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Archeotech 2 – Treasure Hunt (RPG IC)


Trokair

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Varn

 

The figure on the Woldquad waves in acknowledgment but does not come any closer while you wait the others. As David Rounds the corner the foglight illuminates the scene a bit more. What you had thought to be the figure to the right could just have been a small tree.

 

More concerning is the figure next to the Wolfquad rider, with the David’s light behind you the figure is full illuminated. Kneeling on one knee to steady himself the stranger was armed with a RPG launcher that was aimed right at Goliath.

The others have not seen it yet, and infact from David’s engine sound you know they are slowing down, most likely to let you get back on now that you have had confirmation that this is the right road.

 

You try and shout a warning but can’t even get the breath to warn them when a Loud Hailer resounds from the Fog, its source uncertain.

 

++Halt, turn of your engines and step out of the vehicle hands in the air.++

 

 

Narrative Time Ends

Structure Time begins, please role Initiative.

 

Varn is not surprised as he has spotted the Bandit with the RPG, however he cannot warn the others until his turn.

The others, in David are all Surprised, so will lose their first turn unless Varn’s turn is before them and he warned the others.

The Fog imposes a -10 to hit with ranged attacks at opponents more than 4m away.

David is currently moving at half tactical speed as Kazimir had been slowing down to pick up Varn.

One hidden Bandit spotted Varn before he called out (i.e. he succeeded in the opposed Awareness test earlier) and has had time to take proper aim at Varn – Varn does not know this, this is for Player clarity.

 

Map, unfortunately I could not get gridlines to work, so distance will be eyeballed by me (on the much larger version I have offline). Tree, Road, stream and scrub/busses  (and ravine edge/slope) should be self-explanatory.  David is Grey, Players Blue, Hostile Read, the larger oblong is the Wolfquad, the figure beside it the RPG holder.

Spoiler

 

image.thumb.png.91898530f111b98b9af41eb25d779e9f.png

 

 

Make your plans in OCC and ask any other questions you may have. Once I have everybody’s Initiative (or 48 ish from now in case people are away, in which case autopilot will do its best)) I’ll start round one.      

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Kazimir:

 

++Coming upon your position, Scout. Way clear? ++ Kazimir spoke over the Vox, as he brought up David rounding the corner of the last bend. That was when he saw the scene unfolding of extreme danger to the David which was a convert from a combat vehicle. Quickly Adrenaline rushed through what was left of his veins and the appropriate responses through the circuitry. His body got rebuilt for strength, and not necessarily for speed, but he still had the skill and thought processes of a soldier. His mind went through the scenarios of what would happen if he opened it up, stopped, or swerved and none of the options were great. The announcement of cutting off the engines meant bandits. Likely they would hold their fire until they reacted just to be able to get their goods. On this road swerving maneuvers were limited between trees and steep terrain. Their best bet would be to stop and then engaged as a full force outside the David. Acceleration might make the first shot miss but that is a chance move that doesn't have a great probability. With the fog those in the back might be able to sneak their way into better positions. All these thoughts rush through his trained mind. (No actual moves, not taking a turn yet just some mental thoughts to make things look cool. )

 

Rolled a 8. 8 + 2 (AGL Bonus) = 10

Edited by TechCaptain
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Helene


++Aaargh Pee Gee!!!++ Helene heard the Scout yelling over the vox.

 

Having not quite understood what he said due to a combination of his dialect and his hurried words, she leans towards the entrance to the drivers compartment to hear him better as she voices her confusion.

 

”I’m sorry, are what?”

 

Initiative: 3 + 3 = 6

Edited by Petragor
RP
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Round 1

 

Imitative Order

Bandit on Wolfquad: 13 [??/??]

Varn: 12 [13/13]

Unseen Bandit(s) Alpha:11 [??/??]

Kazimir: 10 [12/12]

Unseen Bandit(s) Beta:10 [??/??]

Aria: 8 [12/12]

Ravia: 7 [11/11]

Ariel: GM Autopilot Imitative role D10: 5 +2 = 7 [11/11]

Unseen Bandit(s) Gamma: 7 [??/??]

Helene: 6  [12/13]  

Unseen Bandit(s) Delta: 6 [??/??]

Bandit with RPG: 4 [??/??]

 

Bandit on Wolfquad

The figure stood in his sadle again, one arm waving for you to comply with the shouted order. You can just about see a Autogun in his other hand.

“Line up over there, hands in the air.” He shouts, indicating the side of the road next to the forest. Then he takes up his gun in both hands.

Action Aim

 

Next Varn

As you can warn the others now, nobody will be surprised by the time it is their turn.

 

Players, you may want to stratagise in OCC as 5 of you are in the Goliath. You are free to play this encounter how you want, but I see two main possibilities (aside from surrender), one, get out and fight, two, pick up Varn and try to make a run, while you are in David you are safe from most small arms fire after all.

Edited by Trokair
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Varn:

 

"Ambush" he yelled as shoots his Autogun at the RPG wielder and the Wolfquad Rider.

 

 

Free Action: Shout Ambush

Full Action - FAB Vs RPG Wielder and Wolfquad Rider

BS 40 +20 (FAB) +10 (Range) -10 (Fog) = 60. Result: 17, Pass 4DoS (5 Hits)

17 = 71 which is Right Leg.

RPG Wielder: Right Leg. 1 + 3 = 4 Damage.

RPG Wielder: Left Leg. 1 + 3 = 4 Damage.

RPG Wielder: Body. 9 + 3 = 12 Damage.

Rider: Right Arm. 10 (RF check = 79, Fail) + 3 = 13 Damage.

Rider: Head. 10 (RF check = 93, Fail) + 3 = 13 Damage.

 

 

 

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RPG Bandit

Dodge:35 Pass no DoS to dodge additional

Hit 2: 4 – 3Tb – 3 Armour = 0

Hit 3: 12 – 3Tb -3 Armour = 6 wounds taken.

With a yelp the Bandit rolled sideways, nearly drooping the RPG launcher in the process.

 

Wolfquad

Dodge: 20, Pass 1 DoS, both hits negated.

The Bandit quickly sits down again, standing had left him exposed.

As he is nolonger standing any hit to leg or body will hit the Wolfquad instead, which as an armour rating of 11.

 

 

Unseen Bandi(s) Alpha

Move

As the shooting starts it quickly becomes clear that you will not comply with their order. From the forest you can hear movement but cannot discern quite from where.

 

Kazimir next

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Kazimir:

 

Kazimir grunts as he accelerates to Tactical speed for a very short bit and then suddenly stops as gunfire reigns from Varn.  Hopping out Kazimir tries to make a snapshot between the David and the door using it as a shield from return fire, to cover Varn so he could retreat. His sword on his back giving him cover from most angles of attack. Instead, he stumbles a bit as he gets out and falls out of position slightly still covered by the door. His mind going through various scenarios and knows there must be more than the two they see. His eyes quickly glance to the Treeline but right now the RPG and Wolfquad are the greatest threats. Hopefully they have time to take them out.  His eyes scan for best paths forward to provide cover. 


 

Spoiler
Half Action - Tactical Move David
 
Free Action - Signals the rest of the crew to exit and spread out.
 
Half Action - Hops out in a manner to guard himself behind door

Agility 23 -10 (Movement) = 13. Result: 19, Fail 
 
 
Edited by TechCaptain
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Aria

 

The transport lurched to a stop as warnings rang out across the vox system and shots flashed back and forth ahead of the group.  Standing in the top hatch Aria quickly traced the main target of the fire to a man hunched down with some kind of shoulder-weapon and brought up her own rifle against him, bracing it against the goliaths roof.

 

Whoever they were they had let David get too close and denied themselves the cover of the fog as at this distance it offered next to no concealment. A single lethal shot rang out.

 

Half action Aim, half action Fire at the guy with the RPG

BS 35 -10(fog) +10(range) +10(aim) +10(accurate) = 55  - roll = 2 = hit with 5 extra DoS

 

Damage to right arm = 1+9+3+3 = 16 damage, Pen 0

 

(shot is silenced, Aria will stay in what cover she can within the hatch)
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Technically Unseen Bandit(s) Beta would have gone after Kazimir, but as it will make no difference to Aria’s action I’ll just do them now.  

 

Unseen Bandit(s) Beta

Move

Over the noise of battle you can just about hear the rumble of several engines. Two further Wolfquads round the corner, intending to cut off your retreat. Their lights mark out there position despite the fog. 

 

Unseen Bandit(s) Beta is now Wolfquad Bandit Beta1+2 and Wolfquad Bandit Beta3+4.

Each Wolfquad has one rider (1 and 3) and one passenger (2 and 4) holding onto a makeshift seats.

 

 

@A.T./Aria, technically there is an additional -10 to hit as you are on David and it moved, but it won’t affect the result here. Please confirm how you arrived at that damage role as to my understanding a hunting rifle is 1d10 + 3 and you appear to have 3d10+3.  Edit: Solved, Errata had the answer. 

 

Bandit with RPG, Tb3 + Armour 3 leaves 10 damage. 

Bandit with RPG sufferes Suden Death.

 

Ravia next

Edited by Trokair
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Ravia

 

Ravia snatches up her lascarbine and slides over to the vacated driver's seat. Aiming through the opened door, she lets off a single quick shot towards the reinforcements, hoping to keep their heads down.

Spoiler

 

Half Action

Move - slide from passenger seat to driver seat

 

Half Action

Fire, Single Shot- (Wolfquad Bandit Beta 1)

Target - 39 (39 BS -10 Fog +10 Short Range (unless it is over 30m))

Roll - 26

Result = Hit, no DoS

Damage - 7 + 3 =10, Body

 

 

Edited by Lord_Ikka
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There is an additional -10 for shooting from a moving vehicle, but you do still hit with a roll of 26.

 

Wolfquad Bandit Beta 1

Hit on Body, which is Wolfquad itself, it has armour rating 11 so no damage. 

 

 

Ariel , as BadgersinHills appears to be busy GM Autopilot.

As further Badits rounded the corner and appeared behind them Ariel steadied herself as best she could in the back of the moving Goliath and took a shot with her trusted Laspistol.

 

Shoot at Wolfquad Bandit Beta 1

Half Action Aim, Half Action Shoot with Laspistol

BS: 27 +10 Aim -10 (fog) – 10 (David moved) = 17

D100: 20, Miss.

 

Unseen Bandit(s) Gamma

A shot rings out, resounding of the trees and echoing in the dense fog, obscuring its source.

 

Shoot at Varn with Hunting rifle

BS: 40 +20 (Aim, this is the Bandit that won the opposed awareness test before combat begun) +10 (short range) – 10 (fog) = 60

D100:  36, Pass, 2 DoS

Hit location: 63 – Body

If Dodge failed

Damage : 1d10 + 3 + 1d10 (additional, you can thank A.T. for revealing that this is more deadly than I anticipated).

Rolls: 8, 3  = 14 Damage at Pen 3 (Manstoper rounds!)

Good luck with dodging.

 

 

Helene Next

Edited by Trokair
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Helene

 

Gunfire! Shouting! The sound of rapidly approaching vehicles! This was it! The pilgrims of the expedition were under attack, and it was Helenes duty, nay, her honour to repel them! She’d just have to get close enough to the scoundrels to introduce her Chainsword to their vital organs, something which would be easier said than done, but it was an obstacle she’d gladly face.

 

Standing up swiftly, she rushes towards the rear exit hatch, hoping to intercept the attackers approaching from behind.

 

Spoiler

Full Action: Run 18 metres towards Beta Bandits

 

Disembark test: Agility 35 - 10(Speed) = 25

1d100 = 08, Pass, 1 DoS

 

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Varn:

 

"Bang."

 

He'd heard that horrible sound before when his tribe had been wiped out by the Hunters.

 

He nearly froze like a scared animal, but 'the Sestas' saved him and made him run. He turned with death behind and scrambled back to hide on David's back!

 

 

 

Dodge, AGL 23 = 23. Result: 51, Fail 2DoF.

Fate Point re-roll: 01, Pass 2DoS

 

 

 

Edited by Machine God
Edit Dodge
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Unseen Bandit(s) Delta

 

Their ambush having well and truly gone awry the Bandits where now scrambling to overcome their prey. From the undergrowth lining the ravine gunfire erupted.

 

Full Action - FAB at David
BS 35 +20 (FAB) +10 (Range) +20 (size) -10 (Fog) = 75. Result: 47, Pass 2DoS – 3 Hits

Damage 1d10+3,

Rolls: Hit1: 2, Hit 2: 3, Hit3: 7

David Side Armour 22 negates all damage

Full Action - FAB at Aria (in David top Hatch)

BS 35 +20 (FAB) +10 (Range) -10 (Fog) = 55. Result:  19, Pass 3DoS – 4 Hits

Hit 1 Location:91 = Leg , Leg not exposed, Hit David Instead

Hit 2, Leg, Hit 3 Body, both also not exposed, Hit David instead

Hit 4 : Arm

Damage 1d10+3,

Rolls: Hit1: 7, Hit 2: 2, Hit3: 3

David Side Armour 22 negates all damage

Hit4: 5  +3 = 8 - 4TB – 3 Armour = 1 Damage if no Dodge, a dodge narratively would be Aria ducking back into David.

 

Unseen Bandit(s) Delta is 2 Bandits on the ridge, hidden amongst undergrowth.

 

Bandit with RPG

Dies, in death spasm pulls trigger on RPG launcher. Shoot in random direction.

Roll: 9 South East, distance 4d10: Rolls 10, 7, 4, 8 = 29m

The grenade head skidded along the road, propelled at an angle away from the dead bandit’s target. As it went off the road and into the shrubs a shrike of alarm could be briefly heard before the detonation of the grenade cut it off.

One of the two Unseen Bandits Delta takes a Krak grenade torso and promptly scatters his remain down the ravine.

 

End of Round One.

Edited by Trokair
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Round Two

 

Initiative Order

Bandit on Wolfquad: 13 [??/??]

Varn: 12 [13/13]

Unseen Bandit(s) Alpha:11 [??/??]

Wolfquad Bandit Beta1+2:10 [??/??]

Wolfquad Bandit Beta3+4:10 [??/??]

Aria: 8 [11/12] 

Kazimir: 10 [12/12] – d5 Imitative this turn, 2 = initiative 8

Ravia: 7 [11/11]

Ariel: 7 [11/11]

Unseen Bandit(s) Gamma: 7 [??/??]

Helene: 6  [12/13]  

Bandit Delta1: 6 [17/??] Dead

Bandit Delta2: 6 [??/??]

Bandit with RPG: 4 [16/??] Dead

 

Map

Spoiler

image.thumb.png.0b724d5c32ba28b251fbe10eaafffd7f.png

 

 

Bandit on Wolfquad:

 

Glancing at his friend the Bandit curses loudly then opens up with his Autogun in a rage.

 

FAB at Varn

 BS:35 + 20(FAB) + 10(Range) – 10(Fog) = 55

D100: 47, Pass 0 DoS – 1Hit, Location Right Leg

If no Dodge

Damage 1d10 (Roll 5) + 3 = 8

 

Varn Next

Edited by Trokair
update wounds
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Aria

 

Aria turned towards the gunfire, trying to pick out fresh targets even as the bullets grazed by deeming that the goliath would provide shelter enough for now and knowing that ducking into cover would only allow the attackers to advance into more effective range.

 

 

Dodge failed, 1 damage

Edited by A.T.
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Varn:

 

The Bandit's autogun barked out and caught him a big bite in his leg.

 

 

Dodge, AGL 23 = 23. Result: 70, Fail 4DoF

8 Damage -4 (TGH) -0 (Gang Leathers - Primitive AP1) = 4 Damage.

 

 

 

Pain carried him forwards, enabling him to clamber up David and over on to the back.

 

 

(Half Move) Move to David.

(Half Move) Mount: Climb into back.

 

 

 

 

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Unseen Bandit(s) Alpha

In answer to the gunfire from the ravine the Bandits in the tree line join in, now trying to avenge their fallen comrades.

 

FAB at Ravia in the open door

BS:35 + 20(FAB) + 10(Range) – 10(Fog) = 55

D100: 34 Pass, 2DoS = 3Hits

Hit 1 Location 43 is Body, Ravia not Exposed hit allocated to David. Damage 1D10(8) + 3

Hit 2 Bdoy Ravia not Exposed hit allocated to David. Damage 1D10(7) + 3

David Side Armour 22 results no damage

Hit 3 Arm, If no Dodge Damage 1D10(9) + 3 = 12  - TB3 - 3 Armour = 6 Wounds

 

FAB at Kazimir

BS:35 + 20(FAB) + 10(Range) – 10(Fog) = 55

D:100: 58 Faill, Miss

 

Unseen Bandit(s) Alpha are now Bandit Alpha 1 and 2, position revealed and marked on map below

 

Wolfquad Bandit Beta1+2

Seeing the chainsword wilding bundle of fury leap from the Goliath and run at them the Wolfquad rider took a wide bath around while his fellow Bandit opened with an iron hail.

 

Rider Move, Passenger FAB at Helene

BS:35 + 20(FAB) + 30(Point Blank Range during drive by, end position further away) - 20 (Helene Running) - 10 (on a moving vehicle) = 55

D100: 99, Fail, Jam!

 

Even over the sound of the Wolfquads engines Helene could hear a curse from the second Bandit as they speed past.

 

 

Wolfquad Bandit Beta3+4

Believing that their comrades can take care of a lone opponent the second Wolfquad sped on to catch up to their target. Seeing Ariel looking out at them from the back of the Goliath the second Bandit pulled the trigger.

 

Rider Move, Passenger FAB at Ariel

BS:35 + 20(FAB) + 10(Range) - 10 (Fog) - 10(on a moving vehicle) = 45

D100: 28, Pass, 1 DoS = 2 Hits

Hit 1 Location 82 = Right Leg, Damage 1d10(3) + 3 = 6

Ariel Dodge Ag24, D100:90, Fail

6 – TB2 – 3 Armour = 1 Wound

Hit 2, Right Leg, Damage 1d10(7)+3 = 10

10 – TB2 – 3 Armour = 5 Wound

 

 

Updated wound count and map

Bandit on Wolfquad: 13 [??/??]

Varn: 12 [9/13]

Bandit Alpha1:11 [??/??]

Bandit Alpha2:11 [??/??]

Wolfquad Bandit Beta1+2:10 [??/??]

Wolfquad Bandit Beta3+4:10 [??/??]

Aria: 8 [11/12] 

Kazimir: 10 [12/12] – d5 Imitative this turn, 2 = initiative 8

Ravia: 7 [11/11] [5/11] if no dodge

Ariel: 7 [5/11]

Unseen Bandit(s) Gamma: 7 [??/??]

Helene: 6  [12/13]  

Bandit Delta1: 6 [17/??] Dead

Bandit Delta2: 6 [??/??]

Bandit with RPG: 4 [16/??] Dead

 

Spoiler

image.thumb.png.2a517b8512c7219b5fae19a91b048b30.png

 

Aria next, Kazimir and Ravia can go as well as no enemies until after Ariel. 

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Aria

 

Unable to clearly mark the attackers in the trees and seeing the wolfquads close on Helene Aria swung her weapon around bringing it to bear on the driver of the closest quad as it swept past the goliath. As the driver swerved to avoid Helenes sword the vehicles speed briefly dropped leaving him exposed and at this range an easy target.

 

Free action - awareness test to try and locate the hidden sniper - 74 - fail miserably

 

Fire at the driver of quad beta 1&2

Half action aim, half action fire = BS 35+20 aim -?? penalties = Roll= 2 = hit with lots of DoS  - Aria can't dodge, can't spot, but is one hell of a shot apparently

 

Damage (right arm) = 5+6+1+3 = 15

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Kazimir

 

Unable to clearly mark the attackers in the trees, Kazimir glances back at the wolfquads to the rear closing on Helene. Fed up with trying to outshoot these bandits who have position and rifles to his pistol switches tactics. Holstering his pistol, he switches to the sword on his back and Charged the nearest Wolfquad. Seeing him for a moment as he swerved to avoid Helene, was the perfect time to strike while he was distracted. Kazimir unleashed an inhuman mechanical roar as he brought his massive sword to bare bringing it to the front of him holding it point down blocking his body from view for the most part as he tilted his position forward shoulder pointed at his target. He was in position to swing up if he got close enough but for now his sword was a shield from return fire. 

 

Spoiler

Charges towards the driver of quad beta 1&2 still 6 ish meters away

 

Full action: Intimidating Charge (25) Bandits (rolled a 14, pass, 1 DOS)





 

Edited by TechCaptain
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