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... Zephon is a good example with his gunslinger and wording on the warlord trait.

 

I think I missed a discussion. What about his warlord trait is wrong/badly written? Seems pretty self explanatory given rules as written.

It's written very...clunkily. Theres a large amount of people that read his warlord trait as always restricting his ability to join, regardless of him being warlord. It's termed as "option", and really isn't specific at all.

Been sent a big chunk of stuff regarding rules, going to be reading it this week and hopefully will have something up by the end of this week, one thing that stands out straight away is basically another 'phase' has been added called, Reactions, seems very interesting.

Been sent a big chunk of stuff regarding rules, going to be reading it this week and hopefully will have something up by the end of this week, one thing that stands out straight away is basically another 'phase' has been added called, Reactions, seems very interesting.

Reaction #1: The Joey Wheeler

"OH MY GAWD, he just incinerated your tactical squad! What sre we going to do?!?!?"

Like this? ;)

Been sent a big chunk of stuff regarding rules, going to be reading it this week and hopefully will have something up by the end of this week, one thing that stands out straight away is basically another 'phase' has been added called, Reactions, seems very interesting.

Oooh you tease :P 

Been sent a big chunk of stuff regarding rules, going to be reading it this week and hopefully will have something up by the end of this week, one thing that stands out straight away is basically another 'phase' has been added called, Reactions, seems very interesting.

 

So we're playing Infinity now? I kid, this should be interesting

 

 

Been sent a big chunk of stuff regarding rules, going to be reading it this week and hopefully will have something up by the end of this week, one thing that stands out straight away is basically another 'phase' has been added called, Reactions, seems very interesting.

So we're playing Infinity now? I kid, this should be interesting

Nah.

Some old WHFB Rules hat reactions too.

 

 

Been sent a big chunk of stuff regarding rules, going to be reading it this week and hopefully will have something up by the end of this week, one thing that stands out straight away is basically another 'phase' has been added called, Reactions, seems very interesting.

So we're playing Infinity now? I kid, this should be interesting

Nah.

Some old WHFB Rules hat reactions too.

 

 

Which editions? Might be worth looking up to see if Specialist is drawing ideas from them.

I mean Overwatch is a reaction too so really its already here :D 

I do quite like the current system of commands in AoS, many of which can be used in your opponents turn and make your Officers feel a bit more like leaders rather than superheroes.

 

 

 

 

Been sent a big chunk of stuff regarding rules, going to be reading it this week and hopefully will have something up by the end of this week, one thing that stands out straight away is basically another 'phase' has been added called, Reactions, seems very interesting.

So we're playing Infinity now? I kid, this should be interesting
Nah.

Some old WHFB Rules hat reactions too.

Which editions? Might be worth looking up to see if Specialist is drawing ideas from them.

6th Ed WHFB or Warhammer Ancient Battles.

I mean Overwatch is a reaction too so really its already here :D

 

I do quite like the current system of commands in AoS, many of which can be used in your opponents turn and make your Officers feel a bit more like leaders rather than superheroes.

Hard pass from me. Feels like a computer or board game. "I activate this bonus and that bonus and this buff"

No thanks.

Besides the word reactions implies well your units reacting to things. But why this should be another phase is a mystery to me.

Edited by Gorgoff

 

Yeah, read that too.

What many would like to know is who is actually writing Heresy these days. Is it just Neil Wylie, or has Anuj actually been replaced with someone.

And when are we gonna see some of those books that Anuj has on his Linkedin :) Seems clear he did stuff that was supposed to be published at some point, 2 in fact.

So I think the big answer is given to us on a monthly basis, namely Andy Hoare. Now he manages six games (AT, AI, Necromunda, Blood Bowl, The Old World and Heresy). Given that Andy Hoare runs heresy, I think it's pretty clear its his team of rules writers who will also be working on Heresy (especially given that they work on one heresy game, already!). That's:

  • Barnes (whose career includes as mentioned above a lot of FFG work with Hoare and Bligh, and since joining SG, Necromunda, AI, AT, under Hoare).
  • Jonathan Taylor-Yorke (very prominent in SG media about 2017-19 for AT and Necromunda, but also one of the leads on AI and BB 2nd edition last year; his facebook currently shows a lot of Old World love too)
  • Tom Clarke (who joined SG in March 2018, after leaving his Phd - check out his Twitter, this great
    . You can also read his Grandmaster series on AT.)
Barnes, JTY and Clarke have consistently worked together on the other SG games - AI, AT, Necromunda and Blood Bowl - under Andy Hoare. So it makes sense - after Hoare took over Heresy in the year prior to the pandemic (after the 2019 weekender when he isn't in the Heresy seminars, or at the latest after Anuj Malhotra had his final day in November 2020) - they also moved "over" to work on HH, as they also seem to be doing for TOW.

TBH, I am not sure if Wyllie are still with FW, though, but Anuj's message does suggest that he still was at the end of 2020. However it is clear now that his former co-writer, Hoare, is his boss, if he is still in the studio. And Hoare doesn't seem like the person to leave Neil alone on the project, especially as he has the aforementioned "team" of reliable collaborators who were (and potentially still are) seemingly in the same room (if Hewitt's description of FW from 2017 is correct - "Forge World, everyone is all in one room.")

I’m not so sure about SG people working on AoD. When I was speaking with Anuj last March, he explicitly said that Neil W. had been made Heresy lead in his place (working under Andy of course) - and also that there had been new hirings: of Dimi Tampakoudis (as background writer) and of "a couple of new designers" (not sure if by that he meant just sculptors or rules writers too).

Of course things might have changed further since then.

 

I mean Overwatch is a reaction too so really its already here :D

 

I do quite like the current system of commands in AoS, many of which can be used in your opponents turn and make your Officers feel a bit more like leaders rather than superheroes.

Hard pass from me. Feels like a computer or board game. "I activate this bonus and that bonus and this buff"

No thanks.

Besides the word reactions implies well your units reacting on things. But why this should be another phase is a mystery to me.

Valrak in his stream today mentioned something along the lines of being able to do some limited repositioning or movement during the opponent turn, perhaps only with a single unit.

 

We'll need to see more details, but I like the sound of that a lot better than activating powers.

Edited by WrathOfTheLion

 

 

I mean Overwatch is a reaction too so really its already here :biggrin.:

 

I do quite like the current system of commands in AoS, many of which can be used in your opponents turn and make your Officers feel a bit more like leaders rather than superheroes.

Hard pass from me. Feels like a computer or board game. "I activate this bonus and that bonus and this buff"

No thanks.

Besides the word reactions implies well your units reacting on things. But why this should be another phase is a mystery to me.

Valrak in his stream today mentioned something along the lines of being able to do some limited repositioning or movement during the opponent turn, perhaps only with a single unit.

 

We'll need to see more details, but I like the sound of that a lot better than activating powers.

 

Exactly this in AoS it lets you have a limited reaction to moves, fire overwatch and generally let leaders do things to lead/inspire their troops rather than just fighting like half a dozen troopers in a big coat ;) 

Depending on how it is actually implemented I think this could be a good mechanic. It's already in the game through interceptor, although quite limited of course. This would go some way to dealing with one of the big problems (for me) of systems like 30K (and 40K and stuff) where your whole army just stands there doing nothing while your opponent's army moves, shoots and charges. That just feels very odd to me. So this could be a good compromise of allowing your units a chance to respond but without going to a full alternating activation system.

 

And yes if it depends in some way on your HQ units for example, it could be a good way of having them represent actual generalship rather than just being super strong combatants.

 

Obviously whether it's any good or not will depend entirely on the detail of the rule.

Edited by Gattopardo

I'm not against them pulling in mechanics they like from Age of Sigmar. That's even a good sign perhaps, in that it means the rules writers are willing to consider the things they like and carve their own path vs attempting to follow what is new in 40k, which they will never succeed at doing.

Edited by WrathOfTheLion

 

 

Yeah, read that too.

What many would like to know is who is actually writing Heresy these days. Is it just Neil Wylie, or has Anuj actually been replaced with someone.

And when are we gonna see some of those books that Anuj has on his Linkedin :smile.: Seems clear he did stuff that was supposed to be published at some point, 2 in fact.

So I think the big answer is given to us on a monthly basis, namely Andy Hoare. Now he manages six games (AT, AI, Necromunda, Blood Bowl, The Old World and Heresy). Given that Andy Hoare runs heresy, I think it's pretty clear its his team of rules writers who will also be working on Heresy (especially given that they work on one heresy game, already!). That's:
  • Barnes (whose career includes as mentioned above a lot of FFG work with Hoare and Bligh, and since joining SG, Necromunda, AI, AT, under Hoare).
  • Jonathan Taylor-Yorke (very prominent in SG media about 2017-19 for AT and Necromunda, but also one of the leads on AI and BB 2nd edition last year; his facebook currently shows a lot of Old World love too)
  • Tom Clarke (who joined SG in March 2018, after leaving his Phd - check out his Twitter, this great
    . You can also read his Grandmaster series on AT.)
Barnes, JTY and Clarke have consistently worked together on the other SG games - AI, AT, Necromunda and Blood Bowl - under Andy Hoare. So it makes sense - after Hoare took over Heresy in the year prior to the pandemic (after the 2019 weekender when he isn't in the Heresy seminars, or at the latest after Anuj Malhotra had his final day in November 2020) - they also moved "over" to work on HH, as they also seem to be doing for TOW.

TBH, I am not sure if Wyllie are still with FW, though, but Anuj's message does suggest that he still was at the end of 2020. However it is clear now that his former co-writer, Hoare, is his boss, if he is still in the studio. And Hoare doesn't seem like the person to leave Neil alone on the project, especially as he has the aforementioned "team" of reliable collaborators who were (and potentially still are) seemingly in the same room (if Hewitt's description of FW from 2017 is correct - "Forge World, everyone is all in one room.")

I’m not so sure about SG people working on AoD. When I was speaking with Anuj last March, he explicitly said that Neil W. had been made Heresy lead in his place (working under Andy of course) - and also that there had been new hirings: of Dimi Tampakoudis (as background writer) and of "a couple of new designers" (not sure if by that he meant just sculptors or rules writers too).

Of course things might have changed further since then.

Great to have more detail! I'll add this to my bookmarks of information - thank you! :smile.: I really hope the weekender returns and, more so, seminars so we know a bit more about the studio. Great to hear Neil is still active too :smile.: Also Dimi's minis - :wub: He's been a part of FW in rthe past, in 2015, but maybe was in another role? Hehe, i look forward to working out who is responsible for our future typos and errors and issues ... I would still find it weird if any of the AT team - especially Barnes as a background writer also - weren't doing some work in future heresy works, but as I was totally trying to Sherlock, I fully admit I was just hypothesising. 

 

Also, I have found Anuj an interesting commentator on GW in some regards, in that he is able to comment on GW a bit more critically (as he should be free to do so as a free operator) - his (slightly cheeky?) posts in the Cursed City FB group are always a bit eye-opening or revealing, for example. It's refreshing, and im never sure if he's just tongue-in-cheek or quite happy to critique GW decisions.

Edited by Petitioner's City

something fun I noticed - the teaser trailer for the heresy's original launch was uploaded to the FW Visual Feed on 25th July 2012, and I doubt they'd be beholden to the exact date but I could imagine a heresy 2.0 being heavily publicised via a 10 year anniversary celebration

Depending on how it is actually implemented I think this could be a good mechanic. It's already in the game through interceptor, although quite limited of course. This would go some way to dealing with one of the big problems (for me) of systems like 30K (and 40K and stuff) where your whole army just stands there doing nothing while your opponent's army moves, shoots and charges. That just feels very odd to me. So this could be a good compromise of allowing your units a chance to respond but without going to a full alternating activation system.

 

And yes if it depends in some way on your HQ units for example, it could be a good way of having them represent actual generalship rather than just being super strong combatants.

 

I wonder if you guys ever heared of a thing called warlord traits?

They allow you to infiltrate units, gives the army nightfighting or reposition units before start. In addition to that most characters have additional abilities. Siege Breaker Power up shooty units and give you the option of phosphex, the Master of signal orders lance strikes etc.

Everything else is up to you, the player. You are in charge and you have to plan, position your troops and move your army. I really like the turn system because it takes some actual tactical thinking ahead if you want to win. A reaction system can water that down very quickly but we will see. First of all we will see if Valrak has anything at all or if that is rubbish and than we have to wait how it is done.

Great to have more detail! I'll add this to my bookmarks of information - thank you! :) I really hope the weekender returns and, more so, seminars so we know a bit more about the studio. Great to hear Neil is still active too :) Also Dimi's minis - :wub: He's been a part of FW in rthe past, in 2015, but maybe was in another role? Hehe, i look forward to working out who is responsible for our future typos and errors and issues ... I would still find it weird if any of the AT team - especially Barnes as a background writer also - weren't doing some work in future heresy works, but as I was totally trying to Sherlock, I fully admit I was just hypothesising. 

Also, I have found Anuj an interesting commentator on GW in some regards, in that he is able to comment on GW a bit more critically (as he should be free to do so as a free operator) - his (slightly cheeky?) posts in the Cursed City FB group are always a bit eye-opening or revealing, for example. It's refreshing, and im never sure if he's just tongue-in-cheek or quite happy to critique GW decisions.

Dimi was previously a studio painter and before that a freelance proofreader and researcher for BL.

 

Great to have more detail! I'll add this to my bookmarks of information - thank you! :) I really hope the weekender returns and, more so, seminars so we know a bit more about the studio. Great to hear Neil is still active too :) Also Dimi's minis - :wub: He's been a part of FW in rthe past, in 2015, but maybe was in another role? Hehe, i look forward to working out who is responsible for our future typos and errors and issues ... I would still find it weird if any of the AT team - especially Barnes as a background writer also - weren't doing some work in future heresy works, but as I was totally trying to Sherlock, I fully admit I was just hypothesising.

Also, I have found Anuj an interesting commentator on GW in some regards, in that he is able to comment on GW a bit more critically (as he should be free to do so as a free operator) - his (slightly cheeky?) posts in the Cursed City FB group are always a bit eye-opening or revealing, for example. It's refreshing, and im never sure if he's just tongue-in-cheek or quite happy to critique GW decisions.

Dimi was previously a studio painter and before that a freelance proofreader and researcher for BL.

Ta!

 

 

 

 

I mean Overwatch is a reaction too so really its already here :biggrin.:

 

I do quite like the current system of commands in AoS, many of which can be used in your opponents turn and make your Officers feel a bit more like leaders rather than superheroes.

Hard pass from me. Feels like a computer or board game. "I activate this bonus and that bonus and this buff"

No thanks.

Besides the word reactions implies well your units reacting on things. But why this should be another phase is a mystery to me.

Valrak in his stream today mentioned something along the lines of being able to do some limited repositioning or movement during the opponent turn, perhaps only with a single unit.

 

We'll need to see more details, but I like the sound of that a lot better than activating powers.

Exactly this in AoS it lets you have a limited reaction to moves, fire overwatch and generally let leaders do things to lead/inspire their troops rather than just fighting like half a dozen troopers in a big coat ;)

Aos had a very, very bad case of the first turn game over syndrome in 2nd edition. It also insists on keeping the game-ruining double turn. Those reaction mechanics were an attempt make the double turn more palatable since you could finally have some interactivity during the course of one.

 

30k doesn't have those problems, and I'm apprehensive about adding the solution mechanics in; they were notably busted on already durable or high-firepower units and took multiple rounds of nerfs to both the units and mechanics to smooth it out. I have a feeling 30ks version would have all those base problems still since they're just sitting on stuff.

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