WrathOfTheLion Posted October 11, 2020 Share Posted October 11, 2020 (edited) That won't be true. The rules for that: "While this unit is within Engagement Range of any enemy Fallen units, unless this unit has the VEHICLE keyword, this unit cannot be selected to Fall Back." "Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead" Dreadnoughts have the VEHICLE keyword, and thus will not have those restrictions imposed. Edited October 11, 2020 by WrathOfTheLion jaxom 1 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615644 Share on other sites More sharing options...
Brother Ramael Posted October 11, 2020 Share Posted October 11, 2020 Possibly they could get access to some strats and mainly a nice paint job WrathOfTheLion 1 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615645 Share on other sites More sharing options...
WrathOfTheLion Posted October 11, 2020 Share Posted October 11, 2020 I would want them to have access to the DEATHWING keyword at least, since it should mostly unaffect them. Just so I could have the keyword on any dreadnoughts, land raiders, etc. painted in the bone of the Deathwing. Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615646 Share on other sites More sharing options...
Angel of Solitude Posted October 11, 2020 Share Posted October 11, 2020 If they were a CORE unit, then they would get access to those glorious Deathwing auras and rerolls. Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615672 Share on other sites More sharing options...
WrathOfTheLion Posted October 11, 2020 Share Posted October 11, 2020 (edited) Dreadnoughts are CORE units, so they would have access to that. But that will benefit really from the DEATHWING keyword, not at all from the actual Inner Circle ability. In fact, the Inner Circle ability impressively manages to be entirely ineffectual on vehicles in general, which is good design to keep it from having weird unintended consequences. Edited October 11, 2020 by WrathOfTheLion Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615675 Share on other sites More sharing options...
aura_enchanted Posted October 11, 2020 Share Posted October 11, 2020 (edited) assembled the chaplain on a bike, im sad to report hes virtually monobuild, u cant mount an alternative shoulderpad or u need to go without part of the bike seat, u cant mount the halo onto alternative heads, and you cant mount anything smaller then a terminator shoulderpad if u wanna be without the bike seat backsplash he also doesnt take to alternative heads very well. but i managed to get mine to mount the reclusiarch alternative head and a backpack ornament instead which isnt the worst. this means your gonna need to do decals or freehand logos no two ways around it really. also theres nowhere to strap a pistol or grenades in any sort of clean way or ravenwing saddle bags, or a ravenwing feather tower the book is also just sorta sitting there same with a skull decoration u mount on the back wheel. if u drop this guy and he breaks those will probably be the first things to go and may not be fixable Edited October 11, 2020 by aura_enchanted Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615680 Share on other sites More sharing options...
Gederas Posted October 11, 2020 Share Posted October 11, 2020 (edited) assembled the chaplain on a bike, im sad to report hes virtually monobuild, u cant mount an alternative shoulderpad or u need to go without part of the bike seat, u cant mount the halo onto alternative heads, and you cant mount anything smaller then a terminator shoulderpad if u wanna be without the bike seat backsplash he also doesnt take to alternative heads very well. but i managed to get mine to mount the reclusiarch alternative head and a backpack ornament instead which isnt the worst. this means your gonna need to do decals or freehand logos no two ways around it really. also theres nowhere to strap a pistol or grenades in any sort of clean way or ravenwing saddle bags, or a ravenwing feather tower the book is also just sorta sitting there same with a skull decoration u mount on the back wheel. if u drop this guy and he breaks those will probably be the first things to go and may not be fixable Clearly not trying hard enough: I've already figured out some ways to make him more Ravenwing. Just need to get mine Edited October 11, 2020 by Gederas Spaced Hulk, Angel of Solitude and WrathOfTheLion 3 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615682 Share on other sites More sharing options...
WrathOfTheLion Posted October 11, 2020 Share Posted October 11, 2020 (edited) Just cut the seat thing off, I had to do that to mount Ravenwing black knight wings on my indomitus bikers. You can easily replace the head as well, and the Ravenwing Champion comes with a halo you can work with, so if you've made any black knights you should have some extras. You should get some extra RW black knight wings from the apothecary wing, you can take a sharp knife and easily clean away the helix symbol from it. I didn't replace the shoulderpad on mine because I prefer decals to molded shoulderpads, but you could easily cut the pad away and replace it like Gederas has. Should work the same for the chaplain. Edited October 11, 2020 by WrathOfTheLion jaxom 1 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615683 Share on other sites More sharing options...
jaxom Posted October 11, 2020 Share Posted October 11, 2020 I think the wings look better on the Outrider-scaled bikes. They don't look like giant Ls with a space marine sitting on it. Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615719 Share on other sites More sharing options...
ValourousHeart Posted October 11, 2020 Share Posted October 11, 2020 I'm a little disappointed, my chaplain and ATV order haven't arrived at my local GW yet. I'm trying to figure out what size base I'm going to need for the ATV. Did anyone get one this weekend? Is it about the same size as the GSC Ridgerunner? Or is it closer in size to the Ork dragsters? Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615908 Share on other sites More sharing options...
Gederas Posted October 11, 2020 Share Posted October 11, 2020 (edited) I'm a little disappointed, my chaplain and ATV order haven't arrived at my local GW yet. I'm trying to figure out what size base I'm going to need for the ATV. Did anyone get one this weekend? Is it about the same size as the GSC Ridgerunner? Or is it closer in size to the Ork dragsters? It's this big (compared to the Primaris Bike Chaplain's bike): Probably either the 120x92mm oval or 170x105mm oval Edited October 11, 2020 by Gederas ValourousHeart 1 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615920 Share on other sites More sharing options...
ValourousHeart Posted October 12, 2020 Share Posted October 12, 2020 @Gederas, thanks. Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615949 Share on other sites More sharing options...
Berzul Posted October 12, 2020 Share Posted October 12, 2020 Had me a couple of games today against the Deathwatch. To try the new rules. Although the Deathwatch ones seem to be a mess overall (at least, as far as my opponent and I couls figure out), the new rules for us are pretty good! So, impressions that should not surprise anyone: 1) The extra wound on Firstborn is amazing at making the army feel like actual super human soldiers. Although the abundance of D2+ weapons makes it so that their newfound resilience is less of a game changer as one would have hoped, it certainly is well deserved for an army that should, in all honestly, feel this tough on the board. 2) Inner Circle is just amazing. No more needs to be said. It is simply amazing. Terminators are now INCREDIBLY good on the board. Even just a single squad with stock weapons. 3) Jink being gone on regular bikers is tough, but since we can still activate it reactively, its not that big a deal. Specially since... 4) ... CP is more abundant now. Between Inner Circle, and some key CP Consuming stratagems gone, you obviously have more CP on hand. I didn't run out once in both games I played today. 5) Having the +1 to hit in melee for standing still is surprisingly good and useful! Next saturday I should get a chance at more games. I'll see about sharing my experience in them. Interrogator Stobz, G8Keeper, ValourousHeart and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5615952 Share on other sites More sharing options...
MeatGrinder Posted October 12, 2020 Share Posted October 12, 2020 (edited) Thinking I'll give this a go: Vanguard Detachment: Captain in TDA 105 Relic Blade Storm Bolter Warlord: Rites of WarAncient in TDA 120 Chapter Ancient Hero of the Chapter: Steadfast Example Pennant of Remembrance InterroChap in TDA 100DW Apoth 115 Chief Apothecary10 DWK 47010 DWK 4704 DWTCS 175 AC 1 PF 2 TH/SS5 DWT 215 CML 2 PFs 2 TH/SSContemptor Mortis 210 CML 2xTwin Las Comes out to 1980 with 9 CPs. Two Big blobs of DWK with obsec and a beefcake dread for flavour. Honestly I know I should drop the lev for a twin las contemptor mortis but I have the model and I hate seeing it collect dust. Nope forgot about the relic rule, mortis it is and I threw in a chaplain. Considering a librarian for null zone though. Edited October 12, 2020 by MeatGrinder Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616427 Share on other sites More sharing options...
FarFromSam Posted October 12, 2020 Share Posted October 12, 2020 Can someone point me to where stoic prosecution is. And am i correct in thinking interromancy is gone and Ezekiels entry is a typo? Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616455 Share on other sites More sharing options...
Berzul Posted October 12, 2020 Share Posted October 12, 2020 Can someone point me to where stoic prosecution is. And am i correct in thinking interromancy is gone and Ezekiels entry is a typo? Nowhere, yes, and yes. FarFromSam 1 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616500 Share on other sites More sharing options...
Gederas Posted October 12, 2020 Share Posted October 12, 2020 Can someone point me to where stoic prosecution is. And am i correct in thinking interromancy is gone and Ezekiels entry is a typo?Nowhere, yes, and yes. Not in the FAQ. Interromancy isn't in the FAQ, but Ezekiel's entry isn't a typo. Because the other three Chief Librarians all have that +1 to cast their Psychic Discipline, but it's not in the respective FAQs. Because why would we buy the Supplement if they gave all the rules for free? Master Sheol 1 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616517 Share on other sites More sharing options...
Berzul Posted October 12, 2020 Share Posted October 12, 2020 Can someone point me to where stoic prosecution is. And am i correct in thinking interromancy is gone and Ezekiels entry is a typo?Nowhere, yes, and yes.Not in the FAQ. Interromancy isn't in the FAQ, but Ezekiel's entry isn't a typo. Because the other three Chief Librarians all have that +1 to cast their Psychic Discipline, but it's not in the respective FAQs. Because why would we buy the Supplement if they gave all the rules for free? When the supplement comes, you know they will make all new data cards for all of our units. Thet could put the rule then, when it becomes relevant. Adding it now makes no sense. Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616520 Share on other sites More sharing options...
Fulcherius Posted October 12, 2020 Share Posted October 12, 2020 Unless you want to play casual and have both the new data and still have the buff while using your pa ? Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616525 Share on other sites More sharing options...
WrathOfTheLion Posted October 12, 2020 Share Posted October 12, 2020 It makes sense if they just copied the datasheet from the upcoming book into the pdf. Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616535 Share on other sites More sharing options...
Berzul Posted October 12, 2020 Share Posted October 12, 2020 Unless you want to play casual and have both the new data and still have the buff while using your pa ? I thought PAs were overwritten by the new FAQ (despite GWs now questionable claims that "9e will be compatible with PA and, in fact, the PAs have been designed with 9e in mind!") Master Sheol and FarFromSam 2 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616537 Share on other sites More sharing options...
UtariOnzo Posted October 12, 2020 Share Posted October 12, 2020 PA has been overwritten, in the sense that all of its rules and stratagems have now been 'baked in' to the various FAQs and Indexes, with a handful of balance changes. Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616539 Share on other sites More sharing options...
WrathOfTheLion Posted October 12, 2020 Share Posted October 12, 2020 Unless you want to play casual and have both the new data and still have the buff while using your pa ? I thought PAs were overwritten by the new FAQ (despite GWs now questionable claims that "9e will be compatible with PA and, in fact, the PAs have been designed with 9e in mind!") Their statement is relatively true for many factions, but is definitively not for any of the SM ones folded into the codex. I'm much happier with the index, I really didn't want to carry three books around. Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616540 Share on other sites More sharing options...
FarFromSam Posted October 12, 2020 Share Posted October 12, 2020 They told us what we wanted to hear to get their PA money. Now that they have they've release the faq knowing they'll get their Terminator and eradicator money. Then, they'll release the supplements and a new unit will "unexpectedly" sell out too. I'm glad this time around it's a unit I have 80+ of but still. LVO is coming up, and I'd like some sure footedness Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616561 Share on other sites More sharing options...
WrathOfTheLion Posted October 12, 2020 Share Posted October 12, 2020 (edited) I highly doubt the FAQ will net them much terminator money, it definitely isn't right now. Deathwing terminators have been sold out since before the FAQ, and likely will have very slow production until the reboxing hits closer towards the supplement release. Besides, Deathwing terminators are a kit that anyone playing the faction should be buying anyways. Edited October 12, 2020 by WrathOfTheLion Interrogator Stobz 1 Back to top Link to comment https://bolterandchainsword.com/topic/366793-new-space-marine-codex-and-da/page/10/#findComment-5616562 Share on other sites More sharing options...
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