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  1. Inspired by Jud Cotrells’ broodlord, time for another It’s somewhat of an auto include if you are running genestealers. What hive fleet do you prefer? Or do you make your own? Are there different ways you guys use this HQ unit? How many do you guys like to run?
  2. ++Sky Slasher Swarms++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the flappy annoying things, the Sky Slasher Swarms. Essentially winged rippers, these have been around for a little while. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  3. ++Deathleaper++ We have a new unit of the week! This week it's the hard to find, chameleonic Predator Clone the Deathleaper! Theoretically a super-lictor, Deathleaper was introduced around the Medusa V campaign in ~2005(?), however is rarely seen on tables. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  4. ++Toxicrene++ We have a new unit of the week! This week it's old C'thulu tentacle face himself, the Toxicrene. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  5. ++Sporocyst++ We have a new unit of the week! This week it's the Other side of the Tyrannocyte, the Sporcyst. The first official faction specific terrain/fortification you could buy in-game, the Sporcyst has some cool rules and plenty of guns, however we never see them on the table. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  6. ++Tyrannocyte++ We have a new unit of the week! This week it's the Tyrannocyte, the Tyranids Drop Pod equivalent, but with plenty of guns. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  7. ++Trygon Prime++ We have a new unit of the week! This week it's the Trygon Prime, the Alpha Snake. Separated from the regular Trygon due to the presence of additional bioelectric attacks and Synapse What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  8. ++Tervigon++ We have a new unit of the week! This week it's the Tervigon, the Big Mamma of the tabletop brood swarms. Rarely seen on tables, this monster has the ability to churn out termagants like nobody's business. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play What psychic powers are you taking? Over to you.
  9. ++Pyrovores++ We have a new unit of the week! This week it's the Pyrovore, the closer ranged, flamey version of the Biovore. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  10. ++Gargoyles++ We have a new unit of the week! Seeing as I've just assembled a unit of the winged blighters, this week it's onto the flappy annoyances the Gargoyles. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  11. ++Mawloc++ We have a new unit of the week! This week it's onto the big brain bug, the Mawloc. The Tyranid Super-Burrower, the Mawloc is the natural progression from the original Red Terror, and capable of disappearing and reappearing over the course of a battle. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  12. ++Maleceptor++ We have a new unit of the week! This week it's onto the big brain bug, the Maleceptor. Designed as a living extension of the Hive Mind's will, we don't see these on the table too often. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  13. ++Swarm Lord++ We have a new unit of the week! This week it's onto the indomitable big beastie of the codex, the Swarm Lord. Released in ~2010 with the 5th ed codex, the Swarmlord adds an extra deimension to Hive Tyrants. What are you thoughts here folks? How best would you use the Alpha Tyrant? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  14. ++Tyrant Guard++ We have a new unit of the week! This week it's the chitinous bulwark of the Tyrant Guard, originally released with the 3rd ed Codex, Tyrant guards purportedly incorporate Space Marine DNA to make them enduring bastions of biomechanical muscle, slaved to protect their Hive Tyrants. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  15. ++Termagants++ We have a new unit of the week! This week it's the massed hordes of the Termagants, a classic Tyranid unit, and basis for hordes everywhere. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  16. ++Haruspex++ We have a new unit of the week! This week it's the gribbly Haruspex, one of the newer, but Iconic Tyranid Heavy Support choices, and one of the better shooting options in the army. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  17. ++Tyrannofex++ We have a new unit of the week! This week it's the massive Tyrannofex, one of the newer, but Iconic Tyranid Heavy Support choices, and one of the better shooting options in the army. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  18. ++HIVE GUARD++ We have a new unit of the week! This week it's Hive Guard, one of the newer, but Iconic Tyranid Elite choices, and one of the better shooting options in the army. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  19. Hi everyone! I noticed that quite some topics have started lately about ‘nid army list or getting started with our favourite bugs. That’s why I thought it would be nice to start up: Kicking of with the HIVE TYRANT -What wargear options would you pack on him/her and why? - Is the point increase worth taking the wings? (use of swooping assault) - Is it still a viable option after the rule of three introduction? - What’s your favourite way of using it? If you like to showcase your Hive Tyrant, feel free to do so!
  20. Another week, so time for a new unit to discuss. One of my favourite to run: The Carnifex! How do you like to run your brood? How do you prefer to load them? How’s Old one eye holding up? Again, feel free to showcase yours if you want to!
  21. ++HORMAGAUNTS++ We have a new unit of the week! This week it's Hormagaunts, one of the Iconic Tyranid troop choices, and tarpitter supreme. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  22. ++LICTOR++ We have a new unit of the week! This week it's one of my favourite units in 40K, The Lictor. What are you thoughts here folks? How best would you use one? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running them solo, or in twos or threes? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  23. Pre-empting Monday, we have a new... ++TRYGON++ This week it's the snake-like Trygon. What are you thoughts here folks? How best would you use one? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running them solo, or in twos or threes? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Is the base trygon ok or do you prefer a Prime? Over to you.
  24. Let's get going with new additions to the tacticas: Biovores and their little Spore Mine friends! Long standing units for Tyranids and providing some reach with a twist, what can they do and what experiences do people have to share? For Biovores adding some long range mortal wound generation that doesn't need line of sight is nice, and they don't cost a great deal either. While they are more likely to be plinking a wound off something each turn I think their merit lies in full consideration of what they can do. First and most obvious is the ability to target almost what you like - a tough vehicle, large characters etc not even hiding from sight will protect them. This could be a nice way to reduce them and impose on your opponent. The other nice part is that missing is not the end, for you can then position a Spore Mine nearby for free (no point cost, or anything else - just need the model). I've heard of players moving their Biovore to try and get a miss because they're after placing the mine rather than inflicting any wounds which is quite sneaky. While they aren't the most threatening things in the World and easily removed the risk they pose could make a big difference. Nobody likes taking a mortal wound, and while this is the most likely outcome there is the chance for more than one. The choice is to avoid or dedicate some small arms to remove the mine. Easy enough in the latter's case, but that's some dice not going at your gaunts and the like. As for the Spore Mines option, they're not what I'd call cheap but consideration is needed as to what they can do and relative cost (i.e. effectively the same cost as a Biovore shooting and missing for five turns, which is most or all of a game). Floating down to discourage your opponent from claiming an objective (especially faster/weaker/smaller units etc with more to lose that can often go for them) seems like it has a lot of potential? Especially if paired with some Biovores for you to support/complement this role. A bigger gun, longer range, more shots etc are all good but don't add anything new - special rules like this do, so it makes sense to try and make the most of them especially when they're unique. I think they could do a lot so I'm planning on using both (just as well as I have three Biovores and fifteen mines), what does everyone think of these classic units on the table top?
  25. Hello fellow nid lovers. Time for another unit discussion thread. This time from the fast attack pool: raveners and the red terror - I used to run these a lot in my lists for their death from below ability. But they never really did well/ make the charge . Anyone having the same observations or work around? - I did buy the red terror but hardly fielded it. Partly cause I realized that I don’t like the look of him. ( I know, silly reason) Is it a good unit to field? What would you guys recommend?
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