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Psychic Awakening 2 Chaos factions


Iron_Within

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And I didn't say it invalidated 8.0 or was a "replacement codex", did I now? Whether it did or did not invalidate the 8.0 codex is completely irrelevant: put as simply as I possibly can for you, in a single calendar year we have received an incredible amount of paid rules content, among which was a codex. That codex is, therefore, less than 9 months old. FAQs/errata obviously have no place on my list because they do not cost the consumer.

 

 

Loyalist marines got even more stuff and I did have to buy a whole new 90% identical codex, chaos cost me less because their 'update' was free errata. Loyalists also for two white dwarfs with now invalidated content.

 

No need to be rude just because someone else has a different perspective. I don't misunderstand you I just disagree.

 

Odds we get shoulderpad kits?

 

With this release basically 0.

Ok I'm heading into pure fan boy Iron Warrior hope territory and wishlisting. Don't worry, I will return to the Salt Mines of Olympia soon.

 

Legion trait: Ignore cover and 6+FNP - applies to all units

Artefacts

KAI GUN - basically a daemonic heavy bolter/Chaingun that replaces a Warp Bolter or bolt gun.

Resilience buffing aura relic

SHOOTING BUFFING RELIC! - evil Chapter master/lieutenant.

HAMMER TIME! - A hammer.

A GODDAM SERVO ARM!!! GIVE US ARMS BACK YOU GITS!

 

Warlord Traits

Ignore Morale in 6"

Siege Master: Add 1 to wound rolls against Building and Vehicle units within 6" of the Warlord. Great on a slam captain or anyone else that’s going to be in melee against Knights or tanks

BOMBARDMENT

COVER BUFF - Iron Warriors in cover in 6" get buffs.

ANGRY BITTER MAN WILL NOT DIE.

Vehicle fixing buff: Can repair vehicles like a Warsmith, but only repair 1 wound. If you can already do this, you repair +1 wound.

 

Strategems

YOU IN COVER! DIE IN THAT COVER THERE! (a buff against those in cover)

CHOSEN CAN INFILTRATE FOR 1 CP DAMMIT!

BOMBARDMENT

HAVOCS BRING EXTRA HAVOC! - Havoc specific buff.

Tank Hunters.

 

Basically I want strats relics and warlord trait to buff the Iron Warriors shooting game to make them the "shooty" CSM.

 I don't misunderstand you

 

sure

 

Ok I'm heading into pure fan boy Iron Warrior hope territory and wishlisting. Don't worry, I will return to the Salt Mines of Olympia soon.

 

I'll play! Not super well thought out, just taking inspiration from various supplements & lore so don't hate the lack of balance

 

Word Bearers:

 

Relics

Tainted Weapon: a melee weapon that allows you to make 1 extra attack in addition to your normal attacks, once per turn. S: user, -1AP, D6 damage. If targeting a character, re-roll hit/wound. Once per game it allows you to redeploy via deep strike (the character only, not a unit as well like the DMC)

Skull of Monarchia: units within 6" of the bearer may only ever take a maximum of 1 casualty from morale. enemy units within 6" of the bearer take +1 casualty from morale tests

Axe-Rake: replaces a power axe, +2S -2AP 2D, if an enemy unit retreats from your warlord in melee they take d3 mortal wounds

Crown of the Blasphemer: 3+ invulnerable save

Baleful Icon: enemies get -1 to charging the bearer or any units within 6" of him & enemies do not get any bonus attacks for charging (e.g. shock assault)

Malefic Tome: Master of Possession gets 1 extra malefic spell & gets +1 to cast on all malefic spells (not on smite)

 

Warlord Traits

Demagogue - automatically pass morale tests within 6" (I know IW have one like it, just bringing it back from 3.5)

Diabolist - gives the warlord a power from the malefic psychic discipline even if he isn't a psyker (just a cast 1 deny 0 sort of thing)

Mark of Chaos Undivided: warlord gets all 4 god keywords (or could change his <god> once per game, idk)

Image of the Urizen: -1 to hit warlord because he's glowy and gold and stuff

Unexpected Boon: roll on the boon table from Chaos Boon stratagem at the beginning of the game, re-roll any Spawn/Daemon results

Cut Them Down: +1 to charge and advance, re-roll charges against IMPERIUM units

 

Stratagems

Assign the "Daemon" keyword to a marine infantry unit

The obligatory "let's beat up the Ultramarines" stratagem

Gal Vorbak: Pick a unit of Possessed before the game. This unit gains +1 attack

Archpriest of Chaos: pick a Dark Apostle before the game. They gain one extra prayer and can cast one extra prayer per game round (WBs should have the best Dark Apostles and if this isn't in the supplement I will be furious given the loyalists can do this with chaplains) 

Erebus is an :censored:: Pick a Dark Apostle. Your enemy is only allowed to target that model for the entire game before they are dead, but can only target him on a 6+*

 

*:wink:

I just noticed in the new WH Community article up on the Black templar faction focus that they are getting point adjustments, and the picture of the index confirms this. So, even compared to the least content packed supplement, we are still getting less than ”supplement tier content”

 

Now... To make this post not quite so negative, I'll play the wanton wishlisting game as well!

 

Icons of Chaos are removed as wargear options. Marks of Chaos are changed to the following:

Models with the Character keyword do not gain the abilities granted by their selected mark, they only gain the associated god alliegence keyword.

 

Mark of Slaanesh: This unit’s Death to the False Emperor ability triggers on rolls of a 5+. In addition, this mark grants the following ability: The War Eternal: This unit may make an additional attack roll for each roll of a 6+ in the fight phase against enemy units that do not have the Imperium faction keyword. This additional attack rolls do not create additional attack rolls on the roll of a 6+.

Mark of Khorne: This unit rolls 3d6 for its charge rolls, and discards the lowest result. This charge is not re-rollable for any reason.

Mark of Tzeentch: This unit adds 1 to psychic tests. Psychic rolls of double ones or sixes may be re- rolled.

Mark of Nurgle: This unit increases its toughness characteristic by 1.

Mark Undivided: This unit adds 3” to its movement characteristic. In addition, if this unit moved less than or equal to half of its move characteristic and it has the Bolter Discipline ability, it counts as remaining stationary for the purposes of Bolter Discipline only.

Add the following ability to all power armored Infantry, Biker, and Helbrute units with the Heretic Astartes keyword:

Hellforged Ceramite: The armor’s corrupted machine spirit clings to life almost more than the wearer Re-roll saving throws of 1 for this model in the shooting and charge phases.

Raptors:

Raptor units gain one attack per model. In addition, their Fearsome Visage ability is changed to read: Units within 3” of any enemy Raptors units must subtract 1 from their Leadership characteristic. This stacks up to –3.

Raptors also gain the following ability:

Craven Host

The Battlefield Role of Night Lords Raptors is treated as Troops instead of Fast Attack.

 

Chosen:

Units of Chosen have their Wounds and Strength characteristic each increased by one. In addition, “Boltgun” on their wargear list is replaced by “Cursed Boltgun” with the following profile:

Rapid Fire 1, 24” AP –2, D 1.

NAME M WS BS S T W A Ld Sv Chosen 6” 3+ 3+ 5 4 2 3 9 3+ Champion

Chosen 6” 3+ 3+ 5 4 2 2 8 3+

A Unit of Chosen contains five models armed with Cursed Boltguns. The unit may contain up to five additional models.

Wargear Options: Up to four Chosen may replace their Cursed Boltguns with an item from the Combi- weapon or Special weapon list. Any number of Chosen may take an item from the Melee Weapon list. The Chosen Champion may replace its Cursed Boltgun with an item from the Combi-Weapon list, and may take an item from the Champion Equipment list.

WEAPON Range Type S AP D Abilities Cursed 24” Assault 2 4 -2 1 - Boltgun

Chaos Bikes:

Add the following abilities to their data sheet:

Rapid Assault: If this unit moved 10” or more in their previous movement or charge phase, enemy units that target this unit with ranged weapons suffer a –1 modifier to their hit rolls until the start of this unit’s next movement phase.

Relentless Fury: This unit may fall back without losing the ability to shoot and or charge this turn.

Crushing Speed: When this unit successfully completes a charge move, roll 2D6 for each model it contains. Each roll of a 4+ inflicts 1 mortal wound on the unit that was charged. If multiple units were successfully charged, these mortal wounds may be split among the charged enemy units at the controlling player’s discretion.

Add the following wargear options:

The Champion of this unit may take a melee weapon from the melee weapon list in addition to its combi-weapon.

In addition, The unit may purchase the wargear option “Trophy of Desolation” for 10 points. This wargear option goes on a non-champion model in the unit, and gives the unit the following ability:

“Any enemy units within 6” of any friendly units with the Trophy of Desolation wargear must subtract 1 from their leadership characteristic.”

 

Night Lords Modifications: Legion Trait:

Models in enemy units must subtract 1 from their Leadership characteristic for each unit with this trait that is within 9” of their unit. (To a maximum of –3)

In addition, Casualties caused by units with the Night Lords keyword count as 2 for the purposes of Leadership Tests taken by enemy units.

 

 

Add the following stratagems to Codex: Heretic Astartes that may only be used by Night Lords armies:

Terror Incarnate:

1CP, Night Lords army only.

Use this stratagem when an opponent uses the Insane Bravery stratagem. Roll a D6; on a 3+ counter

this usage of Insane Bravery Broken Spirits:

1CP, Night Lords army only.

Use this stratagem when an opponent takes a morale test for an Infantry, Biker, or Cavalry unit that does not have the Character keyword. Before any dice have been rolled, reduce the leadership of the enemy unit taking the morale test by d3.

 

 

Warlord Traits:

Tip of the Claw: (Moved from Vigilus ablaze) Friendly Night Lords units within 6” may add 2 to their charge rolls.

 

Relics:

Crown of Midnight:

Night Lords model only. If an enemy unit is fully destroyed by failing a leadership check, roll a D6. On a

2+, gain 1 CP.

Claws of the Black Hunt:

Night Lords model with twin lightning claws only. The Claws of the Black Hunt replaces both of the

bearer’s lightning claws and have the following profile:

S +1, AP –3, D2. The bearer makes 3 additional attacks with this weapon in the fight phase. You can re- roll wound rolls for this weapon.

Relics of Talos

Night Lords model equiped with a power sword and combi-bolter only. These weapons replace both of the bearer’s weapons and have the following profile:

Angel Blade: S +2, AP –3, D 2

Relic of Malcharion: Rapid Fire 3, 24”, S4, AP –2, D 2.

Theis relic may be given to an Aspiring Champion for 1 CP. If this Relic is taken on an Aspiring Champion or Chosen Champion model, it does not count in any way towards the normal relic limit of the army. IE, if you pay 1 CP to take the Relics of Talos on an Aspiring Champion, you may still use the Stratagem for 3CP to take two additional relics on Character models in on top of the free relic granted by your warlord.

To everyone with long lists of changes they'd like to see, or sweeping new abilities, or hoards of useful strategems and daemon weapons and ect, I do have one very important quote for you.

 

I've got it timed to the exact moment here:

 

https://youtu.be/rf_3ZTp4eG4?t=15

To everyone with long lists of changes they'd like to see, or sweeping new abilities, or hoards of useful strategems and daemon weapons and ect, I do have one very important quote for you.

 

I've got it timed to the exact moment here:

 

https://youtu.be/rf_3ZTp4eG4?t=15

 

I *HATE* that quote. With a fiery burning passion. 

 

*SNIP*

I think it HAS been a great year for Chaos. Is it the "best" we could have gotten? not by a long shot, but I think we made out like bandits in 2019 for the most part. 

 

Need a few more new kits (Zerk, Possessed, Noise Marine) but were almost an entirely new lineup of kits and unts. 

 

 

Hard disagree for different reasons.

We've gotten new kits, agreed.

But no new rules or resolving the issues that have been shackling Chaos Space Marines for over a decade.

I currently play as Raven Guard (having shelved my beloved Iron Warriors for the first time in 2 decades).

Raven Guard feel live Raven Guard, they play differently to Imperial Fists, I will make different unit selections and not feel punished because of it due to the support around from the rules. They feel distinct and appropriate to the fluff.

Chaos Space Marines, do not.

Playing as my Iron Warriors it has always been a square peg in a round hole trying to get them to do what they do in the fluff. 

They play, despite the difference in rules between Legions, they all play basically the same, and that means most utterly suck at it. 

There is one of two killer unit (in CSM over the years) and these are tanked up to the nines, whatever that may be and it all relies on getting that unit to where it needs to be, but all legions use the same killer unit, Space Marines do not.

The new releases will not change that.

 

 

i feel this, 7th edition traitor supplement was literally the thing id always wanted. and had it for such a short time it genuinely makes me sad, to see the SM get the same treatment but on steroids with us being left in the cold GW need to step up the game.

 

having now read the rest of the thread @iron_within i long to have that 6+ FNP & tank hunters back ! thats would be awesome if we got that

 

 

*SNIP*

I think it HAS been a great year for Chaos. Is it the "best" we could have gotten? not by a long shot, but I think we made out like bandits in 2019 for the most part. 

 

Need a few more new kits (Zerk, Possessed, Noise Marine) but were almost an entirely new lineup of kits and unts. 

 

 

Hard disagree for different reasons.

We've gotten new kits, agreed.

But no new rules or resolving the issues that have been shackling Chaos Space Marines for over a decade.

I currently play as Raven Guard (having shelved my beloved Iron Warriors for the first time in 2 decades).

Raven Guard feel live Raven Guard, they play differently to Imperial Fists, I will make different unit selections and not feel punished because of it due to the support around from the rules. They feel distinct and appropriate to the fluff.

Chaos Space Marines, do not.

Playing as my Iron Warriors it has always been a square peg in a round hole trying to get them to do what they do in the fluff. 

They play, despite the difference in rules between Legions, they all play basically the same, and that means most utterly suck at it. 

There is one of two killer unit (in CSM over the years) and these are tanked up to the nines, whatever that may be and it all relies on getting that unit to where it needs to be, but all legions use the same killer unit, Space Marines do not.

The new releases will not change that.

 

 

i feel this, 7th edition traitor supplement was literally the thing id always wanted. and had it for such a short time it genuinely makes me sad, to see the SM get the same treatment but on steroids with us being left in the cold GW need to step up the game.

 

 

 

GW doesn't make this game for us, though. They make this game for Imperials. I genuinely think that's the case now.

 

Don't expect much.

May as well play with loyalist rules- we just need models...

 

They're making that harder. The last time Chaos had a severe :cuss-fest, Chaos players did just use Loyalist rules. Now with Primaris, and Chaos models diverging much more... well, that becomes a bit harder.

 

May as well play with loyalist rules- we just need models...

 

They're making that harder. The last time Chaos had a severe :censored:-fest, Chaos players did just use Loyalist rules. Now with Primaris, and Chaos models diverging much more... well, that becomes a bit harder.

 

 

Bill makes the new men, IW's make the new hardware and boom chaos counts as primaris with the new CSM dex. Or even easier, primaris in AL paintjob. Bonus points to do it in a GW store, then when called out you can have the option of drama if you wish. :teehee:  I think we need a salt emoji for the B&C lol

 

 

I hope for some guns on lords myself. I like the idea of ranged Marine HQs)

Veterans among us remember the glory days of the Kai Gun!

4 plasma gun havocs and a kai gun champ, infiltration skill- good times

 

Either the Kai Gun or the Tzeentch relic that could switch between a sword and a gun would be cool.

 

So many things from Traitor Legions that I hope we see....

 

Gorefather

The Crimson Killer

Warpbreacher

The Vox Daemonica

The Mindveil

Masters of Annihilation

Intractable Brotherhood

Skyborne Horror

Strike Fast, Strike Hard!

Faceless Commander

The Skull of Monarchia

The Endless Grin

 

All sorts of relics, WT's, and what could now be Stratagems are there just waiting to be converted.

 

Or how about 30k? 

 

Shrapnel Bolts

Hammer of Olympia

Sheathed in Steel

Nostraman Blood

Talent for Murder

Or how about 30k? 

 

Shrapnel Bolts

Hammer of Olympia

Sheathed in Steel

Nostraman Blood

Talent for Murder

 

 

Haha, I can just imagine my Alpha Legion with the Coils of the Hydra rules... :devil:

 

It would be unbelieavably OP... :P

Should we be expecting more previews on the community page before this weekend or do you guys think the daemon weapon snippet was it?

 

We'll get an article of our own 100%, they mentioned it earlier this week. Fingers crossed it's tomorrow

Would have love to get a mutation table for Sergent, like the on Craftowrks gets for Exarch, but this is not happening..

And we dont have balance change for legion trait, nor change in the Summoning mechanism. God GW made so much to put the (primaris) SM back in the game, but so few for the Chaos marines.

 

At the very least, i would get a name generator for my Word Bearer charac. And one to be ready when EC get a proper release. 

 

Or how about 30k? 

 

Shrapnel Bolts

Hammer of Olympia

Sheathed in Steel

Nostraman Blood

Talent for Murder

 

 

Haha, I can just imagine my Alpha Legion with the Coils of the Hydra rules... :devil:

 

It would be unbelieavably OP... :tongue.:

 

Yeah, fairly certain that isn't happening, especially since Loyalists and Traitors use far fewer common units and rules in 40k. It wouldn't just be OP, it'd be a nightmare of conflicting rules and strange interactions. Would be funny, though. :)

Or how about 30k? 

 

Shrapnel Bolts

Hammer of Olympia

Sheathed in Steel

Nostraman Blood

Talent for Murder

Isn't Nostraman Blood the "fall back further when you break" thing Night Lords in 30k have? How would that work now that there's no breaking?

 

Talent for Murder though.... That would ACTUALLY give Night Lords players a reason to bring bigger squads.

I really hope you're all wrong and it is an amazing release. :D

Don't we all? Sadly history has shown otherwise so it's very hard to think that "this time" will be it when for nearly 20 years it's been basically disappointment after disappointment with very few exceptions.

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