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  1. "It's over, Johnny!" Or: "Welcome back my friends to the show that never ends..." Except when it does. As we've now passed the five-year mark since the Primaris introduction, I figured I would do a quick(?) update on my previous "Predicting Primaris" post as I think we've effectively hit the halfway mark now. So I do think there's light at the end of the tunnel where the generic Primaris range is concerned. I am taking Alpharius (via Valrak) as genuine in his information that the only two new units in the immediate future are the Brutalis Dread and the Desolator Squad. Quite a change from the 8.2 range expansion where we got the Shadowspear box followed up by the full Phobos MPK range. A total of four new squads (counting the box-only Suppressors), four new character models, and two vehicles, with the Executioner popping up in the middle of all that as a tie-in drop with Apocalypse. So going from that to an apparent 9.2 range expansion with just two new units/kits and potentially some new models for already-existing datasheets (y'think MAYBE GW will get around to releasing a widely-available Lieutenant model with an actual Stalker Bolt Rifle? The 500th-store Lieutenant was the only model to include that option to date and its availability, even through exclusive channels, ended over three years ago. Yet the option still remains on the datasheet. The word "Chapterhouse" comes to mind for some reason...) I don't think the downsizing from the 8.2 expansion to the 9.2 expansion is due to any scaling back in GW's sales forecasts for Primaris models. I think we're just simply nearing the end of the range and they want to save their one last big "hurrah" for the 10th-Ed launch wave. After that, I still think we will see a 10.2 wave, but that again I think will be a very focused set of models. And after THAT, I think we're done. Don't get me wrong - there will still be plenty of one-off vehicle and character drops, along with a plethora of chapter-specific models, but as far as the rank-and-file, the squads that form the actual framework around which the range is built, I think those will all be out before the end of 10th. So what's coming? Well, first thing up is this almost-stealth 9.2 release (which could be one and done in a single week given the lack of chapter-specific models this time out). Again, it sounds like we're getting the Brutalis "melee" Dread and the rocket-wielding Desolators. (You want a sign of the end times? If the Desolators are wearing Tacticus, they will mark the first time that we've had two squads sharing the same armor mark, battlefield role, AND force org slot - no, Outriders and the Invader don't count as the latter has no Sergeant option even though they can be taken as a three-vehicle unit). I also think we'll see an upgrade kit similar to what the Black Templars got with plastic versions of the relics in the main codex and some new bits for the Intercessor Sergeant wargear options (not actual new weapons for the Sergeants, just availability of those options that don't require buying an Assault Intercessor kit). I also still think this kit will include new "fifth man" options, whether new stuff like the Pyreblaster or simply an upgunned version of whatever Bolt Rifle variant their squad is carrying (a la the Heavy Intercessors). After that, it will be hang-on time once again as we wait for the launch of 10th next summer (and please don't take my apparent certainty on that as some kind of indication that I have or am posturing to have inside info. I've been wrong enough to make it obvious I don't have any kind of inside track and don't really care to. At least as-is, I can wait AND speculate. If I knew for sure what was coming, it'd just be down to "wait" which isn't nearly as fun). What will come in Tenth Ed? I think as far as squads, we're down to the following: "Oppressors" - the real Primaris "Assault Marine" equivalent. Omnis fellows with a loadout somewhat close to the Assault Intercessors' Chainsword and Heavy Bolt Pistol mix. Very likely to first show up in the 10th-Ed launch box as a monopose squad and later share a multi-build MPK box with the long-awaited Suppressors. And could see some sort of tie-in shenanigans with Space Marine 2 (although let's be honest - said "tie-in" will more likely just be a Titus model). "Breachers" - ye olde Primaris "Terminators." Storm Shields and Thunder Hammers. Personally, I wouldn't mind if GW insists on differentiating them from actual Terminators as long as they are in the same ballpark. If they want to release a REAL Primaris (or Primaris-sized but lacking the keyword) Terminators kit down the road, I'm fine with that. "Also Breachers" - given that the first rule of Warhammer is still "GW loves money," I would not be at all surprised if GW spread the "Terminator" and "Assault Terminator" love between a couple of different squads. These guys might get a different breaching shield, but they'd also come with a ranged main weapon. If GW ever intends to release an "Assault Bolt Rifle" this would be the place. Imagine Cawl looking at the recently-announced Navy Breachers for Kill Team and thinking "yeah, I can do that better." "Shriekers" - Vanguard Veteran EQs in Shrike-pattern armor with the same weapons, albeit in standard rather than relic form. And that will pretty much take care of the 10th-Ed launch wave, alongside of course a few new character and vehicle models. Look for a Jump Captain, SOMETHING on bike, and a Primaris Champion who didn't leave home without his Combat Shield or Bolt Pistol. Also likely we'll get an MPK Outrider squad, a Whirlwind/Hunter/Stalker multi-build kit, a Flyer, and as likely as not a Primaris Drop Pod. Plus there's plenty of opportunity for Gravis characters. So then what's left for the inevitable 10.2 wave? Scouts, baby! I don't think there's much doubt that Primaris Scouts will eventually be a thing. The Black Templars Neophytes pretty much gave the game away on that. And as the range would essentially be circling the drain at this point, I could see GW basically doing a "Vanguard 2.0" wave here and release multiple kits to replace the existing Squad boxes. I do NOT see a Primaris version of the Land Speeder Storm happening. I think the Impulsor pretty much fills that role (among others). But a Scout Bike Squad? With the Outriders confirming that Primaris aren't zipping around on grav-bikes, a bike squad for the Primaris Scouts would be a natural thing. The "default" Primaris Scout box would probably offer Bolt Carbine, Combat Knife, and Shotgun options, but unlike the Firstborn version, Primaris Scouts would be held to the same "everyone carries the same weapon" rule. And any Black Templar players salty about the generic Scouts getting a Shotgun in their kit without having to buy an upgrade frame can console themselves with the fact that they got THEIR Scout equivalent and Shotgun options about four years ahead of the rest of us. Sometimes exclusivity has a price. And lastly, I think a Primaris Sniper Squad will be its own thing and (again, unlike Firstborn) will be a separate datasheet. They won't be as punchy as Eliminators but they'll have their own niche. And no, I don't see GW rolling them into the regular squad kit as I expect these models to have camo cloaks and - as with the Eliminators - the models will pretty much be defined by those cloaks. ...and THAT, I think, will be that. Going forward, there will be the odd occasional generic kit (Overlord, anyone?) but I do think 10th-Ed will essentially seal the deal for the *generic* Primaris range. After that, it will be time to shift over to chapter-specific model waves for the Dark Angels, Blood Angels, and Space Wolves, along with some Deathwatch goodies and more likely than not something special for the Blue Boys. I could also see the 10.2 chapter supplements being accompanied by chapter-specific upgrade kits like the Templar frame with relics from the individual chapter supplements and some more heads for the standard Battle Brothers and Scouts. Don't ask me WHAT they're going to do for the Eleventh-edition launch. I do think that will come in 2027, which means a four-year lifecycle for Tenth, but I don't really have an opinion on which Marines - if any - will be included in the 11th-Ed launch box. Obviously I expect the generic options well will have run dry by then, so either they do something chapter-specific or maybe they even try launching the game with a different Imperial faction. Thoughts?
  2. So, with the new KT that a lot of people might be using to get into the game, I thought it would be good to discuss the options and loadouts available? Starting with the option of Leaders... My gut feeling is there is very little point (read: never do this!) in taking the regular Sgt over the Assault variant? The point of taking him is to be your main CC guy and special Melee weapon carrier, so the ability to Shoot twice with a Bolt weapon, which any of your team could do, just can't match up with Fight twice? Unless I'm missing something...? Your next two choices seem equally obvious? As long as you are planning to mix the troop types, you might as well first take the Assault Grenadier and Grenade Launcher Gunner? Then you're down to the other three... I guess this depends on match-ups? Simple solution is 2 Intercessors and 1 more Assault Intercessor for a balanced team? But depending on which 2 of the Chapter Tactic options you go with, you might prefer to focus your warriors one way or the other? Eg. 4 bolters (including Aux GL) plus the AssSgt and Grenadier could be good if you were focusing on the Disciples of Iron category? Does anyone have any thoughts/plans so far? How do you plan to represent your chosen Chapters?
  3. After many hours of painting and re-painting white, I've finally finished the first six members of my Covid project. White Scars are an old love for me so it's great to get back to them. More to come in the future (next 5 intercessors finished approx 2022 lol), for example I got some cool plans for a shaman apothecary. The origins of the KHAR AYANGA (“black thunder”) taskforce The Khar Ayanga hail from a group of tribes living at the base of a Chogorian mountain chain, which they frequented for hunting, protection and religious rituals. A spiritual people, they were closely connected to the multitude of animal gods in the region and, above all, to the god of the heavens. Prior to the assault on Chogoris by Huron Blackheart, the mountain tribes had a long history of loyalty to the chapter and had bred generations after generations of strong recruits. However, the Broken Mountain Massacre nearly severed this heritage, as the Red Corsairs issued heavy bombardment on the mountain chain and sent a horde of daemons and cultists to swarm the survivors. The last few thousands of tribesmen were surrounded on the flattened remains of what was previously one of the central mountaintops, it giving them protection for one last time just as the Primaris Marines dropped from the skies to wreak havoc on the Chaos minions. Mad with feelings of sorrow and want for revenge, the able survivors were recruited into the Fifth Brotherhood of the White Scars due to their affinity with the elements. Fittingly, the brotherhood’s company colour suited the temper with which they swore their oaths of loyalty and vengeance. When all the beauty they had known in the world had been pulverized, burnt and ridiculed by the foulest of enemies, only one feeling remained inside their chest to guide them: Thunder. Black thunder. Sorry for the unprofessional pics, lacking lightbox etc, but hopefully you get the idea /Bjornas
  4. I've been lurking on here for the longest time and thought it was about time to try and make a WIP thread of my White Scars successors, the Celestial Guardians. Hopefully it helps with keeping motivated and painting more minis. Here is what I've built so far. Captain Hisagi Jiro - The Storm Prince - Celestial Guardians 3rd company Lieutenant Gamagori - The Evening Star Two members of the Dragon's Talons. Count as Bladeguard veterans Lieutenant Byamba Baro - Red Hawk - If you cant tell already, I'm a big fan of polearms so when i saw the new AOS kits i knew i had to get a hold of some to use for some space marine conversions. Here is a look at the lieutenant before he was painted. Assault intercessors
  5. So with the loss of photobucket the old blog lost pretty much all the pictures, figured it may be time to start up a new thread, one I hope to actually keep up to date, I hope. Anyway Pics... This guy you probabaly already seen. And the new guy. Next up shall be a squad...
  6. Night Spectres Pale Wardens of the Witch Stars "I looked, and there was a pale horse, and its rider's name was Death. Hell followed him."
  7. Hi there folks, this is going to be a log for me to post up all those small one off projects that we find ourselves constantly drawn to. There's going to be a mix of building and painting projects, maybe even some terrain too! To start off with I've got an Executioner/Judiciar from the Dark Angels, or perhaps one of their successor chapters, I'd like to hear peoples' opinions on the model, both in general and in regards to what he should have adorning his power pack. Plain: Angel: Icon: Banner: Skulls: Thanks for looking and if anyone has alternative suggestions for decoration, please suggest those too!
  8. My local club is starting a 40k Crusade Campaign and I've taken it as some motivation to get my White Scars completed and on the table. Here's my first completed unit Squad Ogayn - Second Squad of the Stormwrath Brotherhood - The Eyes of the Storm (Primaris Incursor Scuad)
  9. Hey all, Some time ago we had some fun with these primaris space marine busts. They're nothing official, just some random fan-art that we made a few copies of and gave to the members of our team to paint as they feel like. One of them is this Blood Angels Space Marine, but I think there have also been two Ultramarines, an Imperial Fist and a Salamander (cough cough, see the banner). I'll post them once I have a bit more time, but to kick off in some way, here is the Blood Angels version. Enjoy
  10. So, here I am, 16 months after my first, seemingly innocent purchase of a Know No Fear starter box. Everything is finally assembled, though I haven't touched the paint yet. Long rambling after the pics if anyone's interested. And some unemployed chaos lads who didn't fit the roster: A lot of this time was spent planning and re-planning, waiting until the right idea struck, hand-sculpting stuff only to later scrap them for not looking official enough, waiting for deliveries, and quite frankly, shameless procrastination. The idea was, once everything's assembled, I'd cut up the foam so I can store and carry everything in a safe and compact manner inside an impact resistant toolbox, and paint them up at work during off hours, however my recent calculations are telling me I've messed up; The box & foam was perfectly adequate when I bought them, however I've gotten more models later, and now it looks like they won't fit in just one case. Kinda makes me wish I could (literally) shovel them into the box en masse like Legos, as I doubt they'd fill it to third-way, but alas, this stuff is way more delicate. As things look, I should either severely cut down on safety and let the figures touch each other, which I just know will result in broken antlers and chipped paint, OR to sacrifice a second one of my toolboxes which I'll need to replace, and buy more foam, so the figures can sit in one box, and the terrain in another - but since it'd be a bit weird to have so much excess room inside, I should get some more terrain, as what I have is still a bit sparse on a 6 by 4, full-board. (sunk cost fallacy) - Why not a smaller box? Terrain height demands this one. -Which leads to a further problem, namely that I discovered all too late, my home is profoundly ill-suited for laying out even a 3 by 4, half-board warhammer game, and due to the peculiarities of the region I was only ever going to play at home, with visitors I haven't had in two years, or with 100-200 km of travel, three of my closest friends who A- moved abroad, B - had a massive shift of interests, C - rarely has an off day. So here I am, looking at this heap of plastic - And make no mistake, they ARE the coolest heap of plastic I ever owned, and while I'm very interested in painting them up, there's practically no chance I'll play a game with them; Even if an opportunity were to present itself, I've learned I overwhelmingly prefer videogames, as I get bored halfway of laying out the board. Plus I still remember how my old military models got so dusty on display it became impossible to wash them clean without destroying the paint, so I just gave them a viking funeral instead. - Which means the current minis will stay boxed up in the basement, waiting to be forgotten. Which lead me to think about resale, though not at all cost. While I don't aim to make a profit on it, I'd at least like to get close to the original cost + postage fee. The Primaris Marine force features some heavily customized models, with several non-codex modifications. Some might see them unacceptable, some might consider the mods decorative only, I have no idea. The Death Guard force is compliant with official datasheets, the only questionable part being Typhus' scythe blade replaced with a LoC's axe, and the Deathshroud termis scythes were also given axe heads. I wonder what'd be the best way of selling them? All in one pack, neatly and safely in their toolbox(es)? Separate in three packs, Primaris, DG, terrain? As individual figures? Who would even trust a central-european e-bay seller with no history or want to cough out delivery fees from that distance? (I mean I did the reverse, GB to HUN is no cheaper than HUN to GB, but still...) And there's the matter of painting; I'm confident I can do a decent job, though not master-level. Death Guard is Death Guard, I'm sure there are plenty of people who'd want them in their basic color scheme, but loyalist marines are another story; I could do my custom dark grey armours with black pads and golden trim, making sure I'd be satisfied with the result if I can't sell them, and automatically making them undesirable for anyone who was looking for a specific chapter. Maybe I should paint them up as the most played chapter? Statistics say it's the Ultramarines, but I wouldn't want to get stuck with the blue boys if they don't sell. Leave them unpainted then? I was kinda looking forward to this last bit of fun. I'm rather undecided if I should keep them or not, and if not, how to proceed. The full list is as follows: Primaris Marines: -1 Gravis Captain (KNF box), decorated with Indomitus Cpt's head (+ sculpted hair), sword, shoulder-shield, HBP holster, iron halo, + Aggressor Sgt's left Boltstorm gauntlet, ammo belt & ammo box. Armor cowl filed down. -1 Phobos lieutenant (vanguard box), with reiver Sgt head, heavily reposed, wielding reiver knives as his paired blades, shoulder-holstered pistol, master bolt carbine mag-locked to backpack. -1 Phobos Librarian, un-altered, made of resin. -1 Primaris Chaplain / Judiciar, dual-wielding Absolvor pistols (left arm from Indomitus Chaplain), Judicar's sword maglocked to backpack, Tempor Mortis on belt. Made of resin. -1 Redemptor Dreadnought (Heavy Onslaught, Fragstorm, Redemptor Fist, Heavy Flamer) with remodelled front (didn't like the sarcophagus-sarcophagus), and altered Icarus launcher location (original looks too much like a tiny head) -1 Sgt + 2 Aggressors (ETB) with Flamestorm gauntlets, additional fragstorm launchers (not supposed to go with flamers), Sgt decorated with shoulder shield. Cowls filed down. -1 Sgt +2 Suppressors, very heavily modified because the originals look silly; Intercessor bodies, firstborn Devastator Heavy Bolter backpacks, ammo belts, weapon bodies with Accelerator Autocannon shields, barrels (ends extended with HB muzzle) -1 Sgt + 2 Inceptors with 1 assault bolter each, right weapons replaced with firstborn Eviscerators, backpacks altered with parts of firstborn jump packs, cowls filed back or replaced with a considerably smaller trim. -1 Sgt + 2 Eliminators (vanguard box) with Bolt Sniper Rifles, Sgt body swapped with another phobos marine from the same box for a more dynamic pose. (Cape & Rifle fitted seamlessly) -2 Sgt + 8 Intercessors (half from KNF, half from multipart box), half with standard, half with assault rifles, one of each with grenade launcher. Shoulder shields added to Sgts, press-moulded combat knives added to everyone. -1 Sgt + 4 Hellblasters (KNF box), Shoulder shield added to Sgt, press-moulded combat knives added to everyone. -1 Sgt + 4 Assault Intercessors, slight alteration on Sgt to give him a holstered HBP the same as his squad. -1 Sgt + 4 Reivers with knives, heavy pistols, grapnel launchers (cleverly squeezed to fit on their belts without losing knife sheats), modded bolt carbines maglocked to backpacks. -1 Sgt + 2 Outriders, no alterations. Death Guard: -1 Typhus, with KNF LoC's helmet, axe head, and cape (fits well with his own cloud of flies) -1 Plaguecaster - The rare, good looking one, on a regular base, one foot resting on KNF LoC's heap of nurglings instead of his original worm. Large fly placed on shoulder like a morbid version of a pirate's parrot. Made of resin. -1 Noxious Blightbringer, unaltered. -1 Biologus Putrifier, Nurgling added to ride on his back. -1 Champion + 2 Deathshroud, Scythe blades replaced with cleavers, hand-made from plasticard. Fits well into original power field generator. Added nurglings. -1 Champion + 4 Blightlord Terminators, 2 axes, 3 swords, 1 autocannon, 4 combi-bolters (bolt+bolt). Nurglings added in various poses. -2 Champion + 12 Plague Marines (5 from KNF, 7 from multi-part kit, 1 from ETB kit + 1 resin champion) Champs wield power fists + plasma pistols (resin one is modded, knife blade filed off and replaced with a combi-bolter's plasma barrel, makes a decent looking plasma pistol), 8 marines with bolters, 2 with plasma guns, 1 with heavy plague spewer, one with blight launcher. Nurglings added in various poses. -2 Foetid Bloat Drones (1 KNF, 1 multipart), one with heavy plague spewers (ETB nozzles replaced with multipart nozzles with proper openings), and the other with a blight launcher. -9 Nurgling swarms, each built to be different than the rest. -42 Poxwalkers. Terrain: -5'5"x 3'7" dual side, 4-part fold-out board from Moon Base Klaisus. -4 large broken walls, 3 small broken walls, 2 misc. pieces from MBK. -Storage Fane & Sub-Cloister; 2 large ruined buildings with walls on 2 sides and top platform, 2 smaller ruined wall sections. -Munitorum armored containers; 3 large containers, modelled closed, w/o storm bolters. 6 long crates, 6 short crates, 9 promethium barrels. Other: -1 Games Workshop ruler -40 six-sided gaming dice; small, white. -10 twenty-sided gaming dice; large, black, for wound tracking. -1 Dice bag, black & red. Leftovers: -1 KNF Lord of Contagion with added gut plate, poor b*tt design fixed with putty (no longer has a hole), slight cleanup on the more molten / drippy looking parts, large "I don't want to fit into a transport anyway" sign removed from back and replaced with bits from bloat drone box bent & cut into shape. Helmet horn repaired with plasticard after an accident. -1 ETB Plague Marine Champion with power fist, plague knife, plasma gun, replaced gut plate & helmet. -1 ETB Plague Marine with Blight Launcher, modded right arm with axe and nicer pauldron. -Half a box of unassembled reivers, on sprue with all options. -8? unassembled Infiltrators (Vanguard box), on sprue. ....... ssssso, any ideas? Cause I'm baffled.
  11. Hello there, My name's Greg, I'm a French W40k enthusiast. I was into the hobby back in between 2005 and 2010, then I had to stop this kind of activity, but I was still found of the 40k lore. I got back into painting and above all kitbashing minis since last summer, and I chose the big way of making a come-back: I wanted to build my own primaris homebrew chapter. I'm willing to write about the lore around my chapter, and paint as many minis as I can. My chapter is named the "Ultima Knights", is successor to the Ultramarines, and is based on a Knight-World liberated from Chaos by Roboute Guiliman during the Indomitus crusade. For those who are willing to follow me in this adventure, I'll create a dedicated topic on the forum, and my dedicated instagram page is @chapter_master_mah_ve_rick See you all in the Lord Commander's will !!!
  12. Hi folks, After a fairly long break from 40K, I decided to paint up a leftover squad of Primaris Assault Intercessors as a bit of a palette cleanser. Big mistake, I am now planning my 5th Space Wolves army! Here's my first unit: This will be a slow burn project in all honestly, as funds are tight currently, and will be Primaris only. Planning a Combat Patrol force of Ragnar, 2x units of Assault Intercessors, and a unit of Bladeguard Veterans. Currently working on a Primaris Rune Priest. C&C is, as always, appreciated. Cheers, WW
  13. Not a fan of how stubby firstborn marines are? Impartial to them but want a little consistency in your mainly-primaris force? I've written up a short guide on kitbashing the standard Vanguard Veteran kit into a more realistically-proportioned space marine using the fairly new Assault Intercessors kit as a baseline. The pictures aren't great as I wrote this tutorial after the modelling process was finished but I think it gets the point across. You can find it on my new blog: Fistful of Beans here. Your feedback on the tutorial and the blog is appreciated, brothers.
  14. I'm looking at options to convert the Indomitus squads. So what you got? Does it work? What are you taking on your assault intercessor sergeants and why?
  15. Hi guys Do any of the ezy to build models from shadowspear or the new Start collecting Primaris Vanguard set (same models) work with Imperial fists? I'm concerned as theirs a severe lack of options with the ezy to builds in relation to weaponry, so trying to determine if I'm I better off going through normal boxes. Cheers Thalidar
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