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The worst change in ravenwing characters not taking plasma talons... remodelling will be impossible

All three of them can have Plasma Talons

 

"This model’s Astartes grenade launcher can be replaced with 1 plasma talon."

 

That's on the Ravenwing Ancient, Ravenwing Apothecary and Ravenwing Champion

 

 

The devil is in the details - 1 plasma talon, does that mean we only 2 plasma shots (1 from each talon), compared to the 4 previously (2 from each talon)? 

Edited by Skywrath

Deathwing knight is 47 pts per model, 470 for a unit of 10

 

Vanguard veteran is 28 point per model for Lightning claw, storm shield and jump pack, 37 pts for Thunder hammer, Storm shield and jump pack.

 

Deathwing knight are the most resiliand unit but the VV can be realy good and have more impact on the 5 turn of a game, if they are BW or White scar, the damage output can be greater than the DW knight.

 

A ten man VV sqaud with full hit rerolls vs DWK will do...

 

LC (270 point) - 45 hits,  31 wounds, 11 failed saves. So kill 3 knights (2 without rerolls). 1-2 if banner nearby (50-150 points) 

TH/SS (370 points)- 25 hits, 12.5 wounds, 4 failed, so 4 dead (2 without rerolls), or 3 with banner nearby (150-200 points)

 

5 DWK (235 points) vs them does with no rerolls

10  hits, 8 wounds, 4 failed saves, 4 dead + 3 flail hits, 2 wounds, 1 dead (either 135 points or 185 points)

With rerolls they kill an extra one from each

 

It's close, but DWKs are better from a mathhammer perspective, unless white scars in assault doctrine

 

You probs use DWKs as an objective holder. Sit on one in the middle and just say come and take it, no-one will

Edited by Hantheman

I thought it was always equipped with a single plasma talon at Assault 2, representing the whole set.

 

It was. I was secretly hoping they'd give the Apothecary the option for the corvus hammer back. This all has me pretty excited for Deathwing, but I hope our company vets come back in the supplement.

I love the idea of "command squads" making a comeback. I like some of the character changes although it seems our company champion got nerfed?

 

Things I miss and hope are in our supplement:

 

1. Plasma weapon strat

 

2. Heavenfall Blade relic

 

Think we will be seeing those things again?

I love the idea of "command squads" making a comeback. I like some of the character changes although it seems our company champion got nerfed?

 

Things I miss and hope are in our supplement:

 

1. Plasma weapon strat

 

2. Heavenfall Blade relic

 

Think we will be seeing those things again?

I mean, it's pretty clear this FAQ is missing a lot of stuff that'll be in the supplement. There's only 7 Stratagems in it and the Codex supplements have double that, it also mentions the Interromancy discipline which isn't in there, nor are there the 6 Warlord Traits for Dark Angels normally or any Chapter-specific Relics (just a reprint of the ones from Ritual of the Damned)

 

So yes, we're most likely going to see them again.

 

I love the idea of "command squads" making a comeback. I like some of the character changes although it seems our company champion got nerfed?

 

Things I miss and hope are in our supplement:

 

1. Plasma weapon strat

 

2. Heavenfall Blade relic

 

Think we will be seeing those things again?

I mean, it's pretty clear this FAQ is missing a lot of stuff that'll be in the supplement. There's only 7 Stratagems in it and the Codex supplements have double that, it also mentions the Interromancy discipline which isn't in there, nor are there the 6 Warlord Traits for Dark Angels normally or any Chapter-specific Relics (just a reprint of the ones from Ritual of the Damned)

 

So yes, we're most likely going to see them again.

 

 

You just made my night :) ....

Did anyone else notice that Azrael’s watcher can now deny the witch? Neat bit of fluff there, it’s not just a helmet stand anymore.

 

That actually applies to every Watcher in the Dark. So tasty. The only question is how many points will they be worth, because I can't see them staying at 5pts a-piece. Of course, I suspect you now have to actually roll higher than the psychic test, instead of rolling a 3 (or 2, can't remember) which auto-denied. Although this has the added benefit of making Watched as a WL trait practically useless, no?

Edited by Skywrath

I love the idea of "command squads" making a comeback. I like some of the character changes although it seems our company champion got nerfed?

 

Things I miss and hope are in our supplement:

 

1. Plasma weapon strat

 

2. Heavenfall Blade relic

 

Think we will be seeing those things again?

I mean, it's pretty clear this FAQ is missing a lot of stuff that'll be in the supplement. There's only 7 Stratagems in it and the Codex supplements have double that, it also mentions the Interromancy discipline which isn't in there, nor are there the 6 Warlord Traits for Dark Angels normally or any Chapter-specific Relics (just a reprint of the ones from Ritual of the Damned)

 

So yes, we're most likely going to see them again.

You just made my night :smile.: ....

I actually just did a count:

 

Before this FAQ the Dark Angels-specific stratagems, between the Codex and Ritual of the Damned: 21 in total (Relics of the Rock and Honoured by the Rock are kind of copy-pastes, so without  them there's 19)

 

In this FAQ? Only 7 of them are in it. Those being Evasive Assault, Outnumbered but Never Outmatched, Stand Firm, Full Throttle, High-Speed Focus, Honoured by the Rock, and Combined Assault.

 

That means there's still these missing: Deathwing Assault, Fortress of Shields, Hunt the Fallen, Inner Circle, Intractable, Never Forgive, Never Forget, Secret Agenda, Speed of the Raven, Stasis Shells, Weapons From the Dark Age, The Lion and the Wolf, and Targeting Guidance.

 

Of the missing stratagems only Secret Agenda is one I think is gone for good.

Edited by Gederas

A really solid update and playing dark angels for close to 20yrs this might be the best set of rules gw have given them

 

This makes me happy but also sad as you know full well gw will nerf us in short order and the band wagon players are all ready out in force it would seem .

 

A solid update and a long overdue time in the sun

I just noticed that RWBK are now elites instead of FA.  It is nice that RW is getting spread around the battle field roles.  But I was expecting the Vengeance to move to heavy support.

 

I'm a little disappointed that Sableclaw isn't in there.  Hopefully he gets a new pimped ride in the new codex.

I just noticed that RWBK are now elites instead of FA.  It is nice that RW is getting spread around the battle field roles.  But I was expecting the Vengeance to move to heavy support.

 

I'm a little disappointed that Sableclaw isn't in there.  Hopefully he gets a new pimped ride in the new codex.

If he gets that, we'll have a bunch of Dark Angels players having a fit because Sammael will be Primaris if that happens :lol:

 

I just noticed that RWBK are now elites instead of FA.  It is nice that RW is getting spread around the battle field roles.  But I was expecting the Vengeance to move to heavy support.

 

I'm a little disappointed that Sableclaw isn't in there.  Hopefully he gets a new pimped ride in the new codex.

If he gets that, we'll have a bunch of Dark Angels players having a fit because Sammael will be Primaris if that happens :laugh.:

 

If any character in the range is bound for a Primaris Upgrade, it is Sammael.

 

The Ravenwing are THE wing of our army, since 8th ed (and, arguably, since even far before that).

Ravenwing are also the wing getting Primaris goodies... Outriders, ATVs, Speeders, Chaplains on Bikes, you name it!

 

So, yeah. Moving forward? I can totally see GW making Sammael a Primaris, so we can fully transition into the new Ravenwing.

 

 

 

 

I just noticed that RWBK are now elites instead of FA. It is nice that RW is getting spread around the battle field roles. But I was expecting the Vengeance to move to heavy support.

 

I'm a little disappointed that Sableclaw isn't in there. Hopefully he gets a new pimped ride in the new codex.

If he gets that, we'll have a bunch of Dark Angels players having a fit because Sammael will be Primaris if that happens :laugh.:

If any character in the range is bound for a Primaris Upgrade, it is Sammael.

 

The Ravenwing are THE wing of our army, since 8th ed (and, arguably, since even far before that).

Ravenwing are also the wing getting Primaris goodies... Outriders, ATVs, Speeders, Chaplains on Bikes, you name it!

 

So, yeah. Moving forward? I can totally see GW making Sammael a Primaris, so we can fully transition into the new Ravenwing.

Until we get a proper Outsider unit with option and more than 3 men i cannot see a full primaris RW

But i can see Sammael in primaris style somewhere in the future

I just noticed that RWBK are now elites instead of FA.  It is nice that RW is getting spread around the battle field roles.  But I was expecting the Vengeance to move to heavy support.

 

I'm a little disappointed that Sableclaw isn't in there.  Hopefully he gets a new pimped ride in the new codex.

Both the darkshroud and vengeance are in elite spots. Weird. The BK makes sense, especially given the command squad structure they added.

My 6th edition dual wing list has suddenly made a very strong come back. As a Dark Angels player that did not invest into Primaris at all, I'm super happy. However, I believe that a lot can and will change again once our actual supplement drops so I won't be too excited about this first as there are some changes that seem very overpowered and may be nerfed very quickly (eg: perma transhuman) and some that looks like outright errors (missing deathwing ancient and interogator-chaplain in elite slots wut?).

Pity they didn't FAQ the Inner Circle and Jink rules for certain units from the base codex. Most of them seem like a no brainer, such as the Deathwing Ancient who doesn't get his special rule due to being in the codex while the Ravenwing Ancient does due to being in the supplement.

 

IMHO the following units should get the rules:

- captains

- chaplains

- librarians

- all terminator units

- all bikers (except scout bikers) and land speeders (except scout transport speeder)

- venerable dreads

- perhaps Land Raiders? anybody else misses Deathwing LRs?

My guess is that the DA BA SW and DW PDFs are placeholders and that the real supplements will be more complex

The total lack of the warlord traits (only the one from C:SM available), specific litanies and psychic powers, units from C:SM without special rules and so on lead me to think that

Pity they didn't FAQ the Inner Circle and Jink rules for certain units from the base codex. Most of them seem like a no brainer, such as the Deathwing Ancient who doesn't get his special rule due to being in the codex while the Ravenwing Ancient does due to being in the supplement.

 

IMHO the following units should get the rules:

- captains

- chaplains

- librarians

- all terminator units

- all bikers (except scout bikers) and land speeders (except scout transport speeder)

- venerable dreads

- perhaps Land Raiders? anybody else misses Deathwing LRs?

 

I believe Inner Circle is Infantry only right? Not many things wound a LR on 3+ anyway to be fair.

INTERROGATOR-CHAPLAIN IN TERMINATOR ARMOUR is in elite slot now.... Interesting

 

Hmmm. The data sheet shows the Elite symbol instead of the HQ symbol, but under the points costs, it's listed under HQ. I'd treat it as an HQ choice. 

So I've got this lil Land Raider. I got it leading up to the 7th Edition Codex where I was planning on bringing myself a big ol' Deathwing army. Built it, got the chassis magnetized and the paint job half done. The Codex dropped, and you couldn't run Mono Deathwing anymore, even with their special detachment. One of the biggest disappointments I've ever had in the hobby. 

 

Well, things aren't how they were in 7th and I am incredibly hype. 3W terminators that can be wounded at a max 4+. We bulky, bulky boys now and the Vanguard Detachment is itching. 

 

Don't think anyone's mentioned the stealth buff for Mono Ravenwing either. You can now take the Black Knight characters (Champ, Apoth, Ancient) in an Outrider detachment without them taking any Elite slots so long as you have a unit of Black Knights. Really can't understate how awesome that is, especially since I have a Contemptor in black that I like to run as a Ravenwing Dread, so he can join the party now too!

Edited by Jings

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