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The Iron Tenth: Xth Legion Tactica


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Some interesting points, I'd not really thought about leaning into the shooting aspect before.

The armour seems to give them decent durability, but against things not inflicting instant death, so I was thinking of aiming them at power armour, but then coming with unwieldy axes as default is a shame. I was toying with throwing in lightning claws on some, grav on others, so that they'd have an edge to hit and be able to blend 3+ saves. 

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I made an army which will be black to be Raven Guard, but alternately I want to try them as IH too.  The -1 str for non vehicles to shooting is excellent, and I see that the vehicles can take the extra IWND for 10pts, which seems pretty nice on my Kharybdis and 2 Dreaclaws......anyone think of a nice way to run Angel's Wrath with IH and my set of 3 flyers?   I could put my Leviathan in the Kharybdis, deepstriking my 20 assault squad guys, 10 tacticals in a Dreadclaw.  I have a Moritat w jumppack too!

It doesn't sound like the IH way of battle, but besides a rhino that's the only vehicles I have right now, though I could make a Scorpius or Arquitor Bombard or 2 out of my bits, but couldn't do Angel's Wrath with those in there (which may not be a big deal?)

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1k War of Lies Salamanders vs Iron Hands.  He had a tac squad w plasma gun, a praetor and a Cataphractii centurion, five Cataphractiis w mostly fists, a death storm pod, 10 breachers w a lascutter and grav gun.   He just moved up cautiously to the middle first turn, and I hid my Line units.   

Then he moved up more and dropped the pod which plonked off a couple assault dudes and a HP from my rhino w a flubbed damage table result from the Contemptorgravis melta gun.  I dropped my Leviathan and Dreadclaw expecting to explode his death storm pod bits only did 1 HP so my assault guys had to charge that instead but Kraked it good.   My Javelin didn't come in.

Turn 3 he shot and charged my assault squad w Terminators and his Contemptor charged my Leviathan.  After his and my turn three I had no assault squad (but Praetor was still in there ), Javelin nailed his rhino and his Cataphractii consul, and dreads were still fighting.    His lascutter and grav and Kraks wrecked the Dreadclaw.  

So after the objective points and units killed, victory went to the Salamanders.    They have -1 to enemy wound rolls from flame, plasma, melta AND volkite weapons.  Pretty good.  

 I wouldn't probably put the Leviathan in a Dreadclaw again, or really in anything but a Kharybdis in Angels Wrath I think.  Needs to get in there earlier and more assuredly.  I like the Javelin outflanking.  That seems pretty good.  Tac squad in Zooming Dreadclaw hiding until it's safe to come out is probably the best use there.  Also Deepstriking the assault squad in that game would have been good from his rear since the tac squad was in the way of his Terminators from that angle.   

Good game.  Lots of learning

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Had a pretty awesome match vs my friend's Thousand Sons again last night, ended up going to 2K points, War of Lies again but w Vanguard deployment.  He went first.

  He had a Cataphractii Praetor w paragon blade with Primus Medicae and I think 9 Sekhmet? Scarab? Terminators in a Spartan, then like 10 rotor cannon marines in a rhino, 10 despoilers in a rhino, 10 tacticals on foot, a Sicaran...and I think that's it?  Doesn't seem like enough, but that's all I remember.  

I had a Chaplain w stoic defender jumppacking w 20 jump assault squad guys armed w 5 powers lances (1 on the Sgt) and an apothecary, 10 tacticals in a rhino hiding in the backfield the whole game, Leviathan w claw and drill and volkite and phospex and dual melta guns, javelin speeder w multimelta and dual lascannons, sabre tank w neutron blaster and multimelta, grav pistol Moritat, 3 melta bikers w forgelord on bike w powerfist, 2 dreadclaws and a kharybdis.  

He tried to plink off wounds to the javelin and leviathan with his lascannons on the big tanks and got 1 each.  I healed Levi's wound w the Forgelord later.  I moved up fast as I could with everything except my tactical squad who had 2 objectives they could reach easily later on.  Got a wound or two on the Spartan.

Turn 2 he further tried to slow my scary stuff down, but only did a couple wounds to my javelin, but did manage to wreck my Sabre tank with his Spartan.  Assault squad lost perhaps 3-4 guys.  Then they ended up charging into and nearly wiping out the tactical squad, but 2 were quick enough to fall back rather than get swept.  Moritat killed the Spartan slowly after the javelin and bikers failed to glance the Spartan with all but I think 1 lascannon.  Leviathan lumbered up more.  Deathstorm pod came in and did pretty much nothing that I recall.  Kharybdis came in and I kept it back a little bit so it was less of a threat but it did need to and succeeded in Evading a pen from the Sicaran (which I must say got nerfed from what I remember it used to being).  I did not assault the Terminators that disembarked from the Spartan wreck.

Turn 3 the Moritat shrugged off everything from the rotor cannons, despoilers, Sicaran, and 2 tacticals shot and removed a few of the assault squad.  Deathstorm pod got wrecked.  My bikers/Forgelord got charged by A BUNCH of terminators, and they took 2 out with overwatch!  Then I issued a challenge with the Forgelord who made his cyber familiar save to the murderous striking Paragon Blade, and then squelched the Praetor handily w 1 successful power fist attack...HUZZAH!  The Forgelord then had to fall back, but regrouped in my turn 3.  Leviathan shot and charged the terminators who had psychically charged their invul saves to 3++.  Ended being 4-5 left by bottom of 3.  Kharybdis zoomed around plinking rhinos and MEQs for a few good shots.  Moritat pistoled the rotors and the ended falling back off the table edge.  Assault squad finished off the tacticals and despoilers.  Dreadclaw came in zooming.

He conceded there.  I probably would have tabled him in turn 4 with Moritat gravving the last rhino, assault squad lancing the Sicaran, and Levi still clawing at the terminators.  Great game!  I think he held back and was too defensive; probalby should have flat outted his Spartan turn 1 towards my assault squad. 

Deathstorm pods kinda stink, but I was just filling points.  Dreadclaws probably don't fill too much of a role besides protecting weak Line units and getting them places, maybe good for an Angel's Wrath army?  Kharybdis was alright with decent BS4, and that can take a Dreadnought or 20 dudes worth of passengers so I'd use that again in some cases.  But instead next time I'd rather use my 2 new Scorpius tanks which are being assembled shortly :D  Sabre tanks and javelins are best in pairs or 3s I'd say.  Use up less slots and do the same thing basically. 

But I think the speeders are better as they have wounds, not armor, and anti-grav is pretty nice to have, plus IH gives them the -1 str thing when they get shot at.  Not super hyped about bunches of tanks actually.  I'm inclined to leave the bikers home and take another gravpistol Moritat and some Destroyers!

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  • 1 month later...

Gorgon Terminators - in case you missed it, while it was obvious to all that you can swap out the Poweraxe for a Fist / ChainFist / Lightning claw... you may have missed that you can also swap out the combi-bolter for a lightning claw.  Normally this bolter/claw swap isn't allowed unless you upgrade to "two lighting claws"

 

Therefore for only 15pts each you can give your Gorgons a single lightning claw and a Fist which are both Specialist Weapons to give you +1 attack which you can then use with either weapon depending upon your opponent - claw vs normal marines or fist vs termies

 

Hope I wasn't the only one not to have missed this

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  • 4 weeks later...

Greetings!

 

I bought a new Predator Support Tank to for my Iron Hands HotG list. How would you equip it? Which would be the best loadout for it? I have a Lascannon Pred already for AT duty, and I want to add another one with full LC loadout later this year, but the Support one seemed also tempting. My force consists mostly of tanks and Breachers at the moment. I plan to add two Protheuses also, to carry the Breachers or my Terminators. 

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Aye, grav feels fitting. 

 

Any thoughts on the Morlocks?  I figure that if you give them all shredders they'll obliterate dreadnoughts (or any vehicle), and WS5 means they can fend them off in combat too.

Edited by Pearson73
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I think that the Morlocks are not a 'must have' or OverPowered unit but do make for a good choice.  Both Gorgons and Morlocks are +35pts

 

WS5 / 2 wounds and BattleHardened will make them better than standard Gorgons in a HTH fist fight.  Gorgons do have the ability to take a LC and Fist for increased attacks which the Morlocks cannot.  As they are in Cataphractii armour they don't get the 5+ FnP either

 

Having all shredders will be tasty but will get expensive quick. - not sure about the Culverin but at least it gives them some range however you are likely to have them in a landRaider rather than footslogging

 

Banner makes them scoring which is always good on this very "hard to shift" unit

 

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Just saw a post up on Facebook where one of our IH brothers is asking for opinions on taking a Deathstorm drop pod and giving it the Armatus Necrotechnika upgrade.  

 

Dropping this on turn one in the middle of your enemy's deployment zone is a really novel idea, fluffy and potentially game winning unit if you can combine it with some pinning units....  The Armatus ensures all enemies within 6" are at -1 Ld (including Stubborn units) which when combined with Night Fight means most marine units will be at Ld 6.  Throw in a Vigilator with ShellShock (1) and a Recon Unit with Nemesis bolters into your list and you have some serious pinning / running away shenanigans!! 

 

Also imagine the cool modeling ideas

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Evening all. I've built 15 Immortals with Volkites and want to take either 3 Meltas or 3 Grav Shredders.

 

I'm leaning towards Melta; they are cheaper and scary for Terminators and Vehicles while the Shredders seem to kill Vehicles but not much else.

 

Anyone got any strong arguments for the Shredders over Meltas?

 

Cheers

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I think Grav shredders are the more niche choice, essentially you’re assigning the unit to a dreadnought/tank hunting role whereas the Melta has a wider application. 
 

I would probably run Grav shredders in a smaller ten man squad, attach a Grav pistol moritat and go dread hunting.

 

The only other consideration with Melta is the risk to the unit when using “the Gorgons spite” reaction and “gets hot” roles. 


Cadmus 

 

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How are folk running Immortals outside of ZM? I'd love to pop them in a Termite, but that's off limits in most cases. I'm wanting to run them in Bitter Iron, but two squads in Land Raiders racks up the points quickly, and I'm not sure how keen I am on Raiders, though I've only played a couple of games. I'd also love to plant a big brick of them down, as they look awesome en masse, but I feel that footslogging will take an age to get them anywhere....

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I footslog usually 18 immortals with three shredders, I usually put all my characters in there too - most recently delegatus, forgelord and esoterist. 
 

I walk them forward towards an objective (if there is one), otherwise they march and  create a danger zone dreads don’t want to go into.
Either they get ignored and end up at the enemy line, or more frequently soak up a disproportionate amount of fire that the rest of my army doesn’t have to take. 
 

Having my characters in the unit makes them an attractive target and a lot of immortals die if elite CC troops get in there, but the enemy usually don’t survive the return hatred thunderhammers/force weapons. 

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My Immortals are footslogging. 15 men walk up to the nearest objective and say"come get it". With 7" move now, Its really not too slow.

 

With Company of Bitter Iron, I can stick a Master of Signal in and it makes the volkites and 3 meltas really scary. (also with the Master of Signals rule and the Immortals Ld10, everyone in the army is now Ld10)

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1 hour ago, Plasma-freak said:

My Immortals are footslogging. 15 men walk up to the nearest objective and say"come get it". With 7" move now, Its really not too slow.

 

With Company of Bitter Iron, I can stick a Master of Signal in and it makes the volkites and 3 meltas really scary. (also with the Master of Signals rule and the Immortals Ld10, everyone in the army is now Ld10)

That’s a great idea to spread out Ld10, I was debating where to place my MoS, do you think losing “heavy” on the unit (as the MoS cannot access a boarding shield) affects their durability? 
 

Cadmus 

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  • 1 month later...

Sounds like walking a larger squad of those tough, hate filled warriors is viable then!

 

I've also been looking at including Automata using the Praevian or Forgelord. T7 Castellax and T6 Thallax sound like pretty tough nuts to crack, has anyone got any experience with these units in their lists? I've just built a squad of Thallax with a multimelta, which should be able to threaten most vehicles and even Terminators, but I also thought the plasma and photon weapons looked interesting too.

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On 11/25/2022 at 4:33 AM, RoadRunna said:

Gorgon Terminators - in case you missed it, while it was obvious to all that you can swap out the Poweraxe for a Fist / ChainFist / Lightning claw... you may have missed that you can also swap out the combi-bolter for a lightning claw.  Normally this bolter/claw swap isn't allowed unless you upgrade to "two lighting claws"

 

Therefore for only 15pts each you can give your Gorgons a single lightning claw and a Fist which are both Specialist Weapons to give you +1 attack which you can then use with either weapon depending upon your opponent - claw vs normal marines or fist vs termies

 

Hope I wasn't the only one not to have missed this

 

Huh, interesting! Did anyone try this out? Seems like a decent load out.

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I've been hankering for another unit for my Xth.  Debated the Mechanicum as they're pricy models.  Gorgon Termies sound more do-able, and fist and claw is awesome!

 

Would I want to get a Land Raider Proteus, a Spartan, or just deepstrike the Gorgons with a Warmonger?  Or just run them up?  Tanks, while having good potential firepower, just die too easily I think.  But it would help keep them safe until they can charge.  Deepstriking could work if my snipers could take out enough Augury Scanners, but Reserves are iffy sometimes.

Edited by Lord Krungharr
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