Brother Dallo Posted July 22, 2021 Share Posted July 22, 2021 Next article is up. https://www.warhammer-community.com/2021/07/22/new-kill-team-replaces-points-with-a-fast-finely-balanced-list-building-system/ Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722553 Share on other sites More sharing options...
Jorin Helm-splitter Posted July 22, 2021 Share Posted July 22, 2021 The build system looks interesting but if somethings OP or underpowered it will be tough to fix. Granted they could update the profiles more but they have been very reluctant to do that in the past. Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722556 Share on other sites More sharing options...
excelite Posted July 22, 2021 Share Posted July 22, 2021 Yeah balance updates will be interesting… but somehow, I kind of like this approach nonetheless: it’s really simplified and seems to be aimed more at casual than competitive players. Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722561 Share on other sites More sharing options...
ThePenitentOne Posted July 22, 2021 Share Posted July 22, 2021 I had a bit of confusion about whether options were per Kill Team or per Fire Team, whether some options were one and others the other, or whether it's universal. I think the actual rule book will make it clear, but the selected excerpts don't. Overall though, I really like the idea. Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722563 Share on other sites More sharing options...
excelite Posted July 22, 2021 Share Posted July 22, 2021 (edited) I had a bit of confusion about whether options were per Kill Team or per Fire Team, whether some options were one and others the other, or whether it's universal. I think the actual rule book will make it clear, but the selected excerpts don't. Overall though, I really like the idea. A mix: The AM example show 5 different gunners+ comm you are able to use. A fireteam can include up to three and the killteam may not include each specialist more than once. Your fireteam 1 takes comm+ gunner 1 and 2, your fireteam 2 can therefore only take gunners 3, 4 and 5. the remaining slots go to leaders, sargeant and normal troopers Edit: but it seems that there are a couple fireteam archetypes you can build from, so there might be some kind of tactical choice involved… the example I explained it with assumes that you would use two of the provided archetype… no clue if that would be legal Edited July 22, 2021 by excelite Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722568 Share on other sites More sharing options...
StraightSilver Posted July 22, 2021 Share Posted July 22, 2021 I'll reserve judgment, and maybe it's the heat, but I couldn't get my head around it at all....However, I like the idea in principle. Just picking models instead of points means I can play a game, then play another without having to re-write my list and hope I have enough models/points.My only gripe is that I think each mission is going to require a different fire team load-out, and that's why you select from a roster of 20. But you only get 10 of each in the box and it'll probably be ages before the models in the set will be available individually. But that is a fine example of a first world problem. Khornestar, Firedrake Cordova, LameBeard and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722570 Share on other sites More sharing options...
Dantay VI Posted July 22, 2021 Share Posted July 22, 2021 I'll reserve judgment, and maybe it's the heat, but I couldn't get my head around it at all.... However, I like the idea in principle. Just picking models instead of points means I can play a game, then play another without having to re-write my list and hope I have enough models/points. My only gripe is that I think each mission is going to require a different fire team load-out, and that's why you select from a roster of 20. But you only get 10 of each in the box and it'll probably be ages before the models in the set will be available individually. But that is a fine example of a first world problem. Magnets!!! :D Arkhanist 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722579 Share on other sites More sharing options...
Arkhanist Posted July 22, 2021 Share Posted July 22, 2021 I'll reserve judgment, and maybe it's the heat, but I couldn't get my head around it at all.... However, I like the idea in principle. Just picking models instead of points means I can play a game, then play another without having to re-write my list and hope I have enough models/points. My only gripe is that I think each mission is going to require a different fire team load-out, and that's why you select from a roster of 20. But you only get 10 of each in the box and it'll probably be ages before the models in the set will be available individually. But that is a fine example of a first world problem. Magnets!!! That's absolutely one good solution, but I just pictured you saying it like this. http://www.quickmeme.com/img/7f/7f041121578ce4f6e6669cea6eb041528ee60c2c016dde3c84d2fa5b2456564e.jpg Boyadventurer and Evil Eye 2 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722583 Share on other sites More sharing options...
Boyadventurer Posted July 22, 2021 Share Posted July 22, 2021 (edited) I'll reserve judgment, and maybe it's the heat, but I couldn't get my head around it at all.... However, I like the idea in principle. Just picking models instead of points means I can play a game, then play another without having to re-write my list and hope I have enough models/points. My only gripe is that I think each mission is going to require a different fire team load-out, and that's why you select from a roster of 20. But you only get 10 of each in the box and it'll probably be ages before the models in the set will be available individually. But that is a fine example of a first world problem. Magnets!!! That's absolutely one good solution, but I just pictured you saying it like this. http://www.quickmeme.com/img/7f/7f041121578ce4f6e6669cea6eb041528ee60c2c016dde3c84d2fa5b2456564e.jpg I mean, there's only one other way to say it and I'm not sure if it goes against posting rules Edited July 22, 2021 by Boyadventurer Captain Taelos and Slave to Darkness 2 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722596 Share on other sites More sharing options...
Noserenda Posted July 22, 2021 Share Posted July 22, 2021 Tbh im hoping there is more to it once its all laid out, the article assures us its great but does an awful job of showing it :D I did notice one of the Krieg lists had a vet with a bolter, is that an option on sprue? Kinda excited if not tbh! Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722599 Share on other sites More sharing options...
SkimaskMohawk Posted July 22, 2021 Share Posted July 22, 2021 I still don't understand how pseudo power achieves balance better than granular points. And the whole roster of 20 thing existed in the past to soft tool for the mission/opponent. Not sure how well it worked in practice. AenarIT and LameBeard 2 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722601 Share on other sites More sharing options...
RedFox Posted July 22, 2021 Share Posted July 22, 2021 Those community articles trying to explain Kill Team has been pretty bad so far imo...they should just release their video tutorial already! They're not doing a good job selling us on the new rules Firedrake Cordova and Noserenda 2 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722610 Share on other sites More sharing options...
Burni Posted July 22, 2021 Share Posted July 22, 2021 Can’t wait for the Kill Team General’s Handbook! Boyadventurer 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722624 Share on other sites More sharing options...
Master Sheol Posted July 22, 2021 Share Posted July 22, 2021 The new army composition is a total disaster Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722640 Share on other sites More sharing options...
Blindhamster Posted July 22, 2021 Share Posted July 22, 2021 The new army composition is a total disaster how come? Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722669 Share on other sites More sharing options...
Evil Eye Posted July 22, 2021 Share Posted July 22, 2021 Assuming they have systems for more customizable models like say Tyranid Warriors worked out, I'm actually quite pleased by the non-points-based list building system. It should make writing up lists far quicker and easier, and having different restrictions in place (only so many specialists and no more than one of each etc) list building will come down to more than "How many [X] can I fit in [Y] points?". Plus it sounds like they're going for a far more narrative driven/customizable/"as balanced as you want to make it" approach. A bit like OG Inquisitor, which had no hard restrictions on list and character building at all, though granted that was a hybrid of skirmish wargame and RPG. RedFox, Interrogator Stobz and Firedrake Cordova 3 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722670 Share on other sites More sharing options...
sitnam Posted July 22, 2021 Share Posted July 22, 2021 Those community articles trying to explain Kill Team has been pretty bad so far imo...they should just release their video tutorial already! They're not doing a good job selling us on the new rules Us? Got a mouse in your pocket? Im pretty excited after the articles BluegrassGamer, Sarges, Metzombie and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722674 Share on other sites More sharing options...
Master Sheol Posted July 22, 2021 Share Posted July 22, 2021 (edited) The new army composition is a total disaster how come? No points No model customisation bar some equipments on the leader Specialists tied to a particular equipment instead to a particular role The army building is rigid but complicated at the same time Basically the way the army list is designed will lead to one thing: there will be only one list for each faction Edited July 22, 2021 by Master Sheol Maschinenpriester 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722692 Share on other sites More sharing options...
Rik Lightstar Posted July 22, 2021 Share Posted July 22, 2021 The new army composition is a total disaster how come? No points No model customisation bar some equipments on the leader Specialists tied to a particular equipment instead to a particular role The army building is rigid but complicated at the same time Basically the way the army list is designed will lead to one thing: there will be only one list for each faction If only they'd suggested there was more detail to come about customisation, maybe with a line like this: "But what if you want even more customisation options? What about special equipment? What about rare equipment you can requisition or even capture as your Kill Team campaign rolls on? We’ll let you know as soon as we learn more." As to "there will only be one list for each faction", obviously this is from a purely competitive stand point and frankly that's already pretty much the case for most lists in most games, people take the couple of units that are most efficient in the biggest quantity possible followed by force multipliers for them. That's hardly a complaint about a single system, and at least it won't be Frag Cannons and Plasma everywhere. Rik Firedrake Cordova, RedRowan, Metzombie and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722698 Share on other sites More sharing options...
Elzender Posted July 22, 2021 Share Posted July 22, 2021 Hopefully, the trend seen in 9th with non-fighting actions will continue in kill team; it would be nice that some missions required specific members to complete some of the objectives, or at least that they had an advantage, ie: a demolition expert has to set up bombs in X objectives, or the comms specialist has to decipher/intercept enemy messages from a relay station. Interrogator Stobz, RedRowan and Firedrake Cordova 3 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722705 Share on other sites More sharing options...
Noserenda Posted July 22, 2021 Share Posted July 22, 2021 I think we need to see a lot more before we can really judge it tbh, we know there are options for example from odds and ends we have seen, just not how widespread they are. It does depend on the variety of these squads too, like, if there are 6 kinds of Guard team that might well give us plenty of variety in team layouts even if those teams are fairly fixed. I kinda like tbh that you can easily build entire teams of specialists, being limited previously was a bit dull sometimes even if it made you think more :D Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722713 Share on other sites More sharing options...
RedFox Posted July 23, 2021 Share Posted July 23, 2021 Those community articles trying to explain Kill Team has been pretty bad so far imo...they should just release their video tutorial already! They're not doing a good job selling us on the new rules Us? Got a mouse in your pocket? Im pretty excited after the articles I'm certainly intrigued and even excited about this new iteration, I just think think they're not doing a good job presenting it so far....mostly because those articles are probably written by people who have not even played the game yet. Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722731 Share on other sites More sharing options...
redmapa Posted July 23, 2021 Share Posted July 23, 2021 Yeah the articles could be better written, what I understand so far I do like and Im looking forward to this, the idea of semi static rosters sounds like a more customizable warcry warband so Im super into that BUT the articles are kind of not explaining everything very well but Im sure as soon as they have a video the gameplay will be more clear. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722732 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 23, 2021 Share Posted July 23, 2021 Kind of janky to release pariah nexus and bin the rules within a few months. Makes it an even bigger cash grab than it already was. . QFT Jings and redmapa 2 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722739 Share on other sites More sharing options...
01RTB01 Posted July 23, 2021 Share Posted July 23, 2021 Kind of janky to release pariah nexus and bin the rules within a few months. Makes it an even bigger cash grab than it already was. .QFT Burn everything in the box bar the models and it was a saving on their seperate rrp. Add in store discount and it was a bargain box (I personally grabbed 4) Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/10/#findComment-5722741 Share on other sites More sharing options...
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