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BA and 9th Ed


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The aura / core change will change the way we do some things but it makes sense to me. Having a Predator, Storm Raven and Devastators sitting within 6” of a Captain and Lieutenant made a nice fire base as they really wanted both the aura and no movement penalty but it makes sense that the vehicles no longer receive the buff.

 

Don’t forget vehicles get stronger already in 9th, losing the hit penalty when moving. This change reinforces the aim for them to me firing on the move, not having to camp in one corner. It would be nice if we get a command vehicle to provide that ability (like the Excelsior does in Legends) but depending on final points we should still see vehicles being effective rumbling forward to support the core units.

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I think techmarines/warpsmiths/mekboyz etc. should buff vehicles, not just repair them

$1 bet says Techmarines/equiv work like Chaplains in the sense that they get a wider range of abilities, but you can only do one per turn. I.e. repair OR buff To Hit OR provide invuln bubble etc...

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I think techmarines/warpsmiths/mekboyz etc. should buff vehicles, not just repair them

$1 bet says Techmarines/equiv work like Chaplains in the sense that they get a wider range of abilities, but you can only do one per turn. I.e. repair OR buff To Hit OR provide invuln bubble etc...

I assume this will be the case. It would be super fluffy too.

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I think techmarines/warpsmiths/mekboyz etc. should buff vehicles, not just repair them

$1 bet says Techmarines/equiv work like Chaplains in the sense that they get a wider range of abilities, but you can only do one per turn. I.e. repair OR buff To Hit OR provide invuln bubble etc...

 

Something like SM's Canticles of the Omnissiah - indeed very fluffy!

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I think techmarines/warpsmiths/mekboyz etc. should buff vehicles, not just repair them

$1 bet says Techmarines/equiv work like Chaplains in the sense that they get a wider range of abilities, but you can only do one per turn. I.e. repair OR buff To Hit OR provide invuln bubble etc...

 

Something like SM's Canticles of the Omnissiah - indeed very fluffy!

 

 

...one downside to the concept is that because 40k games tend to be short*, offense is almost always greater than defense. Aka if your Apothecary could either heal one dude or put a single mortal would on an enemy, unless its an end-game-must-hold-objective edge case, it is almost always "better" to put out an additional MW on the enemy. 

 

Thus I could foresee Techmarines almost always putting out shooting buffs and rarely repairing anything. Would we care that much? <shrug> just a potential fluff casualty of new crunch. 

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I hope buffs are reduced and we don't get techmarines giving them to vehicles. There's too many rerolls in the game it just makes things too killy and promotes crap tactics.

 

It wouldn't surprise me if they do get something like that, but I hooe not. I'd rather other factions get something along that lines tbh

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I hope buffs are reduced and we don't get techmarines giving them to vehicles. There's too many rerolls in the game it just makes things too killy and promotes crap tactics.

I partly disagree. Rerolls do not make things too killy, the problem is that damage mitigation is too weak. 3+ used to mean something and multiple damage weapons weren't a thing in "the good old days". We'll have to see how the 2W marines change that.

Edited by Quixus
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I hope buffs are reduced and we don't get techmarines giving them to vehicles. There's too many rerolls in the game it just makes things too killy and promotes crap tactics.

I partly disagree. Rerolls do not make things too killy, the problem is that damage mitigation is too weak. 3+ used to mean something and multiple damage weapons weren't a thing in "the good old days". We'll have to see how the 2W marines change that.
Excuse me, but back in the good old days weapons did multiple damage and much more than nowadays. You had to have your whole D&D dice set ready to roll for damage.
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10-ish DC with 5 hammers, 2x8 SG, 2x5 incursors, 2x5 scouts, 2x3 outriders, astaroth, sanguinor, phobos librarian, culexus assassin.

 

It was an good batrep.

 

I don't think the tau player played super-well as he only ever pushed out with chaff units and they got wiped pretty easily, after which the BA player basically owned the board. What did strike me though was how important the shooting from the SG and the outriders was in doing said wiping, clearing off objectives and freeing the SG to get into the tau castle. Underlines how important a mix of melee and shooting is in 9th. Unbridled Ardour did work, too.
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Anyone seen Alex Kuehns list from Iron Halo? Finished 5-1 and had some strange options. Any ideas how he used the foot blade guard? I've been trying to make them work myself!

 

Smash captain

Astorath

X2 incursor

Assault intercessors

X2 bladeguard

Sang ancient

5 man Sang guard

5 DC with 4 hammers (on foot?)

5 VV with shields and 4 hammers

X2 Outriders

X3 Eradicators

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Anyone seen Alex Kuehns list from Iron Halo? Finished 5-1 and had some strange options. Any ideas how he used the foot blade guard? I've been trying to make them work myself!

 

Smash captain

Astorath

X2 incursor

Assault intercessors

X2 bladeguard

Sang ancient

5 man Sang guard

5 DC with 4 hammers (on foot?)

5 VV with shields and 4 hammers

X2 Outriders

X3 Eradicators

I'd say - tough middle-field objective holders. 

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Transhuman is becoming Primaris only!!! :facepalm:

It's quite annoying. They've also shifted Honour the Chapter to assault intercessors only, which is a grand nerf for the Blood Angels. Not that we wouldn't be using Assault Intercessors, but our specialist melee units needed it more...

 

Also new:

  • Smokescreen is now a stratagem that apparently doesn't stop the unit using it from shooting and replaces smoke launchers/grenades on all units
  • Whirlwinds are kind of cool now with an overwatch-denying stratagem
  • Land Speeder Storms have the assault vehicle rule (like Impulsors) but Scouts are elite...
  • Assault Marines can't have Melta anymore until the pdf / faq / supplement says otherwise
  • No relics on vehicles, which means no Tome of Malcador on Librarian Dreadnoughts
  • Twin Onslaught Gatling Cannon is Heavy 24 and mounted on the Gladiator tank. So much for Baal Predators...
  • It seems like all the repulsor field vehicles have lost the FLY keyword. Not sure until confirmed, it wasn't mentioned in their datasheet
  • No non-primaris characters have received the extra wound. :(
  • We're allowed to use all of the units in the codex. Centurions have lost bolter discipline and are not Core units unlike everything else...
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For now. We'd best wait until the Supplement drops before we all run off to buy things like Centurions.

i honestly doubt we'll see further restrictions in the codex, doesn't make much sense, otherwise they wouldn't have bothered including restrictions in the main codex at all.

Edited by Blindhamster
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For now. We'd best wait until the Supplement drops before we all run off to buy things like Centurions.

I'd rather paint my army blue than get those ugly boxed miniatures. They look like fat toddlers, wobbling around the place on their tiny legs.

 

Just noticed:

 

  • Apothecaries (the elite slot) have re-gained our(!) ability for a 6+++ FnP type of save through their Narthecium. Fingers crossed Sanguinary Priests will also get this in one form or another (hoping for 5+++ on the HQ model). Not too bad on 2-wound marines.
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For now. We'd best wait until the Supplement drops before we all run off to buy things like Centurions.

i honestly doubt we'll see further restrictions in the codex, doesn't make much sense, otherwise they wouldn't have bothered including restrictions in the main codex at all.

Perhaps, but we've been burned before. Best wait until things are confirmed.

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