Jump to content

9th edition incoming


TiguriusX

Recommended Posts

 

Hellfuries were quoted as being part of UM 9th company, alongside with devastators, hellblasters, and eliminators. They were considered long range units. I don't think meltas fit into that category.

 

Aggressors are also Fire  Support, even if  they've got flamers. Boltstorm Gauntlets aren't especially long-ranged either. Fire  Support doesn't mean long-ranged, just shooty.

9th company doesn't have aggressors from what I see.

Link to comment
Share on other sites

 

9th company doesn't have aggressors from what I see.

 

White Scars supplement:

 

Each warrior of the 9th undergoes rigorous training in several different combat roles; an initiate might serve as an Eliminator first, picking off his target without their ever being aware of his squad's position. After that, he may don a suit of  Gravis armour and take to battle as an Aggressor, destroying his foes with a storm of overwhelming firepower at close range. These disciplines mastered, he will be entrusted with a destructive plasma incinerator and serve as a Hellblaster.

 

And, for Space Wolves, Aggressors are specifically called out as a Fire Support pack, and given the same black-and-white shoulder markings as Hellblasters and Long Fangs.

Link to comment
Share on other sites

I hope those guns on the Gravis Marines are Volkite weapons.

They only look like Meltas to me - probably some kind of "Melta-Lance" or something.

 

Given the same Crux Terminatus as sword type device on these guys (either raised icons or decals), I'm wondering if this isn't a "Crusader Force" in the same way that Shadowspear was the "Vanguard Force".

 

All in all, pretty neat stuff, some of it definitely doesn't jive quite as well with the overall Space Wolves aesthetic, but it could be serviceable. Personally, I think I'll wait to see what the rules for everything look like, I like those Assaultacessors, but I'm wondering if (for me) it wouldn't be better to just wait and convert up the rest of the stuff with a more Wolfish appearance later on, rather than trying to convert all this stuff.

 

Once again though - not a single damn axe in sight! Makes it really hard to swap to axe Relics and the like when there are no plain or power axes...

Link to comment
Share on other sites

 

I hope those guns on the Gravis Marines are Volkite weapons.

They only look like Meltas to me - probably some kind of "Melta-Lance" or something.

 

Given the same Crux Terminatus as sword type device on these guys (either raised icons or decals), I'm wondering if this isn't a "Crusader Force" in the same way that Shadowspear was the "Vanguard Force".

 

All in all, pretty neat stuff, some of it definitely doesn't jive quite as well with the overall Space Wolves aesthetic, but it could be serviceable. Personally, I think I'll wait to see what the rules for everything look like, I like those Assaultacessors, but I'm wondering if (for me) it wouldn't be better to just wait and convert up the rest of the stuff with a more Wolfish appearance later on, rather than trying to convert all this stuff.

 

Once again though - not a single damn axe in sight! Makes it really hard to swap to axe Relics and the like when there are no plain or power axes...

I'm going to make some anyways. Because I think its at least a safe bet we will at least have options for sgts like Intercessors...if not then well ill have some extra sgts for intercessors with hammers..i sometimes only give them fists

 

I just hope that new Champion is an option for SW. running primaris rune priest/wolf priest with my impulsor squads is really underwhelming.

Edited by Debauchery101
Link to comment
Share on other sites

This all puts my spave wolves project on hold. The models look amazong but have a crusade type look that just doesnt fit with wolves.

 

Gonna have to see rules and rewrite my lists...

Have to agree with this... it’s like a black Templar’s boxset. Plus all those swords everywhere...?!

 

Hope that SW Primaris get some access to hammers at some point.

Edited by C0deb1ue
Link to comment
Share on other sites

those bikes are going to be big for us.

14' move so In concert with the prayer they could have a 7 inch charge turn one

 

You could play very Alpha strike modern Wolves now if you wanted. Wulfen from vehicles in same combo would need 10' on 3d6 for turn one charge. Invictors and Incursors too have easy turn 1 charges.

 

The new models mostly look amazing but I have a feeling theyll mostly be hard to integrate for us (on to the tabletop)

Link to comment
Share on other sites

 

Hope that SW Primaris get some access to hammers at some point.

 

 

I wonder if we will have the same trait as before, and if TH will be worth it. I know they say our current codex works with 9th, however when we get a new codex they could change it. Points for TH could also go up, or they can change how things work.

Link to comment
Share on other sites

 

 

Hope that SW Primaris get some access to hammers at some point.

 

I wonder if we will have the same trait as before, and if TH will be worth it. I know they say our current codex works with 9th, however when we get a new codex they could change it. Points for TH could also go up, or they can change how things work.

Personally I would like some big changes as my feeling is they really missed the mark thus edition. We ended up being a slow and not very survivable assault army. Which doesn’t and didn’t really work!

 

Fingers Crossed for a little more inspiration/inventiveness from whoever Writes our rules. Hopefully we don’t just get stuck at the end of the codex cycle again and spend months waiting for across the board SM changes!

Link to comment
Share on other sites

I am still surprised, but hopeful!

I worry about this release timing, but I did expect edition news after psychic awakening wrapped up. So yeah. Nnnneat!

I'll admit I'm currently more excited/curious for my necrons than my main army, wolves. Just because that looks like a big line shake up!

Really like the bits about 9th they did cover. The vehicle thing has never made sense to me either, and I think it makes perfect sense that creatures being close to a tank can't stop it's shooting. Seems like letting it shoot out but not into the assault squad on it's hull would be sensible. Minimum range and all that.

Gotta admit folks, I'm glad I have been waiting on tanks and intercessors so far.

Cool stuff coming.

Edited by theprophetofwar
Link to comment
Share on other sites

Excited for the bikes and Assault Intercessors (also sounds like I'm the only one who'll be painting them with Grey Hunter marks or Wolf Guard potentially :teehee:

Both look promising for the aggressive playstyle I'm trying to go for with my current work log. Speaking of, I've got 10 Intercessors that are now on hold because like Petey said I want to mix in some of those poses from the AI's to get some dynamic ABR toting Intercessors. 

And speaking of ABR intercessors (or any of the bolt guns) I still think they will have a place in a well balanced army going forward. I would not fret over them being hard replaced by these AI's. Each will serve a purpose I'm sure. 

 

The rest look a bit too gothic/templar/knightly for us. I will wait for the rules preview/release before looking into them any further. For now I am content though. The new edition sounds interesting and seeing as one of my main opponents is a Necron player, should be some good battles on the horizon for us! 

 

Link to comment
Share on other sites

Personally I'm most excited about the bikes, assualt intercessers, and kit bashing potential. I think between some old thunderwolf shields, and the frost blades upgrade sprues I can start to kit bash a cool wolf guard for ragnar. The bikes will add a quick unit that doesn't need to much support, the assault intercessors should be another troop option (I really like that primaris seem to be making up for the lack of model customization by giving us a ton of troop options to mix & match to fit our personal playstyle).

Link to comment
Share on other sites

I love the look of those Bikes, but don't know if I really have a gap in my list that they need to fill.  Since I'm updating my Space Wolves army to focus on Primaris, with a large chunk of that being dedicated to units in Impulsors, I don't have a real need for them.  I could definitely see getting some anyway, just because they look pretty cool.  

 

I know I can put the Assault Intercessors to use.  Already described this in an earlier post, but they'll be perfect escorts for Ragnar in one Impulsor, and Haldor in another.  The whole point of these characters is to get stuck into close combat for the majority of the game, so a Troops unit that is actually decently effective in close combat is perfect.  Better even than the Auto Bolt Rifle 'tactical' Intercessors that I was going to go with initially.  I've been play testing Haldor with the Saga of the Wolfkin, and a Jump Pack Wolf Priest with the Wulfenstone; best case scenario, assuming I can use the Veteran Intercessor stratagem on them, is 6 attacks per model (7 for the Pack Leader, hopefully with Thunderhammer, assuming that'll be allowed), with exploding 6s from Savage Fury.

 

I'm also curious about the unit with the Storm Shields and Swords.  The actual models I don't care for (for Space Wolves, they're perfect for other Marines), but if the rules are awesome, then I can see converting up some counts-as of those on our own, using regular Intercessors as the base model, and giving them Wulfen or Thunderwolf Cavalry Storm Shields, and those Frost Swords from the old upgrade pack.  

 

I'm very curious about the heavy weapon style unit in Gravis Armour, with what appears to be some sort of Melta-based guns.  If those have the right rules and weapons' range, then they'll be a shoe-in into the army for long-ranged anti-tank/monster firepower.  As it stands, that is really the only major shortcoming in my list, with Bjorn and his Twin-lascannon and 2 squads of Eliminators with Mortis Rounds currently trying to do all of that heavy lifting.

 

The Chaplain will be a great base for a Wolf Priest.  Only real issue is if it'll be beneficial to go Primaris with the Wolf Priest in 9e; as the current rules stand, with them not being able to invoke their Litany if off the table, and it has to be done at the beginning of the Battle Round, the JPWP is pretty much the only way to make his ability work.

 

I'm not really interested in the Captain, the Lieutenant, or the Judicar dude with the Executioner Sword, as we have plenty of top-notch characters already.

Link to comment
Share on other sites

so unlike most, i rarely play and just like to collect and model coll things.

 

i'm thinking for my treatment of tge Judicar, my old bud Niklas the Headman is going to be getting a promotion and crossing the Rubicon.

 

 

Nz3ABVc.jpg

 

big bear pelt over hus left shoulder, huge axe slung over the other... hmm...

Edited by Wispy
Link to comment
Share on other sites

I must admit, I'm not overly excited by any of the new stuff.

 

The judiciar could be be fun from a fluff perspective, and the veterans could be made from a nice kitbash using the grey slayers melee upgrade kit from gw.

 

The main issue will be that so far primaris have not allowed for any customisation, the vets will only be able to use sword and shield, the assault intercessors will only have chainsword and pistol. I dont see any reason why most of these will be of value to us, wulfen, grey hunters, blood claws or even our wolf guard will still give us way more versatility and be more effective.

 

The assault intercessors will also need some decent special rules to be of value otherwise there will be not point taking them over reivers or incursors.

 

We shall have to wait and see

Link to comment
Share on other sites

Until jump pack options come in I can only see the bikes making my list. Still lots of cool models/parts there though

 

Im probably reading way too much into several things here but am wondering will we see any change to what vehicles Wulfen can go into and what Stormwolves can take?

Link to comment
Share on other sites

I dont see any reason why most of these will be of value to us, wulfen, grey hunters, blood claws or even our wolf guard will still give us way more versatility and be more effective.

 

Wulfen, I agree with, as they continue to be one of the best melee units in the game, and Wolf Guard Terminators, specifically, got a lot of love in the SotB PA book (particularly with Stratagems), but Grey Hunters and Blood Claws have already been underperforming, despite their extra versatility. They've already been displaced by the existing Primaris range, and these new units that are coming out soon are just going to make it worse for them.

 

The assault intercessors will also need some decent special rules to be of value otherwise there will be not point taking them over reivers or incursors.

 

Assault Intercessors already have several advantages over Reivers - with the most important being that they're Troops. That alone is enough, but they are also Intercessors, so we can assume they'll be able to be upgraded to Vets with the Stratagem, and I'm going to assume the Pack Leader will be able to take a special melee weapon, as regular Intercessors can. That might not pan out, but it would be weird for them not to follow suit like that with the new unit. Incursors are also Troops, so in that they are equal, but those last two points (the Stratagem and the special melee weapon) means they'll outperform Incursors in close combat, too.

 

Now, if you need Incursors for the forward deployment via Concealed Positions, that's one thing, but if you want a pure melee focused assault unit, the new Assault Intercessors win out big time. [assuming my expectations come to fruition] 

 

 

Im probably reading way too much into several things here but am wondering will we see any change to what vehicles Wulfen can go into and what Stormwolves can take?

 

I seriously doubt it.  Especially not until an eventual 9e codex revision, and even then I'm not sure they'd make a change yet.

Link to comment
Share on other sites

Not to nitpick, but does anyone else feel the gunholsters are crazy out of proportion. I thought Marines maglocked their guns to their PA anyway.

 

I don't think they're out of proportion, as they're intended to holster something other than Bolt Pistols in that unit.  This time around, they might be getting Volkite pistols (since one was spotted on the new Captain model).  If that's the case, these are big weapons, and so require bigger holsters.

 

Some weapons get mag-locked, but we've had pistol holsters on models for 30+ years, so these are no different.

Link to comment
Share on other sites

Not to nitpick, but does anyone else feel the gunholsters are crazy out of proportion. I thought Marines maglocked their guns to their PA anyway.

It looks like the pistols are oversized volkite serpentas old wolf. 

 

Reckon thats why they are bigger than normal. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.