Cactus Posted July 14, 2021 Share Posted July 14, 2021 (edited) The end of the article confirms pre-orders in August and more rules articles over the next week or so. Edited July 14, 2021 by Cactus Dolchiate Remembrancer 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5719864 Share on other sites More sharing options...
Lord Marshal Posted July 14, 2021 Author Share Posted July 14, 2021 Alternating Activations has me actually paying proper attention, but I worry GW will still make hordes OP even with additional activations for 'elites'. Even some of the better AA games out there have struggled with volume of activations being a huge plus over quality. Focslain 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5719868 Share on other sites More sharing options...
RedFox Posted July 14, 2021 Share Posted July 14, 2021 What's simpler for measuring than units of measurement?? colored geometric shapes of course! Kythnos, Firedrake Cordova, painting.for.my.sanity and 7 others 10 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5719911 Share on other sites More sharing options...
BluegrassGamer Posted July 14, 2021 Share Posted July 14, 2021 GW: "We're taking the tape measure out of Kill Team!"Also GW: "Here's how many inches each bespoke movement/range icon is..." Firedrake Cordova 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5719921 Share on other sites More sharing options...
excelite Posted July 14, 2021 Share Posted July 14, 2021 GW: "We're taking the tape measure out of Kill Team!" Also GW: "Here's how many inches each bespoke movement/range icon is..." I think that‘s not bad, I can see the competitive scene using normal tape measures… by using the gauge three times you introduce too big of a inaccuracy and it‘s easier to misposition the gauge to get the last 10th of an inch to have an enemy in range painting.for.my.sanity and Aarik 2 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5719942 Share on other sites More sharing options...
MagicHat Posted July 14, 2021 Share Posted July 14, 2021 (edited) GW: "We're taking the tape measure out of Kill Team!" Also GW: "Here's how many inches each bespoke movement/range icon is..." I think that‘s not bad, I can see the competitive scene using normal tape measures… by using the gauge three times you introduce too big of a inaccuracy and it‘s easier to misposition the gauge to get the last 10th of an inch to have an enemy in range Going in a straight line, you should be able to use the longest gauge for movement, and curiously, there doesn't seem to be a range for the lasgun. EDIT: So, presumably, only the shortest range weapons will have an actual max range. Also, I had not seen the grenade launcher before, it is beautiful. Edited July 14, 2021 by MagicHat Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5719988 Share on other sites More sharing options...
Balerion84 Posted July 14, 2021 Share Posted July 14, 2021 (edited) Hm, ok, so what's the advantage, for the player (you'll need a GW measuring stick , so we know what advantage is there for GW), of multiplying symbols, over just taking a ruler/tape and measure it freely? What am I missing? EDIT: For shooting, short/medium/long, I understand. That makes sense. But for movement? Yuck. Edited July 14, 2021 by Balerion84 Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720063 Share on other sites More sharing options...
Cryptix Posted July 14, 2021 Share Posted July 14, 2021 So you can use Shadespire boards for movement of course. They're just crossing over all the small games mechanics for KT :P Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720070 Share on other sites More sharing options...
RipOffProductions Posted July 14, 2021 Share Posted July 14, 2021 Love the fact that a Guardsman is a veteran after a few months of fighting Fifteen hours makes you a veteran in certain conflicts... hell, considering Krieger training involves a live fire battle to wipe out the drop outs, any Krieger that sees deployment likely constitutes a "veteran" by anyone else's reasonable standards. Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720094 Share on other sites More sharing options...
Doctor Perils Posted July 14, 2021 Share Posted July 14, 2021 Hm, ok, so what's the advantage, for the player (you'll need a GW measuring stick , so we know what advantage is there for GW), of multiplying symbols, over just taking a ruler/tape and measure it freely? What am I missing? EDIT: For shooting, short/medium/long, I understand. That makes sense. But for movement? Yuck. I'm currently in agreement, but I suspect it'll be in difficult terrain and similar that it'll shine - I can imagine that you get '-1X' movement in dense terrain or '+1X' when advancing, which will mean that your movements won't be entirely at the whims of the dice RolandTHTG 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720100 Share on other sites More sharing options...
Mandragola Posted July 14, 2021 Share Posted July 14, 2021 (edited) I do hope they get this right. Kill team has always get like an ideal scale for 40K to me but none of the actual versions have quite clicked. Looking through the unit options available it seems to me that they’ve made some good choices about what units can be used. The really heavy hitters are mostly gone (hello Custodian Guard) and now you’re mostly looking at troops and elites. I’d like to have seen eliminators in there, probably instead of heavy intercessors, but maybe their guns are too good. I’ve actually had a sprue of sisters of silence on sprue since the 30k box set came out. They’d be ideal to make up as a kill team, or most of one, with a custodian or two. Edited July 14, 2021 by Mandragola Firedrake Cordova, Inquisitor Eisenhorn, Noserenda and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720106 Share on other sites More sharing options...
Noserenda Posted July 15, 2021 Share Posted July 15, 2021 Keen to roll my Sisters out too, did a list for them in 30k as part of our Heresy Kill team pack and playtested that plenty but never got to play em with the official Kill team rules! :D Mandragola 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720118 Share on other sites More sharing options...
ThePenitentOne Posted July 15, 2021 Share Posted July 15, 2021 If they really wanted to make everyone's day, they'd release an SoS KT with character models that the range lacks and let you beef it up with mixed SoS from the existing range. Then drop a Talons dex that includes both the new models and rules for either Aleya as a solo model, or a generic SoS HQ which could be represented by the Aleya model. Playing SoS in KT is a really good suggestion though, even with existing kits. Might have to pick up a box. Noserenda, Mandragola, Inquisitor Eisenhorn and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720126 Share on other sites More sharing options...
Balerion84 Posted July 15, 2021 Share Posted July 15, 2021 Hm, ok, so what's the advantage, for the player (you'll need a GW measuring stick , so we know what advantage is there for GW), of multiplying symbols, over just taking a ruler/tape and measure it freely? What am I missing? EDIT: For shooting, short/medium/long, I understand. That makes sense. But for movement? Yuck. I'm currently in agreement, but I suspect it'll be in difficult terrain and similar that it'll shine - I can imagine that you get '-1X' movement in dense terrain or '+1X' when advancing, which will mean that your movements won't be entirely at the whims of the diceCould be. But I'm also thinking, what happens, if I don't want to move in a straight line for example. Will I have to move less than my max movement limit? Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720146 Share on other sites More sharing options...
MithrilForge Posted July 15, 2021 Share Posted July 15, 2021 Hm, ok, so what's the advantage, for the player (you'll need a GW measuring stick , so we know what advantage is there for GW), of multiplying symbols, over just taking a ruler/tape and measure it freely? What am I missing? EDIT: For shooting, short/medium/long, I understand. That makes sense. But for movement? Yuck. I'm currently in agreement, but I suspect it'll be in difficult terrain and similar that it'll shine - I can imagine that you get '-1X' movement in dense terrain or '+1X' when advancing, which will mean that your movements won't be entirely at the whims of the diceCould be. But I'm also thinking, what happens, if I don't want to move in a straight line for example. Will I have to move less than my max movement limit? To be honest ...who knows ?!?... all i can say is that i hope it's a nice fresh revamp for Kill team ...new ruleset new models... i guess i need to bin recycle the old books when the new stuff hits... I Don't have the room anyway ... I feel vindicated that at least I didn't buy pariah nexus.. Mithril Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720149 Share on other sites More sharing options...
01RTB01 Posted July 15, 2021 Share Posted July 15, 2021 Hm, ok, so what's the advantage, for the player (you'll need a GW measuring stick , so we know what advantage is there for GW), of multiplying symbols, over just taking a ruler/tape and measure it freely? What am I missing? EDIT: For shooting, short/medium/long, I understand. That makes sense. But for movement? Yuck. I'm currently in agreement, but I suspect it'll be in difficult terrain and similar that it'll shine - I can imagine that you get '-1X' movement in dense terrain or '+1X' when advancing, which will mean that your movements won't be entirely at the whims of the diceCould be. But I'm also thinking, what happens, if I don't want to move in a straight line for example. Will I have to move less than my max movement limit? To be honest ...who knows ?!?... all i can say is that i hope it's a nice fresh revamp for Kill team ...new ruleset new models... i guess i need to bin recycle the old books when the new stuff hits... I Don't have the room anyway ... I feel vindicated that at least I didn't buy pariah nexus.. Mithril The separate price of the pariah models was more than the box retailed at. It was a bargain! (Relatively speaking...) Hoping that the new box isn't more than £125 otherwise it's going to be rough over here. Yay for ork releases being spaced out though for financially recovery in between. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720151 Share on other sites More sharing options...
Joe Posted July 15, 2021 Share Posted July 15, 2021 (edited) There's some excitement about narrative campaigns going on locally, which is nice - it does help when your community is happy to restrict which factions / units can be brought. EDIT: More updates this morning - a look at the weapon rules. Edited July 15, 2021 by Joe Son of Carnelian 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720199 Share on other sites More sharing options...
KingYertle Posted July 15, 2021 Share Posted July 15, 2021 In the main picture for this morning's Warcom article there is an interesting wall panel in the background shrine terrain. It appears to be a human pysker wrapped in flame. Does anyone know where this comes from? Possibly a new kit? Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720211 Share on other sites More sharing options...
Old-Four-Arms Posted July 15, 2021 Share Posted July 15, 2021 (edited) You mean the one in the second picture ? https://www.warhammer-community.com/2021/07/13/5-things-you-need-to-know-about-the-new-totally-rebuilt-kill-team/ Plasma Obliterator kit.. https://wh40k.lexicanum.com/wiki/Plasma_Obliterator Edited July 15, 2021 by Old-Four-Arms Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720214 Share on other sites More sharing options...
Shovellovin Posted July 15, 2021 Share Posted July 15, 2021 Interesting write-up today, the saves in the article are similar to those in Blackstone Fortress (BSF)(maybe all Warhammer Quest games?). The critical saves in particular remind me of BSF. Also, interesting that lasguns have unlimited range. I’m curious what will be available for sale after the box set is released. Does anyone remember if the tokens for the previous Kill Team were available outside of the initial box set? New Killzones and Kill Team boxes, with terrain, would be interesting. Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720236 Share on other sites More sharing options...
DeadFingers Posted July 15, 2021 Share Posted July 15, 2021 The more pictures I see of all the different ways the Kommandos and Kriegers can be built, the more tempted I am to pick up this box. They look fantastic. Shovellovin, cretacianborn, Noserenda and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720246 Share on other sites More sharing options...
Sete Posted July 15, 2021 Share Posted July 15, 2021 Oh I love it. Need some online night classes for the movement shapes tho Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720282 Share on other sites More sharing options...
Jorin Helm-splitter Posted July 15, 2021 Share Posted July 15, 2021 I really like the weapon changes. The ranges in 40k have never really made sense, and this just simplifies it and makes it more immersive. Really curious to see how the game will handle objectives. That said I really think GW needs to start giving us some video examples of how some this stuff works. Its just really abstract when you don't see the templates in action. They really should have battle reports and example games that we can watch before a product launches. Hungry Nostraman Lizard 1 Back to top Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720286 Share on other sites More sharing options...
RedRowan Posted July 15, 2021 Share Posted July 15, 2021 I’m really liking what they have shown of the rules so far, feel like it’s going to play much faster than the original. Steve Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720287 Share on other sites More sharing options...
RedRowan Posted July 15, 2021 Share Posted July 15, 2021 That said I really think GW needs to start giving us some video examples of how some this stuff works. Its just really abstract when you don't see the templates in action. They really should have battle reports and example games that we can watch before a product launches. I think we may see a how to play video for this but it will be closer to launch. Steve Link to comment https://bolterandchainsword.com/topic/370956-kill-team-new-edition-box/page/7/#findComment-5720288 Share on other sites More sharing options...
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