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Ritual of the Damned - Psychic Awakening


Berwald

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Does this mean no updated chapter tactic? The Doctrine is sick, but being picky now :D 

 

 

This is huge people. Better than I ever dreamed

36" Hellblasters, 18" rapid fire
Move and double tap Aggressors with that Litany
INVICTOR incindium cannon now 18"
RW move and fire without penalty

There's more but those are what I see first of all

 

Which litany is that?

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Does this mean no updated chapter tactic? The Doctrine is sick, but being picky now :biggrin.:

 

 

This is huge people. Better than I ever dreamed

 

36" Hellblasters, 18" rapid fire

Move and double tap Aggressors with that Litany

INVICTOR incindium cannon now 18"

RW move and fire without penalty

 

There's more but those are what I see first of all

 

Which litany is that?

The new Dark Angel specific one. Can't find the text for it at the moment.

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Angel's Ambit: +3" to aura abilities + land raider excelsior for a tasty 17" aura bubble ohhhh baby thats a big fat bubble

 

Targeting Guidance (1 CP): Pick an enemy unit within 12" of a RW Land Speder and visible, DA units may reroll shooting hits against it this phase. + datalink telemetry for when you really want to destroy a unit of custodes

 

Full Throttle (1 CP): RW unit that just moved immediately moves again, may not shoot or charge that turn: could see this for cheeky objective grabs

 

3. Start of first round, Warlord and one other RW unit may move up to 12", no Advance, must stay outside of 9" charge of the ravewing light power maul brigade?

 

Corvus Occuls: Talonmaster, +6" to range weapons and +1 to hit with range weapons auto include if ravenwing talonmaster is present???

 

 

Lazarus

Standard Primaris Master Line (W6 A5)

Emity's Edge S+2 AP -4 Dd3, reroll wound and damage vs Psyker

Spiritshield Helm: 6" 5+ FnP versus MW aura (or something similar)

Intractable Will: Built in Only In Death Does Duty End"

 

seems really good for low point games, sort of a trainer HQ for babies first unforgiven armies, wont ever be meta like basedsammaelgod or azreal, he might be as good as ezekiel in the secondary slot, but not as good as primaris rhino or smash interrogator chaplain though

 

id like to aside that IF these are real i am incredibly hopefuly for the future, i worry about how hard tau will destroy us in psy 4: the greater good but who knows maybe the changes to other factions will keep them capped. i am hopeful for our future enough to share happy music:

 

https://www.youtube.com/watch?v=WdUg0dqLFxg

Edited by aura_enchanted
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It's just the magnitude of the bump the range does to biker units it's stunning and no penalty for heavy weapons a Talon master with +6 and no penalty am I dreaming.

 

The Sam / Talon combo go into full overdrive 30" range assault cannons 42" range heavy bolters even on Corvex your talking 30" range ignores cover storm bolter shots and standard bikes have a huge buff squad of 3 with plasma / combi plasma upping the range to 30".

 

And finally the Deathwing Knights get to join in with the Ravenwing bikes once more.

 

A last thought 30" range multi Melta attack bikes

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Targeting Guidance (1 CP): Pick an enemy unit within 12" of a RW Land Speder and visible, DA units may reroll shooting hits against it this phase.

 

If this reads as "Pick an enemy unit within 12" of a <RAVENWING> <LAND SPEEDER> and visible......."

You're Talonmaster can also be a Sammeal!

Sounds like you can re-roll ALL useful against all those neg to hit traits around

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Also - I wonder if the Ravenwing Champion might see a lot of play. First, you can give him a warlord trait / relic, second he would be a great candidate for the Combined Assault stratagem. Advanced screen of scouts/infiltrators would allow you to position your Champion where needed. Then turn 2, use the stratagem and bring down your Deathwing exactly where you need them!

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Lazarus

Standard Primaris Master Line (W6 A5)

Emity's Edge S+2 AP -4 Dd3, reroll wound and damage vs Psyker

Spiritshield Helm: 6" 5+ FnP versus MW aura (or something similar)

Intractable Will: Built in Only In Death Does Duty End"

 

seems really good for low point games, sort of a trainer HQ for babies first unforgiven armies, wont ever be meta like basedsammaelgod or azreal, he might be as good as ezekiel in the secondary slot, but not as good as primaris rhino or smash interrogator chaplain though

 

You could always combine him with Azrael for a 4++ and 5+ FnP vs MW.  Add in an apothecary, ancient and cover and you have a pretty survivable firebase.

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I don't think we're going to see Sammael in Sableclaw very much at all now. A combination of stratagems, warlord traits and relics means that you can achieve the same results with just a Talonmaster, and you can recreate the firepower using vanilla landspeeders (154 points for 2xAC/HB loadout vs 200 for Sammael).

 

I'm liking this update...it gives us great variety in how we can build our armies, beyond the typical Sammael/Talonmaster starting point.

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Lazarus

Standard Primaris Master Line (W6 A5)

Emity's Edge S+2 AP -4 Dd3, reroll wound and damage vs Psyker

Spiritshield Helm: 6" 5+ FnP versus MW aura (or something similar)

Intractable Will: Built in Only In Death Does Duty End"

 

seems really good for low point games, sort of a trainer HQ for babies first unforgiven armies, wont ever be meta like basedsammaelgod or azreal, he might be as good as ezekiel in the secondary slot, but not as good as primaris rhino or smash interrogator chaplain though

 

You could always combine him with Azrael for a 4++ and 5+ FnP vs MW.  Add in an apothecary, ancient and cover and you have a pretty survivable firebase.

 

 

a lot of points for two hq's or at least thats what people tell me when i spend the points i do on an excelsior and primaris, how quaint i get to do this to someone else

 

thats a lot of points to prop up a castle gimmick iron hands do better then us

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Lazarus

Standard Primaris Master Line (W6 A5)

Emity's Edge S+2 AP -4 Dd3, reroll wound and damage vs Psyker

Spiritshield Helm: 6" 5+ FnP versus MW aura (or something similar)

Intractable Will: Built in Only In Death Does Duty End"

 

seems really good for low point games, sort of a trainer HQ for babies first unforgiven armies, wont ever be meta like basedsammaelgod or azreal, he might be as good as ezekiel in the secondary slot, but not as good as primaris rhino or smash interrogator chaplain though

You could always combine him with Azrael for a 4++ and 5+ FnP vs MW. Add in an apothecary, ancient and cover and you have a pretty survivable firebase.
Add several bunches of 42" Plasma Cannon Devs... edit only RW units to change Doctrines. Edited by Interrogator Stobz
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I don't think we're going to see Sammael in Sableclaw very much at all now. A combination of stratagems, warlord traits and relics means that you can achieve the same results with just a Talonmaster, and you can recreate the firepower using vanilla landspeeders (154 points for 2xAC/HB loadout vs 200 for Sammael).

 

I'm liking this update...it gives us great variety in how we can build our armies, beyond the typical Sammael/Talonmaster starting point.

I think that it will have more to do with points 2 Talon masters looks to be viable and Corvex helps get them in, vanilla bikes are going to be a better screen clearer than speeders and attack bikes are a bit more versatile, extended range flamers look an alternate to my plasma combi - plasma on bikes

 

Interesting times

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Lazarus

Standard Primaris Master Line (W6 A5)

Emity's Edge S+2 AP -4 Dd3, reroll wound and damage vs Psyker

Spiritshield Helm: 6" 5+ FnP versus MW aura (or something similar)

Intractable Will: Built in Only In Death Does Duty End"

 

seems really good for low point games, sort of a trainer HQ for babies first unforgiven armies, wont ever be meta like basedsammaelgod or azreal, he might be as good as ezekiel in the secondary slot, but not as good as primaris rhino or smash interrogator chaplain though

 

You could always combine him with Azrael for a 4++ and 5+ FnP vs MW.  Add in an apothecary, ancient and cover and you have a pretty survivable firebase.

 

 

a lot of points for two hq's or at least thats what people tell me when i spend the points i do on an excelsior and primaris, how quaint i get to do this to someone else

 

thats a lot of points to prop up a castle gimmick iron hands do better then us

 

 

True, but remember both Azzy and Lazarus are beatsticks in combat, forcing your enemy to really think about how they're going to root you out.  That and there's Azzy's buff to your castle's shooting with Stobz's 42" Plasma Cannons (a unit I've had particular success with). It's something I may well try in some form, maybe minus the Apothecary, Ancient but with a Lieutenant instead.

 

There's so many combos running through my head right now.  One last hope I have though is that we can take pure DW and RW armies again.  It's not the end of the world if not but would be the cherry on the icing! 

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Copy and pasted from the rumor forum.

 

 

"Chapter Master Valrak with the DA Leaks:  

 

Doctrine kicker: While in Devastator Doctrine, Heavy and Rapid Fire weapons get +6" range, Assault and Pistol weapons get +3" range

 

RW Warlord Traits:

1. RW units within 6" move and fire heavy at no penalty and Advance and fire Assault at no penalty

2. Once per battle at start of round, select an inactive Doctrine, RW units within 6" may use that instead of the active

3. Start of first round, Warlord and one other RW unit may move up to 12", no Advance, must stay outside of 9"

 

Stratagems:

High Speed Focus (1 CP):  RW unit targeted by shooting counts as having Jinked that turn.

Full Throttle (1 CP): RW unit that just moved immediately moves again, may not shoot or charge that turn

Targeting Guidance (1 CP): Pick an enemy unit within 12" of a RW Land Speder and visible, DA units may reroll shooting hits against it this phase.

Evasive Assault (1 CP): RW unit that charged or has been charged is chosen as a target, it gets 5++

 

Relics

Corvus Occuls: Talonmaster, +6" to range weapons and +1 to hit with range weapons

 

Special Issue Wargear

Arbititer Gaze: Ignores shooting and BS penalties, Overwatches on full BS

Angel's Ambit: +3" to aura abilities

Bolt of Judgement: pick a bolt weapon, it may fire a bolt of judgment, makes one attack at AP -2 and 3 D, wounds on 2+ excpet Vehicles/Monsters 6+

 

 

Oh sweet Jesus.

 

I was only hoping for getting access to the Devastator Doctrine for my Speeder army... but this is down right abusive.

 

Let's see, my speeder list in its current form has 41 heavy weapons, and only 10 weapons of other types... so there is no reason to leave the Devastator Doctrine.

I'm already faster than everyone with a movement of 20 inches with my squadrons, now I can keep more distance to make those charges as difficult as possible.

I hope this doesn't replace Devastator Doctrine, and instead works like the other marine supplements and adds to it.

 

My Heavy Flamers will now always be in range to overwatch on the off chance I am charged!

 

I'm curious who I can give those special issue wargear to?

 

1CP to get the benefit of Jink without having to give up a turn of shooting!

If anything gets within 12 inches of me, then 1CP gives my whole army Sammie's re-roll aura.

 

 

Am I reading that right for the Corvus Occuls... the Talonmaster in Devastator Doctrine has a 12 shot Assault Cannon with Range 36

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