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I had a bit of confusion about whether options were per Kill Team or per Fire Team, whether some options were one and others the other, or whether it's universal. I think the actual rule book will make it clear, but the selected excerpts don't.

 

Overall though, I really like the idea.

I had a bit of confusion about whether options were per Kill Team or per Fire Team, whether some options were one and others the other, or whether it's universal. I think the actual rule book will make it clear, but the selected excerpts don't.

 

Overall though, I really like the idea.

A mix:

 

The AM example show 5 different gunners+ comm you are able to use.

 

A fireteam can include up to three and the killteam may not include each specialist more than once.

 

Your fireteam 1 takes comm+ gunner 1 and 2, your fireteam 2 can therefore only take gunners 3, 4 and 5. the remaining slots go to leaders, sargeant and normal troopers

 

Edit: but it seems that there are a couple fireteam archetypes you can build from, so there might be some kind of tactical choice involved… the example I explained it with assumes that you would use two of the provided archetype… no clue if that would be legal

Edited by excelite

I'll reserve judgment, and maybe it's the heat, but I couldn't get my head around it at all....

However, I like the idea in principle. Just picking models instead of points means I can play a game, then play another without having to re-write my list and hope I have enough models/points.

My only gripe is that I think each mission is going to require a different fire team load-out, and that's why you select from a roster of 20. But you only get 10 of each in the box and it'll probably be ages before the models in the set will be available individually. 

But that is a fine example of a first world problem.

I'll reserve judgment, and maybe it's the heat, but I couldn't get my head around it at all....

 

However, I like the idea in principle. Just picking models instead of points means I can play a game, then play another without having to re-write my list and hope I have enough models/points.

 

My only gripe is that I think each mission is going to require a different fire team load-out, and that's why you select from a roster of 20. But you only get 10 of each in the box and it'll probably be ages before the models in the set will be available individually. 

 

But that is a fine example of a first world problem.

 

Magnets!!! :D

 

I'll reserve judgment, and maybe it's the heat, but I couldn't get my head around it at all....

 

However, I like the idea in principle. Just picking models instead of points means I can play a game, then play another without having to re-write my list and hope I have enough models/points.

 

My only gripe is that I think each mission is going to require a different fire team load-out, and that's why you select from a roster of 20. But you only get 10 of each in the box and it'll probably be ages before the models in the set will be available individually. 

 

But that is a fine example of a first world problem.

 

Magnets!!! :biggrin.:

 

 

That's absolutely one good solution, but I just pictured you saying it like this.

 

http://www.quickmeme.com/img/7f/7f041121578ce4f6e6669cea6eb041528ee60c2c016dde3c84d2fa5b2456564e.jpg

 

 

I'll reserve judgment, and maybe it's the heat, but I couldn't get my head around it at all....

 

However, I like the idea in principle. Just picking models instead of points means I can play a game, then play another without having to re-write my list and hope I have enough models/points.

 

My only gripe is that I think each mission is going to require a different fire team load-out, and that's why you select from a roster of 20. But you only get 10 of each in the box and it'll probably be ages before the models in the set will be available individually. 

 

But that is a fine example of a first world problem.

 

Magnets!!! :biggrin.:

 

 

That's absolutely one good solution, but I just pictured you saying it like this.

 

http://www.quickmeme.com/img/7f/7f041121578ce4f6e6669cea6eb041528ee60c2c016dde3c84d2fa5b2456564e.jpg

 

 

I mean, there's only one other way to say it and I'm not sure if it goes against posting rules :tongue.:

 

4ba6b56b22c42ddd5ba593a17395b19c74-insan
Edited by Boyadventurer

Tbh im hoping there is more to it once its all laid out, the article assures us its great but does an awful job of showing it :D 

I did notice one of the Krieg lists had a vet with a bolter, is that an option on sprue? Kinda excited if not tbh!

I still don't understand how pseudo power achieves balance better than granular points.

 

And the whole roster of 20 thing existed in the past to soft tool for the mission/opponent. Not sure how well it worked in practice.

Assuming they have systems for more customizable models like say Tyranid Warriors worked out, I'm actually quite pleased by the non-points-based list building system. It should make writing up lists far quicker and easier, and having different restrictions in place (only so many specialists and no more than one of each etc) list building will come down to more than "How many [X] can I fit in [Y] points?". Plus it sounds like they're going for a far more narrative driven/customizable/"as balanced as you want to make it" approach. A bit like OG Inquisitor, which had no hard restrictions on list and character building at all, though granted that was a hybrid of skirmish wargame and RPG.

Those community articles trying to explain Kill Team has been pretty bad so far imo...they should just release their video tutorial already! They're not doing a good job selling us on the new rules

Us? Got a mouse in your pocket? Im pretty excited after the articles

 

The new army composition is a total disaster

how come?

 

 

No points

No model customisation bar some equipments on the leader

Specialists tied to a particular equipment instead to a particular role

 

The army building is rigid but complicated at the same time

 

Basically the way the army list is designed will lead to one thing: there will be only one list for each faction

Edited by Master Sheol

 

 

 

 

The new army composition is a total disaster

how come?

No points

 

No model customisation bar some equipments on the leader

Specialists tied to a particular equipment instead to a particular role

 

The army building is rigid but complicated at the same time

 

Basically the way the army list is designed will lead to one thing: there will be only one list for each faction

If only they'd suggested there was more detail to come about customisation, maybe with a line like this:

 

"But what if you want even more customisation options? What about special equipment? What about rare equipment you can requisition or even capture as your Kill Team campaign rolls on?

 

We’ll let you know as soon as we learn more."

 

As to "there will only be one list for each faction", obviously this is from a purely competitive stand point and frankly that's already pretty much the case for most lists in most games, people take the couple of units that are most efficient in the biggest quantity possible followed by force multipliers for them. That's hardly a complaint about a single system, and at least it won't be Frag Cannons and Plasma everywhere.

 

Rik

Hopefully, the trend seen in 9th with non-fighting actions will continue in kill team; it would be nice that some missions required specific members to complete some of the objectives, or at least that they had an advantage, ie: a demolition expert has to set up bombs in X objectives, or the comms specialist has to decipher/intercept enemy messages from a relay station.

I think we need to see a lot more before we can really judge it tbh, we know there are options for example from odds and ends we have seen, just not how widespread they are. It does depend on the variety of these squads too, like, if there are 6 kinds of Guard team that might well give us plenty of variety in team layouts even if those teams are fairly fixed. 

I kinda like tbh that you can easily build entire teams of specialists, being limited previously was a bit dull sometimes even if it made you think more :D 

 

Those community articles trying to explain Kill Team has been pretty bad so far imo...they should just release their video tutorial already! They're not doing a good job selling us on the new rules

Us? Got a mouse in your pocket? Im pretty excited after the articles

 

 

I'm certainly intrigued and even excited about this new iteration, I just think think they're not doing a good job presenting it so far....mostly because those articles are probably written by people who have not even played the game yet.

Yeah the articles could be better written, what I understand so far I do like and Im looking forward to this, the idea of semi static rosters sounds like a more customizable warcry warband so Im super into that BUT the articles are kind of not explaining everything very well but Im sure as soon as they have a video  the gameplay  will be more clear.

 

 

Kind of janky to release pariah nexus and bin the rules within a few months. Makes it an even bigger cash grab than it already was.

.

QFT

Burn everything in the box bar the models and it was a saving on their seperate rrp. Add in store discount and it was a bargain box (I personally grabbed 4)

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