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on GWs site you can read them from the WD sample pages

 

1. (1CP) You select a Wolfspear core unit when it shoots or fights a target enemy unit below half strength or equal-below half wounds (if it is a unit of one model) you get +1 to wound

 

2. (1CP) You select a Wolfspear core unit and an enemy within 14" , when you attack that enemy you ignore cover

 

3. (1CP) You select an enemy unit that lost models or any wounds and all wolfspear core units reroll charges against it

 

Basically they went with the theme "wolves attack as a pack when the enemy is wounded etc "you need to damage units to get mediocre buffs or buffs you get a lot easier using other ways... Maybe there are other better rules like relics and traits :sad.:

You have to keep in mind these are pure upside if your playing a successor. You still have access to all of the stratagems in our supplement and core marine book. I also think your under rating them a bit. Conditional +1 to wound strats for 1 cp are good, and re-rolling charges for 1 cp against a unit can really help you cover a lot of ground. Judging from Goon Hammers competitive innovation articles successors already are better than space wolves, judging from the top 4 lists and this is a straight buff for those armies.

When they say "successors", they are not meaning "successors", but "successors with whirlwind+born/hungry/artisan tactics". Only the very most cherry-pick combinations could compete with original Space wolves chapter tactics.
That's fair Tokugawa, I had assumed they were going to get something similar to the competitive load out from how they were described. Shouldn't have judged till I saw the rules, I do think though the stratagems are at an appropriate power level though.
I am looking at my Volkite dreads, looking at that +1 to wound in shooting and looking back at my Volkite dreads. With Wisdom of the ancients you could be wounding T6 stuff on 3’s re-rolling 1’s. And T3 guardsmen on 2’s re-rolling 1’s. Might be time to detachment up the dreads, they don’t really benefit from Whirlwind of Rage or Born Heroes in a successor anyways.

The chapter tactics aren't the worst; it's not Stalwart for one! :yes:

  • Long Range units get a little defence buff in -1 to hit
  • Combat units get a boost to getting where they need to be with +1 to Advance & Charge

Both are tactics that are always "on" (they don't require a proc etc) so they can shape army lists. Deepstriking units get benefits to charge and combo'd with the 1CP stratagem, you can make some very reliable charges.

RAW it’s pretty nice. A Phobos Capt chapter master with Imperium sword and Saga of wolfkin can get 9-11 att on charge @S6 1dmg mortals when it wounds. Reroll everything with genewrought might and or savage strike for auto wound on 6s to hit ( now mortals) and +1 to wound. Defensively if he is in the open @ 18” he still has a 1+/ 4++ due to his camo cloak and is a character so can be body guarded or not targeted until he is ready to pounce. Plus his 12” reinforcement denial bubble. Edited by TheUnlikelyGamer84

The chapter tactics aren't the worst; it's not Stalwart for one! :yes:

  • Long Range units get a little defence buff in -1 to hit
  • Combat units get a boost to getting where they need to be with +1 to Advance & Charge

Both are tactics that are always "on" (they don't require a proc etc) so they can shape army lists. Deepstriking units get benefits to charge and combo'd with the 1CP stratagem, you can make some very reliable charges.

 

Yeah they aren't terrible, and I think they can be pretty strong. It's just not the double exploding 6s lol

 

RAI it’s pretty nice. A Phobos Capt chapter master with Imperium sword and Saga of wolfkin can get 9-11 att on charge @S6 1dmg mortals when it wounds. Reroll everything with genewrought might and or savage strike for auto wound on 6s to hit ( now mortals) and +1 to wound. Defensively if he is in the open @ 18” he still has a 1+/ 4++ due to his camo cloak and is a character so can be body guarded or not targeted until he is ready to pounce. Plus his 12” reinforcement denial bubble.

 

I really like that they have a pretty unique lord build.

This is exactly what I wanted for the Space Wolves: less "wolfy wolves riding wolves" and more emphasis on infantry fighting as a pack.  I can't wait.

 

This is basically bringing back the 8th edition specialist detachments for Stalker Packs

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Nobody ever found great use for it in competitive settings

 

Maybe we can figure something out with Wolf Spear and 9th edition rules

 

The MW combat blade is very tempting and I can imagine a sniper heavy list with a vindicare as well...bolts of morkai will give you 2 super snipers with reroll 1s to wound...and they wound on 2s with their special rules

I think it is definitely going to be hard to compete with the current Successor Chapter list built around JP WG with double exploding 6s, but the Wolfspear tools will play well with the way the game is currently going, retaining the good SW things, adding a few good relics, and a few strategems that will allow units to "punch up" and apply to shooting and close combat.  I especially expect this to be a very useful fallback option if/when they nerf WG/Vanguard.

I'm personally incredibly bored of:

Born Heroes + Whirlwind of Rage, with Vol Cons and Vanguard/ Wolfguard.

 

It's just every list and feels a bit lame now.

 

Hopefully this gives some fun and effective options.

 

The Sniper Warlord trait is pretty cool, as is reroll hits and an extra AP. Frostclaws with that become a little bit silly!

I'm personally incredibly bored of:

Born Heroes + Whirlwind of Rage, with Vol Cons and Vanguard/ Wolfguard.

 

It's just every list and feels a bit lame now.

 

Hopefully this gives some fun and effective options.

 

The Sniper Warlord trait is pretty cool, as is reroll hits and an extra AP. Frostclaws with that become a little bit silly!

Really boring. But "one superior, 3-4 useful, and other 10+ are weak" had almost happened everytime for a "custom-pick traits" system.

 

Master craft the gun of sniper warlord, then you get a dmg4 rifle. Has probability to one-shot-ko things like DG terminator or heavy destroyer. Not tournament competitive, but funny to play.

I'm not super excited, but also not super disappointed, with the 'supplement' stuff. The lore from the article was quite cool, especially that they don't have a dedicated Chapter Master and instead appoint a High Jarl from among them, presumably for an important campaign. Using the term Jarl itself is a big tick as well, giving more of a 30k feel. I'm quite inspired to take my assault intercessors and paint them up as Wolfspears, since they don't quite fit my DA army!

I'm not super excited, but also not super disappointed, with the 'supplement' stuff. The lore from the article was quite cool, especially that they don't have a dedicated Chapter Master and instead appoint a High Jarl from among them, presumably for an important campaign. Using the term Jarl itself is a big tick as well, giving more of a 30k feel. I'm quite inspired to take my assault intercessors and paint them up as Wolfspears, since they don't quite fit my DA army!

 

Jarl is what the Space Wolves call their themselves internally (like, they would not call themselves 'Wolf Lords') but i get where you're coming, seeing the successor get to shake that 80s/Hobby for 10&Up cheese with the branding. 

Edited by Wispy

Just occured to me, because they don't appoint a dedicated Chapter Master, Logan Grimnar remains the biggest dog in Russdom.

Even if they did, he'd still probably be extremely revered.

 

Much in the way Calgar is by many Ultra successors.

GW don't want to design and manufacture a model which could only be used by a small subfaction of 1 marine chapter today. That won't make it sell well. And they don't make new character rules in White dwarfs which has no corresponding model now, iirc.

And they don't make new character rules in White dwarfs which has no corresponding model now, iirc.

They did however give a unique gear load out to their Captain of the 3rd Company in the Lorekeepers project for funsies… not that there weren’t other chapters that were already well suited to that.

 

Is technically a new character rule, especially when they didn’t expand the load out options, so he’s unique in that official sense.

 

I don’t think it would have hurt anything for them to have included a similarly “unique” character or two for the Wolfspear and let people convert.

I like the lore and personality given to the Wolfspears but I have to admit being a little bit disappointed with it lore because I had hoped that there would be some things in their culture that were really non-SW like (or that some other SW successor would be mentioned with comments about them being very different from the SW). But that’s a very personal thing and beside that do I like them, they are clearly SW successors but enough of their own thing to more than a copy past chapter.

 

 

Lorekeepers

*Tome Keepers

Edited by Gamiel

Quickly slapped one of the bad boys up as a tester, and I've decided I quite like the scheme. Enough to buy a bunch of conversion bits and a Ragnar to make into a High Jarl.

aa68e0df74.png

Lorekeepers

*Tome Keepers

Can you tell how much I care about the WD vanity project?  I didn’t even bother to go look it up.  :laugh.:  It matters that little what they were called and we’ve got a better guide on the B&C about producing custom Chapters than WD wrote up.

 

Thanks for the correct name.

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