Bryan Blaire Posted March 18, 2020 Share Posted March 18, 2020 Primaris Wolf Guard?Yeah, apparently they lost their power axes and Relic bolters somewhere, but they do like to beat people to death with bolt rifles of varying types... Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5492994 Share on other sites More sharing options...
hammer grimblood Posted March 18, 2020 Share Posted March 18, 2020 Primaris Wolf Guard?Yeah, apparently they lost their power axes and Relic bolters somewhere, but they do like to beat people to death with bolt rifles of varying types... Is all they get just bolters though? Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5492997 Share on other sites More sharing options...
Wispy Posted March 18, 2020 Share Posted March 18, 2020 veteran intercessors would essentially bs are wolf guard ranked in a space wolf context Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5492998 Share on other sites More sharing options...
hammer grimblood Posted March 18, 2020 Share Posted March 18, 2020 I get that Wispy but I still would disagree. If they can't all take melee weapons and are just slightly better intercessors then they aren't really wolf guard. Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5492999 Share on other sites More sharing options...
Karack Blackstone Posted March 18, 2020 Share Posted March 18, 2020 The Strat just says +1 Atk, so they're basically Veteran Intercessors, which is somewhat sad that GW doesn't seem to recall that WG are not just Veterans, they're a different beast altogether. Any known CP cost or limits on that one yet? I don't see it in the article, and guessing is often not reliable. If it's 1 CP, that at least makes sense. 2 CP seems a bit steep, but likely, sadly, as well. 3 CP? Waste. Fang_Guard23 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493001 Share on other sites More sharing options...
Guest Triszin Posted March 19, 2020 Share Posted March 19, 2020 (edited) A Rune Priest with Jump Pack, Fury of the Wolf Spirits and Touch of the Wild for exploding 4s. That is a lot of potential hits. Add Talisman of Storms for a little extra MW fun. I dunno, I read touch of the wild as ( one to hit roll of 4+ generates 1 additional hit) I dont read it as all hits generate an extra hit Edited March 19, 2020 by Triszin Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493002 Share on other sites More sharing options...
PeteySödes Posted March 19, 2020 Share Posted March 19, 2020 The Strat just says +1 Atk, so they're basically Veteran Intercessors, which is somewhat sad that GW doesn't seem to recall that WG are not just Veterans, they're a different beast altogether. Any known CP cost or limits on that one yet? I don't see it in the article, and guessing is often not reliable. If it's 1 CP, that at least makes sense. 2 CP seems a bit steep, but likely, sadly, as well. 3 CP? Waste. I would imagine it will be in line with the others 1cp for a unit of 5 and 2cp for 6+. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493003 Share on other sites More sharing options...
Guest Triszin Posted March 19, 2020 Share Posted March 19, 2020 go for non super doctrine. lion and wolf strat Twolf with wyrmsplitter lord hitting on 1's some other dark angel ace hitting on 1's Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493006 Share on other sites More sharing options...
Ranulf Posted March 19, 2020 Share Posted March 19, 2020 (edited) Primaris Wolf Guard?Yeah, apparently they lost their power axes and Relic bolters somewhere, but they do like to beat people to death with bolt rifles of varying types... Primaris Wolf Guard have yet to be mentioned. Veteran Intercessors are exactly what it says on the tin - Intercessors that have seen a lot of combat during the Indomitus Crusade and have become extremely effective at bludgeoning people to death with Bolt Rifles of varying types. The Strat just says +1 Atk, so they're basically Veteran Intercessors, which is somewhat sad that GW doesn't seem to recall that WG are not just Veterans, they're a different beast altogether. Any known CP cost or limits on that one yet? I don't see it in the article, and guessing is often not reliable. If it's 1 CP, that at least makes sense. 2 CP seems a bit steep, but likely, sadly, as well. 3 CP? Waste. I would imagine it will be in line with the others 1cp for a unit of 5 and 2cp for 6+. Yup. The 2cp for 6+ is a bit steep given you only get one mini (Sergeant) per squad that can tool-up to take full advantage of the extra attack. Still, a 5-man Vet Intercessor squad with PF or TH plus a beatstick Primaris character in an Impulsor or on foot can introduce a reasonably good melee unit for purely Primaris SW armies. For example: Primaris Wolf Lord - PP & PF, Saga of the Wolfkin, Wulfen Stone. Attacks are 5 + 1 (Shock Assault) + 1 (Saga) + 1 (Wulfen Stone). That's 8 S8, AP-3 Dd3 attacks hitting on 2+, rerolling 1's. Veteran Intercessor Squad - PF. Attacks are: Sergeant: 3 + 1 (Veteran Strat) + 1 (Shock Assault) + 1 (Wulfen Stone) = 6 S8, AP -3 Dd3 attacks hitting on 2+ 3+, rerolling 1's. Intercessors: 2 + 1 (Veteran Strat) + 1 (Shock Assault) + 1 (Wulfen Stone) = 20 S4, AP0, D1 attacks hitting on 2+, rerolling 1's. Those 14 8, 2+ and 6, 3+ Power Fist attacks are going to do some work. Plus, once your Wolf Lord has smashed 5 foes to pieces - add another attack to that squad if they're within 6". Now slam your Doctrine into the Assault phase, engage Savage Fury and have some fun. ...and don't forget the Lone Wolf Stratagem if the squad gets whittled down to the Sergeant. -Ran Edited March 19, 2020 by Ranulf Oshikai, Valerian and Vanger 3 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493013 Share on other sites More sharing options...
Oshikai Posted March 19, 2020 Share Posted March 19, 2020 That Sergeant would hit on 3+ Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493015 Share on other sites More sharing options...
Ranulf Posted March 19, 2020 Share Posted March 19, 2020 That Sergeant would hit on 3+ Whoops, missed that one cutting and pasting. Aye, the Sergeant is slightly less effective. -Ran Oshikai 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493018 Share on other sites More sharing options...
Guest Triszin Posted March 19, 2020 Share Posted March 19, 2020 (edited) lion and wolf strat on ragnar..... ragnar hits on 1's, 11A, S7 attacks HITTING ON 1'S !!!!!!!! *yes I know still , S7 Edited March 19, 2020 by Triszin Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493021 Share on other sites More sharing options...
Bryan Blaire Posted March 19, 2020 Share Posted March 19, 2020 Primaris Wolf Guard? Yeah, apparently they lost their power axes and Relic bolters somewhere, but they do like to beat people to death with bolt rifles of varying types... Primaris Wolf Guard have yet to be mentioned. Veteran Intercessors are exactly what it says on the tin - Intercessors that have seen a lot of combat during the Indomitus Crusade and have become extremely effective at bludgeoning people to death with Bolt Rifles of varying types. In case a couple of folk didn't get it, I was making a joke on GW giving the Space Wolves yet another un-Wolfy squad, even if it comes from a Strat... :facepalm: Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493022 Share on other sites More sharing options...
Ranulf Posted March 19, 2020 Share Posted March 19, 2020 In case a couple of folk didn't get it, I was making a joke on GW giving the Space Wolves yet another un-Wolfy squad, even if it comes from a Strat... I don't know, my last bland, un-wolfy Intercessor (now Veteran Intercessor) squad looks pretty wolfy to me: They don't need to have term 'Wolf' in their datacard title to fit in with the Sons of Russ. ;) -Ran ranulf the revenant, Dumah, Ultionis Lupus and 6 others 9 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493024 Share on other sites More sharing options...
VIth Posted March 19, 2020 Share Posted March 19, 2020 (edited) lion and wolf strat on ragnar..... ragnar hits on 1's, 11A, S7 attacks HITTING ON 1'S !!!!!!!! *yes I know still , S7 You understand that a 1 always fails though, right? Edited March 19, 2020 by VIth Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493025 Share on other sites More sharing options...
Oshikai Posted March 19, 2020 Share Posted March 19, 2020 I just can`t see myself painting any Dark Angels just to get the Buff. Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493033 Share on other sites More sharing options...
PeteySödes Posted March 19, 2020 Share Posted March 19, 2020 I just can`t see myself painting any Dark Angels just to get the Buff. Perhaps a separate discussion but suffice it to say I would think you could come up with some creative “counts as” as long as it’s not confusing. Oshikai 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493042 Share on other sites More sharing options...
Guest Posted March 19, 2020 Share Posted March 19, 2020 go for non super doctrine. lion and wolf strat Twolf with wyrmsplitter lord hitting on 1's some other dark angel ace hitting on 1's lion and wolf strat on ragnar..... ragnar hits on 1's, 11A, S7 attacks HITTING ON 1'S !!!!!!!! *yes I know still , S7 1's always fail and do not include modifiers. So if you charge (and get a +1 to hit) and roll a 1 to-hit it auto-fails. If you roll a 2 it goes to 3 etc. This is a common thing I see lately that people either forget or have read wrong. The opposite goes for 6's, they auto-hit even if the enemy has a modifier. Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493046 Share on other sites More sharing options...
Bryan Blaire Posted March 19, 2020 Share Posted March 19, 2020 squad looks pretty... They don't need to have term 'Wolf' in their datacard title to fit in with the Sons of Russ. ;) Well, I guess they do look pretty in their baby blue... ;) Looks don't make/mean everything though. I'd personally prefer GW give a bit more thought to the actual units - such as more creative names (Jarlsguard, Saex Breakers, etc.) - doesn't have to say Wolf, rather than the cut 'n paste stupidity that they keep doing. I'd like a bit of actual non-compliance in my non-compliant Marines - if you're good with the current offerings, GREAT! I'm not - I'd rather them have just held off the Primaris for the divergent Chapters until they were willing to try just a bit. Edit: In retrospect, Saex Fangs is just too easy to change to something that is more appropriate to glittery vampires - changed to Breakers, that’s more sufficiently savage, although still mockable... Brother Christopher and Ranulf 2 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493051 Share on other sites More sharing options...
bluescope Posted March 19, 2020 Share Posted March 19, 2020 6" consolidates and litanies are great but they didn't fix the key issue. How can we engage close combat successfully? Melee faction is worse than shooting one in 8th Ed. A slow melee faction is the worst. So far, SW is still slow and fragile. Nothing changes. Bulwyf and NightHowler 2 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493059 Share on other sites More sharing options...
lonewolf81 Posted March 19, 2020 Share Posted March 19, 2020 Iam with Bluescope... Still nothing of note... Gw for some reason believes that wolves getting advance and charge or additional charge dice strat or any other way to get to cc fast and reliable will break the game when most armies dish out a stupid amount of shooting that will wipe an elite melee army like wolves in 2-3 turns no matter the inv saves (2-3 turns is the amount of turns we currently need to get to cc )... Also not previewing warlord traits like with the other chapters has me thinking we will get less than other chapters... I hope I am wrong and they haven't previewed the real gems in the book... Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493066 Share on other sites More sharing options...
Bulwyf Posted March 19, 2020 Share Posted March 19, 2020 Some thoughts: I like what I'm seeing but I am underwhelmed so far. Space Wolves have been BY FAR the WORST army in 8th edition for the entire life of 8th edition. If any army needed the "iron Hands" treatment it was us. It seems we are getting mediocre upgrades so far. They aren't awful but they are not what was needed to get us up to snuff. We still have two gaping issues with our army: no cheap troop options and no inherent way of getting into combat quicker. 8th edition is the most shoot friendly version of 40k. If you have an elite melee army that has no cheap troops to even screen you are going to get shot off the table. I do have a question about the Litanies: SW are the only Loyalist army at all that I play. I know this is something chaplains/WP get but does it take away from our WP ability to allow all rerolls in combat? Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493068 Share on other sites More sharing options...
lonewolf81 Posted March 19, 2020 Share Posted March 19, 2020 (edited) That ability is now a litany... Every chaplain has that one (reroll hits in combat) by default and you choose one more from the list if I recall correctly. You can use only one per turn at the start of the turn (yours and your opponents). Named wolf priests like ulric will be able to know more and cast more I believe :p Wolf priests will now be a must have and they make great combo with another character thanks to strat mentors guidance which was useless until now... :p Edited March 19, 2020 by lonewolf81 Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493073 Share on other sites More sharing options...
One Two Wolf Posted March 19, 2020 Share Posted March 19, 2020 (edited) https://www.facebook.com/1575682476085719/posts/2581072355546721/ Another new strat focused on TWC. Plus Canis will be fun. Edited March 19, 2020 by One Two Wolf Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493078 Share on other sites More sharing options...
Ultionis Lupus Posted March 19, 2020 Share Posted March 19, 2020 (edited) - Edited March 19, 2020 by Ultionis Lupus Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/44/#findComment-5493112 Share on other sites More sharing options...
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