Xenith Posted July 19, 2021 Share Posted July 19, 2021 (edited) ++Dimacheron++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the early 9th edition hotness the Dimacheron. With good movement, quasi jump infantry, good melee and an invun, with the ability to gain a 5+++ this big beast has seen a lot of activity of late, however may have fallen out of favour due to the recent points increase. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index Edited July 19, 2021 by Xenith Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/ Share on other sites More sharing options...
Xenith Posted July 19, 2021 Author Share Posted July 19, 2021 On paper the Dima has a lot of the stuff that most Nid big bugs should have to make them more resilient - the 5++, potential 5+++, howeevr this is coupled with the 12" essentially jump move, which makes it the fastest monster we have this side of the flying hive tyrant - speed being one of the things needed to get into combat in the first place. Faster than a breakdancing Hormagaunt, the Dima is a great target for Hive Commander to sling him into opposing lines to get that 5+++ ASAP, however you still need to be careful with him, as despite 18W, he's still T7/3+, and short range melta will hurt him bad. Looking at the Dima, the melee is also reliable, hitting at S8 with 3+D3 damage, rerolling all misses - that word 'sickle' in the massive scything sickle talons gets you a lot! This is really what all our big bugs should have, and what I hope to see going forwards (No way should a talon the size of a dreadnought ever hit for the same damage as a guardsman's naked fist). Who has one, and how are you using it? XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/#findComment-5721308 Share on other sites More sharing options...
WarriorFish Posted July 19, 2021 Share Posted July 19, 2021 I've fought against one several times, ableit not in 9th. It's a good unit and very attention grabbing for it - unfortunately this seems to be its main problem. Zipping up the table being large and mean makes for a very big "kill me" sign so opponents will go after it. This is useful in its own way of course, but accepting that it is unlikely to survive past mid game is best. All for the Hive Mind It'll attract strong weapons in response, but with Melta being even better now and apparently in vogue for it I think that consideration is needed before deploying one. It's a bit too expensive to be a "missile" unit that deletes something then dies but if you can keep it away from the worst it should be able to cause some mischief for some turns - enough to allow the rest of your army to get where they want to be with less scratches. Evil Eye and XeonDragon 2 Back to top Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/#findComment-5721319 Share on other sites More sharing options...
tychobi Posted July 19, 2021 Share Posted July 19, 2021 Scary bug! Really carries the flag for Nid monster armies. Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/#findComment-5721565 Share on other sites More sharing options...
Evil Eye Posted July 19, 2021 Share Posted July 19, 2021 I've heard they're pretty good in game, but I find the model really, really silly looking! Something about the flailing pose and weird anatomy just don't work for me. That said I kinda want to convert one up a bit like this sketch I did: XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/#findComment-5721569 Share on other sites More sharing options...
The Pounder Posted July 21, 2021 Share Posted July 21, 2021 I’m with Evil Eye. Thought I was the only one that hated the model! It has raving reviews on how effective it is but I just can’t get passed the sculpt. Evil Eye 1 Back to top Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/#findComment-5722306 Share on other sites More sharing options...
WarriorFish Posted July 22, 2021 Share Posted July 22, 2021 The model certainly has somewhat of a "of its time" to it, yes... I too feel this might be its biggest drawback - getting it in order for it to hit the table Evil Eye 1 Back to top Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/#findComment-5722466 Share on other sites More sharing options...
Azekai Posted July 26, 2021 Share Posted July 26, 2021 An organism that has jaws where it’s guts should be can’t eat anything. Best case scenario if just grinds stuff up and spits it out... a giant walking vomitorium. XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/#findComment-5723400 Share on other sites More sharing options...
ImperialSquishiness Posted August 3, 2021 Share Posted August 3, 2021 Having used it on tts a few times, 2 dimachaerons with murderous size gives your opponent a headache. They'll have enough to maybe down 1 in a turn but not both if you don't go first. If you go first, Hive commander one with Swarmy and onslaught the other for advance and charge shenanigans. Play as Kraken for a practically guaranteed 6 on the advance roll. You can, with correct positioning and luck move a dimachaeron max 60" in one turn... Potentially 24" as Kraken in the movement phase, Hive commander another potential 24" cos Kraken and potentially another 12" charge. Obviously the Hive commander works if Swarmy is within 6", so this is where clever deployment comes into play WarriorFish and XeonDragon 2 Back to top Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/#findComment-5726103 Share on other sites More sharing options...
Arson Fire Posted August 9, 2021 Share Posted August 9, 2021 Having used it on tts a few times, 2 dimachaerons with murderous size gives your opponent a headache. They'll have enough to maybe down 1 in a turn but not both if you don't go first. If you go first, Hive commander one with Swarmy and onslaught the other for advance and charge shenanigans. Play as Kraken for a practically guaranteed 6 on the advance roll. You can, with correct positioning and luck move a dimachaeron max 60" in one turn... Potentially 24" as Kraken in the movement phase, Hive commander another potential 24" cos Kraken and potentially another 12" charge. Obviously the Hive commander works if Swarmy is within 6", so this is where clever deployment comes into play The Hive Commander move would be for a max of 18", since the Kraken double-advance strat can't be used in the shooting phase. But still pretty quick. Morticon 1 Back to top Link to comment https://bolterandchainsword.com/topic/371027-unit-of-the-week-dimacheron/#findComment-5727891 Share on other sites More sharing options...
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