BrainFireBob Posted November 12, 2019 Share Posted November 12, 2019 I hope for some guns on lords myself. I like the idea of ranged Marine HQs) Veterans among us remember the glory days of the Kai Gun! 4 plasma gun havocs and a kai gun champ, infiltration skill- good times Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5424405 Share on other sites More sharing options...
Lucerne Posted November 12, 2019 Share Posted November 12, 2019 Odds we get shoulderpad kits? Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5424481 Share on other sites More sharing options...
Closet Skeleton Posted November 12, 2019 Share Posted November 12, 2019 And I didn't say it invalidated 8.0 or was a "replacement codex", did I now? Whether it did or did not invalidate the 8.0 codex is completely irrelevant: put as simply as I possibly can for you, in a single calendar year we have received an incredible amount of paid rules content, among which was a codex. That codex is, therefore, less than 9 months old. FAQs/errata obviously have no place on my list because they do not cost the consumer. Loyalist marines got even more stuff and I did have to buy a whole new 90% identical codex, chaos cost me less because their 'update' was free errata. Loyalists also for two white dwarfs with now invalidated content. No need to be rude just because someone else has a different perspective. I don't misunderstand you I just disagree. Odds we get shoulderpad kits? With this release basically 0. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5424504 Share on other sites More sharing options...
Iron_Within Posted November 12, 2019 Author Share Posted November 12, 2019 Ok I'm heading into pure fan boy Iron Warrior hope territory and wishlisting. Don't worry, I will return to the Salt Mines of Olympia soon. Legion trait: Ignore cover and 6+FNP - applies to all units Artefacts KAI GUN - basically a daemonic heavy bolter/Chaingun that replaces a Warp Bolter or bolt gun. Resilience buffing aura relic SHOOTING BUFFING RELIC! - evil Chapter master/lieutenant. HAMMER TIME! - A hammer. A GODDAM SERVO ARM!!! GIVE US ARMS BACK YOU GITS! Warlord Traits Ignore Morale in 6" Siege Master: Add 1 to wound rolls against Building and Vehicle units within 6" of the Warlord. Great on a slam captain or anyone else that’s going to be in melee against Knights or tanks BOMBARDMENT COVER BUFF - Iron Warriors in cover in 6" get buffs. ANGRY BITTER MAN WILL NOT DIE. Vehicle fixing buff: Can repair vehicles like a Warsmith, but only repair 1 wound. If you can already do this, you repair +1 wound. Strategems YOU IN COVER! DIE IN THAT COVER THERE! (a buff against those in cover) CHOSEN CAN INFILTRATE FOR 1 CP DAMMIT! BOMBARDMENT HAVOCS BRING EXTRA HAVOC! - Havoc specific buff. Tank Hunters. Basically I want strats relics and warlord trait to buff the Iron Warriors shooting game to make them the "shooty" CSM. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5424544 Share on other sites More sharing options...
Marshal Loss Posted November 12, 2019 Share Posted November 12, 2019 I don't misunderstand you sure Ok I'm heading into pure fan boy Iron Warrior hope territory and wishlisting. Don't worry, I will return to the Salt Mines of Olympia soon. I'll play! Not super well thought out, just taking inspiration from various supplements & lore so don't hate the lack of balance Word Bearers: Relics Tainted Weapon: a melee weapon that allows you to make 1 extra attack in addition to your normal attacks, once per turn. S: user, -1AP, D6 damage. If targeting a character, re-roll hit/wound. Once per game it allows you to redeploy via deep strike (the character only, not a unit as well like the DMC) Skull of Monarchia: units within 6" of the bearer may only ever take a maximum of 1 casualty from morale. enemy units within 6" of the bearer take +1 casualty from morale tests Axe-Rake: replaces a power axe, +2S -2AP 2D, if an enemy unit retreats from your warlord in melee they take d3 mortal wounds Crown of the Blasphemer: 3+ invulnerable save Baleful Icon: enemies get -1 to charging the bearer or any units within 6" of him & enemies do not get any bonus attacks for charging (e.g. shock assault) Malefic Tome: Master of Possession gets 1 extra malefic spell & gets +1 to cast on all malefic spells (not on smite) Warlord Traits Demagogue - automatically pass morale tests within 6" (I know IW have one like it, just bringing it back from 3.5) Diabolist - gives the warlord a power from the malefic psychic discipline even if he isn't a psyker (just a cast 1 deny 0 sort of thing) Mark of Chaos Undivided: warlord gets all 4 god keywords (or could change his <god> once per game, idk) Image of the Urizen: -1 to hit warlord because he's glowy and gold and stuff Unexpected Boon: roll on the boon table from Chaos Boon stratagem at the beginning of the game, re-roll any Spawn/Daemon results Cut Them Down: +1 to charge and advance, re-roll charges against IMPERIUM units Stratagems Assign the "Daemon" keyword to a marine infantry unit The obligatory "let's beat up the Ultramarines" stratagem Gal Vorbak: Pick a unit of Possessed before the game. This unit gains +1 attack Archpriest of Chaos: pick a Dark Apostle before the game. They gain one extra prayer and can cast one extra prayer per game round (WBs should have the best Dark Apostles and if this isn't in the supplement I will be furious given the loyalists can do this with chaplains) Erebus is an : Pick a Dark Apostle. Your enemy is only allowed to target that model for the entire game before they are dead, but can only target him on a 6+* * Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5424646 Share on other sites More sharing options...
Kain Mor Posted November 12, 2019 Share Posted November 12, 2019 I just noticed in the new WH Community article up on the Black templar faction focus that they are getting point adjustments, and the picture of the index confirms this. So, even compared to the least content packed supplement, we are still getting less than ”supplement tier content” Now... To make this post not quite so negative, I'll play the wanton wishlisting game as well! Icons of Chaos are removed as wargear options. Marks of Chaos are changed to the following: Models with the Character keyword do not gain the abilities granted by their selected mark, they only gain the associated god alliegence keyword. Mark of Slaanesh: This unit’s Death to the False Emperor ability triggers on rolls of a 5+. In addition, this mark grants the following ability: The War Eternal: This unit may make an additional attack roll for each roll of a 6+ in the fight phase against enemy units that do not have the Imperium faction keyword. This additional attack rolls do not create additional attack rolls on the roll of a 6+. Mark of Khorne: This unit rolls 3d6 for its charge rolls, and discards the lowest result. This charge is not re-rollable for any reason. Mark of Tzeentch: This unit adds 1 to psychic tests. Psychic rolls of double ones or sixes may be re- rolled. Mark of Nurgle: This unit increases its toughness characteristic by 1. Mark Undivided: This unit adds 3” to its movement characteristic. In addition, if this unit moved less than or equal to half of its move characteristic and it has the Bolter Discipline ability, it counts as remaining stationary for the purposes of Bolter Discipline only. Add the following ability to all power armored Infantry, Biker, and Helbrute units with the Heretic Astartes keyword: Hellforged Ceramite: The armor’s corrupted machine spirit clings to life almost more than the wearer Re-roll saving throws of 1 for this model in the shooting and charge phases. Raptors: Raptor units gain one attack per model. In addition, their Fearsome Visage ability is changed to read: Units within 3” of any enemy Raptors units must subtract 1 from their Leadership characteristic. This stacks up to –3. Raptors also gain the following ability: Craven Host The Battlefield Role of Night Lords Raptors is treated as Troops instead of Fast Attack. Chosen: Units of Chosen have their Wounds and Strength characteristic each increased by one. In addition, “Boltgun” on their wargear list is replaced by “Cursed Boltgun” with the following profile: Rapid Fire 1, 24” AP –2, D 1. NAME M WS BS S T W A Ld Sv Chosen 6” 3+ 3+ 5 4 2 3 9 3+ Champion Chosen 6” 3+ 3+ 5 4 2 2 8 3+ A Unit of Chosen contains five models armed with Cursed Boltguns. The unit may contain up to five additional models. Wargear Options: Up to four Chosen may replace their Cursed Boltguns with an item from the Combi- weapon or Special weapon list. Any number of Chosen may take an item from the Melee Weapon list. The Chosen Champion may replace its Cursed Boltgun with an item from the Combi-Weapon list, and may take an item from the Champion Equipment list. WEAPON Range Type S AP D Abilities Cursed 24” Assault 2 4 -2 1 - Boltgun Chaos Bikes: Add the following abilities to their data sheet: Rapid Assault: If this unit moved 10” or more in their previous movement or charge phase, enemy units that target this unit with ranged weapons suffer a –1 modifier to their hit rolls until the start of this unit’s next movement phase. Relentless Fury: This unit may fall back without losing the ability to shoot and or charge this turn. Crushing Speed: When this unit successfully completes a charge move, roll 2D6 for each model it contains. Each roll of a 4+ inflicts 1 mortal wound on the unit that was charged. If multiple units were successfully charged, these mortal wounds may be split among the charged enemy units at the controlling player’s discretion. Add the following wargear options: The Champion of this unit may take a melee weapon from the melee weapon list in addition to its combi-weapon. In addition, The unit may purchase the wargear option “Trophy of Desolation” for 10 points. This wargear option goes on a non-champion model in the unit, and gives the unit the following ability: “Any enemy units within 6” of any friendly units with the Trophy of Desolation wargear must subtract 1 from their leadership characteristic.” Night Lords Modifications: Legion Trait: Models in enemy units must subtract 1 from their Leadership characteristic for each unit with this trait that is within 9” of their unit. (To a maximum of –3) In addition, Casualties caused by units with the Night Lords keyword count as 2 for the purposes of Leadership Tests taken by enemy units. Add the following stratagems to Codex: Heretic Astartes that may only be used by Night Lords armies: Terror Incarnate: 1CP, Night Lords army only. Use this stratagem when an opponent uses the Insane Bravery stratagem. Roll a D6; on a 3+ counter this usage of Insane Bravery Broken Spirits: 1CP, Night Lords army only. Use this stratagem when an opponent takes a morale test for an Infantry, Biker, or Cavalry unit that does not have the Character keyword. Before any dice have been rolled, reduce the leadership of the enemy unit taking the morale test by d3. Warlord Traits: Tip of the Claw: (Moved from Vigilus ablaze) Friendly Night Lords units within 6” may add 2 to their charge rolls. Relics: Crown of Midnight: Night Lords model only. If an enemy unit is fully destroyed by failing a leadership check, roll a D6. On a 2+, gain 1 CP. Claws of the Black Hunt: Night Lords model with twin lightning claws only. The Claws of the Black Hunt replaces both of the bearer’s lightning claws and have the following profile: S +1, AP –3, D2. The bearer makes 3 additional attacks with this weapon in the fight phase. You can re- roll wound rolls for this weapon. Relics of Talos Night Lords model equiped with a power sword and combi-bolter only. These weapons replace both of the bearer’s weapons and have the following profile: Angel Blade: S +2, AP –3, D 2 Relic of Malcharion: Rapid Fire 3, 24”, S4, AP –2, D 2. Theis relic may be given to an Aspiring Champion for 1 CP. If this Relic is taken on an Aspiring Champion or Chosen Champion model, it does not count in any way towards the normal relic limit of the army. IE, if you pay 1 CP to take the Relics of Talos on an Aspiring Champion, you may still use the Stratagem for 3CP to take two additional relics on Character models in on top of the free relic granted by your warlord. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5424842 Share on other sites More sharing options...
Maschinenpriester Posted November 12, 2019 Share Posted November 12, 2019 I am exited to see whats in store for emperors children. I especially hope for a doom siren or some sonic weapon upgrade for champions. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5424869 Share on other sites More sharing options...
Lord_Starscream Posted November 12, 2019 Share Posted November 12, 2019 To everyone with long lists of changes they'd like to see, or sweeping new abilities, or hoards of useful strategems and daemon weapons and ect, I do have one very important quote for you. I've got it timed to the exact moment here: https://youtu.be/rf_3ZTp4eG4?t=15 Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5424874 Share on other sites More sharing options...
Kain Mor Posted November 12, 2019 Share Posted November 12, 2019 Oh 100%. What I actually expect to get is 4 terrible warlord traits, 2 potentially useful ones, and a handful of mediocre stratagems that cost too many CP. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5424882 Share on other sites More sharing options...
Sonoftherubric21 Posted November 12, 2019 Share Posted November 12, 2019 To everyone with long lists of changes they'd like to see, or sweeping new abilities, or hoards of useful strategems and daemon weapons and ect, I do have one very important quote for you. I've got it timed to the exact moment here: https://youtu.be/rf_3ZTp4eG4?t=15 I *HATE* that quote. With a fiery burning passion. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425091 Share on other sites More sharing options...
Guzzlrr Posted November 12, 2019 Share Posted November 12, 2019 *SNIP* I think it HAS been a great year for Chaos. Is it the "best" we could have gotten? not by a long shot, but I think we made out like bandits in 2019 for the most part. Need a few more new kits (Zerk, Possessed, Noise Marine) but were almost an entirely new lineup of kits and unts. Hard disagree for different reasons. We've gotten new kits, agreed. But no new rules or resolving the issues that have been shackling Chaos Space Marines for over a decade. I currently play as Raven Guard (having shelved my beloved Iron Warriors for the first time in 2 decades). Raven Guard feel live Raven Guard, they play differently to Imperial Fists, I will make different unit selections and not feel punished because of it due to the support around from the rules. They feel distinct and appropriate to the fluff. Chaos Space Marines, do not. Playing as my Iron Warriors it has always been a square peg in a round hole trying to get them to do what they do in the fluff. They play, despite the difference in rules between Legions, they all play basically the same, and that means most utterly suck at it. There is one of two killer unit (in CSM over the years) and these are tanked up to the nines, whatever that may be and it all relies on getting that unit to where it needs to be, but all legions use the same killer unit, Space Marines do not. The new releases will not change that. i feel this, 7th edition traitor supplement was literally the thing id always wanted. and had it for such a short time it genuinely makes me sad, to see the SM get the same treatment but on steroids with us being left in the cold GW need to step up the game. having now read the rest of the thread @iron_within i long to have that 6+ FNP & tank hunters back ! thats would be awesome if we got that Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425118 Share on other sites More sharing options...
Lord_Starscream Posted November 12, 2019 Share Posted November 12, 2019 *SNIP* I think it HAS been a great year for Chaos. Is it the "best" we could have gotten? not by a long shot, but I think we made out like bandits in 2019 for the most part. Need a few more new kits (Zerk, Possessed, Noise Marine) but were almost an entirely new lineup of kits and unts. Hard disagree for different reasons. We've gotten new kits, agreed. But no new rules or resolving the issues that have been shackling Chaos Space Marines for over a decade. I currently play as Raven Guard (having shelved my beloved Iron Warriors for the first time in 2 decades). Raven Guard feel live Raven Guard, they play differently to Imperial Fists, I will make different unit selections and not feel punished because of it due to the support around from the rules. They feel distinct and appropriate to the fluff. Chaos Space Marines, do not. Playing as my Iron Warriors it has always been a square peg in a round hole trying to get them to do what they do in the fluff. They play, despite the difference in rules between Legions, they all play basically the same, and that means most utterly suck at it. There is one of two killer unit (in CSM over the years) and these are tanked up to the nines, whatever that may be and it all relies on getting that unit to where it needs to be, but all legions use the same killer unit, Space Marines do not. The new releases will not change that. i feel this, 7th edition traitor supplement was literally the thing id always wanted. and had it for such a short time it genuinely makes me sad, to see the SM get the same treatment but on steroids with us being left in the cold GW need to step up the game. GW doesn't make this game for us, though. They make this game for Imperials. I genuinely think that's the case now. Don't expect much. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425121 Share on other sites More sharing options...
Lucerne Posted November 12, 2019 Share Posted November 12, 2019 May as well play with loyalist rules- we just need models... Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425140 Share on other sites More sharing options...
Lord_Starscream Posted November 12, 2019 Share Posted November 12, 2019 May as well play with loyalist rules- we just need models... They're making that harder. The last time Chaos had a severe :cuss-fest, Chaos players did just use Loyalist rules. Now with Primaris, and Chaos models diverging much more... well, that becomes a bit harder. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425160 Share on other sites More sharing options...
MegaVolt87 Posted November 12, 2019 Share Posted November 12, 2019 May as well play with loyalist rules- we just need models... They're making that harder. The last time Chaos had a severe -fest, Chaos players did just use Loyalist rules. Now with Primaris, and Chaos models diverging much more... well, that becomes a bit harder. Bill makes the new men, IW's make the new hardware and boom chaos counts as primaris with the new CSM dex. Or even easier, primaris in AL paintjob. Bonus points to do it in a GW store, then when called out you can have the option of drama if you wish. I think we need a salt emoji for the B&C lol. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425181 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted November 13, 2019 Share Posted November 13, 2019 I hope for some guns on lords myself. I like the idea of ranged Marine HQs) Veterans among us remember the glory days of the Kai Gun! 4 plasma gun havocs and a kai gun champ, infiltration skill- good times Either the Kai Gun or the Tzeentch relic that could switch between a sword and a gun would be cool. So many things from Traitor Legions that I hope we see.... Gorefather The Crimson Killer Warpbreacher The Vox Daemonica The Mindveil Masters of Annihilation Intractable Brotherhood Skyborne Horror Strike Fast, Strike Hard! Faceless Commander The Skull of Monarchia The Endless Grin All sorts of relics, WT's, and what could now be Stratagems are there just waiting to be converted. Or how about 30k? Shrapnel Bolts Hammer of Olympia Sheathed in Steel Nostraman Blood Talent for Murder Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425766 Share on other sites More sharing options...
Kain Mor Posted November 13, 2019 Share Posted November 13, 2019 Should we be expecting more previews on the community page before this weekend or do you guys think the daemon weapon snippet was it? Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425804 Share on other sites More sharing options...
Excessus Posted November 13, 2019 Share Posted November 13, 2019 Or how about 30k? Shrapnel Bolts Hammer of Olympia Sheathed in Steel Nostraman Blood Talent for Murder Haha, I can just imagine my Alpha Legion with the Coils of the Hydra rules... It would be unbelieavably OP... :P Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425809 Share on other sites More sharing options...
Marshal Loss Posted November 13, 2019 Share Posted November 13, 2019 Should we be expecting more previews on the community page before this weekend or do you guys think the daemon weapon snippet was it? We'll get an article of our own 100%, they mentioned it earlier this week. Fingers crossed it's tomorrow Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425815 Share on other sites More sharing options...
DreamIsCollapsing Posted November 13, 2019 Share Posted November 13, 2019 Would have love to get a mutation table for Sergent, like the on Craftowrks gets for Exarch, but this is not happening.. And we dont have balance change for legion trait, nor change in the Summoning mechanism. God GW made so much to put the (primaris) SM back in the game, but so few for the Chaos marines. At the very least, i would get a name generator for my Word Bearer charac. And one to be ready when EC get a proper release. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5425965 Share on other sites More sharing options...
Guzzlrr Posted November 13, 2019 Share Posted November 13, 2019 i hope we get something new in terms of how the army works as a whole(just legion specific) but im not optimistic i cant imagine were getting any army wide rules Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5426009 Share on other sites More sharing options...
Aothaine Posted November 14, 2019 Share Posted November 14, 2019 I really hope you're all wrong and it is an amazing release. :D Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5426027 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted November 14, 2019 Share Posted November 14, 2019 Or how about 30k? Shrapnel Bolts Hammer of Olympia Sheathed in Steel Nostraman Blood Talent for Murder Haha, I can just imagine my Alpha Legion with the Coils of the Hydra rules... It would be unbelieavably OP... Yeah, fairly certain that isn't happening, especially since Loyalists and Traitors use far fewer common units and rules in 40k. It wouldn't just be OP, it'd be a nightmare of conflicting rules and strange interactions. Would be funny, though. :) Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5426030 Share on other sites More sharing options...
Gederas Posted November 14, 2019 Share Posted November 14, 2019 Or how about 30k? Shrapnel Bolts Hammer of Olympia Sheathed in Steel Nostraman Blood Talent for Murder Isn't Nostraman Blood the "fall back further when you break" thing Night Lords in 30k have? How would that work now that there's no breaking? Talent for Murder though.... That would ACTUALLY give Night Lords players a reason to bring bigger squads. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5426067 Share on other sites More sharing options...
Wayniac Posted November 14, 2019 Share Posted November 14, 2019 I really hope you're all wrong and it is an amazing release. :DDon't we all? Sadly history has shown otherwise so it's very hard to think that "this time" will be it when for nearly 20 years it's been basically disappointment after disappointment with very few exceptions. Link to comment https://bolterandchainsword.com/topic/359345-psychic-awakening-2-chaos-factions/page/7/#findComment-5426083 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.