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.As for the apparent lack of chainswords, the basic chaos marine kit has ten, I think, so we're not exactly lacking.

I don't think it does. I am pretty sure the CSM kit has 7 or 8.

 

Yes 7 chainswords , CSM kits are little lacking , 

 

In 3 kits ( marines , havocks, chosens) we will get 3 maces , and no single one combibolter, no thunderhammer :/

Edited by Agrest_IW

 

Is there any information you can get for the Warpsmith and his weapon options? Specifically if he can take a Baleflamer (which some people think he can based on his new model)?

Not so far. Which weapon makes you think baleflamer will be an option?

 

Traditionally, he has a melta and flamer built in to his mechatendrils.

 

If I were a betting man I’d say thunder hammer is the only new option for warpsmiths.

 

Somebody on a discord server I'm a part of says that one of the mechatendrils looks reminiscent of a Baleflamer, so I thought I'd ask 

 

 

Is there any information you can get for the Warpsmith and his weapon options? Specifically if he can take a Baleflamer (which some people think he can based on his new model)?

 

Not so far. Which weapon makes you think baleflamer will be an option?

Traditionally, he has a melta and flamer built in to his mechatendrils.

If I were a betting man I’d say thunder hammer is the only new option for warpsmiths.

Somebody on a discord server I'm a part of says that one of the mechatendrils looks reminiscent of a Baleflamer, so I thought I'd ask

Gotcha! Most likely to still be a regular flamer, though.

This kit looks awesome to me and I really don't think that this "only armed in what the box has" thing is legit. That kind of rule seems ridiculous and far too limiting. There are plenty of other kits out there to mix and matxh with. Personally, I'm looking forward to this new kit and the potential it holds.

Good point. The current CSM Biker box does not have any melee weapons in it nor any special weapons, but the Unit can certainly take them.

 

This kit looks awesome to me and I really don't think that this "only armed in what the box has" thing is legit. That kind of rule seems ridiculous and far too limiting. There are plenty of other kits out there to mix and matxh with. Personally, I'm looking forward to this new kit and the potential it holds.

Good point. The current CSM Biker box does not have any melee weapons in it nor any special weapons, but the Unit can certainly take them.
I see your point but that is an ancient kit from a time when GW had a different design philosophy. I think other new kits are the only meaningful point of comparison. The only ones I’m familiar with are for Black Templars, which I believe are nearly 100% limited to box contents. Edited by Khornestar

I honestly do not get how people are so okay with these newer CSM kit options.

 
Havocs having 2 of each gun I am fine with.  Either outfitting a kit with similar guns such as 2 HB and 2 AC or 2 ML and 2 LC or buying 2 kits is what I am used to.  Havocs having 1 of an option I am less fine with.  Havocs moving to 40mm and no longer sharing a base size with other power armor marines I am far less fine.  If I stick to the base size rules I can no longer use havocs as heavy weapon marines in CSM squads and Havoc champions cannot be used as CSM champions.
 
Terminators having 1 of most melee weapon options is absurd now.  I know that the previous kit was short in some places but this feels much worse, perhaps from factors such as the swapping of melee and ranged arms between some bodies.  I like to have cohesive squads and having it looming that I may be locked to 2 power fists for 5 models is not enjoyable, nor is sourcing additional power fists for models with such tightly locked modeling options.
 
The CSM kit I find more palatable because it is a 10 man on 3 sprues that can be split into 2 5 mans but does remain annoying.  No combi-weapons for the champion and not even 10 chainswords or 10 bolters.  It is workable with 5 man squads and you can run the plasma on the champ as a combi-plasma.  That I cannot do either all basic bolters or equip a shooting squad all to the same purpose seems absurd to me though.  An anti-marine gun squad of 10 out the box would be 1 HB, 1 melta, and a plasma counts as combi-plasma.  I would like at least some pretense at options.
 
Now we see Chosen on 2 sprues with 4 chainswords, 2 chainaxes, 2 LC, 1 of every power weapon, 3 or 4 bolters, and 2 combi-weapons.
 
It feels like a kit you are just expected to make due with.  Veteran kits are usually a source of bits. Extra options that can be handed off to models in other kits to add variety and fill out options not in those kits.  What's more for a veteran kit it is sorely lacking in weapons I commonly associate with veterans.
 
A recent example for what I would give as acceptable is the primaris sword brethren kit.  3 sprues with everyone starting at bolt pistol and chainsword.  Enough options to give 3 upgraded ranged weapons and 5 power swords for a dedicated power sword squad.  There are also additional options to make an HQ out of the box.  It had the issue of 1 of other power weapons but it can be run as a veteran looking squad out of the box.
 
CSM as a faction are often pushed towards melee and I can accept that.  I can accept something like 2 combi-weapons in a box.  Give me the options to build some kind of veteran squad though.  Do not release a loyalist marine kit and then release chaos kit that fills a comparable role that is just worse.  
 
Worse rules is something I actually expect at this point but worse kits is insane.  3 sprue primaris sword brethren are $55 USD.  Why is this 2 sprues?  I doubt it will be 2/3 the cost.  I am willing to pay for the third sprue that includes all the wargear.
 
Right now the best source of bits looks to me to be the warp talon/raptor dual kit.  I have already been cannibalizing mine for helmets as I have some of the monopose CSM.  I cannot say I ever expected to potentially need to cannibalize the kit to potentially fill out chosen weapons though.
 
Some people say to just kitbash.  If that is the intention I would prefer kits not be designed in a way that makes that harder.  I would like kits to not have fewer options than comparable kits.  Do not hang the sword of damocles over the kitbash options.
Edited by DesuVult

As for being okay with it or not, there’s only so much we can do about it. We can always build them the way we want, but wargear restrictions are what they are.

 

The Templars kits were deliberately designed relatively recently, with a mind to be cross compatible and function in the game at the same time.

 

I think the chosen kit is something that was done years ago with no thought for such things. Just the usual design something cool and slap rules on afterward. There were no wargear restrictions limited to box contents as a concept at that time.

 

Conjecture for sure, but who knows.

Keep in mind re:Thunder Hammers, the only reason CSM have access to them is because of a Chaos Lord from Blackstone Fortress way back before even the Vigilus refresh, so them not being in the kit doesn't necessarily mean anything.

The Chosen kit for me sits above the Terminator kit, because if I build a squad, there's still stuff left over, The terminator is so bare bones that you're not really going to build up extra options from buying two or three of them.

New leaks

 

Cultists of all kind do not get legion traits

 

Cultist hq squad boosts moral or LD of other cultists

 

Cultist mutants have 2 different profiles depending on the type of mutant you take

 

Small mutant s4 t4 ap1

Big mutant s5 t4 ap2

New leaks

 

Cultists of all kind do not get legion traits

 

Cultist hq squad boosts moral or LD of other cultists

 

Cultist mutants have 2 different profiles depending on the type of mutant you take

 

Small mutant s4 t4 ap1

Big mutant s5 t4 ap2

 

 

Hopefully Cultists are still Troop choices? (GW has been reassigning some former Troops to other battlefield roles)

New leaks

 

Cultists of all kind do not get legion traits

 

Cultist hq squad boosts moral or LD of other cultists

 

Cultist mutants have 2 different profiles depending on the type of mutant you take

 

Small mutant s4 t4 ap1

Big mutant s5 t4 ap2

 

What force org slot are the mutant cultists? Are the big/small mutants separate datasheets, or is it a case of a single squad having a mix of the two types (like, say BT crusader squads)?

It's not a surprise to see Cultists continue with Legion Traits. It does make me wonder: if they don't get Legion Traits and assumably can very rarely benefit from much other than the Cultist HQ, what's their purpose? Cheap ObSec bodies?

My assumption is, is that they stay as Troops as they have with the other Traitor Legions, otherwise that would only leave us with CSM in the Troops slot.

 

It'll be very interesting to see what happens with Cultists, currently I don't run any at all and only run Marines but I have some in my painting list.

 

@Clockworkchris, thank you for continuing to bring us these leaks! They give me a lot to think about and be excited for! :biggrin.:

 

 

New leaks

 

Cultists of all kind do not get legion traits

 

Cultist hq squad boosts moral or LD of other cultists

 

Cultist mutants have 2 different profiles depending on the type of mutant you take

 

Small mutant s4 t4 ap1

Big mutant s5 t4 ap2

What force org slot are the mutant cultists? Are the big/small mutants separate datasheets, or is it a case of a single squad having a mix of the two types (like, say BT crusader squads)?

Pretty sure they are troops, and its 1 unit that is mixed.

It's not a surprise to see Cultists continue with Legion Traits. It does make me wonder: if they don't get Legion Traits and assumably can very rarely benefit from much other than the Cultist HQ, what's their purpose? Cheap ObSec bodies?

My assumption is, is that they stay as Troops as they have with the other Traitor Legions, otherwise that would only leave us with CSM in the Troops slot.

 

It'll be very interesting to see what happens with Cultists, currently I don't run any at all and only run Marines but I have some in my painting list.

 

@Clockworkchris, thank you for continuing to bring us these leaks! They give me a lot to think about and be excited for! :biggrin.:

DG cultists lost obsec, so i assume it will be the same for CSM. But they can do actions.

I would hope Chaos Space Marine cultists retain obsec, since unlike Death Guard, they're a more integral part.

 

Death Guard have poxwalkers as their main second troop choice, with Cultists kind of still there vestigially.

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