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I do think we are shifting to a Warcry model here where you can technically use your existing forces but they very much will want you buying dedicated Kill Team boxes with bespoke rules.

As much as I love kitbashing, I'm pumped for the idea of a Warcry/WHU style Deathwatch kill team.

 

Which would also mean just more material to kitbash with :D

To be honest I think in this instance the compendium is more of a legacy thing, allowing you to use your excisting models.. while the "real" Kill team warbands follow the Krieg and Kommando approach.. (each new kill team is its own dedicated kill team "faction" with their rules etc. in their respective dedicated kill team box)

I could always be wrong, and even if Im not, clearity would be better...

This actually sounds quite likely. Looking at the killnteam website, there are far more options for the Krueger vets and kommandos than there are for any other faction. I wouldn’t be surprised if the compendium was a kind of “worst if both worlds” book like the old 8th edition 40K indexes. Something you need to buy to use your models, but which you’ll eventually stop using when your faction’s “real” rules come out.

 

To be honest I think in this instance the compendium is more of a legacy thing, allowing you to use your excisting models.. while the "real" Kill team warbands follow the Krieg and Kommando approach.. (each new kill team is its own dedicated kill team "faction" with their rules etc. in their respective dedicated kill team box)

I could always be wrong, and even if Im not, clearity would be better...

This actually sounds quite likely. Looking at the killnteam website, there are far more options for the Krueger vets and kommandos than there are for any other faction. I wouldn’t be surprised if the compendium was a kind of “worst if both worlds” book like the old 8th edition 40K indexes. Something you need to buy to use your models, but which you’ll eventually stop using when your faction’s “real” rules come out.

 

Only part of it... for example craftworlds.. right now its guardians, dire avengers and rangers.. and to play those I think you will keep using the compendium... the more detailed "craftworld" rules come with a hypothetical Outcast rangers warband, wich not only gives you the classical rangers loadout for 40k.. but also outcast with mines, assassin.. outcasts with shuriken catapult or twin shuriken pistols etc. However like kommandos in the greenskins faction the rangers in the craftworld faction remain the classic type.. its the Kill team "specific" Rangers faction that has the depth the 2 starter factions have. Over time there will be more of these for various factions, but never really replacing the compendium, as each new Kill team box is its own new "faction" .. with two current ones possibly coming in a repack toward such specific kill team warbands ( the rogue traders side and the gellerpox side of kill team rogue trader... hence explaining their absence from the site/compendium)

This theory however is purely wild speculation.

I guess having all the factions in one book is better than releasing cards for each faction like they did with Warcry....

Having al the factions in the core book is even better... ;)

 

I do think we are shifting to a Warcry model here where you can technically use your existing forces but they very much will want you buying dedicated Kill Team boxes with bespoke rules.

As much as I love kitbashing, I'm pumped for the idea of a Warcry/WHU style Deathwatch kill team.

 

Which would also mean just more material to kitbash with :biggrin.:

 

Basically they want us to play overcosted Chess :D

 

To be honest I think in this instance the compendium is more of a legacy thing, allowing you to use your excisting models.. while the "real" Kill team warbands follow the Krieg and Kommando approach.. (each new kill team is its own dedicated kill team "faction" with their rules etc. in their respective dedicated kill team box)

I could always be wrong, and even if Im not, clearity would be better...

This actually sounds quite likely. Looking at the killnteam website, there are far more options for the Krueger vets and kommandos than there are for any other faction. I wouldn’t be surprised if the compendium was a kind of “worst if both worlds” book like the old 8th edition 40K indexes. Something you need to buy to use your models, but which you’ll eventually stop using when your faction’s “real” rules come out.

 

Yes... This will be the scenario...

 

 

To be honest I think in this instance the compendium is more of a legacy thing, allowing you to use your excisting models.. while the "real" Kill team warbands follow the Krieg and Kommando approach.. (each new kill team is its own dedicated kill team "faction" with their rules etc. in their respective dedicated kill team box)

I could always be wrong, and even if Im not, clearity would be better...

This actually sounds quite likely. Looking at the killnteam website, there are far more options for the Krueger vets and kommandos than there are for any other faction. I wouldn’t be surprised if the compendium was a kind of “worst if both worlds” book like the old 8th edition 40K indexes. Something you need to buy to use your models, but which you’ll eventually stop using when your faction’s “real” rules come out.

 

Only part of it... for example craftworlds.. right now its guardians, dire avengers and rangers.. and to play those I think you will keep using the compendium... the more detailed "craftworld" rules come with a hypothetical Outcast rangers warband, wich not only gives you the classical rangers loadout for 40k.. but also outcast with mines, assassin.. outcasts with shuriken catapult or twin shuriken pistols etc. However like kommandos in the greenskins faction the rangers in the craftworld faction remain the classic type.. its the Kill team "specific" Rangers faction that has the depth the 2 starter factions have. Over time there will be more of these for various factions, but never really replacing the compendium, as each new Kill team box is its own new "faction" .. with two current ones possibly coming in a repack toward such specific kill team warbands ( the rogue traders side and the gellerpox side of kill team rogue trader... hence explaining their absence from the site/compendium)

This theory however is purely wild speculation.

 

The rules will replace the Compendium

Why you will play the basic Orks with less options when you can have the vastly superior dedicated Kommandos?

The Compendium is just a gateway to make you into KT with your existing models but when you get deeper into the game you will want a deicated KT box and rules so you will use the Compendium just a couple of games

I do think we are shifting to a Warcry model here where you can technically use your existing forces but they very much will want you buying dedicated Kill Team boxes with bespoke rules.

I sure hope so. Judging by the pictures of the Kriegers and Kommandos we've been seeing, they've got lots of customization and tons of character. Getting a kit in that style for every faction would be great.

Edited by DeadFingers

 

 

I do think we are shifting to a Warcry model here where you can technically use your existing forces but they very much will want you buying dedicated Kill Team boxes with bespoke rules.

I sure hope so. Judging by the pictures of the Kriegers and Kommandos we've been seeing, they've got lots of customization and tons of character. Getting a kit in that style for every faction would be great.

I share this hope! My fear is that soon enough heroes and elites will show up, and whatever balance may have initially existed will be upended. Not watching the sky fall, the regular game hasn’t even come out, but once it has that’s something I’m very apprehensive about. The desire to release more and more products, and this muddy the water and such.

 

I do think we are shifting to a Warcry model here where you can technically use your existing forces but they very much will want you buying dedicated Kill Team boxes with bespoke rules.

I sure hope so. Judging by the pictures of the Kriegers and Kommandos we've been seeing, they've got lots of customization and tons of character. Getting a kit in that style for every faction would be great.

 

Well the models seem to have a lot of options yes but my only concern is that rulewise the rigid structure of the killteams will forse you to build only that particular combo of models and not get wild with kitbashing

And another problem is that it seems that not all the options you have in the killteam dedicated units will finish into the 40k equivalent and this will be a problem too

 

 

 

I do think we are shifting to a Warcry model here where you can technically use your existing forces but they very much will want you buying dedicated Kill Team boxes with bespoke rules.

I sure hope so. Judging by the pictures of the Kriegers and Kommandos we've been seeing, they've got lots of customization and tons of character. Getting a kit in that style for every faction would be great.

I share this hope! My fear is that soon enough heroes and elites will show up, and whatever balance may have initially existed will be upended. Not watching the sky fall, the regular game hasn’t even come out, but once it has that’s something I’m very apprehensive about. The desire to release more and more products, and this muddy the water and such.

 

I dont think this incarnation of KT will have commanders and elites

The idea is more towards a Warcry/Necromunda approach with dedicated boxes for killteams that will work with the Compandium to give you a selection of mixed units killteams while you are waiting your dedicated box for your faction

I realise that inches will seem obscure in more than half the world, but the data sheets still have Western-Arabic numerals for most stats, which I believe are still widely recognised in places with different numerals, like Japan. Maybe this is a way of getting away from Imperial/Metric issue.

https://images.app.goo.gl/HVKAs4MBS49ertLN7

I'm not exactly certain where the concerns about customization are coming from? We've only seen one part of one faction's kill team options and it seems to cover everything you'd expect from a guardsman's KT minus maybe a power fist option on the sergeant, and that can just fall under power weapon anyway. On top of that, we haven't even seen the campaign progression system yet, which is where all the real customization comes from anyway. To call the customization lacking with this little information seems extremely premature.

I feel like custom options are slowly dying away... Not in the box, not in the rules. Relics are different things in this matter though.

Stock options, like "monopose" some of us hate, are now standard or coming to be standard.

I'm not exactly certain where the concerns about customization are coming from? We've only seen one part of one faction's kill team options and it seems to cover everything you'd expect from a guardsman's KT minus maybe a power fist option on the sergeant, and that can just fall under power weapon anyway.

Absolutely - I built a guard Kill Team in the current/outgoing edition, a roster of 20, it contains a Sgt (Leader), vox caster (Comms), flamer, grenade launcher, Plasma gun, and sniper rifle (plus a couple of Scions, one with Plasma gun and Melta). It looks like this team will transfer easily to the new edition.

 

My Astartes Kill Team that's almost 50% Sternguard, on the other hand... :rolleyes: :D

I'm not exactly certain where the concerns about customization are coming from? We've only seen one part of one faction's kill team options and it seems to cover everything you'd expect from a guardsman's KT minus maybe a power fist option on the sergeant, and that can just fall under power weapon anyway. On top of that, we haven't even seen the campaign progression system yet, which is where all the real customization comes from anyway. To call the customization lacking with this little information seems extremely premature.

Actually I can relate… there is a restriction on how many specialists with a specific loadout you can use in your killteam (as well as a restriction on a fireteam). This definitely has impacts on a „deathmatch“ competitive build.

 

But I too think it’s too early to call it lacking. The thing is that it seems the „deathmatch“ competitive playstyle is out of focus for this initial release and might come with an arena style expansion (wouldn’t we need more of a symetric terrain setup for this?).

 

Tbh if the initial release would have been competitive oriented instead of narrative I very likely would pass and keep staying away from KT… while I wouldn’t mind an arena style expansion, I really like how new KT seems to shape up.

A new Kill Team article is up.  This time it is looking at the Ork Terrain and offers some insight in to what the Terrain Rules will be: https://www.warhammer-community.com/2021/07/26/bring-an-ork-scrap-town-to-life-with-the-terrain-in-kill-team-octarius/

gbporNIEaND9W5es.jpgwCw9AzASlitbYF5F.jpgACrJUZBdnIlLmopO.jpgoRU9X25CmzfNDIWc.jpgcICTLGjYl0rZubCz.jpg

Originally posted to the comments section of War of Sigmar. Current theroy is that the Warhammer Community Twitter account "accidently" posted a few profile cards early before taking them down. Enjoy. f2492c512843e3fec0583ca156e47a4d849544fe

This is mostly wild speculation, but I'm starting to wonder if there isn't actually going to be any command points in the new edition. None of the articles have mentioned them, and GW usually doesn't shy away from showing the interactions with stratagems in the different systems in the game. With the number of articles out so far there hasn't been any word about them

This is mostly wild speculation, but I'm starting to wonder if there isn't actually going to be any command points in the new edition. None of the articles have mentioned them, and GW usually doesn't shy away from showing the interactions with stratagems in the different systems in the game. With the number of articles out so far there hasn't been any word about them

Yeah, I wouldn't expect them as they are in 40k/KT currently. There is some kind of tactical deck which they haven't explained yet. At this point I am thinking it's probably more like the Necromunda tactics cards where you just draw a couple and see what you get. It could also just be the secondary missions.

It makes some sense to remove command points if there's already action points baked in. No need for duplicate points schemes if one serves for both.

 

Former stratagems can be just special actions.

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