Shaezus Posted November 26, 2020 Share Posted November 26, 2020 @xenith @L3onid4s damn. you are right about the grenades. ah well 1 CP "Blade of Sanguinius" sorry, not Angel's Blade. Excellent secondary choice for a "purge the enemy" slot The Forlorn Fury wording might well get an FAQ but even so, not something I'd build a list around. Fine if you go first, a handicap if you don't Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636652 Share on other sites More sharing options...
Karhedron Posted November 26, 2020 Author Share Posted November 26, 2020 The Forlorn Fury wording might well get an FAQ but even so, not something I'd build a list around. Fine if you go first, a handicap if you don't I can see some potential with Forlorn Fury and Phobos units actually. Take a Phobos Warlord (Reiver Lt can do some fun tricks turning off ObjSec) with the Princeps of Deceit WLT and a bunch of DC in your DZ. If you get first turn, FF the DC up to support the Phobos units. If you get 2nd turn, use the WLT to pull back the Phobos units if they are in a precarious position. I haven't checked the fine print yet but if you can get a decent handful of units up to the midfield, you could have some fun. Shaezus 1 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636668 Share on other sites More sharing options...
Shaezus Posted November 26, 2020 Share Posted November 26, 2020 That's a good use of the deceit WT and obsec blockers. Using the new relic also you'd be able to turn off a whole lot of obsec across his DZ. It's something to think about. It might be possible to build a list centred on this strategy that would be brutal if you go first yet have the support to cope if you go second Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636672 Share on other sites More sharing options...
Xenith Posted November 26, 2020 Share Posted November 26, 2020 (edited) FF is after 1st turn is decided, so you can move the DC upfield or hide them somewhere. Getting out of that DZ and onto objectives is critical. Visage of Death relic also switches off ObSec. Problem is the reiver Lt has no deployment options. You could Death Co him, then use FF to get him upfield, but then his tactical precision wont affect the incursors etc, but would affect the DC. There's always the Rites of War trait to give your own stuff ObSec. Edited November 26, 2020 by Xenith Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636677 Share on other sites More sharing options...
Xenith Posted November 26, 2020 Share Posted November 26, 2020 What might be fun is a biker captain with Chapter Master TH/SS Angel's Artifice [RELIC] +1T, +1W Iron Resolve [TRAIT] +1W Then either Foresight for the reroll, or Artisan for a D4 hammer. 14" move, 1+/4++/6+++, T6, 8W, with innate self rerolls to hit, and a single free invun reroll per turn, or a D4 hammer. Morticon and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636684 Share on other sites More sharing options...
Karhedron Posted November 26, 2020 Author Share Posted November 26, 2020 Problem is the reiver Lt has no deployment options. You could Death Co him, then use FF to get him upfield, but then his tactical precision wont affect the incursors etc, but would affect the DC. I just plumped for the Reiver LT as the cheapest Phobos Character to take the Princeps of Deceit WLT. Possibly a different character would work better. Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636705 Share on other sites More sharing options...
Blindhamster Posted November 26, 2020 Share Posted November 26, 2020 Problem is the reiver Lt has no deployment options. You could Death Co him, then use FF to get him upfield, but then his tactical precision wont affect the incursors etc, but would affect the DC.I just plumped for the Reiver LT as the cheapest Phobos Character to take the Princeps of Deceit WLT. Possibly a different character would work better. Regular phobos one. Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636711 Share on other sites More sharing options...
Xenith Posted November 26, 2020 Share Posted November 26, 2020 (edited) The phobos libby is also an option who brings utility, especially now. A Phobos chief libby with mind raid/tenebrous curse, tome of malcador and blood boil? That's minimum D3+1 Mortals to a model of your choice within 18" of the concealed position set up. Straight 4 mortals if you can roll 8 or more on 2d6 for a T4 model. Edited November 26, 2020 by Xenith Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636716 Share on other sites More sharing options...
BrotherAetherick Posted November 26, 2020 Share Posted November 26, 2020 The phobos libby is also an option who brings utility, especially now. A Phobos chief libby with mind raid/tenebrous curse, tome of malcador and blood boil? That's minimum D3+1 Mortals to a model of your choice within 18" of the concealed position set up. Straight 4 mortals if you can roll 8 or more on 2d6 for a T4 model. You would need to roll a 9 or higher. It's more than double for the flat 3 mortals. Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636723 Share on other sites More sharing options...
Karhedron Posted November 26, 2020 Author Share Posted November 26, 2020 (edited) What might be fun is a biker captain with Chapter Master TH/SS Angel's Artifice [RELIC] +1T, +1W Iron Resolve [TRAIT] +1W Then either Foresight for the reroll, or Artisan for a D4 hammer. 14" move, 1+/4++/6+++, T6, 8W, with innate self rerolls to hit, and a single free invun reroll per turn, or a D4 hammer. Looks good fun. I would probably go Foresight with that build since it compensates for the fact that the Captain cannot give himself rerolls anymore. If you want Iron Resolve for tankiness then a Relic Blade might be a better option. Not quite as damaging but still pretty good with Red Thirst and you can still take AOW for MC on the Relic Blade. Edited November 26, 2020 by Karhedron Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636729 Share on other sites More sharing options...
Xenith Posted November 26, 2020 Share Posted November 26, 2020 The phobos libby is also an option who brings utility, especially now. A Phobos chief libby with mind raid/tenebrous curse, tome of malcador and blood boil? That's minimum D3+1 Mortals to a model of your choice within 18" of the concealed position set up. Straight 4 mortals if you can roll 8 or more on 2d6 for a T4 model. You would need to roll a 9 or higher. It's more than double for the flat 3 mortals. Good catch, thanks! Looks good fun. I would probably go Foresight with that build since it compensates for the fact that the Captain cannot give himself rerolls anymore. I think a Chapter Master can select himself for the reroll all, though. It says [CHAPTER] CORE or CHARACTER. I'd still go foresight, getting a reroll to hit is more common than the ability to reroll a save. Combine with the 3++ Vision, perhaps? Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636735 Share on other sites More sharing options...
Karhedron Posted November 26, 2020 Author Share Posted November 26, 2020 I think a Chapter Master can select himself for the reroll all, though. It says [CHAPTER] CORE or CHARACTER. I'd still go foresight, getting a reroll to hit is more common than the ability to reroll a save. Combine with the 3++ Vision, perhaps? You might be right about the CM giving himself rerolls. Foresight is pretty good, I agree. The one-off 3++ is pretty handy. I need to read the fine print on those Visions. Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636763 Share on other sites More sharing options...
Majkhel Posted November 26, 2020 Share Posted November 26, 2020 except the multipart assault intercessor squad, being released alongside our codex no less, actually comes with melee weapons included. So DC Intercessors have FEWER options than their kits would allow. I have exactly the same issue with the dumb rules for veteran intercessors. The fact you cant mix and match between ccw and bolters is annoying as well as they very clearly suggest mixing and matching regular and assault ones already. I'm expecing a day one errata on that. Hmmm, perhaps GW will release a 10-man squad box at some point with both CC and shooty options? Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636806 Share on other sites More sharing options...
Diagramdude Posted November 26, 2020 Share Posted November 26, 2020 The Battlefield Supremacy secondary is a massive, massive win for us. You score it at the end of your turn and you only need one BA unit in the enemy DZ if you clear out all enemies in your own DZ during your turn. Does anyone know if your unit has to be wholly within or just within to count as the unit being "in" the enemy DZ? Morticon and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636816 Share on other sites More sharing options...
Shaezus Posted November 26, 2020 Share Posted November 26, 2020 The Battlefield Supremacy secondary is a massive, massive win for us. You score it at the end of your turn and you only need one BA unit in the enemy DZ if you clear out all enemies in your own DZ during your turn. Does anyone know if your unit has to be wholly within or just within to count as the unit being "in" the enemy DZ? It's wholly within for the other secondaries of that category, but it doesn't specify for this one. Linebreaker might be a safer bet, more so against aggressive armies Diagramdude 1 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636831 Share on other sites More sharing options...
Diagramdude Posted November 26, 2020 Share Posted November 26, 2020 Linebreaker is potentially safer if the enemy is going to be flooding into your deployment zone, but you can score 4 points with the Relentless Assault secondary with just one unit if you keep your own DZ clear, such as on the top of turn 1. Also, it forces your opponent to commit to throwing units forward. As long as you can control your own DZ and kill any trespassers during your turn, you only need to commit one unit to the enemy zone to score rather than two. That frees up more of your units to focus on the mid board while sending a single unit into their deployment zone per turn, which combos well with Deploy Scramblers. It also allows you to concentrate your forces more than you would if you took Engage On All Fronts. If the BA choose Linebreaker, from the opponent's point of view simply defending their own deployment zone will force 2 units a turn to come into the meat grinder. With Relentless Assault, if the opponent doesn't make a strong effort towards getting his own units across the table then the BA can send in single sacrificial units three times for 12 points or four times for max points. Either way, it's a really competitive secondary to have access to that fits the BA playstyle and will often pay out 12-15 primaries. Shaezus, Majkhel and Karhedron 3 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636837 Share on other sites More sharing options...
Diagramdude Posted November 26, 2020 Share Posted November 26, 2020 Also, Sanguinary Guard came down 12% from 34 to 30 points! Majkhel 1 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636839 Share on other sites More sharing options...
Morticon Posted November 27, 2020 Share Posted November 27, 2020 What might be fun is a biker captain with Chapter Master TH/SS Angel's Artifice [RELIC] +1T, +1W Iron Resolve [TRAIT] +1W Then either Foresight for the reroll, or Artisan for a D4 hammer. 14" move, 1+/4++/6+++, T6, 8W, with innate self rerolls to hit, and a single free invun reroll per turn, or a D4 hammer. Id take Imperium's Sword over the +1 - but wow, is this tanky! Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636840 Share on other sites More sharing options...
Morticon Posted November 27, 2020 Share Posted November 27, 2020 Did anyone catch that Forlorn is no longer once per game Charlo and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636841 Share on other sites More sharing options...
Diagramdude Posted November 27, 2020 Share Posted November 27, 2020 (edited) The Iron Resolve trait also gives a 6+ FNP which effectively takes the 8W to 9.33W Edited November 27, 2020 by Diagramdude Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636844 Share on other sites More sharing options...
Diagramdude Posted November 27, 2020 Share Posted November 27, 2020 Anyone have a guess as to how the new Unleash Rage would interact with the Genewrought Might stratagem? Genewrought makes Primaris unmodified 6's to hit automatically hit and wound, and the Unleash Rage makes unmodified 6's cause an additional hit. Would those additional hits pass through to automatic wounds from the Genewrought stratagem? Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636846 Share on other sites More sharing options...
The Unseen Posted November 27, 2020 Share Posted November 27, 2020 Anyone have a guess as to how the new Unleash Rage would interact with the Genewrought Might stratagem? Genewrought makes Primaris unmodified 6's to hit automatically hit and wound, and the Unleash Rage makes unmodified 6's cause an additional hit. Would those additional hits pass through to automatic wounds from the Genewrought stratagem? No. This came up with Imperial Fist Infiltrators earlier, the extra hits don't automatically wound, as the extra hits don't have a value, they arent a 6, they are just successful. Diagramdude 1 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636848 Share on other sites More sharing options...
Morticon Posted November 27, 2020 Share Posted November 27, 2020 Just realised, with the combination of UWoF and the Death from Above stratagem, you can score the 2 points multiple times continuously instead of only up to turn 3. Which means either delaying a lot of resources to make sure that you clap your opponent’s units out of DS, or having the bodies on the table to score objectives. Interesting. Death from above seems like a little bit of a trap though. You need to kill a unit EVERY turn to get a max of only 10, unless its a character, in which case you can get more. I dont think this is a good option Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636852 Share on other sites More sharing options...
Diagramdude Posted November 27, 2020 Share Posted November 27, 2020 You have to kill with a unit that came down from reinforcements, which isn't happening T1 unless it's the Sanguinor. Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636855 Share on other sites More sharing options...
Indefragable Posted November 27, 2020 Share Posted November 27, 2020 I can’t read the leaks on my phone, so I’m just reacting to the official stuff and what others have posted here. Random thoughts: -I think what burns about the changes to Descent of Angels is that insane deep striking/charges from orbit is kind of Blood Angels’ thing...yet now EC and others can not only do what we could, but can do it better. <sigh> -thinking about potential synergy of Sanguinor HI from orbit and popping the Sacrifice Strat...does that mean that you can spoil an enemy’s perfect charge? -I’m excited about the design space of the different Death Visions...but will have to see how they play out, You can only use 1 per turn per character, unless you use that Strategem, is that correct? SnorriSnorrison 1 Back to top Link to comment https://bolterandchainsword.com/topic/367838-9th-edition-codex-supplement/page/6/#findComment-5636861 Share on other sites More sharing options...
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