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+++Unit of the week+++

CSM.jpg.a1934391d45672b1c98aa54c68e67db0.jpg

 

Warp Talons

This thread is only for tactics for Warp talons, not for pictures, there are other places for that.

How to best use Legionaries?

  • Legion?
  • Which stratagems are worth throwing out?
  • Any solid unit combos?
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https://bolterandchainsword.com/topic/376199-unit-of-the-week-warp-talons/
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I don't use them myself, because I don't have any, and for my fast attacks I am using two Venomcrawlers, and now it looks like my meta are going to play narrative games for a while, so I really do not need anyone at the moment. But on paper they look good. 

Cpt Danjou

 

I’m running creations of bile and they are good there: hitting strength 5 is a good breakpoint and being move 13 with an advance and charge strat is very good.

Honestly, the only weak spot is lack of durability compared to similar costed daemonkin units.  But they are speedy to make up for it - just find some obscuring to hide behind until it’s time to jump out!

5 hours ago, dice4thedicegod said:

I’m running creations of bile and they are good there: hitting strength 5 is a good breakpoint and being move 13 with an advance and charge strat is very good.

Honestly, the only weak spot is lack of durability compared to similar costed daemonkin units.  But they are speedy to make up for it - just find some obscuring to hide behind until it’s time to jump out!

The Creations advance and charge strat only works on Core units. Warp Talons don't have the Core keyword.

2 hours ago, Gree said:

The Creations advance and charge strat only works on Core units. Warp Talons don't have the Core keyword.

Ah - you’re  right!

luckily, I don’t think I’ve used it on them yet (phew!).  Too easy to miss a keyword amid the multitude of strats out there.   I kinda hope 10th trims strats back a bit.

 Thanks for the heads up!

They lack the fear aura which i kinda hate. Raptors = scary, deamonic raptors = no scary. Lighting claws in general get worse with each passing book. 

This unit could of been so cool but at the same points cost as a possessed there are few reasons to take them.

I'm actually painting a squad of 5 due to the fact that I could get my hands on 5 of the winged backpacks from the now old Possessed sprue. They look ace and Rule of Cool told me to get a squad. 

Can't say anything about their power on the gaming table though. 

Alpha Legion Warp Talons are fantastic disruptors.

 

1. Forward Operatives them into the midfield.

2. Move & charge basically anything in the front of the enemy deployment zone, preferably several somethings you don't want shooting at your line.

3. Prevent fall back via special ability.

4. Fall back & charge something new via Legion Trait.

 

Use of the Black Rune on a 10 man squad will help with durability.

I included 2 units of 5 in every list I’ve played with my Word Bearers. Rerolling hits and wounds is unsurprisingly really good. As time and codex creep go on perhaps the value of these rerolls becomes matchup dependent (as some opponents can turn them off) but the fact that they can operate on their own without character support is just great. They do some work!

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