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He revealed the stats in the video I referenced. I just didn't include them at the time. But the Superkrak weapon is a ROCKET, not a missile, so it doesn't enjoy the benefit of indirect fire.

 

Castellan Launcher                          36” HD3 S4 0AP D1 Blast (can target units not visible to the bearer)

Vengeance Launcher                       48” HD6 S6 AP-1 D2 Blast (can target units not visible to the bearer)

Superfrag Rocket Launcher             48” HD3+3 S4 AP-1 D1 Blast

Superkrak Rocket Launcher             48” H1 S8 AP-3 D3+3 Blast

 

Also, here are the abilities for the Desolation Squad:

 

Targeted Optics – Each time the bearer makes a ranged attack with a heavy weapon, add 1 to the attack’s hit roll.

 

Signum – In your shooting phase, each time this unit shoots, if it contains a Desolation Sergeant, you can select one model in this unit. Until the end of that phase, that model has a Ballistic Skill characteristic of 2+.

 

Edited by Lord Nord
Added abilities

So am I to understand that the Sgt can take a Vengeance Launcher (and only the sgt) whilst the rest of the squad has the rocket launcher with the 3 firing modes?

 

I'm not entirely sure if it's worth it over losing access to the Super-Krak.

15 minutes ago, Orange Knight said:

So am I to understand that the Sgt can take a Vengeance Launcher (and only the sgt) whilst the rest of the squad has the rocket launcher with the 3 firing modes?

 

I'm not entirely sure if it's worth it over losing access to the Super-Krak.

 

Valrak didn't say that, but he also didn't read out the wargear options section, if that was even sent to him. The launchers being specific to the Sergeant has been suggested by other YouTubers prior to Val doing the stats reveal. I sent him a message asking for clarification (and also whether the Desolation Sergeant could swap out his Bolt Pistol for anything) but I haven't heard back yet.

I must be missing something as it seems pretty odd to have blast on a weapon firing only one shot. Blast is a weirdly worded rule anyway so I'm now just more confused lol

On 1/3/2023 at 10:12 PM, Lord Nord said:

I think Valrak always takes down his livestreams (aside from preview watchalongs) as the YouTube algorithm probably penalizes those over the shorter and spicier videos.

 

I believe this video took its info from that video as I don't see any discrepancies. Only thing I would clarify is that the "Auto Bolt Rifles" which are mentioned on the slide for the Brutalis were clarified by Valrak as actually being a Twin Auto Bolt Rifle with the same profile as the weapon on the Invader ATV. So I guess the idea there is that since the Brutalis Fists have to both get swapped out for the Talons, there's no need for a new weapon profile or just giving each Fist an Auto Bolt Rifle.

 

Vid

 

Nope, you can see them on my main page, they're just unlisted :)

https://www.youtube.com/playlist?list=PLFznDVzkakEwYo0cjwBKiq8P8V_-gbAeR

On 1/5/2023 at 8:41 AM, Lord Nord said:

He revealed the stats in the video I referenced. I just didn't include them at the time. But the Superkrak weapon is a ROCKET, not a missile, so it doesn't enjoy the benefit of indirect fire.

 

Castellan Launcher                          36” HD3 S4 0AP D1 Blast (can target units not visible to the bearer)

Vengeance Launcher                       48” HD6 S6 AP-1 D2 Blast (can target units not visible to the bearer)

Superfrag Rocket Launcher             48” HD3+3 S4 AP-1 D1 Blast

Superkrak Rocket Launcher             48” H1 S8 AP-3 D3+3 Blast

 

Also, here are the abilities for the Desolation Squad:

 

Targeted Optics – Each time the bearer makes a ranged attack with a heavy weapon, add 1 to the attack’s hit roll.

 

Signum – In your shooting phase, each time this unit shoots, if it contains a Desolation Sergeant, you can select one model in this unit. Until the end of that phase, that model has a Ballistic Skill characteristic of 2+.

 


Thank you! Perpetually the slowest kid in the class, was wondering what the heck I missed.

 

Those superkrak rockets are looking nice to me. D3+3 damage to finally get away from this d6 swingy nonsense. I’d love a backfield unit to blast away at stuff. Same thing for the number of superfrag shots, but I can’t see wanting to take that, with so many chainswords and bolters in the army.

 

Hitting at BS2+ is quite nice, too. Or at least no worse than 3+.

Edited by Khornestar
8 hours ago, Khornestar said:


Thank you!

 

No problem - also, I should have pointed out that Valrak has made it clear that these might not be the final rules. They apparently were leaked from a playtest document and may undergo some changes before they show up in a GW product.

T5 would explain why the rumours were a mix of "straight up primaris terminators" and "gravis with bells and whistles".

After Red Butchers didn't materialise this might fill the terminator shaped hole in my heart.

14 minutes ago, Nephaston said:

T5 would explain why the rumours were a mix of "straight up primaris terminators" and "gravis with bells and whistles".

After Red Butchers didn't materialise this might fill the terminator shaped hole in my heart.

Gravis with bells and wishes are what I'd expect someone that's just shooting in the dark would say.

 

My guess is they'll just do Terminators as is, if you just view it as a range refresh instead of a philosophical 'Primaris' vs 'Firstborn'.

"My guess is they'll just do Terminators as is, if you just view it as a range refresh instead of a philosophical 'Primaris' vs 'Firstborn'."

 

They won’t leave that kind of money on the table, mark my words.

16 minutes ago, WrathOfTheLion said:

My guess is they'll just do Terminators as is, if you just view it as a range refresh instead of a philosophical 'Primaris' vs 'Firstborn'.

That would be in line with the rumour from Valrak and imo makes a good amount of sense, since the Armour is what makes the terminator what it is, while the marine inside is somewhat secondary beyond his veteran status.

1 minute ago, BLACK BLŒ FLY said:

"My guess is they'll just do Terminators as is, if you just view it as a range refresh instead of a philosophical 'Primaris' vs 'Firstborn'."

 

They won’t leave that kind of money on the table, mark my words.

I think upscaled/new Indomitus Terminators are where they should go. They had tons of success with the MK VI release for 30k. Rereleasing Terminators, but not like some weird MK X thing, is where the real money is at I think.

 

I'm wondering as well if the transport restriction will go away next edition. Were it so, releasing a new Land Raider and Rhino kit before that (while bumping up the price of course) would also be a quite sound decision.

I'm totally pessimistic on this one. Terminators, which will make Aggressors obsolete? New Terminators that make Chaos Terminators 2nd rate?

 

I suppose they could get them right if they're made to be really heavy and large like Centurions? Kind of like Loyalist Obliterators?

 

But then they'll not look like Terminators if that's the case right?

 

I'm totally confused on this.

I dunno what to expect, if they have proportions like current terminators, it’ll remain a hard pass though. Arms need to be better positioned in relation to the head 

3 hours ago, Captain Idaho said:

I'm totally pessimistic on this one. Terminators, which will make Aggressors obsolete? New Terminators that make Chaos Terminators 2nd rate?

 

I suppose they could get them right if they're made to be really heavy and large like Centurions? Kind of like Loyalist Obliterators?

 

But then they'll not look like Terminators if that's the case right?

 

I'm totally confused on this.


The stats are in line with BGV.

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