The Pounder Posted January 26, 2023 Share Posted January 26, 2023 Thought that this warranted it’s own discussion. First thing that jumped straight at me was that the Artillery Carriages have gained the Platoon and Regimental keywords! Correct me if I’m wrong but doesn’t that mean I can issue the “take aim” order on them? If that’s right then my Artillery would be back on the menu!! Please post any of your impressions from this update. Warhead01 and duz_ 2 Back to top Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/ Share on other sites More sharing options...
Emperor Ming Posted January 26, 2023 Share Posted January 26, 2023 There just putting of the inevitable with the fw units Take aim is nice I suppose, at least they might do something rather than nothing, don't expect miracles thou The marshal is interesting at 35pts librisrouge 1 Back to top Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5903482 Share on other sites More sharing options...
Hiroitchi Posted January 26, 2023 Share Posted January 26, 2023 Definitely makes things interesting. I just have to wait and see the updates through BS and WH40k apps to starting maining my Cavalry and Artillery List. Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5903492 Share on other sites More sharing options...
crimsondave Posted January 30, 2023 Share Posted January 30, 2023 None of the tanks got turret weapon. Weird. Demolisher cannon has it built in the profile so a weapon not on a turret on the tank is the only one in the book that gets the turret weapon rule? Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5905307 Share on other sites More sharing options...
Emperor Ming Posted January 31, 2023 Share Posted January 31, 2023 1 hour ago, crimsondave said: None of the tanks got turret weapon. Weird. Demolisher cannon has it built in the profile so a weapon not on a turret on the tank is the only one in the book that gets the turret weapon rule? Fw units are just on life support, they will die and be forgotten eventually Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5905320 Share on other sites More sharing options...
sairence Posted January 31, 2023 Share Posted January 31, 2023 While I don't necessarily share the jovial cynism of Brother Ming here, it's clear that they've done the bare minimum in terms of KW-adjustments, to make the FW units usable with the new codex. Which is what usually happens. You won't see an actual rules overhaul until a new Imperiao Armour book, whenever that may be, or in a FAQ/dataslate if something turns out out to be stupid. In the meantime, enjoy whatever weirdness is currently possible while it lasts. Emperor Ming and The Pounder 2 Back to top Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5905399 Share on other sites More sharing options...
The Pounder Posted January 31, 2023 Author Share Posted January 31, 2023 I must admit, I’m so invested with my Forgeworld stuff I’d be absolutely gutted if they discontinued the line. I know it’s gonna happen but I’m hoping they’ll just move it over to plastic. ( Pleeeease!!!!!!!) Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5905496 Share on other sites More sharing options...
Emperor Ming Posted January 31, 2023 Share Posted January 31, 2023 Its a shame really, it could easily be solved by making the datasheets better But they have questionable for some time now. Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5905578 Share on other sites More sharing options...
mertbl Posted February 1, 2023 Share Posted February 1, 2023 Just remember that take aim doesn't really get around the indirect nerf. Stacking it with the regimental trait for +1 to hit artillery still only gets you to 4+BS against targets you can't see. Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5905639 Share on other sites More sharing options...
jarms48 Posted February 2, 2023 Share Posted February 2, 2023 I think everyone here hasn't realised just how good DKOK Riders are now: - Fix Bayonets! gives them essentially WS3+. Their lances become AP-4 and savage claws become AP-2. Then AoC was just removed. That's a massive increase to their damage and besides you should be taking them for durability anyway. - Speaking of durability you can give them the Take Cover! order now. Pushing their save to 3+ which is nice. You could also take Industrial Efficiency which allows them to ignore AP-1. Nightshoud really benefits them as it's even easier to cast now, and forces to Hit rolls of 1-3 to fail. - Then there's all the other support they can get. Recon Operators gives them a 6 inch pre-game move, Swift as the Wind gives them +2 Movement and +1 to Charge rolls, Cult of Sacrifice stacks with Fix Bayonets! meaning you'll still get +1 to Hit in melee even with a -1, Commissars can make them Obsec or let them fall back and charge. Then there's the DKOK Rider Commander who's cheaper than the Castellan, has a way better datasheet, and provides the same order. They're also not Commandant so you can take 3 of them in one detachment. Captain Caine 24th, crimsondave, BLACK BLŒ FLY and 4 others 7 Back to top Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5905941 Share on other sites More sharing options...
Emperor Ming Posted February 2, 2023 Share Posted February 2, 2023 Its certainly interesting Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5906048 Share on other sites More sharing options...
The Pounder Posted February 2, 2023 Author Share Posted February 2, 2023 Good thinking Jams48! Saves me running them as Attilans! duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5906053 Share on other sites More sharing options...
jarms48 Posted February 3, 2023 Share Posted February 3, 2023 Honestly, with the new Ark of Omen detachment running both is super viable. - 3 Rough Rider units kill the biggest threats. - 3 Deathrider units hold objectives and kill smaller threats. They’re actually pretty balanced against each other. What Rough Riders lack in durability is made up for by Deathriders, and vice versa. librisrouge 1 Back to top Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5906210 Share on other sites More sharing options...
OttoVonAwesome Posted February 7, 2023 Share Posted February 7, 2023 I def prefer death riders. Especially for sensibility sake. One has a power lance the other has a grenade on a stick. Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5907647 Share on other sites More sharing options...
sairence Posted February 7, 2023 Share Posted February 7, 2023 On the topic of FAQ, anyone seen any further peeps on the actual codex FAQ, after the abortive re-upload of the 8th ed one. Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5907653 Share on other sites More sharing options...
The Pounder Posted February 8, 2023 Author Share Posted February 8, 2023 I’m trying to build a list for an upcoming event at my local club. I’m using BattleScribe but I’m unable to add my Death Korps units. Am I missing something? Or is it just a case of waiting for an update? Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5908489 Share on other sites More sharing options...
sairence Posted February 9, 2023 Share Posted February 9, 2023 Pretty much. Normally you can just add a subfaction to an already chosen detachment, but that doesn't to be implemented for Arks-detachment yet. Maybe add a Castellan/Rough Riders and then manually edit them to the DKoK units. Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5908544 Share on other sites More sharing options...
Hiroitchi Posted February 9, 2023 Share Posted February 9, 2023 @Jud Cottrell you would have to update the data and click on the box that deletes previous files. Restart battle scribe and that should fix it. Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5908574 Share on other sites More sharing options...
jarms48 Posted February 9, 2023 Share Posted February 9, 2023 5 hours ago, Jud Cottrell said: I’m trying to build a list for an upcoming event at my local club. I’m using BattleScribe but I’m unable to add my Death Korps units. Am I missing something? Or is it just a case of waiting for an update? I don't think it's been updated yet. Just make the rest of the list and hand right the others into it. Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5908576 Share on other sites More sharing options...
Hiroitchi Posted February 10, 2023 Share Posted February 10, 2023 (edited) 23 hours ago, jarms48 said: I don't think it's been updated yet. Just make the rest of the list and hand right the others into it. no it has, you just have to manually update the data and make sure you select delete previous data Edited February 10, 2023 by Hiroitchi The Pounder 1 Back to top Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5908816 Share on other sites More sharing options...
Cpt_Reaper Posted February 10, 2023 Share Posted February 10, 2023 Surely the amount of people emailing in about the lack of Turret Weapon will see that fixed...surely? SteveAntilles 1 Back to top Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5908817 Share on other sites More sharing options...
The Pounder Posted February 10, 2023 Author Share Posted February 10, 2023 Thanks Hiriotichi, that sorted it! Hiroitchi 1 Back to top Link to comment https://bolterandchainsword.com/topic/377318-forge-world-faq/#findComment-5908925 Share on other sites More sharing options...
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