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Ritual of the Damned - Psychic Awakening


Berwald

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CP issues is my concern as well.  We were always a little low on the CP side.

It was less of a concern as I always seemed to use the same 3 cards.

but now with more options this might become more of a issue.

I do think it gives a slight increase in value to Azzy due to his +1CP and ability to regain them.

 

But I am going to be itching to use those new Warlord traits as well.

Edited by Brother_Darius
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I like how, with this, I could run

 

A unit of bikers, advancing

A unir of black knights, advancing

A darkshroud, advancing

A Dark Talon, moving regularly

 

And with Speed of the Raven plus the new stratagem, ALL of it would be operative AND jinking, at the same time.

 

Use one stratagem to make the bikers attack, use anothwr to move the darkshroud twice to keep up, use another when the darl talon gets shot to give it jink.

 

Also, you could go into Tactical Doctrined to buff the Bikers and Dark Talon, but makw the knights operate per the devastator doctrine for the increased range.

Edited by Berzul
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Hot darn are DA going to be bru-tal if these leaks prove true.

 

Extended range + “free” Captain re-rolls for all is such a powerful combo. Iron Hands are the new hotness? They can’t be hot if you can out range them. Oh they can move and shoot without penalty? So can DA with the right combos. They want to come at you? 11” flamer overwatch. They want to turtle up? Pound them with guns. They want to run? Catch them with RW and drop DW on top of them.

 

There’s a lot to like in there and what I personally like is that it gives the idea that the DA are the First Legion; they are SM but slightly better without being overly generic nor overly specialized. I think DA will even more now play as a midpoint between the powerfully simple Codex: SM and the finesse of the BA. I like that this gives so many options to DA, yet taking advantage of all of it at the same time will be hard...a continuation of the”2/3 wings at a time” model.

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What I like is the kind of delivery service you can make for the Deathwing now.

 

It is expensive (costing 4 cp total), but you could grab a small team of Ravenwing Bikers, make them advance twice in a turn for 40" range in total. Second turn, you can make them move twice again, for 28" additional inches. That gives you 68" of range covered by the bikes in under two turns. So, you could potentially outmaneuver most chaff lines, and find a sweet spot for the Deathwing to arrive.

 

The enemy cannot hide from that kind of speed and maneuverability.

 

I do think that this new rules will make it much more necessary to play double batallions in lists. You need some serious amounts of CP to power all of these new rules.

My soon to be painted Deathwing Knights approve of this. 6 Black Knights+10 Death Wing Knights+ Master with Jump Pack/Terminator with master of maneuver = "Bobby you just opened a whole can of whoopass"

Edited by Aztek
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Lots of really cool stuff here, if true. However, I think that we don't yet have the whole picture. For example, the DW 6" deepstrike stratagem is most likely limited to a 'Ravenwing biker unit' rather than just a RW unit - although if it's not, bring on zoomy Dark Talons getting whenever you need them (dropping a bomb on some chaff on the way) and then bringing down the Deathwing. 

 

The thing I'm most excited for though is the strat to jink without jinking. My biggest problem is not having enough LOS blocking terrain and losing first turn, losing my Darkshroud and Black Knights to powerful long-range shooting. With the new strat, I can (hopefully) protect the Darkshroud even when I don't get first turn, ensuring the survivability of the rest of the army for a bit longer. 

 

Ravenwing is shaping up to being very CP hungry with so many great stratagems - will have to do some math hammer to decide whether Double battalion, Brilliant Strategist WL or allied Grey Knights with their new CP spell will be the best way to farm CPs throughout the game.

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So would the Full Throttle stratagem allow you to move a Ravenwing unit twice (that’s 40” for a speeder squadron with upwash, or, then use Combined Assault to deploy a Deathwing unit within 6” of an enemy?

 

edit: oh wait that’s ravenwing biker only. Still that’s 28” plus 6”. 
 

And think about Lucius drop pods with triple Heavy Flamer dreadnoughts with the devastation doctrine!

Edited by Syphid
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One thing I will like about this new stratagems, if they are real, is how they could improve the way I play ravenwing.

 

At present, due to the fact that my collection includes only 5 bikers with 3 meltas, an attack bike with a multi melta, and a darkshroud (all in a sort of ravenwing attack squadron), some stratagems have been kind of wasted on me, and others have been insufficient at times.

 

I can hardly make effective use of the Ravenwing Attack Squadron specialist detachment. Signal the Attack is hard to use on this group of models, and Hit and Run almost never comes into play. So, paying CP to have the chance to use it, kinda becomes a bad investment.

 

At the same time, starting these models on the table means I need to be VERY precise in my positioning, so as to make sure my bikes are out of LoS. Which still means my Darkshroud will most likely get shot down quickly.

 

Now I can use the bikes better, as a delivery method for my Deathwing. I can move them farther, if need be, or even use the stratagem to make the Darkshroud position itself better (since it IS slower than the bikes). I could jink the bikes, and NOT the darkshroud, until it get shot, thus not loosing his heavy bolter as a source of extra damage (might even make sense to use the assault cannon, again). And, the new doctrines mean that the bikes now pose a 50 inch threat, as they can move 20, then fire their 20 bolter barrage at 30 extra inches. Or fire their melta guns at 15, after they move their 20 on the advance.

 

All in all, even though I do not play competitive lists, or very big combo units, these rules still give me a sense of better footing before other armies; just with my standard units.

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This is all so, so great.
my only concern so far are the RAVENWING BIKER linked units.

Im not sure if it refers to the Keywords or the datasheet?

its much better if its keyword, then you could use Black Knight or a RW apothecary (seriously, look at the RWA, for 60pt its a must)

Edited by BlackTriton
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I will continue to use my Company Master to lead my forces. Because that's his job. Masters lead, Chaplains and Librarians support.

this is why I use an excelsior, it's a master, riding a land raider into battle. Couldnt be anymore awesome of it was on fire and blasted music
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I will continue to use my Company Master to lead my forces. Because that's his job. Masters lead, Chaplains and Librarians support.

this is why I use an excelsior, it's a master, riding a land raider into battle. Couldnt be anymore awesome of it was on fire and blasted music

Does the Excelsior have transport? Have the entire command squad in it.

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Combined Assault + Dark Talon = Put a 10 man unit of Deathwing Knights wherever you want

Sadly, the more detailed rules leak posted also included the RAVENWING BIKER restriction. Thematically this makes more sense, my plan is to make use of a Ravenwing Appthecary, and keep him screened with infiltrating units taking advantage of CHARACTER rules.
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I will continue to use my Company Master to lead my forces. Because that's his job. Masters lead, Chaplains and Librarians support.

this is why I use an excelsior, it's a master, riding a land raider into battle. Couldnt be anymore awesome of it was on fire and blasted music
Does the Excelsior have transport? Have the entire command squad in it.
I prefer knights or veterans with mauls and shields. The maul + shield veterans are pretty good killers on a budget and the knights will deter most melee units, I've seen them deter some relatively terrible threats
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I prefer knights or veterans with mauls and shields. The maul + shield veterans are pretty good killers on a budget and the knights will deter most melee units, I've seen them deter some relatively terrible threats

 

 

Likewise. My opponents have also learnt to nuke as soon as possible, so before this they had been relegated to the shelf.  Now, with a 6" charge, they're back baby!

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