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The new army composition is a total disaster

how come?

No points

 

No model customisation bar some equipments on the leader

Specialists tied to a particular equipment instead to a particular role

 

The army building is rigid but complicated at the same time

 

Basically the way the army list is designed will lead to one thing: there will be only one list for each faction

If only they'd suggested there was more detail to come about customisation

Ahh, I love the typical Internet reaction of writing something off when it's announced, without all of the full details to make an informed judgement..! :tu: :rolleyes:

 

I can see why GW have made this change - Kill Teams will need to be assembled using the components that are in the box. So, taking the recently released Guardsman box as an example (seeing as that's the faction WarCom put in the latest preview), you've got 1 of each component to make one of each choice for specialists - Comms, sniper, melta, plasma, flamer, grenade launcher.

 

While this is bad news for people who have built their Kill Teams to Max out on Plasma or Rail rifles, for those of us who have built teams that have the models with the options in the box (for whatever reason - narrative, variety, etc.), hopefully our existing Kill Teams will translate to the new edition smoothly. At least, seeing as I have over a dozen in various states of assembly and painting, I'm hoping that's the case..! :lol: :D

 

 

 

 

 

 

The new army composition is a total disaster

how come?

No points

 

No model customisation bar some equipments on the leader

Specialists tied to a particular equipment instead to a particular role

 

The army building is rigid but complicated at the same time

 

Basically the way the army list is designed will lead to one thing: there will be only one list for each faction

If only they'd suggested there was more detail to come about customisation
Ahh, I love the typical Internet reaction of writing something off when it's announced, without all of the full details to make an informed judgement..! :tu: :rolleyes:

 

I can see why GW have made this change - Kill Teams will need to be assembled using the components that are in the box. So, taking the recently released Guardsman box as an example (seeing as that's the faction WarCom put in the latest preview), you've got 1 of each component to make one of each choice for specialists - Comms, sniper, melta, plasma, flamer, grenade launcher.

 

While this is bad news for people who have built their Kill Teams to Max out on Plasma or Rail rifles, for those of us who have built teams that have the models with the options in the box (for whatever reason - narrative, variety, etc.), hopefully our existing Kill Teams will translate to the new edition smoothly. At least, seeing as I have over a dozen in various states of assembly and painting, I'm hoping that's the case..! :lol: :D

Was thinking about that very thing with the upgrade sprue today morning, but haven’t had time to actually check on the exact contents.

 

To me it seems like that two of the boxes for cadians, dkok and boyz should be enough to max out for a full killteam, minus whatever will be classified as „leaders“.

 

Looking at the death guard talk in the article, a combat patrol box might fully cover the options…

 

From the viewpoint of somebody that’s looking to get into KT without prior lists, this looks like easy start.

 

As for the folks who want a more granular customizing, I think this is a valid request, but it seems like you would be better off staying with the old KT… at least for now

 

 

I'll reserve judgment, and maybe it's the heat, but I couldn't get my head around it at all....

 

However, I like the idea in principle. Just picking models instead of points means I can play a game, then play another without having to re-write my list and hope I have enough models/points.

 

My only gripe is that I think each mission is going to require a different fire team load-out, and that's why you select from a roster of 20. But you only get 10 of each in the box and it'll probably be ages before the models in the set will be available individually. 

 

But that is a fine example of a first world problem.

 

Magnets!!! :biggrin.:

 

 

That's absolutely one good solution, but I just pictured you saying it like this.

 

http://www.quickmeme.com/img/7f/7f041121578ce4f6e6669cea6eb041528ee60c2c016dde3c84d2fa5b2456564e.jpg

 

 

Lol, thats exactly what it was like, even the hair!!! :D

I am far less concerned with customization as tight/balanced rules, meself. 40k is already the insane, impossible to balance sandbox. I'd like something that resembles a "good" game (i.e. one designed to be a good game as opposed to the beer and pretzels ruleset we've had the majority of my life). I hope they preview some other factions team rosters so we can start seeing some variety.

I imagine Astral Claws players will be glad the Ork Kommandos can only have one Snipa Boy :P

 

Otherwise, it looks like an interesting approach. Hopefully there's good scope for building some narrative, and seeing a video of it being played certainly would help ...

I love the snipa model so will definitely be building him. But as they’ll be doing double duty in 40K as well, I’m not sure what to use him as. Big shoota seems the closest due to range? But that’s a hell of a rate of fire lol.

I love the snipa model so will definitely be building him. But as they’ll be doing double duty in 40K as well, I’m not sure what to use him as. Big shoota seems the closest due to range? But that’s a hell of a rate of fire lol.

I am guessing there will be new equipment for the Kommandoz in the new Codex

It's not entirely unsurprising that they are selling the unit / team rules separately from the core rules - it's just a little disappointing.

 

Rest assured, nearly every faction* can build a team of specialist operatives with the Kill Team: Compendium supplement, which is available at the same time as the launch box.

 

We’ve looked at how you can quickly and easily put together a finely balanced kill team in the new system, and the Compendium is packed with everything you need to do just that. It’s overflowing with rosters and datacards, including stats for all the available operatives. Simply assemble them into fire teams, and you’re ready to rumble.

 

bX8rjIMelpRdHbgI-965x1024.jpg

Edited by Joe

 

It's not entirely unsurprising that they are selling the unit / team rules separately from the core rules - it's just a little disappointing.

 

Rest assured, nearly every faction* can build a team of specialist operatives with the Kill Team: Compendium supplement, which is available at the same time as the launch box.

 

 

We’ve looked at how you can quickly and easily put together a finely balanced kill team in the new system, and the Compendium is packed with everything you need to do just that. It’s overflowing with rosters and datacards, including stats for all the available operatives. Simply assemble them into fire teams, and you’re ready to rumble.

 

bX8rjIMelpRdHbgI-965x1024.jpg

Not surprised. But that doesn’t make it any less of a stupid idea.

 

I had a bit of confusion about whether options were per Kill Team or per Fire Team, whether some options were one and others the other, or whether it's universal. I think the actual rule book will make it clear, but the selected excerpts don't.

Overall though, I really like the idea.

A mix:

The AM example show 5 different gunners+ comm you are able to use.

A fireteam can include up to three and the killteam may not include each specialist more than once.

Your fireteam 1 takes comm+ gunner 1 and 2, your fireteam 2 can therefore only take gunners 3, 4 and 5. the remaining slots go to leaders, sargeant and normal troopers

Edit: but it seems that there are a couple fireteam archetypes you can build from, so there might be some kind of tactical choice involved… the example I explained it with assumes that you would use two of the provided archetype… no clue if that would be legal

 

 

That’s what I was thinking, the archetypes may change depending on mission. For example, the Krieg example they used had no options for medic, sniper, or demolitions, despite those models being in the box. I would hazard a guess that the options change depending on archetype

 

It's not entirely unsurprising that they are selling the unit / team rules separately from the core rules - it's just a little disappointing.

 

 

 

 

 

Any other company would be raked over the coals for this. People will complain, everybody will buy it anyway, GW learn nothing but maybe the idea they should separate launch day rules across three books and not just one/two.

Edited by Lord Marshal

 

 

It's not entirely unsurprising that they are selling the unit / team rules separately from the core rules - it's just a little disappointing.

 

 

 

 

 

Any other company would be raked over the coals for this. People will complain, everybody will buy it anyway, GW learn nothing but maybe the idea they should separate launch day rules across three books and not just one/two.

 

 

The other side of this is that at my local gaming club I know at least 4 or 5 of them will be trying to get the big box (which includes the big book) so to run a campaign at the club we have plenty of sets of rules but it's likely that most players would want their own copy of the "list building" part, so for those guys it's likely to be a £15 saving.

 

Rik

Actually, I've seen complaints on this very forum that by including all of the faction units in the Core Rules, the outgoing edition didn't allow enough space to display background for each faction (rather than a short introduction).

 

Even the outgoing edition ended up being multiple books (Commanders, Elites, Annual, Kill Zones, Pariah Nexus) - unfortunately it is the way of wargaming in general that you end up with more than one book. But I think having two books for Kill Team on day one still isn't as complicated as 40k can be, with codices, often multiple supplements and faqs.

To be honest I think in this instance the compendium is more of a legacy thing, allowing you to use your excisting models.. while the "real" Kill team warbands follow the Krieg and Kommando approach.. (each new kill team is its own dedicated kill team "faction" with their rules etc. in their respective dedicated kill team box)
I could always be wrong, and even if Im not, clearity would be better...

 

 

 

It's not entirely unsurprising that they are selling the unit / team rules separately from the core rules - it's just a little disappointing.

 

 

 

 

Any other company would be raked over the coals for this. People will complain, everybody will buy it anyway, GW learn nothing but maybe the idea they should separate launch day rules across three books and not just one/two.

I don’t see an issue with having modular books… with this I can reduce the amount of stuff I have to carry around down the road… the pricing on the other hand is probably where I do agree.

 

It's not entirely unsurprising that they are selling the unit / team rules separately from the core rules - it's just a little disappointing.

Yup - they said on the live stream that was going to be the case :(

I do think we are shifting to a Warcry model here where you can technically use your existing forces but they very much will want you buying dedicated Kill Team boxes with bespoke rules.

 

I love the snipa model so will definitely be building him. But as they’ll be doing double duty in 40K as well, I’m not sure what to use him as. Big shoota seems the closest due to range? But that’s a hell of a rate of fire lol.

I am guessing there will be new equipment for the Kommandoz in the new Codex

Access to everything bar the sniper. It'll serve as a big shoota :)

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