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@Astartes Consul He doesn't gain the rule relating to joining Automata I don't think, so just has to tag along behind them...

 

I was thinking about emailing FW to see about letting an Iron Father fufill the role of Forgelord and sharing rules, perhaps. Would make sense for the Brethren of Iron RoW. Also if the flamer included in the array can be swapped for grav...

54 minutes ago, Pearson73 said:

@Astartes Consul He doesn't gain the rule relating to joining Automata I don't think, so just has to tag along behind them...

 

I was thinking about emailing FW to see about letting an Iron Father fufill the role of Forgelord and sharing rules, perhaps. Would make sense for the Brethren of Iron RoW. Also if the flamer included in the array can be swapped for grav...

 

Yeah, the wording in the Machinator Array is a bit ambiguous in that it 'also contains a Meltagun and Flamer' rather than listing them as additional weapons/wargear.

 

Also, I actually tracked down my rule book just now and the Independent Character special rule just mentioned not being able to join Automata with the Monstrous rule, which I don't think Castellax have. But I'm literally playing my first game with Iron Hands this week so I could well be wrong here.

On 7/31/2023 at 9:34 PM, Astartes Consul said:

 

Yeah, the wording in the Machinator Array is a bit ambiguous in that it 'also contains a Meltagun and Flamer' rather than listing them as additional weapons/wargear.

 

Also, I actually tracked down my rule book just now and the Independent Character special rule just mentioned not being able to join Automata with the Monstrous rule, which I don't think Castellax have. But I'm literally playing my first game with Iron Hands this week so I could well be wrong here.

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  • 1 year later...

Surprised there’s been no conversation in this thread for a while! 
 

I'm currently writing a list to try and include Shadrak Meduson. I was thinking of leaning into his main strength which is his warlord trait, so an assault heavy IH list might work, perhaps even PoL. Might be easier to coordinate an assault with less units on the table. Although PoL is not the most fluffy list for him to be in and assault is not an IH strength (I think they work best in midrange firefights). 
 

Any thoughts or experience using Shadrak? Is he worth his high points cost?

 

Cadmus 

On 11/16/2024 at 9:00 AM, Cadmus Tyro said:

Surprised there’s been no conversation in this thread for a while! 
 

I'm currently writing a list to try and include Shadrak Meduson. I was thinking of leaning into his main strength which is his warlord trait, so an assault heavy IH list might work, perhaps even PoL. Might be easier to coordinate an assault with less units on the table. Although PoL is not the most fluffy list for him to be in and assault is not an IH strength (I think they work best in midrange firefights). 
 

Any thoughts or experience using Shadrak? Is he worth his high points cost?

 

Cadmus 

The Iron Hands trait is actually pretty good at getting your units into a fight alive. I would run lots of Despoilers with Apothecaries to take advantage.

As for Meduson I think he's actually pretty good. With his Servoarm he gets 6 Attacks at ST8 AP2, and he can tank any ST10 or lower shooting for his Squad due to battle-hardened and the legion trait.

Hatred is one of the best Combat buffs you can get because it affects the hit-roll (so it helps when hitting infantry with fists/Hammers etc.) and works even when charged or on disordered Charges. Furious Charge is a lot less interesting but it might help the aforementioned Despoilers.

1 hour ago, Razorblade said:

The Iron Hands trait is actually pretty good at getting your units into a fight alive. I would run lots of Despoilers with Apothecaries to take advantage.

As for Meduson I think he's actually pretty good. With his Servoarm he gets 6 Attacks at ST8 AP2, and he can tank any ST10 or lower shooting for his Squad due to battle-hardened and the legion trait.

Hatred is one of the best Combat buffs you can get because it affects the hit-roll (so it helps when hitting infantry with fists/Hammers etc.) and works even when charged or on disordered Charges. Furious Charge is a lot less interesting but it might help the aforementioned Despoilers.


I think the key to using his trait well, is co-ordinating an assault. I wonder if footsloggers might make that more difficult to achieve. A mechanised list might allow you to dictate when and where combat happens, supported by dreadnoughts.

 

Unfortunately his servo arm only grants one additional Str 8 AP2 attack, the rest will be as per the gladius rules (str5 AP3/BR5+). Although, unless I’m missing something, does the servo arm give him +1 attack for two CC weapons as well? 
 

Cadmus 

2 hours ago, Cadmus Tyro said:

Unfortunately his servo arm only grants one additional Str 8 AP2 attack, the rest will be as per the gladius rules (str5 AP3/BR5+). Although, unless I’m missing something, does the servo arm give him +1 attack for two CC weapons as well? 

 

I believe it was in one of the FAQs that they stated (when someone was inquiring about it) that a modell is allowed to make all of its attacks with a Servo-Arm / Machinator Array, as opposed to just one or two additional attacks, like it used to be in HH 1.0 (or pre-FAQ).

Not entirely sure which FAQ that was in though.

Also, I think the ruling is pretty stupid, but alas.

Edited by Unknown Legionnaire
3 hours ago, Unknown Legionnaire said:

 

I believe it was in one of the FAQs that they stated (when someone was inquiring about it) that a modell is allowed to make all of its attacks with a Servo-Arm / Machinator Array, as opposed to just one or two additional attacks, like it used to be in HH 1.0 (or pre-FAQ).

Not entirely sure which FAQ that was in though.

Also, I think the ruling is pretty stupid, but alas.

Interesting, another example of the FAQ increasing ambiguity and worsening the game….

 

The FAQ is the mechanicum FAQ, so RAW it doesn’t apply to Liber Astartes. At least, that’s my interpretation. 
 

Cadmus 

2 hours ago, Cadmus Tyro said:

Interesting, another example of the FAQ increasing ambiguity and worsening the game….

 

The FAQ is the mechanicum FAQ, so RAW it doesn’t apply to Liber Astartes. At least, that’s my interpretation. 
 

Cadmus 

 

Ah, so it was the Mechanicum FAQ

Was seriously beginning to doubt my ability to read when I couldn't find it in time 

 

And yeah, I agree on the part where it is ambigious and helps to min-max

They probably made that ruling to 'improve' on the 'Prehensile Data-Spike' or encourage people to use the 'Arcuitor Magisterium'. Maybe they had a modell planed for it, who knows.

 

In any case it's silly IMHO

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