PeteySödes Posted August 16, 2019 Author Share Posted August 16, 2019 PDF IS OUT TODAY FOLKS!!!!! Guessing in about 2 hours time Source? Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368377 Share on other sites More sharing options...
Guest Triszin Posted August 16, 2019 Share Posted August 16, 2019 Dunno, maybe they put it out today with new Zealand's release? Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368404 Share on other sites More sharing options...
lonewolf81 Posted August 16, 2019 Share Posted August 16, 2019 what??when??where did you see that?? warhammer tv?? Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368437 Share on other sites More sharing options...
Guest Triszin Posted August 16, 2019 Share Posted August 16, 2019 It's out now. Reading Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368445 Share on other sites More sharing options...
Guest Triszin Posted August 16, 2019 Share Posted August 16, 2019 No point adjustments for anything, no role changes. We get the new rules, only sevitors and beasts are excluded. Wording on battle leader is odd. We can have 2 battle leaders in the same slot? And he always has terror troop, but the alt build only has a blade and heavy pistol. Which means the pack leader is actually better because he can use a carbine and a blade Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368457 Share on other sites More sharing options...
PeteySödes Posted August 16, 2019 Author Share Posted August 16, 2019 Seems like we didn't get hit with the hammer hike yet so thats neat i guess. My question now is if Lucious pods get the matched play rule since it just say "Drop pods". I doubt it though. Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368461 Share on other sites More sharing options...
Guest Triszin Posted August 16, 2019 Share Posted August 16, 2019 I expect another faq for the codex proper in 2-4 weeks that is going to do the hammer hike Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368467 Share on other sites More sharing options...
Wolf Guard Dan Posted August 16, 2019 Share Posted August 16, 2019 Part of the hammer hike in Codex Marines was due to the extra stuff Captains got to make them so deadly. I don’t expect a Hike until we get a new codex. Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368472 Share on other sites More sharing options...
Rune Priest Jbickb Posted August 16, 2019 Share Posted August 16, 2019 I expect points adjustment to come with chapter approved now as we didn't get it this time. Hopefully with no hammer hike as we dont have all the marine bonuses as of yet. Theoretically we did benefit from the point adjustment on the stuff from the vanguard box though so thats nice at least. As to the battle leader it was actually weird that we havent been able to have 2 per slot all along as thats what other marines get Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368509 Share on other sites More sharing options...
Wispy Posted August 16, 2019 Share Posted August 16, 2019 i said this in the other thread, but i appreciate GW's meticulous lawyering to ensure we never have to use the terms Captain, Librarian, or Lieutenant ever. Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368514 Share on other sites More sharing options...
Dark Shepherd Posted August 16, 2019 Share Posted August 16, 2019 We get to gorge ourselves on cheap character thunder hammers And Phobos Rune Priests can take the wolf powers instead. Shame theyre still stuck with Runic Swords but some turn one Fury of the Wolf Spirits could be fun plus their 5 base attacks Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368571 Share on other sites More sharing options...
Wispy Posted August 16, 2019 Share Posted August 16, 2019 soooon i will build my phobos Rune Priest, 'Black Karl' in his leather duster Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368590 Share on other sites More sharing options...
Guest Triszin Posted August 16, 2019 Share Posted August 16, 2019 Looks like we can also double up on battle leaders via the phobos guys. I don't think we could do that before Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368640 Share on other sites More sharing options...
lonewolf81 Posted August 16, 2019 Share Posted August 16, 2019 So all in all we got a nice boost... my favorites 1. shock assault 2. updated drop pods 3.updated aggressors 4. cheap chatacter hammers 5. updated vinidcator 6. Phobos runepriest can take tempestas powers Also do aggressors always fire double shots during overwatch because in the opponents turn they will always be stationary The rulebook says "Warhammer 40,000 is played in a series of battle rounds. During each battle round, both players have a turn. The same player always takes the first turn in each battle round – the mission you are playing will tell you which player this is. Each turn consists of a series of phases...etc" The new aggressor rule says ‘When this unit fires Overwatch or is chosen to shoot with, models in this unit can shoot twice if this unit did not move this turn (opponent's turn always ramain statinary) " Thoughts??? Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368650 Share on other sites More sharing options...
Karhedron Posted August 16, 2019 Share Posted August 16, 2019 Also do aggressors always fire double shots during overwatch because in the opponents turn they will always be stationary The rulebook says "Warhammer 40,000 is played in a series of battle rounds. During each battle round, both players have a turn. The same player always takes the first turn in each battle round – the mission you are playing will tell you which player this is. Each turn consists of a series of phases...etc" The new aggressor rule says ‘When this unit fires Overwatch or is chosen to shoot with, models in this unit can shoot twice if this unit did not move this turn (opponent's turn always ramain statinary) " I have to admit, that was my reading also. Aggressors now look very shiny indeed! Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368691 Share on other sites More sharing options...
Nadir Posted August 16, 2019 Share Posted August 16, 2019 ad 1. Nice, but I still miss the -1AP from doctrines :( ad 2. Drop pods - love it. With BC droping in, and wulfen with will run across the board just to be in 12" from the pods its a nice murder combo. And if those BC are from Vigilus Detachment rerolable 3d6 charge is just sweet :) ad 3. Aggressors - now i love them. With 4/5 hits on 2+ with power fists they are brilliant. And If you will not be able to charge after their arriving, there is a hell lot of shoots (firestorm ability). ad 4. For a short while I'm affraid ad 5. Still meh, but better ad 6. For Phobos Librarian - WS 3+ (instead of our Rune priests 2+) and more expensive rune sword than Vanilla SM force sword. If they give him 2+ to hit, then i can pay more for the sword. Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368692 Share on other sites More sharing options...
Oshikai Posted August 16, 2019 Share Posted August 16, 2019 Wouldn`t Agressors be 3+ to hit with Power Fists and our Chapter Trait? Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368710 Share on other sites More sharing options...
lonewolf81 Posted August 16, 2019 Share Posted August 16, 2019 yes its -1 like the power fist For me aggressors ae gonna take the role of the wulfen in the hunt.... ok they dont have an inv save or thunder hammers but... 1. they are cheaper (5 wulfen = 6 aggressors ) 2. they have thoughness 5 and 3 wounds 3. they can benefit from wulfenstone 4. The most important thing, they can shoot the turn they arrive (if they fail the 9" charge doesnt make it that big of a deal like the wulfen who cant do anything if they fail that charge) Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368722 Share on other sites More sharing options...
Oshikai Posted August 16, 2019 Share Posted August 16, 2019 Thats exactly what I was considering, partly because I am still not entirely convinced by the Wulfen sculpts. In the End I am probably gonna try both anyways. Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368740 Share on other sites More sharing options...
Guest Triszin Posted August 16, 2019 Share Posted August 16, 2019 yes its -1 like the power fist For me aggressors ae gonna take the role of the wulfen in the hunt.... ok they dont have an inv save or thunder hammers but... 1. they are cheaper (5 wulfen = 6 aggressors ) 2. they have thoughness 5 and 3 wounds 3. they can benefit from wulfenstone 4. The most important thing, they can shoot the turn they arrive (if they fail the 9" charge doesnt make it that big of a deal like the wulfen who cant do anything if they fail that charge) Aggressor w/ impulsor? Atm.i think they are the only unit worth transporting in it Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368742 Share on other sites More sharing options...
lonewolf81 Posted August 16, 2019 Share Posted August 16, 2019 it cant transport gravis so wolves have the best way to deploy them...via on the hunt ...otherwise you need a repulsor which is expensive... i will laso try thunderwolves with the new sock assault... +1 from there and + 1 from wulfenstone makes them a bit playable..we will see... Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368743 Share on other sites More sharing options...
Guest Triszin Posted August 16, 2019 Share Posted August 16, 2019 it cant transport gravis so wolves have the best way to deploy them...via on the hunt ...otherwise you need a repulsor which is expensive... i will laso try thunderwolves with the new sock assault... +1 from there and + 1 from wulfenstone makes them a bit playable..we will see... how'd I miss that. dough! Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368752 Share on other sites More sharing options...
Oshikai Posted August 16, 2019 Share Posted August 16, 2019 As I wrote in the other Thread I am considering an Impulsor with Intercessors, maybe even with that new Thunderhammer on the Pack Leader, instead of a 3rd Grey Hunter Squad. I realize that Hellblasters would probably a better choice but I wouldn`t know what to drop for them. My Thought was that together with a Shield Dome and the added survivability of Intercessors over Grey Hunters it would give me a tougher Unit to grab Objectives towards later rounds. Maybe even go Assault Bolters on them? Not sure if we get the same Usage out as them as Coex Chapters without Tactical Doctrine and Stratagems, And True Grit works better on regular Bolt Rifles. My Math-Fu is non existent. Hard for me to give up on the 3rd Assault Gun though. Edit: We are going to play an Urban Conquest Campaign, with Hard Cover and Rules for obscured Units plus our Psychic Powers an Impulsor and Intercessors could become hard to shift. Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368771 Share on other sites More sharing options...
One Two Wolf Posted August 16, 2019 Share Posted August 16, 2019 Didn't even personalise the data sheets. It must have taken longer to explain how to replace all the key words than actually just changing them. And as for 'not needing codex SM', is the obscuration discipline included? No. "see codex SM". They couldn't have made less effort if they were on holiday. I need to stop reading the naieve wishing posts on here. At least TH weren't increased. And I see nothing about hammers for intercessors. This one keeps on giving... Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368776 Share on other sites More sharing options...
PeteySödes Posted August 16, 2019 Author Share Posted August 16, 2019 I’m pleasantly surprised our dreads got shock assault, previous language led me to believe it was a ATSKNF boost. Link to comment https://bolterandchainsword.com/topic/357544-wolves-20-speculation/page/11/#findComment-5368786 Share on other sites More sharing options...
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