces of chaos) stopped them from dying, leaving them in a cursed half life. Now they're back and out for revenge on the living! (Any suggestions for gang make up gratefully received.) Here are my pictures of the current enforcers I've started. Brothers Blight, Panic and Revulsion. Next up I have to green stuff Panic's arms to his body. Please forgive the poor quality images. Hopefully I'll be able to rig up a light box for some better quality ones soon.
  9. You might have seen some of my other threads on B&C, but to create some lore and backstory to draw them all together, here's the details of my Inquisitorial warband that I've started putting together. Right now, everything's been converted and mostly basecoated, and I'll expect to start painting them later this month. --- Inquisitor Lady Helena Darrock is an Amalathian in the service of the Ordo Hereticus. Whilst much of her investigative work is conducted under all manner of assumed identities (and wearing garb befitting them), she goes to battle in a suit of artificer power armour. A keen huntress, the right shoulder pad of Darrock's armour bears a trophy from one such expedition between investigations. The suit also incorporates a power fist and a sanctified brazier to ward away the darkness, both spiritual and literal. Darrock is accompanied by owl and wolf familiars, both psybernetically enhanced, amplifying her already potent psychic abilities. Darrock was dispatched to the Idris system to investigate rumours of an iconoclast cult. Initial contact with forces of the Archenemy were intermittent and minor, belying the vast conspiracy present in the subsector. In actuality, a number of planetary governors, PDF commanders, senior magi and the like had become tainted, consorting with the Ruinous Powers and working to achieve massive daemonic manifestations across the subsector - arguably a case better suited to colleagues in the Ordo Malleus. Realising the risk posed, and that her warband would only be able to delay but not prevent the incursions, Darrock summoned nearby Imperial forces. Her request for aid was first answered by the nearby Cantabrigian Preceptory of the Order of the Iron Veil, a mere week's warp jump away. Whilst fanatical in their devotion to Him On Terra, the Adepta Sororitas forces were overwhelmed by the sheer number of chaos cultists and (as the initial phases of the campaign wore on) minor daemons of Khorne. Pleas for assistance were sent out again and again, many astropaths burning themselves out in the desperate effort to penetrate the roiling currents of the warp, they having been swept into a great tumult by cultist activity. The full might of the Imperium arrived in the form of the Black Templars, and the awesome God-Machines of the Legio Defensor. INQUISITOR Lady Helena Darrock "Ignis Judicum" Power fist Psyber owl Psyber wolf ACOLYTES Explicator Nathaniel Horne Flamer Chainsword Explicator Silas Deacon Flamer Chainsword Explicator Giles Dalton-Platt Heavy flamer Heirophant Barzano Brazier of holy flame Auto pistol Interrogator Anna Ignatius Condemnor crossbow Power sword Auto pistol High Interrogator Godrik van Denst Brazier of holy flame Power sword Auto pistol CRUSADER Ser Hektur von Glisson Power sword Storm shield SQUAT ENGINEERS Petr Thengisson Mining laser Auto pistol Todd Holdenstock Harpoon gun Auto pistol
  10. The Rise of Acid Reign of House Escher Trazior Hive Necromunda re: Acid Reign and The Gorgons of Trazior Hive - Miduza, Ryalee, Sithena ++My Lord Inquisitor, here’s the summation of the “legendary work” from the Great History of Trazior Underhive series that you requested. Of all the translations I have done for you in my years of service, you have my word that navigating the coarse, convoluted, and ever-changing argot-ridden Necromundan language to bring you this reduction from hundreds of pages of propaganda and mythology building is absolutely the most difficult of my career. I’ll leave the original introduction from the “scribe” that penned this monstrosity as I feel you’ll appreciate it. Like he’s introducing the bloody Lord Macharius himself and not some ganger girl living in a rat-infested hole in the darkness!++ This was given me to know and to record, as I am the Chronicler of Sirna, called Hezyon, servant of the new Queen of Vipers, Miduza. What follows is the second tome of the Great History of Trazior Underhive, wherein the first Viper Queen passes her rule unto her eldest daughter Miduza, first of the Gorgons, and we see the fall of the Sirna Vipers and the rise of Acid Reign. For those wishing to read specifics of the Great War and the rise of Aketna, first Queen of Vipers, that preceded these events, please reference the first tome of this series. ++Summation begins++ The Gorgons were triplets born from the union of Aketna, leader of the Sirna Vipers of House Escher, and Tyfen, leader of the Coritian Hydras of House Goliath, after a successful collaboration between the two gangs to cripple the Cythan Reavers of House Orlock. Aketna and Tyfen had long since been engaging in a tryst that was a well-known open secret but made an official announcement whilst basking in the glory of their victory. The core territory of the Reavers that was defended by the near-impenetrable fortress of Kezios – named for the Orlock engineer who built it centuries ago – remained untouched, but the exterior collection of their expansive holdings would fall in one of the most brutal gang wars that Hive Trazior had seen in generations. The cost in lives on all three sides of the conflict, as well as mercenaries, bounty hunters, various hangers-on, and innocents, would be staggering. At one point, the conflict even spilled over into the upper hab zones when a truce initiated by the upper echelons of the Reavers was revealed as an ambush in an attempt to remove the heads of the rival gangs in one surgical strike. It failed miserably; one of the low-level Reavers that was present at the planning of the ambush had been targeted by a spy of Aketna’s and had a bad habit of divulging secrets while raging about his lack of respect in the gang. The violence that spilled forth from the failed ambush into areas of the hive that rarely saw such blatant displays of gang warfare was enough to draw the attention of Lord Helmawr’s gaze and his ire. Enforcers descended in droves, cutting down anyone with even the slightest hint of involvement in the chaotic fighting with massed boltgun fire. The following day a provost marshal was dispatched to meet with the leaders of not only the gangs involved, but their direct superiors from the parent houses of Escher, Goliath, and Orlock and force an end to the war. It was made clear in no uncertain terms that the blame for the event and the subsequent disruption to manufactory labor shifts and output quotas fell squarely on the shoulders of the Cythan Reavers. No one outside of House Orlock knows the true amount of the reparations for the damage, but there are whispers that it was so high that the bodies of any of the Reavers directly involved as well as their immediate families were delivered to the Corpse Guild soon after. Under the terms of the forced truce, the lost Reaver territory and the spoils of war it contained was divided up between the Vipers and Hydras; the two gangs would maintain a stable relationship for over a decade in the wake of this windfall. It was during this time of relative peace that the personalities of the young Gorgons emerged, showing Sithena to be the largest and strongest of the three, prone to sudden outbursts of violence at the slightest provocation. Despite her temper, Sithena was extremely protective of her smaller sisters and routinely took beatings in their stead or dished them out to anyone who disrespected or threatened them. Ryalee seemed to have a natural gift for navigating the underhive and would routinely disappear into the darkest depths for days at a time, only to return unscathed with news of what she had discovered, and new contacts made. She always seemed to know the shortest route to a destination, a place to lay low in emergencies, or stashes of kit and food when needed. In time, she became known for her vast knowledge of the Trazior underhive; a knowledge that rivaled that of some of the most highly priced dome runners. Miduza, the smallest and most beautiful of the sisters, with hair the color of shimmering gold, was also possessed of the most cunning intellect of the three and learned readily from her mother the lessons of how to forge the assets of a pretty face and a desirable form into weapons against men. She also learned how to easily persuade her sisters into doing her bidding while making them believe the ideas for her ventures originated from them. In their formative years, the three young women received the best training and equipment possible while Aketna began to build an urban legend around her triplets as the “Blessed Trinity”, being the miraculous Three Sisters of the Three Sisters Hive when even twins were all but unheard of. In truth, she honestly cared little for her children except for the attention it would bring to her since the wounds she suffered in the gang war had taken their toll on her beauty and fighting ability. ++Translator’s note: There is some mention here that after the birth of the triplets, Tyfen’s eye drifted to younger, less damaged women than Aketna and also wanted little to do with his daughters. The wording is filled with a number of slang terms I was unable to verify an exact definition of, but the gist is that it paints a very poor image of the giant in the eyes of the Escher gang and Aketna in particular.++ Little did Aketna know what consequences that such attention would bring to her daughters and herself, for in the years that had passed since the gang war, the Scythan Reavers had not sat idly by. A shadowy new leader had been slowly reaching out tendrils to sow discord and doubt within her own gang and that of the Coritian Hydras for a number of years. Reaver spies that had long since been planted in the midst of both gangs, or original members that been turned by greed, weakness, or blackmail, were activated with instructions to quietly start spreading false information about the failing strength of the leadership of both Tyfen and Aketna (something already being whispered about Aketna by her own people), how the mutual friendship and cooperation between the gangs was crumbling (which in truth, it was), and that each gang was weak and ripe for the other to conquer. In addition, the Reavers had been amassing a stockpile of weapons for both trade and their own use since the close of the gang war. They had steadfastly refused to sell arms to either the Hydras or Vipers for the past fifteen years, but now feigned an economic crisis and agreed to open trade seemingly out of desperation. Fueled by the whispers that were slowly turning the Vipers and Hydras against each other, Aketna and Tyfen both asked for, and offered to pay for, exclusive rights to the best guns and ammunition the Reavers had in the hopes of getting the firepower edge over the other in what was sure to be a new gang war between the long-time friends. The Reavers agreed to exclusivity deals with both gangs, charging exorbitant fees to deplete their coffers and add even more tension between them. Aketna continued to tout her daughters as the miracle that would see the Vipers through even if she were to fall in the coming gang war (which was all a ploy as she had no intention of getting that close to the fighting), but had lost all of her keen acumen that had served her so well in the first gang war in her desperation to hang on to power. Miduza, on the other hand, was beginning to see too many events coinciding to be mere chance and realized it could only be the Reavers spinning a web to turn the Vipers and Hydras against each other. When she tried to convince her mother to go to Tyfen and speak to him personally about this being a play for revenge by the Reavers, Aketna struck her across the face and reminded her daughter that she had no real power or say in how the gang was run and she and her sisters were merely pawns for her to use as she saw fit. Miduza left, angry, but was unsurprised by her mother’s rash and illogical actions. Unknown to her or Aketna, one of the Eschers that the Reavers had turned to their side overheard this conversation as well as Miduza telling her sisters that they would go to Tyfen themselves and talk to him in an attempt to end this war before it started. This information was relayed to the Reavers moments later by the spy and set in motion a chain of events that would shape the fate of all three gangs. Not quite done, but I'm posting this up now because I had a bit of a scare with MS Word last night when I thought I had lost the entire thing because I was getting errors when trying to open the document about it not uploading to the cloud properly or some such nonsense when I didn't even know that sort of backup was happening.
  11. Got my first test mini for my Van Saar gang painted up: Now that he is done I can get working on the other nine. List is generally something like this: 4x gangers with Lasguns 2x gangers with Pistols (Plas and Las) 2x gangers with Plasmaguns 1x ganger with Rad Cannon 1x ganger with Las-shotgun Any of the pistolers/plasmagunners could double as leaders; and the Rad Cannon and shotgun were included because they are just so cool. I am also magnetizing the shield so any of the special weapons can use it. I have a converted Admech/cawdor gang next in the schute, as well as several xenos bounty-hunters I am collecting from a few different miniatures lines. The first one I painted up right before the Van Saar ganger: He is a Skywing Infiltrator from Reaper minis. Love his little gloves and jetpack Hope you like my start!
  12. Hi everyone I've decided to post up some pictures of the two Necromunda gangs I have been working on; Cawdor and Orlocks. I've been playing Necromunda a long time - since it was first released back in 1995. Back then I had all of the gangs at one time or another, but Escher were my gang of choice, and I built up more of a platoon of them than a gang! When 2nd edition Necromunda released I got both the Goliath and Orlocks gangs and enjoyed playing them both. When the latest edition of Necromunda released I waited patiently for the house gangs to come out to see which one would grab me, and as soon as Cawdor were released I knew they'd be mine. I love the rag-tag look of them and the way GW re-imagined them compared to previous editions; I'd never been a fan of them before, and only ever bought the basic boxed gang back in 1st ed. I got Orlocks mainly as a secondary gang and because none of my friends really liked them. I've grown very fond of them since I started building them, even though they're probably not as visually striking as some of the other gangs. Anyway, on to some pictures. This was the test piece I did to try out the paint scheme, a simple ganger without much conversion work or FW pieces (just in case it had been a horrible mistake): The main colours for the gang are red and bone cloth. I didn't want this looking too uniform, so this chap has a chunk of the cloth in a different colour. That will be a theme across the gang, where patches of the cloth will be different colours, vaguely close to the main red and bone scheme; e.g. orange, purple and dark brown for missing bits of red cloth and light brown, grey or white for missing bits of bone cloth. I imagine this representing the gang members cobbling together whatever they can find to repair their clothing when it is torn, burned or too full of bullet holes. Another thing to tie the gang together is rats - every member of the gang will have them on their bases. I painted this one quite a while ago now (at least a year ago), but I've recently started working on the rest of the starting gang (only the first few colours so far, and those are missing the final highlights). The leader and two champions: 3 more gangers: Another two gangers: And two juves: Not huge progress on them yet, but given the speed I paint it's a lot for me! There's a lot of conversion work gone into them, some of it quite subtle and some of it quite involved. Building the ganger (specialist) with the long rifle and the ganger with the blunderbuss in a firing position was quite a lot of work. I have pictures of most of them before they were undercoated that I may post later in the thread if anyone is interested. I have several more Cawdor built too, including a second weapon option for my leader (boltgun and scratch built chainaxe), that are waiting patiently to be painted. Plus I eagerly wait to see what House of Faith brings for them, as well as the recently leaked Redemptionist rumours that may offer some more conversion fodder. Unless the Redemptionists will be part of the Cawdor gang; perhaps they will be the Cawdor prospects and alternate champions, perhaps with an option to field them as a separate gang, similar to Slave Ogryns. Anyway, I'll leave it there for now and maybe post up something similar for my Orlocks in the next couple of days. I've also converted an Ambot for each gang which I'll post pictures of soon. C&C welcome naturally - I'm hoping this thread will give me some inspiration to get paint on them as I am notoriously bad at finishing off projects!!
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