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Ork Updates & New Models - 9th Edition Discussion


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Mob Rule is now:

"While this unit is within 6" of a friendly <Clan> Mob unit that is not under half strength, this unit is never considered to be under half strength."

This mitigates the amount of losses to morale during combat attrition tests.

It's not the morale-immunity 8th edition's Mob Rule was, but that one was necessary because of how brutal and unforgiving morale was to large units in that edition. 9th's morale is not nearly as deadly, so it's ok that our mechanic was lessened. 

I was hoping to finally be able to rock some Lootas again, now that the KFF is 6++, and grot shields expensive, figured they wouldn't be terribly overcosted since protection of them is more "costly"now.

 

Then I noticed that for every four lootas you have, you MUST take a spanner. So a 15 man squad has three lads with shootas just chilling around acting as 17pt meat shields unless they can take deffguns too, for free, which I doubt. Hopefully they have some fun ability and aren't just 17pt (instead of 9) "boyz tax" per four.

Edited by Dark Legionnare

I was hoping to finally be able to rock some Lootas again, now that the KFF is 6++, and grot shields expensive, figured they wouldn't be terribly overcosted since protection of them is more "costly"now.

 

Then I noticed that for every four lootas you have, you MUST take a spanner. So a 15 man squad has three lads with shootas just chilling around acting as 17pt meat shields unless they can take deffguns too, for free, which I doubt. Hopefully they have some fun ability and aren't just 17pt (instead of 9) "boyz tax" per four.

3 with kustom mega blastas would do some work!

 

I was hoping to finally be able to rock some Lootas again, now that the KFF is 6++, and grot shields expensive, figured they wouldn't be terribly overcosted since protection of them is more "costly"now.

Then I noticed that for every four lootas you have, you MUST take a spanner. So a 15 man squad has three lads with shootas just chilling around acting as 17pt meat shields unless they can take deffguns too, for free, which I doubt. Hopefully they have some fun ability and aren't just 17pt (instead of 9) "boyz tax" per four.

3 with kustom mega blastas would do some work!

For sure! It's more two-fold for me:

 

1: being forced to model some to use any of my 30 lootas. Also,

2: hopefully their guns are free... I never liked old 30pt SM cooking themselves on gets-hots, but at least they had a 3+ save against it. I don't like the jdea of a 27pt model with a t-shirt save, who can also kill himself with no recourse, (mortal wound) on a 1, hahaha.

 

If they gave them (spanners) two wounds, I'd also be content even with the pigeon-holing, but they didn't.

 

I was hoping to finally be able to rock some Lootas again, now that the KFF is 6++, and grot shields expensive, figured they wouldn't be terribly overcosted since protection of them is more "costly"now.

 

Then I noticed that for every four lootas you have, you MUST take a spanner. So a 15 man squad has three lads with shootas just chilling around acting as 17pt meat shields unless they can take deffguns too, for free, which I doubt. Hopefully they have some fun ability and aren't just 17pt (instead of 9) "boyz tax" per four.

3 with kustom mega blastas would do some work!

 

Bid shootas might still be an option? 

 

This boss bunker is amazing! 

Edited by Warhead01

I’m thinking that giving the Spannerz big shootas would compliment the Deffgunz range better. Plus I roll a lot of 1’s…

True, and I do the same.

 

That's my point though, is unless they have a fun benefit, they're the same cost as a lad with a deffgun, with no deffgun. I'd rather have another deffgun.

 

Hoping they (spanner) have some effect, like, if there's one alive in the unit, all models always count as in dakka range. No stratagems exist for them that I see, so it's up to a localized datasheet ability.

Edited by Dark Legionnare

I am a bit disappointed about being forced to bring the Spanna too. This is exactly what I was worried GW was/is going to do with the Kommandos. I have not seen a data sheet for the Kommandos yet. I looked at the Tankbustas and was surprised GW didn't seem to force the extra kit on that unit, maybe they realized they still had that loose model in the kit and no Deffgun for it and were trying to make the whole kit useable but I can't recall how many Deffguns are in the kit and now I am wondering what they did to Burna boys. Are they also forced to buy a Spanna?

Really wish there was a Spanna mob to put all those extra Spannas into. I'd field that with with KMB's or Bigshootas and be a happy Warboss. 

I am a bit disappointed about being forced to bring the Spanna too. This is exactly what I was worried GW was/is going to do with the Kommandos. I have not seen a data sheet for the Kommandos yet. I looked at the Tankbustas and was surprised GW didn't seem to force the extra kit on that unit, maybe they realized they still had that loose model in the kit and no Deffgun for it and were trying to make the whole kit useable but I can't recall how many Deffguns are in the kit and now I am wondering what they did to Burna boys. Are they also forced to buy a Spanna?

 

Really wish there was a Spanna mob to put all those extra Spannas into. I'd field that with with KMB's or Bigshootas and be a happy Warboss.

Burnas/ Lootas are 4:1 iirc.

 

Kommandos however are replete with options. The datasheet reflects the model options so they can take what we've seen which is awesome. The only anomaly is the sniper - no rules bar kustom shoota for him.

 

However, as they're max squad size 15 you could take a 15 strong mob and have some spares for kill team.

 

I'll also be lootin' clan kulturs too and having blue snakebites/ bad moons. The death skull rules are imo pointless now. As such extra dakka would fit - from lootin'. Alternatively they're that lucky that bullets ricochet off medals etc hence snakebites... Every other faction gets custom chapter/ kabal etc so off I go.

Spannas come with a Big Shoota as their base equipment and pay no points for it. The KMB and Rokkit launcha are both 5 point upgrades.

It's unfortunate, as it means you're basically spending 21 points a deffgun instead of 17, just getting an ablative wound and a big shoota for the privilege. With Gretchin still costing 5 points a model, and the way terrain is in 9th, I just don't think Lootas have good play, sadly.

Spannas come with a Big Shoota as their base equipment and pay no points for it. The KMB and Rokkit launcha are both 5 point upgrades.

 

It's unfortunate, as it means you're basically spending 21 points a deffgun instead of 17, just getting an ablative wound and a big shoota for the privilege. With Gretchin still costing 5 points a model, and the way terrain is in 9th, I just don't think Lootas have good play, sadly.

Yeah. I actually had lots of fun moving up grots, then 'Da Jump'ing' a 15 man loota, even once they had absurd points raises, popping 2CP Dakka, Dakka, Dakka so they're still 5's, and then grot-shielding if stuff came their way. Was fun danger-close warfare.  I suppose, with them being "Dakka 3/2" now, that's still mildly viable, just, without the DDD to give them 'Still hits on a 5 despite moving' Lootas are still in a pretty "ass" place. :/

 

EDIT: I'm an idiot, no penalties to hit on moving, because they're Dakka weapons. Danger-close da-jump lootas are maybe a thing after all still!

Edited by Dark Legionnare

Having looked over a bunch of images in imgur, I'm super excited for my deff dreads. 

 

- 4 Klaws + Goff + Big Krumpas + Waaagh turn (why not?) = profit

 

On the rerollable charge, 8 attacks hitting on 2s with 6s causing extra hits, S11, 3 damage. And you can have 3 of these running around!

 

Spannas come with a Big Shoota as their base equipment and pay no points for it. The KMB and Rokkit launcha are both 5 point upgrades.

 

It's unfortunate, as it means you're basically spending 21 points a deffgun instead of 17, just getting an ablative wound and a big shoota for the privilege. With Gretchin still costing 5 points a model, and the way terrain is in 9th, I just don't think Lootas have good play, sadly.

Yeah. I actually had lots of fun moving up grots, then 'Da Jump'ing' a 15 man loota, even once they had absurd points raises, popping 2CP Dakka, Dakka, Dakka so they're still 5's, and then grot-shielding if stuff came their way. Was fun danger-close warfare.  I suppose, with them being "Dakka 3/2" now, that's still mildly viable, just, without the DDD to give them 'Still hits on a 5 despite moving' Lootas are still in a pretty "ass" place. :/

 

EDIT: I'm an idiot, no penalties to hit on moving, because they're Dakka weapons. Danger-close da-jump lootas are maybe a thing after all still!

 

 

That's usin' your noggin'! Yeah, in that situation, you could easily get 60 shots going. They'd still fold to any kind of slap-back, but there might be something there.

 

 

Spannas come with a Big Shoota as their base equipment and pay no points for it. The KMB and Rokkit launcha are both 5 point upgrades.

It's unfortunate, as it means you're basically spending 21 points a deffgun instead of 17, just getting an ablative wound and a big shoota for the privilege. With Gretchin still costing 5 points a model, and the way terrain is in 9th, I just don't think Lootas have good play, sadly.

 

Yeah. I actually had lots of fun moving up grots, then 'Da Jump'ing' a 15 man loota, even once they had absurd points raises, popping 2CP Dakka, Dakka, Dakka so they're still 5's, and then grot-shielding if stuff came their way. Was fun danger-close warfare.  I suppose, with them being "Dakka 3/2" now, that's still mildly viable, just, without the DDD to give them 'Still hits on a 5 despite moving' Lootas are still in a pretty "ass" place. :/

EDIT: I'm an idiot, no penalties to hit on moving, because they're Dakka weapons. Danger-close da-jump lootas are maybe a thing after all still!

 

That's usin' your noggin'! Yeah, in that situation, you could easily get 60 shots going. They'd still fold to any kind of slap-back, but there might be something there.

Yeah, no idea why Grot shields is 2CP... I feel like, a good number of these are high CP for what they do.

 

Also, Ghaz can ride in a battlewagon, but he takes up 18 slots. So, uh, don't roll a 1, or I hope you brought his banner-grot or another expensive character around as wound sinks for the truck getting killed.

 

Why he's not 15 slots, allowing you to take some barebones tankbustas or something, is beyond me. Gunna end up in the Tellyporta as usual it seems, even though at 300, he still seems way too expensive for me.

 

 

 

Spannas come with a Big Shoota as their base equipment and pay no points for it. The KMB and Rokkit launcha are both 5 point upgrades.

It's unfortunate, as it means you're basically spending 21 points a deffgun instead of 17, just getting an ablative wound and a big shoota for the privilege. With Gretchin still costing 5 points a model, and the way terrain is in 9th, I just don't think Lootas have good play, sadly.

 

Yeah. I actually had lots of fun moving up grots, then 'Da Jump'ing' a 15 man loota, even once they had absurd points raises, popping 2CP Dakka, Dakka, Dakka so they're still 5's, and then grot-shielding if stuff came their way. Was fun danger-close warfare. I suppose, with them being "Dakka 3/2" now, that's still mildly viable, just, without the DDD to give them 'Still hits on a 5 despite moving' Lootas are still in a pretty "ass" place. :/

EDIT: I'm an idiot, no penalties to hit on moving, because they're Dakka weapons. Danger-close da-jump lootas are maybe a thing after all still!

That's usin' your noggin'! Yeah, in that situation, you could easily get 60 shots going. They'd still fold to any kind of slap-back, but there might be something there.

Yeah, no idea why Grot shields is 2CP... I feel like, a good number of these are high CP for what they do.

 

Also, Ghaz can ride in a battlewagon, but he takes up 18 slots. So, uh, don't roll a 1, or I hope you brought his banner-grot or another expensive character around as wound sinks for the truck getting killed.

 

Why he's not 15 slots, allowing you to take some barebones tankbustas or something, is beyond me. Gunna end up in the Tellyporta as usual it seems, even though at 300, he still seems way too expensive for me.

Strat coatings are bizarre. A lot seem to be 2CP whereas say ad mech get to melt your army for half a CP.

 

Guess we'll see how stuff plays when we get the codex in hand.

The general ebb and flow of balance I'd say. Wouldn't be surprised if the next Errata wave changes the cost of other faction strats to align more with the costs they've come up with for Orks. Though that doesn't help Orks at the moment. Over all from what I've seen of the leaks though, I feel like Orks have generally gotten a boost, especially for my preferred method of running either lots of buggies and Bikes or lots of Dreads and Kanz.

Wow. That actually looks pretty good! Usually around £75 aren’t they?

 

Thanks for posting that Marshal!

85 but it's a solid box.

 

It's essentially black reach updated with switching nobs for the dread

 

Wow. That actually looks pretty good! Usually around £75 aren’t they?

 

Thanks for posting that Marshal!

85 but it's a solid box.

 

It's essentially black reach updated with switching nobs for the dread

Good point about black reach redux. Almost a shame they didn’t put a nobz kit and grukk in there instead as a direct homage. Surprised so many new kits in there - breaks the previous combat patrol trend.

This might be the first battle force I get for an existing army.

 

I've been wanting a deff dread (or two!) and wouldnt have wanted any more Nob squads so this is a solid choice for me. The deffkoptas can join my black reach ones. The mega armoured Nob is a great model and 20 more boys is always good too. I may actually have to get around to rebasing my existing Orks now though....

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