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I learned this lesson with Bullgryns, this was an obvious solution when I saw the single metal Zoanthrope :lol: That said even though I've only got him on the table a handful of times I don't regret building and painting Nork. Some characters are too iconic to miss out on. Like M'neh :P

Spirit of M'neh seems a good name for a Neuro!

 

Agree, having the option for 6 zoans is great, but I think 5 also works - the difference is 2D3 vs D3+3 mortals, so only one mortal in the psychic phase, until they lose a model. 5 models is also protection from blast. Full squad of 6 would be good for WWS,WF or To the Last, though. 

As it turns out, he wasn't much trouble. The assembly went smoothly and the milliput filling did too:

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So much so I keep wondering what I missed or has gone wrong :P Nice for things to be quicker than expected if I can get him primed with the dregs of my black spray can this weekend I should be able to get good progress in on the core paints next week and be well on the way to finishing :)

It does make for a pretty top heavy model with how thin it is, at some point I will see what I can add underneath the base to help lower the centre of gravity - it won't hold up painting, nor can I afford to delay as the Bug's Life event is ending and he's my last vow :P

I've managed to work away where I can and get him done in good time! :biggrin.: He came together quickly in the end as there wasn't much carapace or claw work :smile.:

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I think the milliput filling came out decently and he feels quite robust so I'm hoping M'neh will have nothing to fear both in game and out :tongue.: Good to get another HQ choice sorted as unlike other armies I'm a bit light on them.

My treat has arrived today to begin the next stage on my nid journey - got it for a good price so it worked out well. I plan to get to the Trygon as my next xenos project, though I can see it being a Prime more often than not, but that may be a little while off yet as I should clear a few other projects off my decks first.

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That said, if I'm in an assembly mood there's nothing else so who can say what the future brings? Aside from giving me my first big critter this gives me 20 Genestealers which should be enough for my needs so it was a good box to grab and will keep me busy for a bit :thumbsup:

its also the best value way to buy a trygon from wha ti can figure as iirc its a tenner more than just the trygon kit... so stealers and broodlord for £10... if i ever decide i need another trygon ill be getting that kit instead...

I'd go trygon prime over trygon if I have the points spare also - more shots and synapse, but also a CHARACTER so can be given relics...

 

Left field, but consider a Mawloc also. They're super squishy, but they're one of the few models in the game that can deepstrike within range of objectives. Possibly also easy to magnetise the head, the rest is interchangeable as I recall. 

I don't really like the Prime bits, but there's little difference between them so I don't think it'll matter. I am looking at magnetising the torso and tail, but I'm not sure if I'll do the head for a Mawloc yet. Technically the Trygon has the larger top talons, but I don't think anyone will care about that (or notice probably!).

For sure no one will notice or care. Belief has to be suspended until we get a new codex anyway. The prime gets massive scytals I recall, while the mawloc just gets regular scytals, the same as on a hormagaunt... With the same stats. If the mawlocs big talons can have the same rules as the gaunt ones, no one will query the slightly larger prime talons having the same rules as the mawlocs normal ones, of that makes sense?
  • 2 weeks later...

After the Bug's Life event my reward comes along:

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This includes magnetising the Trygon as promised - the torso is magnetised with 8x2mm ones and I wasn't quite sure how well they'd do with the limbs poking out and that so I thought better to be safe than sorry and doubled them up for a very strong link. Picture not exact due to the nature of having to glue but to demonstrate:

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The torso magnets got some supports in plus some extra glue to help keep them in place ready for the next stage. This is because they'll not be be able hold the magnets - this comes next...

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Nothing a helping of milliput can't solve :laugh.: With the torso itself and the supports the magnets aren't going down or shifting to the side and this ensures it stays that way and they don't go up either :tongue.:

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I magnetised the tail weapon too, though I'm not sure what I did with those pictures - but it's straight forward enough so doesn't need pictures. Unfortunately I'm missing one of the upper carapace stack pieces as I dropped the torso and it pinged off somewhere. I've been unable to find it :sad.: It must be somewhere so I will try searching again later and hope it turns up but at least I did find a spare base for the first fex:

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Won't take long to get him done, ticking off project debts slowly but surely :tongue.:

I've finished the fex's base:

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I tried building the snow up a bit more here and I don't think it's worth it. It looks nice but not that much so, I'll stick to my existing snow method. As I was snapping pictures I got one of the Trygon's tail magnets:

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Simple enough, but there is a lip on the join to take into account. I've yet to magnetise the other tail options but there's no rush as I've not yet given up hope on finding that missing piece...

Hopefully soon, think I have an idea where the bit may be lurking but I'm unsure if it's not actually hope in disguise :sweat: I can work on the Broodlord in the meantime perhaps as a time frame also - if I've not found the missing piece by he's table top ready it's time to accept fate....

I've done a small bit of admin work on some armies recording the available models and that to help with forging army lists. Since that involves getting the models out I took the opportunity to snap Hive Fleet Soler

That's a wonderful picture :wub: It's such a striking and unusual scheme for 'nids and it really works and even more so with this amount of models. A shame about that missing piece maybe no one will will notice a greenstuff replacement? I'm not very familiar with the part you're talking about so I don't know how difficult it is to do :sweat: 

It's a half of one of the upper carapace stacks (inner half of the right one). Fortunately it's not a complicated piece as it is largely smooth. It is thin and needs a curve which is the harder bit, I'll see when I can next get to it but I'm reasonably confident I can finish the job within one or two more rounds. I'll update here when done of course :tu:

Seems the fleet grows some more with new arrivals:

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I've not got to the Trygon again but I should be rounding off a project (in part) this week so I'll be looking to finish the work soon. It depends on suitable time and daylight not to mention the right sort of hobby mojo as much as I want to get this done it needs to be right. Or at least as right as I can get. After the Trygon and Broodlord it'll be one of these I think, I'm thinking the goyles as a smaller project first. Then Exocrine probably?

That Tyrannofex is going to look super striking in your colour scheme! I'd almost be tempted to give him a whirl with the fleshborer hives, mainly because the big "paddle claws" look of the guns is so unique, but I know they are the weakest of the three guns. I'm planning on running an acid spray T-fex with the Voracious Ammunition adaptation, as A: Sweet Emperor that's a lot of MWs, and B: I'm converting up a gribbly mutant Tyrannofex and want it to play like it will look (that is to say, disgusting). :biggrin.:

Oops I was thinking of future additions any typed Exocrine - yes I'll be building it as a Tyrannofex as while I do want a Tervigon for my gant hordes it's not cheap and not great so can't be the priority. By the time I get to one we'd have a new codex that hopefully improves it, or at least makes it cheaper :smile.:

 

As to weapon load outs I prefer to keep things simple (as part of my "keep things cheap" mantra), so I don't build with adaptations or other secondary things in mind. Voracious Ammunition is D3 Mortal Wounds on a unit that suffered losses from shooting isn't it, so it wouldn't be that many MWs? I think the weapon options are decent, though BS4+ means you get Punisher syndrome on high shots.

 

You'd be wanting to stand still to double shoot which would help counter this but range is an issue then perhaps? I think I'll go with the Rupture Cannon as while it isn't cheap the longer range means more opportunity to stand and shoot but mostly because it's good AT at range which I sorely need. I expect magnetising will involve more than just the magnets as there are connecting arm pieces, but nothing some GS work and that can't fix I'm sure and it's a big model so surely worth the effort so in this respect probably not worth worrying about builds too much at this stage :wink:

 

Almost talked myself into opening the box :laugh.:

If it helps I built mine so that I can put the Terrington belly part on and magnetised the head and guns without any greenstuff. It's not finished paint ways but I can take some pics so you can see if you want the options?

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