SyNidus Posted August 26, 2019 Share Posted August 26, 2019 Actually, something I really hope they do is give something for gunships in our book. We’ve always been one of the chapters with an affinity for flight in all its forms, so why not a stratagem which gives flyers extra jink or perhaps allows us to deep strike them. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5374594 Share on other sites More sharing options...
Dracos Posted August 26, 2019 Share Posted August 26, 2019 ^This^ As the owner of two Xiphon Interceptors, I approve ;) Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5374600 Share on other sites More sharing options...
ShinyRhino Posted August 26, 2019 Share Posted August 26, 2019 0% chance hes got a jump pack. Gonna be floot slogging Shrike. I feel like this is accurate. I'm guessing more of a Shadow Captain Koryn (from the various Black Library audio dramas) vibe than an old jump pack vibe. Dual claws ands blingy armor, maybe with some sort of teleport ability. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375095 Share on other sites More sharing options...
Dracos Posted August 27, 2019 Share Posted August 27, 2019 I feel like this is accurate. I'm guessing more of a Shadow Captain Koryn (from the various Black Library audio dramas) vibe than an old jump pack vibe. Dual claws ands blingy armor, maybe with some sort of teleport ability. I would love a Warlord Trait or Stratagem that allowed an HQ or unit to Step through the Shadows aka Teleport and redeploy. This is the kind of movement shenanigans RG should be the masters of. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375146 Share on other sites More sharing options...
thewarriorhunter Posted August 27, 2019 Share Posted August 27, 2019 I'd be ok with that, but not a foot slogging 6" of movement captain. If he has some type of ability that increases his movement I would love that. It would be really cool if he could 'redeploy' each turn within 3" of a friendly unit. That would really allow him to hop around the battle field and be where he's needed most. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375152 Share on other sites More sharing options...
MithrilForge Posted August 27, 2019 Share Posted August 27, 2019 I know we're all thinking Rubicon shrike will be Phobos etc...But what do you think if they put him in a special Inceptor suit with twin Claws ... Mithril Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375165 Share on other sites More sharing options...
thewarriorhunter Posted August 27, 2019 Share Posted August 27, 2019 As much as I love inceptors I don't think he'll be that. It's too big/bulky for his lore and there's no CC variant of them... yet... So I guess that means lightning clawed aggressors? Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375178 Share on other sites More sharing options...
casb1965 Posted August 27, 2019 Share Posted August 27, 2019 I'm thinking of using the +3" range and the 5+++FNP vs mortal wounds for my Raptors. Stealthy is not that great as you should be using cover anyway and it doesn't stack. The extra 3" allows you to deeps trike or infiltrate 9" and Krak grenade high toughness units or 12.1" and still hit with 12" range weapons. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375204 Share on other sites More sharing options...
MajorNese Posted August 27, 2019 Share Posted August 27, 2019 Well, cover should be used where possible, but in practice can't be used all the time. Sometimes, all ruins are already filled to the brim, or your dudes have to move out and capture stuff, or get away from something that's nasty in CC. The real boon of Stealth is for vehicles though. Gaining cover is almost impossible otherwise, yet without any invuls they profit from it a lot. But hey, until that damn supplement is out, we have no idea what is actually the best solution and what isn't. GW truly knows how to annoy people - with stuff they want to sell said people and said people want to buy. Quite contradictory, but they seem to have a hidden talent... Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375254 Share on other sites More sharing options...
casb1965 Posted August 27, 2019 Share Posted August 27, 2019 There is a Phobos warlord trait that allows 3 redeployments as per deployment rules for the battle, would like to see this in the supplement as a general trait rather than limited to Phobos and "as per deployment rules". Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375284 Share on other sites More sharing options...
casb1965 Posted August 27, 2019 Share Posted August 27, 2019 Major Nese - In the circumstances you mention above most of the time we are no longer >12" away so Stealth is of no use. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375285 Share on other sites More sharing options...
MajorNese Posted August 27, 2019 Share Posted August 27, 2019 The nearest unit may be close enough, but cover still applies for the entire remaining army, including the usual backfield heavies. I've won against Tau several times by midfield skirmishers - their objective campers closed in to shoot them properly, their backfield units didn't hit anything due to being >12", and next turn my guys were still standing. In guaranteed charge range of said skirmishers. CC units rarely have good shooting too, and heavy weapons rarely move into charge range, so my point still stands. There is a Phobos warlord trait that allows 3 redeployments as per deployment rules for the battle, would like to see this in the supplement as a general trait rather than limited to Phobos and "as per deployment rules". So...essentially the old, unnerfed SftS? Not going to happen - even GW saw that guaranteed first turn charges without any risk were bonkers... Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375294 Share on other sites More sharing options...
casb1965 Posted August 27, 2019 Share Posted August 27, 2019 Issadon already has the power to infiltrate 3 units that can first turn charge if they wanted to so it's not so overpowered to think RG in general could have a similar power, unless of course GW dumb down Issadon. But yes stealth is good if you can keep >12" from the shooting unit that's difficult when you need to take objectives. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375298 Share on other sites More sharing options...
Kingnoname1 Posted August 27, 2019 Share Posted August 27, 2019 The wording on the raptor guys ability is the same as every other deep striking mechanic and doesn't have the specific exception of drop pods so it doesn't work turn 1. And sure Stealthy isn't the best for infantry when you run them up the board but you don't always run your tanks up the board so they will have the benefit for a lot longer. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375323 Share on other sites More sharing options...
MajorNese Posted August 27, 2019 Share Posted August 27, 2019 Issodon can deep strike with 3 units, but Infiltrate (and his corresponding WL trait) is gone since 8th edition. It doesn't matter whether they are set up "in the shadows", "in the teleportarium", "in orbit" or anything else - it's regular Deep Strike if they can arrive at the end of any movement phase (except for the first, see FAQ) and be over 9" from enemy models. The only replacement for the old Infiltrate is Concealed Deployment, and the repositioning WL trait you mentioned was explicitly restricted to the deployment zone in the corresponding FAQ. Guaranteed, risk-free first turn charges are not good balance and extremely one-dimensional. GW noticed it, and nerfed it across all codices. We will get our deployment shenanigans, but they won't instantly go back to "See if you get first turn, then put them in charge range". Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375327 Share on other sites More sharing options...
Dracos Posted August 27, 2019 Share Posted August 27, 2019 They could have SftS operate on the Drop Pod rules. I doubt it but it wouldn’t be anymore OP. Raptors are marksmen and expert covert ops. I’m betting they have an official set of Chapter Tactics. Or at least I’m hoping. My thought is Maeter Artisan and Stealth. With BS3 it means they’re likely only missing 1 maybe 2 shots per 5 so the reroll hit & wound enable them to operate effectively away from bubbles auras while in MSU. Leaving characters for other task. Or adding character and making even troops operate at elite levels Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375396 Share on other sites More sharing options...
defl0 Posted August 27, 2019 Share Posted August 27, 2019 I want the Mordian guard treatment for a tactical doctrine. If you don't move you can Target characters with any "bolt" weapon. Cut the Head off the snake baby!!!! Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375456 Share on other sites More sharing options...
Shadow Captain Vyper Posted August 27, 2019 Share Posted August 27, 2019 They could have SftS operate on the Drop Pod rules. I doubt it but it wouldn’t be anymore OP. If you consider the cost of a Drop Pod is 65 points and effectively does the same thing. I would say even IF it allowed T1 charges it wouldn't be OP. If it functions like the old SFTS, and you deploy after you know who has first turn, should you deploy up in your enemies face, and they have first turn, they get a whole turn to blow your units off the board. Alternatively, I was hoping for some sort of super-concealment - Units that do not move/charge get -1 to hit / +1 to T / +1 to Cover as long as they remain "Concealed". Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375519 Share on other sites More sharing options...
Lord Commander Vulkus Dorn Posted August 27, 2019 Share Posted August 27, 2019 I’m hoping the Carcharodons get into their codex Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375664 Share on other sites More sharing options...
Kingnoname1 Posted August 27, 2019 Share Posted August 27, 2019 Remembers that old SFTS allows your unit to move after it got set up. That is nothing like drop pods and their cargo have to be over 9' at the end of the movement phase. It's not the hardest charge to make in the world, particularly with that new chaplain +2 to charge distance prayer but it is a lot less toxic for the game. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375668 Share on other sites More sharing options...
Shadow Captain Vyper Posted August 28, 2019 Share Posted August 28, 2019 Remembers that old SFTS allows your unit to move after it got set up. That is nothing like drop pods and their cargo have to be over 9' at the end of the movement phase. It's not the hardest charge to make in the world, particularly with that new chaplain +2 to charge distance prayer but it is a lot less toxic for the game. I believe most of us are referring to the original SFTS which effectively allowed you to delay deploying a unit until just before first turn, and allowed it to deploy anywhere more than 9" Away from an Enemy (Even better than Concealed Deployment). Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375967 Share on other sites More sharing options...
thewarriorhunter Posted August 28, 2019 Share Posted August 28, 2019 Remembers that old SFTS allows your unit to move after it got set up. That is nothing like drop pods and their cargo have to be over 9' at the end of the movement phase. It's not the hardest charge to make in the world, particularly with that new chaplain +2 to charge distance prayer but it is a lot less toxic for the game. I believe most of us are referring to the original SFTS which effectively allowed you to delay deploying a unit until just before first turn, and allowed it to deploy anywhere more than 9" Away from an Enemy (Even better than Concealed Deployment). Yup, that was such an amazing strat until the Alpha Legion screwed us over again... First they tainted the geneseed, then they tainted the stratagem... they need to be crushed! Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5375993 Share on other sites More sharing options...
ShinyRhino Posted August 28, 2019 Share Posted August 28, 2019 I'm hoping we get some sort of Phobos Stratagems. Maybe something where all your Incursors wirh Haywire Mines can set them up before the game begins, instead of part of a movement. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5376063 Share on other sites More sharing options...
Dracos Posted August 28, 2019 Share Posted August 28, 2019 Would Reivers benefit from a Phobos bump ? Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5376135 Share on other sites More sharing options...
thewarriorhunter Posted August 28, 2019 Share Posted August 28, 2019 Would Reivers benefit from a Phobos bump ? Not sure what you mean as they have the PHOBOS keyword. Link to comment https://bolterandchainsword.com/topic/357539-what-are-you-looking-forward-to-most-in-the-rg-supplement/page/10/#findComment-5376157 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.