keeblerartillery Posted October 11, 2020 Share Posted October 11, 2020 Also - carefully reading the rules. I’ve seen some comments on whether or not the blood chalice ability triggers savage echoes and I believe it does. Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). Blood Chalice: In your Command phase, select one friendly Blood Angels Core or Blood Angels Character unit (excluding Vehicle units) within 6" of this model. Until the start of your next Command phase, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead. The choice to select the unit to receive the benefit of the blood chalice happens in the command phase. Therefore, any charge move is made while the assault doctrine is active - for that unit. And as such, when it makes an attack it receives not only the benefit of the assault doctrine but savage echoes as well. Alternatively, a more restrictive reading would mean the assault doctrine is ONLY in effect for said attack. Sooooo - FAQ please lol Majkhel, Quixus and SnorriSnorrison 3 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5615517 Share on other sites More sharing options...
SnorriSnorrison Posted October 11, 2020 Share Posted October 11, 2020 I’d be with you on that interpretation until the point where it says attack instead of model. The stuff before reads as if the writers would like the entire unit it be in assault doctrine and gain savage echoes and it would make sense from a background perspective. However the wording specifically affects the attack itself and not the model, so it’s not in line with the wording from savage echoes. They could’ve just replaced “attack” with “model” and we’d have savage echoes built in. Shame. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5615536 Share on other sites More sharing options...
Shaezus Posted October 11, 2020 Share Posted October 11, 2020 Biomantic sarcophagus is no longer restricted to the Sanguinary discipline - thankfully, as it doesnt exist at the moment - so null zone is increased to 12" and psychic fortress to 18". Majkhel 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5615537 Share on other sites More sharing options...
momerathe Posted October 11, 2020 Share Posted October 11, 2020 Sneak buff guys - suppressors now stop overwatch if they score a hit, not just kill a model! Hel-lo Mr Riptide. :D Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5615538 Share on other sites More sharing options...
Karhedron Posted October 11, 2020 Share Posted October 11, 2020 Sneak buff guys - suppressors now stop overwatch if they score a hit, not just kill a model! Hel-lo Mr Riptide. But it now only affects Infantry (guessing the Riptide is not). On the plus side, their guns are now Heavy 3 so they are worth considering for their firepower alone. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5615547 Share on other sites More sharing options...
momerathe Posted October 11, 2020 Share Posted October 11, 2020 Sneak buff guys - suppressors now stop overwatch if they score a hit, not just kill a model! Hel-lo Mr Riptide. :DBut it now only affects Infantry (guessing the Riptide is not). On the plus side, their guns are now Heavy 3 so they are worth considering for their firepower alone. well that particular moment of optimism didn’t last long! Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5615557 Share on other sites More sharing options...
Karhedron Posted October 11, 2020 Share Posted October 11, 2020 A Suppressor is now only 5 points more than a Devastator with Heavy Bolter. For that 5 points you get, same RoF, +2S, +12" range, +6" move, FLY and the Overwatch negation as a bonus. Majkhel and Spyros 2 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5615561 Share on other sites More sharing options...
Hintzy Posted October 11, 2020 Share Posted October 11, 2020 The new Whirlwind stratagem shuts off overwatch and makes the unit fight last. I think that's worth considering if you're not happy with the Suppressors. Karhedron and Majkhel 2 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5615616 Share on other sites More sharing options...
Subsided Posted October 12, 2020 Share Posted October 12, 2020 (edited) Boards been quiet.. Will delete if unwanted information. First game with new changes.. Was fun even losing most of our strats. The good; The Sanguinor - Huge beatstick. Constant opponent going "should I charge them..? I know he can come help.." And when he did, he cleared house (5 reivers, 5 hellblasters, phobos lib before the game ended) He only gainged from the CORE change since he had no rerolls anyway. And can go off by himself more often without wanting to support him. Plasma Inceptors - Ran as 6. Will cut back to 5 to use 1 CP for Transhuman. They got cheaper by 5 points each. They go very well with Sang Guard as a threat. Can now complete an action AND shoot with a 2cp strat. Came up twice, use it! Sang Ancient - Wrath of Baal relic is AMAZING. I don't trust my charge rolls losing the 3d6 strat. This relic allows you to hang on the board and hide turn 1/2 if needed moving 14"-21" with advance until you can position ride. Luckily I was playing a pretty mid-take heavy RG ist and he went first. 14" is a big jump on a small board. I approve of this relic, Sang Priest - Pushed the Sang Guard into Assault Doc turn 1 and cleared the midfield. Gave him the Artificier Armor for some tanky and Storm of Fire WL trait. 6+++ didn't help too much but only 1 game in. May replace with a Phobos Lib in the future. Sang Guard - Rocking 14" movement is scary. Killed 3 suppressors with gunfire with new 18" shooting and Explosive Judgement before charging his backline Intercessors on a point as well as killing a warsuit (-4 swords/fists is big with the new amount of attacks hitting on 2s (Fists with chapter banner + Heirz) They died next turn to Hellblasters and Shrike charge. Felt the lack of Transhuman but the -1 to hit forced Shrike to Chapter Master reroll himself or be hitting on 3's with no rerolls. Incursors - Great midfield for sure. Smokescreen strat was used multiple times and Haywire made him not want to charge me (it stopped Shrike from charging a unit because he was at 2 wounds). Adaptive Strategy - Having my WL on the table (the Sang Ancient with Wrath of Baal) lets me use this turn 1. I put a unit of Outriders into all 3 docs. Dev was useless, but 12 shots at -2AP put some dmg onto intercessors and charged Agressors putting some hurt on with 22 -2 chain sword attacks (he used the new MgX strat and made it -1 but 2 units of outriders got them out of the way) Transhuman - Of course.. Going down to 1 CP for units of 5 or less is big.. I used it a lot. Even stopping some wounds on 3's. It's just too cheap right now. Can be mixed with the MgkX strat as well. The bad; Of course the lack of strats. which will likely come back in our supplement. But also a pro? I finished the game with 4 CP left which is different. Other than that.. it was a well flowing game. I really only tested Sanguinor/Sang Ancient/Sang Guard/Sang Priest from the new blocks. I did lose the ancient/priest/guard turn 2 but I was also over aggressive and it was planned so take that as you will, sometimes you just gotta be hit back. Possible changes; Sang priest may come out. It's not that he's bad.. it's that he's 120 and I'm already at 380 points for just 3 characters (basic captain in the list for Rites to plasma Inceptors) Sang Ancient with Icon of the Angel and deepstriking him+Guard - The only reroll help from charging.. But really Wrath of Baal feels right. I'll give it a few more test runs. Eradicators x2 - I've used them in 2 games in outflank (one post changes). I'm not a big fan of Outflank.. But that could be just me. They def do dmg (killed a redempt right out, and a Lt who was then revealed) but they seem clunky in the list. I may need to just put them on the table and walk them around as an added gun target to save the Sang Guard some heat. Edited October 12, 2020 by Subsided Drunken Angel, Damon Nightman, Indefragable and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616264 Share on other sites More sharing options...
keeblerartillery Posted October 12, 2020 Share Posted October 12, 2020 Great feedback! On paper the sang priest seems clutch - especially with the WL trait to stand people up. While the Sanguinor seems...like a trap. Happy to hear feedback! Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616278 Share on other sites More sharing options...
Subsided Posted October 12, 2020 Share Posted October 12, 2020 (edited) Great feedback! On paper the sang priest seems clutch - especially with the WL trait to stand people up. While the Sanguinor seems...like a trap. Happy to hear feedback! Thanks! I did not push the Sang Priest to his full usage I'm sure. But in the past (and against buddies who use Apoths) They never really have the time to rev - or even often heal - before a unit is fully dead now days. He was basic, no strats, no Chief Apoth buff, no WL trait (besides Storm of Fire to push the Boltguns to -2 (or3 in tac) . And like I thought he was dead before he had a chance to do anything. I'm going to give him another run because just basic the 6+++ and pushing into Assault Doc was what I wanted (and we still moves 12" with the 14" group with other Priests cannot do). In hindsight of saving 120 points.. I'd be better off just using Adaptive Strategies on the Sang Guard and only needing the Ancient next to them. -2 bolters and Assault Doc whenever you need. Lose the 6+++ but meh.. if they need it that bad chances are they're dead anyway. The Sanguinor was mindgames. That HI from space was big. Come in on a fight you know he can't die (I wouldn't HI unto a unit of Agressors for example.. that's asking for trouble) and then fallback/charge from there even if he doesn't kill them all. 150 is too low with built in -1 to hit now, -4 flat 2 broadsword. But you all didn't hear me say that. I am still looking into Lord of Deceit with phobos Lib+2 incursor units. The change to it makes it worse.. (now used prior to the go-first rolloff) But you can push an opponent to one side of the board and put all 3 units in Deepstrike to come back later. This helps position your Sang Guard better. Give him Icon of the Angel for the reroll help. Edit for spelling. Edited October 12, 2020 by Subsided Drunken Angel 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616297 Share on other sites More sharing options...
gkos Posted October 12, 2020 Share Posted October 12, 2020 I am quite excited about how the wording of teleport homers changed, it used to be a one shot teleport back to your own zone, now you can teleport to within 3" of any friendly unit anywhere on the battlefield, 9" from the enemy.I think this is pretty huge, they have 3 wounds, new stormshields, bolter discipline, and are core. Teleport in with captain in termie armour, hit hard then go elsewhere if they survive. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616536 Share on other sites More sharing options...
Indefragable Posted October 13, 2020 Author Share Posted October 13, 2020 How does Legends work now? It says: “The datasheets from Codex: Blood Angels that are listed below are updated as follows:.” ...but Codex: Blood Angels no longer exists... https://www.warhammer-community.com/wp-content/uploads/2019/12/543e3d27.pdf Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616665 Share on other sites More sharing options...
Morticon Posted October 13, 2020 Share Posted October 13, 2020 Boards been quiet.. Will delete if unwanted information. Plasma Inceptors - Ran as 6. Will cut back to 5 to use 1 CP for Transhuman. They got cheaper by 5 points each. Only if you're paying for half their guns :P Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616705 Share on other sites More sharing options...
RedemptionNL Posted October 13, 2020 Share Posted October 13, 2020 He was basic, no strats, no Chief Apoth buff, no WL trait (besides Storm of Fire to push the Boltguns to -2 (or3 in tac) . Note that Storm of Fire doesn't stack with Combat Doctrines - it's specifically used as an example in the Combat Doctrines rules for something that doesn't. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616752 Share on other sites More sharing options...
Charlo Posted October 13, 2020 Share Posted October 13, 2020 How does Legends work now? It says: “The datasheets from Codex: Blood Angels that are listed below are updated as follows:.” ...but Codex: Blood Angels no longer exists... https://www.warhammer-community.com/wp-content/uploads/2019/12/543e3d27.pdf I'm inclined to say "it doesn't" as those are all 8th ed datasheets. Maybe it will be updated, but given GWs previous comms I don't think it will be. Indefragable 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616754 Share on other sites More sharing options...
Xenith Posted October 13, 2020 Share Posted October 13, 2020 The Sanguinor was mindgames. That HI from space was big. Come in on a fight you know he can't die (I wouldn't HI unto a unit of Agressors for example.. that's asking for trouble) and then fallback/charge from there even if he doesn't kill them all. 150 is too low with built in -1 to hit now, -4 flat 2 broadsword. But you all didn't hear me say that. Would I be right in thinking that charging units can still only declare attacks against a unit they declared a charge against? In that case, the charging unit Sanguinor HI's into cannot attack him that turn, right? (Same for any HI'ing unit not declared as a target). Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616792 Share on other sites More sharing options...
Karhedron Posted October 13, 2020 Share Posted October 13, 2020 Plasma Inceptors - Ran as 6. Will cut back to 5 to use 1 CP for Transhuman. They got cheaper by 5 points each. Only if you're paying for half their guns Yup, afraid so. You have to pay the upgrade cost for both guns, not just one. Still cheaper than they were for much of 8th while they had 2W so still good value IMHO. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616794 Share on other sites More sharing options...
Subsided Posted October 13, 2020 Share Posted October 13, 2020 The Sanguinor was mindgames. That HI from space was big. Come in on a fight you know he can't die (I wouldn't HI unto a unit of Agressors for example.. that's asking for trouble) and then fallback/charge from there even if he doesn't kill them all. 150 is too low with built in -1 to hit now, -4 flat 2 broadsword. But you all didn't hear me say that. Would I be right in thinking that charging units can still only declare attacks against a unit they declared a charge against? In that case, the charging unit Sanguinor HI's into cannot attack him that turn, right? (Same for any HI'ing unit not declared as a target). That was in 8th. 9th HI units can now be attacked if they HI. Also noted on the guns. We both had plasma inceptors so it evened out. But that's weird they seem like they've been doing paired gun costs and not singles if it isn't an option. I 100% forgot storm of fire when I shot the Guard so no harm there. I basically just paid a cp to do hero of the chapter anyway. But good find that it doesn't stack! Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616810 Share on other sites More sharing options...
Indefragable Posted October 13, 2020 Author Share Posted October 13, 2020 How does Legends work now? It says: “The datasheets from Codex: Blood Angels that are listed below are updated as follows:.” ...but Codex: Blood Angels no longer exists... https://www.warhammer-community.com/wp-content/uploads/2019/12/543e3d27.pdf I'm inclined to say "it doesn't" as those are all 8th ed datasheets. Maybe it will be updated, but given GWs previous comms I don't think it will be. My level of excitement for things like Company Vets and Company/Chapter Champion are directly proportional to our ability to give them jump packs. ****************** Got Codex: SM. Gonna take some time to figure out the Warhammer App....I really wish it was more hyperlink-y like the eBook versions, aka give you a whole bunch of concise information and then you can click the wording to have a little box open up telling you what that means (like weapon profiles). This is just an alphabetical list of stuff thrown in there....I concur with all the reviews so far that in essence call it "amateur." Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616922 Share on other sites More sharing options...
Blindhamster Posted October 13, 2020 Share Posted October 13, 2020 honestly i found it to be okay, its a list of datasheets, which is in a pretty similar format to the codex, which is fine. Hyperlinks would be nice though Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616944 Share on other sites More sharing options...
momerathe Posted October 13, 2020 Share Posted October 13, 2020 I worked as a UX designer for ~8 years, so the 40k app makes me feel like I'm being professionally insulted. I also had a pretty-much-complete collection of ebook codices which, while they had their flaws, worked really well for me so I'm bitter they're being got rid of in 9th. That fact that they want me to pay full price for the physical books AND pay a monthly subscription... Warhead01 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616953 Share on other sites More sharing options...
Indefragable Posted October 13, 2020 Author Share Posted October 13, 2020 I worked as a UX designer for ~8 years, so the 40k app makes me feel like I'm being professionally insulted. I also had a pretty-much-complete collection of ebook codices which, while they had their flaws, worked really well for me so I'm bitter they're being got rid of in 9th. That fact that they want me to pay full price for the physical books AND pay a monthly subscription... I'm with you on so many points. What feels especially bull- :cuss is that it's billed as you getting "both a physical copy and digital copy of the codex," when it fact it's nothing of the sort. It's just access to alphabetical data sheets in the app. It's not a codex by any means. The only convenience factor (IMO) is the ability to Search for rules (that you have access to)...but that was more or less in the eBook as well. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616970 Share on other sites More sharing options...
Jolemai Posted October 13, 2020 Share Posted October 13, 2020 Gents, I appreciate the concerns but let's not go down that route in this thread. Cheers. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5616972 Share on other sites More sharing options...
Warhead01 Posted October 13, 2020 Share Posted October 13, 2020 Just got my codex. Hammerfall Bubker. Yes or No. I think I like it. I am a little confused, it seems kinda weird. Both weapons systems look like they shoot at every eligible enemy unit every time they fire. I had read that about the Heavy Bolters. I think it could be good for the first turn or two if you willing to risk going second and leave it right out in the open for LoS to enemy units should you go first. I don't think I will leave any units closer than 7" to it though just in case. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/42/#findComment-5617021 Share on other sites More sharing options...
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