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CustomTitle

  1. WarCom Article. Another set of upgrades for the Ash Wastes expansion, this time for Escher. Really dig the vibe with the gas mask heads and backpacks; they'd work great for Savlar Chem Dog conversions!
  2. https://www.warhammer-community.com/2022/09/20/unleash-the-psychic-might-of-the-delaque-and-bless-your-corpse-grinder-cults-with-free-necromunda-rules/?utm_source=twitter&utm_medium=social&utm_campaign=necromunda&utm_content=necromunda-apocrypha-series
  3. A (surprising) new Narrative Expansion for Necromunda set after the Great Rift's emergence!
  4. https://www.warhammer-community.com/2022/08/29/two-outlaws-one-kill-fist-no-mercy-new-goliath-hired-guns-come-to-necromunda/?utm_source=twitter&utm_medium=social&utm_campaign=necromunda&utm_content=reveal---necro
  5. WarCom Article. Leopard-print jetbikes is an aesthetic I can get behind.
  6. Got my first test mini for my Van Saar gang painted up: Now that he is done I can get working on the other nine. List is generally something like this: 4x gangers with Lasguns 2x gangers with Pistols (Plas and Las) 2x gangers with Plasmaguns 1x ganger with Rad Cannon 1x ganger with Las-shotgun Any of the pistolers/plasmagunners could double as leaders; and the Rad Cannon and shotgun were included because they are just so cool. I am also magnetizing the shield so any of the special weapons can use it. I have a converted Admech/cawdor gang next in the schute, as well as several xenos bounty-hunters I am collecting from a few different miniatures lines. The first one I painted up right before the Van Saar ganger: He is a Skywing Infiltrator from Reaper minis. Love his little gloves and jetpack Hope you like my start!
  7. Ladies and Gentleman, Scummers of all ages, I would like to present the first B&C Sumpheap Scrap event. The task is simple, build and paint one (or more, if your up for it) piece of Necromunda scenery between March 1st and April 1st using any old bits of junk you have around the house. When the events ended all entries will be put up for public humiliation in a poll so one of us can take home the title of 'Best Shed Builder' and the rest of us can cry. That leaves you just under 2 weeks to source as much kitty litter and pringles tubes before we officially start. Rules are simple, no GW scenery, this is a challenge, a Sumpheap Scrap challenge!! Anything else from plastic I girders to fully working PC fans is fair game though. If anyone rises to the challenge, prepare your washing up liquid bottles and double sided sticky tape and get ready, oh and banners will be available nearer to the time. Signature banners: 300x100px 33x100px
  8. WarCom Article. First of the Ash Wastes character models - nice to know they'll be doing vehicles with them.
  9. Hello Guys! I have been a hobbyist for (records expugned from the Administratum by inquisitorial decree) and have been on this forum for almost the same amount of time.In all of these years i've had different threads in different parts of the forum, but trying to keep them attractive to new viewers and getting feedback has been quite difficult, all the more credit to each brother that has given me their thoughts whenever i posted something new of course. So i was thinking last night that it might be easier to merge my separate armies into one thread, tat way i can update it constantly when i paint something new, because i always work on different things at the time. So, i'd like to start this album with some of the minis i've already painted from different armies. I hope you like them I'll be uploading some of my Orlocks soon, though i still have to paint their bases
  10. Ladies and Gentleman, Scummers of all ages, I would like to present the first B&C Sumpheap Scrap event. The task is simple, build and paint one (or more, if your up for it) piece of Necromunda scenery between March 1st and April 1st using any old bits of junk you have around the house. Think you got what it takes then come and join us here
  11. You might have seen some of my other threads on B&C, but to create some lore and backstory to draw them all together, here's the details of my Inquisitorial warband that I've started putting together. Right now, everything's been converted and mostly basecoated, and I'll expect to start painting them later this month. --- Inquisitor Lady Helena Darrock is an Amalathian in the service of the Ordo Hereticus. Whilst much of her investigative work is conducted under all manner of assumed identities (and wearing garb befitting them), she goes to battle in a suit of artificer power armour. A keen huntress, the right shoulder pad of Darrock's armour bears a trophy from one such expedition between investigations. The suit also incorporates a power fist and a sanctified brazier to ward away the darkness, both spiritual and literal. Darrock is accompanied by owl and wolf familiars, both psybernetically enhanced, amplifying her already potent psychic abilities. Darrock was dispatched to the Idris system to investigate rumours of an iconoclast cult. Initial contact with forces of the Archenemy were intermittent and minor, belying the vast conspiracy present in the subsector. In actuality, a number of planetary governors, PDF commanders, senior magi and the like had become tainted, consorting with the Ruinous Powers and working to achieve massive daemonic manifestations across the subsector - arguably a case better suited to colleagues in the Ordo Malleus. Realising the risk posed, and that her warband would only be able to delay but not prevent the incursions, Darrock summoned nearby Imperial forces. Her request for aid was first answered by the nearby Cantabrigian Preceptory of the Order of the Iron Veil, a mere week's warp jump away. Whilst fanatical in their devotion to Him On Terra, the Adepta Sororitas forces were overwhelmed by the sheer number of chaos cultists and (as the initial phases of the campaign wore on) minor daemons of Khorne. Pleas for assistance were sent out again and again, many astropaths burning themselves out in the desperate effort to penetrate the roiling currents of the warp, they having been swept into a great tumult by cultist activity. The full might of the Imperium arrived in the form of the Black Templars, and the awesome God-Machines of the Legio Defensor. INQUISITOR Lady Helena Darrock "Ignis Judicum" Power fist Psyber owl Psyber wolf ACOLYTES Explicator Nathaniel Horne Flamer Chainsword Explicator Silas Deacon Flamer Chainsword Explicator Giles Dalton-Platt Heavy flamer Heirophant Barzano Brazier of holy flame Auto pistol Interrogator Anna Ignatius Condemnor crossbow Power sword Auto pistol High Interrogator Godrik van Denst Brazier of holy flame Power sword Auto pistol CRUSADER Ser Hektur von Glisson Power sword Storm shield SQUAT ENGINEERS Petr Thengisson Mining laser Auto pistol Todd Holdenstock Harpoon gun Auto pistol
  12. WarCom Article. Another fine addition to the Necromunda range - I really dig the eagle on her boots, as well as the general French Revolution-era nobility aesthetic that's going on. She'd make a fantastic Rogue Trader.
  13. Hi everyone I've decided to post up some pictures of the two Necromunda gangs I have been working on; Cawdor and Orlocks. I've been playing Necromunda a long time - since it was first released back in 1995. Back then I had all of the gangs at one time or another, but Escher were my gang of choice, and I built up more of a platoon of them than a gang! When 2nd edition Necromunda released I got both the Goliath and Orlocks gangs and enjoyed playing them both. When the latest edition of Necromunda released I waited patiently for the house gangs to come out to see which one would grab me, and as soon as Cawdor were released I knew they'd be mine. I love the rag-tag look of them and the way GW re-imagined them compared to previous editions; I'd never been a fan of them before, and only ever bought the basic boxed gang back in 1st ed. I got Orlocks mainly as a secondary gang and because none of my friends really liked them. I've grown very fond of them since I started building them, even though they're probably not as visually striking as some of the other gangs. Anyway, on to some pictures. This was the test piece I did to try out the paint scheme, a simple ganger without much conversion work or FW pieces (just in case it had been a horrible mistake): The main colours for the gang are red and bone cloth. I didn't want this looking too uniform, so this chap has a chunk of the cloth in a different colour. That will be a theme across the gang, where patches of the cloth will be different colours, vaguely close to the main red and bone scheme; e.g. orange, purple and dark brown for missing bits of red cloth and light brown, grey or white for missing bits of bone cloth. I imagine this representing the gang members cobbling together whatever they can find to repair their clothing when it is torn, burned or too full of bullet holes. Another thing to tie the gang together is rats - every member of the gang will have them on their bases. I painted this one quite a while ago now (at least a year ago), but I've recently started working on the rest of the starting gang (only the first few colours so far, and those are missing the final highlights). The leader and two champions: 3 more gangers: Another two gangers: And two juves: Not huge progress on them yet, but given the speed I paint it's a lot for me! There's a lot of conversion work gone into them, some of it quite subtle and some of it quite involved. Building the ganger (specialist) with the long rifle and the ganger with the blunderbuss in a firing position was quite a lot of work. I have pictures of most of them before they were undercoated that I may post later in the thread if anyone is interested. I have several more Cawdor built too, including a second weapon option for my leader (boltgun and scratch built chainaxe), that are waiting patiently to be painted. Plus I eagerly wait to see what House of Faith brings for them, as well as the recently leaked Redemptionist rumours that may offer some more conversion fodder. Unless the Redemptionists will be part of the Cawdor gang; perhaps they will be the Cawdor prospects and alternate champions, perhaps with an option to field them as a separate gang, similar to Slave Ogryns. Anyway, I'll leave it there for now and maybe post up something similar for my Orlocks in the next couple of days. I've also converted an Ambot for each gang which I'll post pictures of soon. C&C welcome naturally - I'm hoping this thread will give me some inspiration to get paint on them as I am notoriously bad at finishing off projects!!
  14. Hey guys, just getting into Necromunda after having the latest rulebook and gangs of the underhive book for months! I was instantly drawn to Delaque after seeing the models and bought the box, dice and cards as soon as they came out. This thread will be a sort of journey and work in progress of my gang as I play games and paint and model them. I don't have individual names and a background story yet but I've settled on the gang name being The Spectre Syndicate. So far I've built my leader, champions and some gangers and just finished their bases last night. I just completely went with rule of cool over optimal weapon load outs as we intend to play for the fun and narrative! Colour scheme wise I'm planning to go for incubi darkness robes and cold colour metals and blue steels etc. Anyway here is where I am so far: Leader - Flechette pistol, Power Stave Champion - Grav gun, web gauntlet, pistol (las or auto) Champion - Long rifle, auto pistol Ganger Specialist - Long rifle, 2 x stub guns Ganger 1 - Shotgun Ganger 2 - Autogun Ganger 3 - Autogun Ganger 4 - 2 x laspistols
  15. Here's a little tutorial on how I did my Necromunda bases. The idea I had in my head for the bases was that the gang is exploring an industrial area that had previously been flooded and rust got everywhere. Supplies The handy Vallejo Mecha washes in Black, Rust Texture, Dark Rust, Light Rust, and Oiled Earth. A light color to paint the base in, and in my case it's the Vostroyan vehicle color I mixed up from a few P3 colors. Black paint to do the paint chipping with. A bit of sponge and some locking tweezers or hemostat to hold it with. You don't really need something that locks, but it makes it so much easier on the hand. A primed Necromunda base Not pictured: a hair dryer to greatly speed up the drying time of the washes which gets this done faster but also helps to keep tide marks from forming. Also not pictured: Matte varnish or a matte mixing medium 1) Paint the base! Since this will be heavily weathered the coverage doesn't have to be perfect, especially in the lower recesses. 2) Chipping Hold the sponge in the tweezers, dip it into some paint straight from the jar, and similar to drybrushing you will dab off most of it on a paper towel until it barely leaves any marks. I will usually test it on a fingernail at that point to see if it's good or if I need to add or remove more paint from the sponge. When it comes to any weathering, you need to think logically about where it would happen on the vehicle, figure base etc, but it's most important with paint chipping. I've see a lot of paint chipping out there on anything from scale tanks and other AFVs to sci-fi and fantasy models, and when there's a ton of chipping in a place that it wouldn't normally be it instantly breaks the illusion for me. On these bases specifically, the edges of the highest raised sections are where you want to focus, with corners being a prime target for a little heavier action with the sponge. If you happen to overdo it in a particular area, you can use a fine tipped brush or another piece of sponge with the base color to take some of the chips away. 3) Depths I mix Rust Texture and Oiled Earth about 2:1 to loosen up the Rust Texture a bit and get it to spread easier and then paint it into the lowest recesses where all the dirt and grime would accumulate the most. If you get a little outside the lines, don't worry about it too much. 4) Rust Phase 1 Now I take the Light Rust and thin it down a bit and begin to use my two-brush method with these washes; a smaller brush loaded with the wash and a larger brush that's clean and slightly damp. These Mecha washes are more forgiving than any other acrylic washes I've ever used, meaning you have a couple of seconds of working time after you lay down the wash with the first brush and then you quickly swap to the clean one to move it around where you want or to clean up any mistakes. With these 'Munda bases, there's 3 layers of height to them and I mostly concentrate on the second layer, painting the wash into the corners and along edges where it would accumulate. For the top layer, I apply some wash across the area and then immediately wipe my thumb across it to remove most of the wash but leaving some streaks behind creating an effect that I haven't been able to duplicate with a brush. For the low spots that almost look like ladder rungs, I do the same thing but use the damp brush to remove small sections of the wash. Any depressions or holes, like these that appear to have bolts or something in them, get some love too. 5) Rust Phase 2 Now I switch to the Dark Rust and mostly just repeat what I did in the previous step, again, concentrating on corners and along edges. 6) Rust Phase 3) Now I mix Dark Rust and Oiled Earth 1:1 and add some matte varnish (or mixing medium - something to break the surface tension) so it doesn't stick to the walls and corners and begin using the tip of the brush to place little blotches of wash in various areas with the intention of creating darker spots and some harder edges almost like tide marks. 7) Rust Phase 4 Now I mix Dark Rust with the Black Wash 3:1 and some matte varnish and repeat the previous step of using the tip of the brush to add little points of visual interest. When I was done with that, I added a little more black to what was left of the wash mix and hit a few corners and edges harder than I had previously to add more contrast. And you're done! Clean up the outside of the base with black or whatever color you might paint the base sides with and you're ready to mount a figure on top.
  16. Yesterday we started our first Dominion Campaign. Our group has four players, myself and another player who are Necromunda veterans, one player who's played a bit of Necromunda in the past and one completely new player. For our first campaign as a group we decided to do a very basic Dominion Campaign, just to get used to the basic mechanics and advancing gangs. It would also serve as a test for people to get used to founding a gang for a campaign and the kind of decisions they should be making (skills, gear vs warm bodies etc). I thought it'd be fun just to do some basic documentation of how the campaign goes, as well as the fortunes and trials of the gangs involved. We're not going to burden ourselves with background for this campaign, just gang and fighter names, so this might be a bit dry, concentrating mainly on the advancements and technical aspects rather than the story. The only change we're making is to base campaign phases on a round robin, rather than a time period, as one of our players sometimes works weekends and can't guarantee that he will be available every week. So for each week of a normal Dominion campaign, we'll be playing 3 games each, once against each opponent. That way everybody gets the same number of games and hopefully stays around a similar power level. Once this campaign is over and everyone feels comfortable with the campaign mechanics, we'll dive into a much bigger campaign, complete with a full storyline, gang background, settlement background, custom scenarios, the full campaign rules (including the extra rules in the Book of Peril) and more. Of course, I'll make sure I post pictures of the gangs and terrain as we progress, hopefully including some in-game shots and brief reports. This campaign will go hand in hand with us building and painting our Necromunda collections, so there should be picture progress of the gangs evolving as well. The gangs taking part are: Lodge of the Pure Blood (Genestealer Cult) A supremacist religious group from Hive Secundus who seek to purify the gene pool of Necromunda, by coercian or force. Hella's Belles (House Escher) A gang of thrill-seeking Escher trying to carve out a piece of the Underhive to call their own and have some fun in the process. Crusade of Expiation (House Cawdor) A group of outcast Cawdor zealots attempting to atone for past sins with blood and fire. Architects of Planck (House Van Saar) A gang of rad-obsessed techs looking to expand the territory of House Van Saar. They'll be fighting over a section of the Underhive containing the following territories: Sludge Sea. Collapsed Dome. Refuse Drift. Bone Shrine. Needle Ways. Synth Still. Smelting Works. Mine Workings. Tunnels. Toll Crossing. Tech Bazaar. Generatorium. I'll update this list as territories change hands. But for now, it's all up for grabs. Full gang lists coming later today. Hopefully there's something useful/interesting in this for people to enjoy :).
  17. From the album: Inquisition Army

    Scions with plasma and plasma pistol
  18. From the album: Inquisition Army

    Tempestor prime and command squad with meltas
  19. From the album: Inquisition Army

    Retributors with Multi Meltas and combi flamer
  20. From the album: Inquisition Army

    Retributors with Heavy Bolters and combi plasma
  21. From the album: Inquisition Army

    Dominions with meltas and combi melta
  22. From the album: Inquisition Army

    Battle Sister squad with Boltguns
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