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Psychic Awakening 2 rumours


Sete

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WLT also made drop pod assault mode viable. +1” to charge bubble.

 

8” re-rollable could make for a decent 1st wave assault that the opponent can’t ignore

 

I agree with you gents, Grim and EC seem to be an auto take.

 

We can’t have a second champion, but can we have a second chaplain cast 2 litanies? That would be something exciting.

 

You could also have 1 chaplain with canticle of hate right next to your LRC providing the charging unit an additional +2 charge and advance.

 

He chants it at the beginning, walks out and runs with the unit staying within 6” and voila, almost a guaranteed 1st turn charge.

3” disembark, 6+2+D6 move/advance + 2D6 charge

 

 

Edit2: send Halbrecht in as well for an additional +1, have some drop podding vets land right nearby for an 8” re-rollable charge and a second/first Relic giving assault doctrine to a unit... combos are looking pretty awesome!

 

Hmm, some cool stuff, EC has skilful party but we can use chapter Champion.

 

So what's the deal with the vigilus sword Bros?

I could be wrong but on SEO vid I think he said since we have EC we don’t get to take CC

Yeah that's correct. No Chapter Champion strat.

 

(I find it mad that they removed that from us, but not the IF stuff!)

Pretty sure we can still use Vigilus, as in the GMG video the Iron Warriors have warlord traits that trigger off of units with Vigilus keywords. So the bookw asn't forgotten, and we don't seem to have much in the way of overlap with it either.

Hm, some weird decisions and situational stratagems but there are useful things in it. Im a bit surprised theres a strat just for scouts but they also want you to put scouts in your Crusader squads, the advance and charge and no escape strats are pretty good too and so are some of the litanies.

 

I am a bit dissapointed but we can make this work.

All in all I'm a bit disappointed. The whole vibe I've felt with the rules from PA so far is just... lazy?

 

Don't get me wrong, there are some good rules in there but there are also some choices the designers made that I can't even rationalize. Why are initiates more expensive than tactical Marines being the large question.

 

Hard to feel so bad when we are still miles ahead of half the other factions just for being Space Marines right now though. For the time being we can at least rely on that. Additionally, compared to pre-SM-2.0 we are at a net plus.

5+ FNP, advance and charge, a 4+ invuln, and a tasty series of Grimaldus buffs. I also think Helbrecht gets the +1 to advance and charge warlord trait, basically insuring that he is now king of drop pod assaults forever more. Those Sword Brother lists we all started playing with after our special detachment dropped are going to come back in a big way.

 

One question though. Do Crusader Squads have the scout keyword? I'm trying to figure out when we'd actually use that scout strat. Also, did our servators get upgraded to not be targetable by shooting?

Where we seeing advancing and charge?

 

5+ FNP, advance and charge, a 4+ invuln, and a tasty series of Grimaldus buffs. I also think Helbrecht gets the +1 to advance and charge warlord trait, basically insuring that he is now king of drop pod assaults forever more. Those Sword Brother lists we all started playing with after our special detachment dropped are going to come back in a big way.

 

One question though. Do Crusader Squads have the scout keyword? I'm trying to figure out when we'd actually use that scout strat. Also, did our servators get upgraded to not be targetable by shooting?

Where we seeing advancing and charge?

 

 

The Emperor's Will strat. Lets you shoot with your pistols and charge after advancing. That, and the 5+ FNP aura are the 2 breakout rules for me in this book that might have pulled all the other crap together into a semi-usable whole. There are some other hidden gems as well. 6+ saves doing mortal wounds is tasty, and a 6+ pile in and consolidate is also extremely useful. The only problem now is getting enough CP to use all this stuff. We didn't get the 1d3 CP return strat like I'd hoped, the World Eaters did.

So what are the set WT for Helbrecht and EChampion?

 

I am loving everything so far;

My main complaints-

Losing Faux Devi for only Neo’s getting Reroll’s of 1 situationally

Crusader Squads not getting Point Reduction

golly gee Scout Stratagem

Cenobyte Bat :(

 

Overall? Amazing to solid relics. WT are pretty solid. Characters got the buff of buffness. Grimaldus is finally worth taking now. I like all of our litanies.

 

EChampion 6” HI Trait

Grim Deny Trait

Helbrecht gets extra charge & advance distance trait

So biker and Jump Characters are going to be very important I think. Move your armored Column up turn one, use smokes, use the shroud to make the important stuff have an invuln. Good to use with a second in command so you swap it out for something more useful if you aren't facing down lots of shooting.

 

Next turn get out, move, advance, add one to the advance with the warlord trait, count as in assault with the relic, charge ignoring overwatch with up to a +3, and then trap a key unit.

 

So much potential that I genuinely don't know how I want to use all of this quite yet.

 

It will be glorious either way.

One super-important Relic has been forgotten - A Chaplain relic that makes you roll 2 dice for Litany rolls and discard one of them.

 

SUPER auto-include for a Chaplain running one of the high-powet litanies like Canticles of Hate, damn near quaranteeing a successful litany. Even better on a MoS.

5+ FNP is for a single unit, isn’t it?

 

EDIT: IF, by extension us, also get a cool strat that grants +1 A and AS when near an objective

 

Combine that, with the Chapter Ancient allowing Heroic Intervention to Infantry and such, while in the assault doctrine. Being anywhere near Templar on an objective could end badly. So much potential, only so many points to spend on characters.

Gutting.

Did anyone see if points had changed?

Edit: no. But they are objectively better than tactical I suppose.

Not without Faux Devi configuration. We were strictly better because equal init-neo ratio made us a point cheaper and we could faux Devi

One of the combinations I'm currently interested in is a Master of Sanctity on a bike with Litany of Divine Protection and Canticle of Hate, with the Ancient Breviary relic - The Litany affects ANY Black Templar unit, meaning that it can be used to give a LRC +5 FNP, while the Canticle is an Aura that's constantly active, so one could use the Litany on the LRC, activate the Canticle, boost 20" away to give a drop-pod or jump-pack unit, or Marshal Law himself, +2" to Charge, with a basically quaranteed success because of how tiny the chance to roll effectively 3 dice without a single +3 is. Later the Chaplain can activate Litany of Hate and Canticle to get back to the LRC and boost the unit lurking inside to make them run very, very fast at the enemy. 

 

Do we have any ways to increase the amount we Advance by? 

 

Also, one thing that's actually super notable to me, is that Canticle increases the Consolidate and Pile In distances by +3", but specifies that this is not cumulative with ABILITIES that increase those distances. We however have a STRATAGEM to get 6" on those, meaning that they should stack, for a total of 9" consolidation distances...That can be really hefty on occasion. Overall I'm starting to feel really happy about these options. 

 

We didn't get many Relics, but among what we have there are a few serious whoppers, to the point that it's hard to include them all. Crusaders Helm, Ancient Breviary, Aurillian Shroud and Witchseeker Bolts are all incredibly powerful relics and many BT lists would like all of them, but there isn't enough character slots especially with how powerful grimmy, helbrect and EC are now. 

As a PSA, I don’t recommend Winters’ review. His tone makes you immediately disappointed and he misses some vital information.

 

(Not bashing him, the rest of his content is great, but not this review)

 

I’m just tired of this negativity and think we can, and should move forward.

Darned shame that we can't have both Grimaldus and a Master of Sanctity, so some sacrifices must be made one way or another. For me at least a Canticle Chaplain with the Breviary is a must-have, near-guaranteed success on an ability as powerful as that is worth more than gold, even if it's a shame that he can't use the relic on two litanies on the same turn. 

 

Grimaldus remains a must-have as well, just because he effectively has a free Warlord trait in being able to DTW, and a free litany active at all times, plus Cenobytes without eating up a slot. His footslogging status makes using Litanies more difficult though, as he has to either move in a transport or drop-pod out, and unless I'm incorrect, you can't use litanies while Embarked or not on the table?

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