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  1. Dear Clans of Medusa, although I am not an Iron Hands Player and probably never will be, the Clans of Medusa have special Place in the Cathedral of my Veneration of the Dark Millennium, and I am curious how you see the Arrival of the Primaris Marines. And please: Purely fluffwise! Flesh born from Machines (which is currently the common interpretation), from your Allies from Mars? Do welcome them? Do you think there are any problems in integrating them into the Clans? Questions like these wander my Mind Circuits … Thanks in advance!
  2. So with the loss of photobucket the old blog lost pretty much all the pictures, figured it may be time to start up a new thread, one I hope to actually keep up to date, I hope. Anyway Pics... This guy you probabaly already seen. And the new guy. Next up shall be a squad...
  3. So I'm thinking of painting these guys up as the Executioners Chapter. Yes I know they are officially an Imperial Fist successor but I just love the Iron Hands strategems, traits and general vibe. I thought combining that with the more melee focussed Successor options would be kind of cool. I'm a sucker for small elite forces and Primaris models. I'm just wondering what everyone here thinks. Any advice welcome on wether it's remotely playable or feasible as a working list. ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [56 PL, 5CP, 1,000pts] ++ **Chapter Selector**: Custom Chapter, Hungry for Battle, Iron Hands Successor, Whirlwind of Rage Battle Size [6CP]: + HQ + Primaris Chaplain on Bike [7 PL, -1CP, 125pts]: 4. Mantra of Strength, All Flesh is Weakness, Benediction of Fury, Litany of Hate, Stratagem: Paragon of Iron, The Imperium's Sword, Warlord + Troops + Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant + Elites + Bladeguard Veteran Squad [10 PL, 175pts] . 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield . Bladeguard Veteran Sergeant: Heavy Bolt Pistol Terminator Assault Squad [9 PL, 195pts] . Assault Terminator Sergeant . . Thunder Hammer & Storm Shield: . 2x Assault Terminator w/THSS: 2x Storm shield, 2x Thunder hammer . 2x Assault Terminator w/x2LC: 2x Lightning Claw (Pair) + Heavy Support + Eradicator Squad [14 PL, 180pts]: Melta rifle . 3x Eradicator: 3x Bolt pistol . Eradicator Sgt + Dedicated Transport + Impulsor [6 PL, 125pts]: 2x Storm Bolters, Shield Dome ++ Total: [56 PL, 5CP, 1,000pts] + General Ideas - Super rough and tough Chaplain to represent the amazing Thulsa Kane himself. Just drive around throwing hands and maybe buff the Bladeguard while driving by. Intercessors for objective holding and looking nice at the back. Bladeguard in an Impulsor and Assault termies to hit stuff hard when they show up/get there. Eradicators for a little bit of anti-tank.
  4. So, I kind of want to do an army of primaris imperial fists. I want the company command to be the new Primaris guys. But, I'm not sure how this fits in the fluff. I mean. The imperial fists have 10 Captains, right? I can see how you would get the odd primaris squad showing up here and there in a mixed company, but a pure primaris company? Is that a thing? I really want to use the Primaris Captain/Chaplain/Apothecary/Ancient. And, in this case, what colour should I do the shoulder pad rims. I don't want to pick some company (3rd and 5th are the nicest aesthetically) and unilaterally decide they are all primaris now, only for GW to contradict that in official fluff. That said, it's possible the 3rd company is going to be mostly replaced by primaris, didn't they get pretty badly beaten up during the Fall of Cadia? Someone has mentioned that in the Guy Haley book an 11th (Primaris) Company of Ultramarines is created (they use a light blue trim). No idea if this happens in other chapters or not. Maybe I should just come up with an ultima founding chapter of my own, with basically the same colour scheme but tweaked (an Imperial firsts version of the 'fulminators') Except I kind of want to use transfers for my chapter symbol.
  5. So here's the start of my Reivers for a new Counts as army of Dark Angels called "The Brotherhood of steel" loosely based around Fallout 4 (video Game) will try to cross BoS colours and ideals with Dark Angels theme and see what i get to make a chapter from it all. here is the scheme for the Reivers (going with the Blue Base's) most of the army will be simply weathered metal with some Death world forest(GW's olive drab ) mixed in.. here's the Reivers - another 3 to go,after this squad is done its a Redemptor Dread and the DA Lieutenant... then i may have to choose to paint the regular stuff required for a DA army Cheers,Mithril sorry for poor lighting pics,sony xperia phone cameras are not top of the line ...
  6. First off, hello all. After lurking in your thread and having my mind blown by all the yellow, I finally have something worthwhile to add. I think. By way of introduction, I should say that I am first and foremost a Black Templar player. However, those of us who are one of Dorn's own, have a little bit of the Fists in us and you never really know when it's going to come out. For me, I thought it was going to be for Horus Heresy. Although there was quite a bit to be excited about regarding the VII Legion, from a modeling and gaming perspective, HH never really took off in our group. Part of the challenge was the fact that I could very easily get the Legion book and then play Scouring Era lists with my Templars and call it done. It was important that any Fists army I came up with play differently than my Templars. I didn't just want the same thing, but in "Yellow". Then 8th Edition came out... And the Primaris... And suddenly, it was game on. I just love the new Primaris models. I love how easy they go together, the SWAT poses the bolters have, the very cool looking new armor. This has been a real win as far as I am concerned. Which started the creative juices flowing. In particular, I decided to opt for a blend of concepts to get me where I want to go with my Primaris. I don't see them being included in my Tempars Crusade, but I could see them as supplemental forces attached to the crusade. So, to harken back to our "roots", my first squad of Primaris Fists will be in the livery of the Legion during the Unification Wars and possibly the early Great Crusade. I'm not sure about that last part, as I don't have Book III of the HH, but it seems like a reasonable assumption. So this is an approximation of what I'd like my Primaris squad to look like. Now, it won't look exactly like that because the armor variants are different and I wanted a little more color on the figures. One of the changes is that I intend to have yellow on both pauldrons. Also, I guess if you aren't familiar with my style of painting, I prefer a desaturated look, thus you're not going to see "yellow' Yellow on my Fists, but something with a little more brown in it. To be exact, my base yellow color is VMC Yellow Ochre. So, here is a WIP shot of the first squad. I really wish the Primaris could come in squads of 10, but until that happens in a codex, then I'll just paint 10 guys the same. One of the great things about taking pics of your work is that you can really see all the things you need to fix a lot better. In fact, pictures of single figures are one of the best ways of humbling yourself I've ever discovered. Once I get the colors shaped up, I'll continue the self-flagellation by attempting to put this iconography on the shoulder pads. The icon on the left with the Legion number will go on the right shoulder pad and the eagle head on the right. While I was doing research on our history, I came across the "Roma" honorific, which immediately got stuck in my head. So, I intend to add that honorific to the figures and for some reason keep coming back to the phrase, "7th Legion, Roma Division". For some reason, I just like the sound of that. tl;dr: Honda does Primaris Fists Cheers,
  7. Hi all. I'm building up my forces since the launch of 8th. I want to go full Primaris, and I currently have the Dark Millennium boxed set, the Primaries Heroes, a Redemptor, a Repulser, a box of Rievers, Aggressors, Inceptors, Intersessors, and Hellblasters. What more do I need to acquire to build towards a good 2000 point list? I also have Robby-G painted up, so he can join the fun when needed too. I've read all the Primaris related threads and pursued the army lists to get some ideas. I'm not the most competitive player. I enjoy building and painting more, but being able to hold my own would be nice. Thanks for the help everyone.
  8. I've been a long time Blood Angel player, but increasingly as I read the newer Heresy fluff I've come to realize that Jaghatai Khan may just be my favorite Primarch. Since my BA army is done and entirely standard marines, and I want to mess with Primaris as their own force, I thought it could be interesting to make a new Primaris White Scars successor. Their theme and culture will be different, obviously, but the rules would be White Scars. I'm just curious how experienced White Scar players think their various Chapter traits will work with an all Primaris army? Obviously I won't be using Born in the Saddle, but Lightning Assault I think works extremely well for Primaris.
  9. *Update* - scroll down for Primaris. Hello folks! Have just posted this in WIP, but thought i would also post it here as i would value your comments. Cheers all! Well, after real life got in the way (as per usual) i have finally had a chance to make some progress on my wolf pack! I have gone for the feel of a great company cast adrift in the warp a long time ago. Finding themselves far from home they continued fighting wherever needed, until the rune priests dire warnings of great danger to the hearthworld caused them to embark of the difficult and dangerous journey home. The marines are a mixture of Mk4 marines, space wolf and random other bits and I have done my best to give every model its own individual feel. Please let me know what you think. As some of you may have seen, I have finished Haakon Greymane himself (or at least his first incarnation)... And i also completed His trusted adviser, the runepriest Jorek Icehowl I have finally re-based my dreadnought (name to be confirmed - suggestions welcome )... Next up i thought some terminators to guard my Lord. I know terminators get a lot of bad press, but i like them and thought in true wolf fashion, they should be close combat orientated. They still need to be painted but here they are... I also thought some fire power always helps, and so the long fangs came to be. Greenstuffing beards and hair is an interesting experience. Unfortunately, also in need of painting, but here they are... ...and basecoated... And of course, what wolf company is complete without the Gray Hunters at its very core? 50/50 complete on the painting and some still need basing (I'm currently waiting on more slate chips). On a side note though, i'm not sure what colour to edge the bases... In the construction stage, is another potential lord/WGBL... And to come is a mob of blood claws, another dread or two (including Bjorn),some armour (thinking Land Raider Crusader, razorback and some rhinos) and some wulfen. Maybe a flyer or two? oh and there is a knight lurking in the wings. Still working on some comversion ideas for that... Anyway, i hope you like them so far. And as I say, any comments/feedback most welcome. Cheers, GM
  10. "It's over, Johnny!" Or: "Welcome back my friends to the show that never ends..." Except when it does. As we've now passed the five-year mark since the Primaris introduction, I figured I would do a quick(?) update on my previous "Predicting Primaris" post as I think we've effectively hit the halfway mark now. So I do think there's light at the end of the tunnel where the generic Primaris range is concerned. I am taking Alpharius (via Valrak) as genuine in his information that the only two new units in the immediate future are the Brutalis Dread and the Desolator Squad. Quite a change from the 8.2 range expansion where we got the Shadowspear box followed up by the full Phobos MPK range. A total of four new squads (counting the box-only Suppressors), four new character models, and two vehicles, with the Executioner popping up in the middle of all that as a tie-in drop with Apocalypse. So going from that to an apparent 9.2 range expansion with just two new units/kits and potentially some new models for already-existing datasheets (y'think MAYBE GW will get around to releasing a widely-available Lieutenant model with an actual Stalker Bolt Rifle? The 500th-store Lieutenant was the only model to include that option to date and its availability, even through exclusive channels, ended over three years ago. Yet the option still remains on the datasheet. The word "Chapterhouse" comes to mind for some reason...) I don't think the downsizing from the 8.2 expansion to the 9.2 expansion is due to any scaling back in GW's sales forecasts for Primaris models. I think we're just simply nearing the end of the range and they want to save their one last big "hurrah" for the 10th-Ed launch wave. After that, I still think we will see a 10.2 wave, but that again I think will be a very focused set of models. And after THAT, I think we're done. Don't get me wrong - there will still be plenty of one-off vehicle and character drops, along with a plethora of chapter-specific models, but as far as the rank-and-file, the squads that form the actual framework around which the range is built, I think those will all be out before the end of 10th. So what's coming? Well, first thing up is this almost-stealth 9.2 release (which could be one and done in a single week given the lack of chapter-specific models this time out). Again, it sounds like we're getting the Brutalis "melee" Dread and the rocket-wielding Desolators. (You want a sign of the end times? If the Desolators are wearing Tacticus, they will mark the first time that we've had two squads sharing the same armor mark, battlefield role, AND force org slot - no, Outriders and the Invader don't count as the latter has no Sergeant option even though they can be taken as a three-vehicle unit). I also think we'll see an upgrade kit similar to what the Black Templars got with plastic versions of the relics in the main codex and some new bits for the Intercessor Sergeant wargear options (not actual new weapons for the Sergeants, just availability of those options that don't require buying an Assault Intercessor kit). I also still think this kit will include new "fifth man" options, whether new stuff like the Pyreblaster or simply an upgunned version of whatever Bolt Rifle variant their squad is carrying (a la the Heavy Intercessors). After that, it will be hang-on time once again as we wait for the launch of 10th next summer (and please don't take my apparent certainty on that as some kind of indication that I have or am posturing to have inside info. I've been wrong enough to make it obvious I don't have any kind of inside track and don't really care to. At least as-is, I can wait AND speculate. If I knew for sure what was coming, it'd just be down to "wait" which isn't nearly as fun). What will come in Tenth Ed? I think as far as squads, we're down to the following: "Oppressors" - the real Primaris "Assault Marine" equivalent. Omnis fellows with a loadout somewhat close to the Assault Intercessors' Chainsword and Heavy Bolt Pistol mix. Very likely to first show up in the 10th-Ed launch box as a monopose squad and later share a multi-build MPK box with the long-awaited Suppressors. And could see some sort of tie-in shenanigans with Space Marine 2 (although let's be honest - said "tie-in" will more likely just be a Titus model). "Breachers" - ye olde Primaris "Terminators." Storm Shields and Thunder Hammers. Personally, I wouldn't mind if GW insists on differentiating them from actual Terminators as long as they are in the same ballpark. If they want to release a REAL Primaris (or Primaris-sized but lacking the keyword) Terminators kit down the road, I'm fine with that. "Also Breachers" - given that the first rule of Warhammer is still "GW loves money," I would not be at all surprised if GW spread the "Terminator" and "Assault Terminator" love between a couple of different squads. These guys might get a different breaching shield, but they'd also come with a ranged main weapon. If GW ever intends to release an "Assault Bolt Rifle" this would be the place. Imagine Cawl looking at the recently-announced Navy Breachers for Kill Team and thinking "yeah, I can do that better." "Shriekers" - Vanguard Veteran EQs in Shrike-pattern armor with the same weapons, albeit in standard rather than relic form. And that will pretty much take care of the 10th-Ed launch wave, alongside of course a few new character and vehicle models. Look for a Jump Captain, SOMETHING on bike, and a Primaris Champion who didn't leave home without his Combat Shield or Bolt Pistol. Also likely we'll get an MPK Outrider squad, a Whirlwind/Hunter/Stalker multi-build kit, a Flyer, and as likely as not a Primaris Drop Pod. Plus there's plenty of opportunity for Gravis characters. So then what's left for the inevitable 10.2 wave? Scouts, baby! I don't think there's much doubt that Primaris Scouts will eventually be a thing. The Black Templars Neophytes pretty much gave the game away on that. And as the range would essentially be circling the drain at this point, I could see GW basically doing a "Vanguard 2.0" wave here and release multiple kits to replace the existing Squad boxes. I do NOT see a Primaris version of the Land Speeder Storm happening. I think the Impulsor pretty much fills that role (among others). But a Scout Bike Squad? With the Outriders confirming that Primaris aren't zipping around on grav-bikes, a bike squad for the Primaris Scouts would be a natural thing. The "default" Primaris Scout box would probably offer Bolt Carbine, Combat Knife, and Shotgun options, but unlike the Firstborn version, Primaris Scouts would be held to the same "everyone carries the same weapon" rule. And any Black Templar players salty about the generic Scouts getting a Shotgun in their kit without having to buy an upgrade frame can console themselves with the fact that they got THEIR Scout equivalent and Shotgun options about four years ahead of the rest of us. Sometimes exclusivity has a price. And lastly, I think a Primaris Sniper Squad will be its own thing and (again, unlike Firstborn) will be a separate datasheet. They won't be as punchy as Eliminators but they'll have their own niche. And no, I don't see GW rolling them into the regular squad kit as I expect these models to have camo cloaks and - as with the Eliminators - the models will pretty much be defined by those cloaks. ...and THAT, I think, will be that. Going forward, there will be the odd occasional generic kit (Overlord, anyone?) but I do think 10th-Ed will essentially seal the deal for the *generic* Primaris range. After that, it will be time to shift over to chapter-specific model waves for the Dark Angels, Blood Angels, and Space Wolves, along with some Deathwatch goodies and more likely than not something special for the Blue Boys. I could also see the 10.2 chapter supplements being accompanied by chapter-specific upgrade kits like the Templar frame with relics from the individual chapter supplements and some more heads for the standard Battle Brothers and Scouts. Don't ask me WHAT they're going to do for the Eleventh-edition launch. I do think that will come in 2027, which means a four-year lifecycle for Tenth, but I don't really have an opinion on which Marines - if any - will be included in the 11th-Ed launch box. Obviously I expect the generic options well will have run dry by then, so either they do something chapter-specific or maybe they even try launching the game with a different Imperial faction. Thoughts?
  11. Spikey Bits covering the release from WarCom - Its like I thought - they have two "guns" one Missile, one rotary grenade type thing. "Super" Frag OR Krak named like the Bunker but unable to switch and with different stats. I'm disappointed that the number of missile tubes isn't the number of "shots". I like the two guns with potentially two different threat bands. There's a lot of "trap" to them. Some people might be tempted to hide them and just use the indirect fire. Super Frag and even more so Super Krak are an improvement over "regular" frag and krak - I wonder if that will float over, or if that's why they named them differently. And it does lend itself to my prediction Missile Launchers will be the FOTM for 10th. Right now, I'm thinking of going Super Krak and use the bomblet launcher as the "swap" to Frag. And now you can do both.
  12. Guys I feel like we needed this topic to be stand alone as the conversation of the introduction of the Primaris is wide ranging from background, to tabletop, and is taking over some of our '8th general topics'. Hopefully this will be a good place for us to explore it and add tidbits as we discover them. For starters, the is what GW posted for the Intercessor Squad: http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/New40kIntercessorDatasheet.jpg * For comparison the only close dataslate we have at the moment is the Rubrics. For what it's worth, their "Power Level" (cost) is "8". I did grab quite a few screenshots, so for reference here's a couple for us to check out: http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/capture-20170517-143614.png http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/UM%20Primaris%206.png http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/UM%20Primaris%203.png *Please keep the conversation civil and on topic. If you don't like the background/models/etc that's fine but this is meant to be an exploration of the new unit for Ultramarines. ++++UPDATE++++ Captain in Gravis Armour + Inceptor Squad http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/New40kPrimarisCaptain.jpg http://i2.photobucket.com/albums/y6/Protilious/Ultramarines/Primaris%20Marines/New40kPrimarisInceptor.jpg
  13. Hello brothers! I'm a longtime traitor (CSM) player who loves the primaris range and wants to start a DIY primaris only chapter. I'm thinking either they'll either be a iron hands or imperial fist successor chapter. Have a color scheme for the most part and now just struggling with a name. I would really love to incorporate something related to bears or ursine in the name as the fluff of I've written is related to them. So far I've come up with the ursine praetors, the war bears and then the ashen wardens. The last is the only one I like but has nothing to do with bears so that's a last resort. Any ideas? Here is the WIP scheme: http://www.bolterandchainsword.com/gallery/image/228027-img-18 http://www.bolterandchainsword.com/gallery/image/228028-img-18
  14. So I was doing a play-by-play sort of thing with Terminators vs Aggressors and realized they're not too far apart. So I played with my list and tried to push myself to go First Born where I could. This is what I came up with. I don't like everything I took, I'm not a fan of Dev Cents, but they're not bad. Like them, the Firestrikes probably aren't there yet. But for Mix n Match Firstborn Primaris I kind of like it. Its a little too heavy on the big guns, but anything else would have likely gone in the Moving Castle and I like to keep those relatively small. I'm not sure about the Assault Squad, but I do forsee landing next to Guilliman, then using his bonus to Advance and Charge to get them stuck in with an almost 50/50 chance. ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Ultramarines) [123 PL, 4CP, 1,995pts] ++ + Configuration + **Chapter Selector**: Ultramarines Arks of Omen Compulsory Type: Elites Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + HQ + Chief Librarian Tigurius [7 PL, 120pts] + Troops + Heavy Intercessor Squad [7 PL, 115pts]: Heavy bolt rifle, Heavy bolter . 4x Heavy Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Heavy Intercessor Sergeant Incursor Squad [5 PL, 90pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant Infiltrator Squad [6 PL, 100pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant + Elites + Ancient in Terminator Armour [7 PL, -2CP, 105pts]: Chapter Command: Chapter Ancient, Standard of Macragge Inviolate, Steadfast Example, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter . Powerfist and Storm Bolter Primaris Apothecary [5 PL, -2CP, 100pts]: Acquittal, Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter, Stratagem: Relic Terminator Assault Squad [9 PL, 165pts] . Assault Terminator Sergeant . . Thunder Hammer & Storm Shield . 4x Assault Terminator w/THSS: 4x Storm shield, 4x Thunder hammer Terminator Squad [9 PL, 165pts] . Terminator Sergeant . Terminator w/ Heavy Weapon: Assault cannon, Power fist . 3x Terminator w/ Power fist: 3x Power fist, 3x Storm bolter Victrix Honour Guard [3 PL, 55pts] + Fast Attack + Assault Squad [6 PL, 90pts]: Jump Pack . 3x Space Marine: 3x Astartes Chainsword, 3x Bolt pistol, 3x Frag & Krak grenades . Space Marine Sergeant: Bolt pistol, Combat shield, Thunder hammer . Space Marine w/Eviscerator + Heavy Support + Centurion Devastator Squad [22 PL, 350pts] . Centurion: Centurion missile launcher, Two Lascannons . Centurion: Centurion missile launcher, Two Lascannons . Centurion: Centurion missile launcher, Two Lascannons . Centurion: Centurion missile launcher, Two Lascannons . Centurion Sergeant: Centurion missile launcher, Two Lascannons Firestrike Servo-Turrets [18 PL, 240pts] . Firestrike Servo-Turret: Twin accelerator autocannon . Firestrike Servo-Turret: Twin las-talon . Firestrike Servo-Turret: Twin accelerator autocannon + Lord of War + Roboute Guilliman [19 PL, 2CP, 300pts]: Nobility Made Manifest, Stratagem: Warlord Trait, Warlord ++ Total: [123 PL, 4CP, 1,995pts] ++ Created with BattleScribe
  15. So, with the new KT that a lot of people might be using to get into the game, I thought it would be good to discuss the options and loadouts available? Starting with the option of Leaders... My gut feeling is there is very little point (read: never do this!) in taking the regular Sgt over the Assault variant? The point of taking him is to be your main CC guy and special Melee weapon carrier, so the ability to Shoot twice with a Bolt weapon, which any of your team could do, just can't match up with Fight twice? Unless I'm missing something...? Your next two choices seem equally obvious? As long as you are planning to mix the troop types, you might as well first take the Assault Grenadier and Grenade Launcher Gunner? Then you're down to the other three... I guess this depends on match-ups? Simple solution is 2 Intercessors and 1 more Assault Intercessor for a balanced team? But depending on which 2 of the Chapter Tactic options you go with, you might prefer to focus your warriors one way or the other? Eg. 4 bolters (including Aux GL) plus the AssSgt and Grenadier could be good if you were focusing on the Disciples of Iron category? Does anyone have any thoughts/plans so far? How do you plan to represent your chosen Chapters?
  16. Okay, so I have a dilemma. I'm working on a Primaris marine force, and I really want to include a librarian in my army. I really really love the official model from GW (which I would of course make a few modifications to), but I also am pretty good at conversions, so converting my own out of a standard primaris is also a possibility. What do you guys think?
  17. Long time lurker, first time poster! I've started putting together the Dark Imperium Primaris, and I've put cobbled wallpaper on their bases. This is a nice enough basic texture, which can be nicely brought out with a wash and a highlight, but I'd like to add some 3D/visual interest to the bases. However, I have never done 28mm cobbles before, and it's not quite futuristic enough for slabs of ferrocrete and rusty decking all over the place. My initial plan was to wend some alien-looking flock between cobbles to look like an overgrown and long-lost city from the DAoT, but that seems a little flat. The cobbles will be shades of grey, and I was hoping B&C could give me some ideas on what else to put on them to make them a) more interesting and more 40k. My current ideas are: - Spent bolter shells - Crushed-up bricks as brick-rubble - Chunks of cork tile concrete with paperclip rebar - Skulls? Alien skulls? A bit OTT. - Identifiable scraps of my last few bits of City of Death - Blobs of polyfilla/blutak/green stuff covered in sharp sand as rubble The army are in cream, brass and green if that affects anyone's ideas. Thanks in advance for any and all help!
  18. So I'm making a full primaris army atm and I remember in the mini 'dex that comes with dark imperium it shows that the colours of the pauldron trim denote battleline, close support and fire support. I want to include these colour markings in my force but I can't for the life of me remember what they are (and I can't find my mini 'dex to check) If someone has a copy of the book would they please be able to either attach a picture of the page or simply tell me what colours they are? I can't find it online or in the new SM codex. Thanks in advance for any help! (I hope this is in the right place, I'm sorry if not!)
  19. Has anyone else noticed the error in the Primaris Space Marines book from the Dark Imperium box set? its on page 11 In all painted examples, and in the artwork, Primaris Lieutenants Have a wide White Helmet stripe with a smaller Red stripe in it Example 1 Example 2 Example 3 On page 11 of the Primaris Space Marines book, they have the helmet stripes the wrong way around, showing it as a wide Red stripe with a smaller White stripe within. I'm assuming this is a cock up, as all the artwork and painted mini's have the Large White stripe with Inner Red stripe Thoughts?
  20. So......What gives?! I refuse to believe that a launch that has been so well planned, so well play-tested and has had as incredible a set of models designed, has launched with as shoddy rules and limited playability as the Primaris marine line. The lieutenant is, in my opinion, the only primaris unit worth a damn. I just do not understand what the thinking is. Is there a long game? Is there a 5 year plan to phase out all the old marines? Reivers are so clearly scouts. Intercessors, so clearly tactical marines. Inceptors, new concept jump marines, maybe? I dont know. They offer no tactical flexibility - theyre a bunch of guys on foot. Ironically, i think the Intercessors are very well priced for their weapon and statline. But, their options and gear just makes them naff as all hell. Flip side of that coin are the Inceptors - priced into absolute oblivion. Cool guns and rules- but squads of 3 and pricing off the chain? What is GW going to do with these? Because at present, all i want to do is hack them up, stick special weapons on them, and replace all my regular marines with Primaris. For the sake of the thread, I'm not particularly interested in discussing how to make a sub-par unit workable. That doesn't interest me. What interests me is some insight into where GW is taking these guys 5 years down the line. Because its a BIG, bold step. This is not the end game -this is the start of them rebooting the model line.
  21. Night Spectres Pale Wardens of the Witch Stars "I looked, and there was a pale horse, and its rider's name was Death. Hell followed him."
  22. I've been lurking on here for the longest time and thought it was about time to try and make a WIP thread of my White Scars successors, the Celestial Guardians. Hopefully it helps with keeping motivated and painting more minis. Here is what I've built so far. Captain Hisagi Jiro - The Storm Prince - Celestial Guardians 3rd company Lieutenant Gamagori - The Evening Star Two members of the Dragon's Talons. Count as Bladeguard veterans Lieutenant Byamba Baro - Red Hawk - If you cant tell already, I'm a big fan of polearms so when i saw the new AOS kits i knew i had to get a hold of some to use for some space marine conversions. Here is a look at the lieutenant before he was painted. Assault intercessors
  23. +++ Quintus let the slightest sigh escape his lips and he watched the coldness of the air trace the outline of his breath. He could hear the rain pattering across what little remained of the building’s roof. He found it calming. The arrhythmic sound helped clear his thoughts in the remaining moments before his squad would strike. For three days, he and his fellow Eliminators waited inside one of the only buildings that still overlooked the city’s main roadway. Before the Tyranids landed in force and began reshaping the planet with their foul biology, the roadway bore the name “Petitioner's Lane.” But any petitioners who once walked these streets fled long ago or suffered worse fates at the hands of the city’s new occupants. The Eliminator sergeant could hear the xenos moving below on the street. The telltale click of Tyranid claws on the shattered masonry set his teeth on edge. Their corruption offended him and he could feel sheer hate pulsing behind his eyes. For three days, Quintus’ squad had watched the aliens construct and grow their horrible breeding pools all across the city. Lesser forms, with the sheen of birthing fluid still coating their skin, streamed out of these organic factories constantly. The screeching never ceased. The enemy chittered and screamed of a victory that the Imperial Fists would soon deny them. The largest of these breeding pools sat across the lane from their building. If the swarm required it, the pool could create massive creatures capable of matching a tank in size and firepower. Quintus and his men knew this from their briefing before deploying three days ago. The briefing where the Captain of the Fifth asked that they bear the indignity of waiting inside an occupied city, watching the foe corrupt it, and not firing a single shot until a high value target revealed itself. Miserable work by the standards of any warrior. But Squad Quintus obeyed and waited. They waited for the thunder. Then the thunder came. And the sky opened. Thunderhawk Gunships in the bright yellow livery of the Imperial Fists appeared suddenly through the clouds and rushed towards the ground. Smaller craft danced in front of them and rained death down on the flying Tyranid forms that swarmed up towards them. The Eliminators watched their brothers descend to the planet wreathed in steel and with their colors born proudly. Quintus kept his misgivings to himself and turned back towards the Tyranid pool. The surface of the pool began bubbling with gestation and Quintus motioned for his two brothers. The knelt on either side of him, las fusils at the ready and steadied on the broken windows that looked out across the lane. Something massive took shape in the alien structure below them. Even in a half-formed state, Quintus could tell that the creature could easily crush an Astartes underfoot with its sheer weight. A pulsating cannon formed along the creature’s spine and it gave an ear-splitting roar of pain as the hive mind of the Tyranids spontaneously rewrote its genetic makeup. Quintus motioned the word for “wait” in battle-sign. His hands tensed as he did so. After three days, condemning his brothers to waiting for even another second felt like cruelty of the highest order. But as the beast below emerged from the fluid that birthed it, Quintus finally loosed his hand and pointed directly at the Tyranid monstrosity. At this command, the two Eliminators beside him opened up with a volley of shots from their las fusils. Beams of white-hot energy sprang forth from the barrels of their guns and punctured the newborn creature faster than the eye could track. The beams both penetrated and cooked the Tyranid. Quintus watched with no small satisfaction as the beast’s many eyes began to boil and then burst from the las fusils’ heat. It made one last whimper of pain and then fell to the ground with a thud. The comm unit in Quintus’ ear buzzed with static for a moment before a voice commenced speaking. “You did well, brothers. We have landed. Regroup with us at the main gate to the city. The Tyranids’ infection ends here.” At those words, Quintus felt his muscles relax. The tension of the three-day wait left him at the knowledge that his brothers safely made planetfall. He released another quiet sigh as his brothers ritualistically checked their weapons. After they finished their inspections, Quintus motioned towards his two fellow Eliminators and they all began the long walk down towards the Petitioner’s Lane.
  24. Hi folks, After a fairly long break from 40K, I decided to paint up a leftover squad of Primaris Assault Intercessors as a bit of a palette cleanser. Big mistake, I am now planning my 5th Space Wolves army! Here's my first unit: This will be a slow burn project in all honestly, as funds are tight currently, and will be Primaris only. Planning a Combat Patrol force of Ragnar, 2x units of Assault Intercessors, and a unit of Bladeguard Veterans. Currently working on a Primaris Rune Priest. C&C is, as always, appreciated. Cheers, WW
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