Bulwyf Posted June 15, 2023 Share Posted June 15, 2023 9 hours ago, Tokugawa said: Would you please to share their lists? Morty Typhus LoC 20 poxies 20 pm trying to remember the vehicles but drawing a blank Tokugawa 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5960453 Share on other sites More sharing options...
Bulwyf Posted June 15, 2023 Share Posted June 15, 2023 This is an honest review of DG index: KingYertle and Iron Sage 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5960513 Share on other sites More sharing options...
KingYertle Posted June 16, 2023 Share Posted June 16, 2023 I enjoyed how he tried not to be overly negative but by the end was full on "this sucks" mode. Thanks for sharing. Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5960631 Share on other sites More sharing options...
Special Officer Doofy Posted June 16, 2023 Author Share Posted June 16, 2023 (edited) Yeah, it's rough. Very few things got better compared to the large amount that got worse. Losing DR with no replacement but other faction's still having faction wide FnP is hard to swallow. Enough for me to be bothered to the point I won't play. Which sucks, I like the game and thought there were more improvements to the core rules than steps back, or at least enough to peak my curiosity, but the neutering of my factions core ability and removing it sucks. We are slower but no where near more durable. Loyalist Marines can do Death Guard better than Death Guard. Edited June 16, 2023 by Special Officer Doofy Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5960713 Share on other sites More sharing options...
Tokugawa Posted June 16, 2023 Share Posted June 16, 2023 17 hours ago, Bulwyf said: Morty Typhus LoC 20 poxies 20 pm trying to remember the vehicles but drawing a blank Bring a single big piece unit against loyalist marine oath Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5960749 Share on other sites More sharing options...
KingYertle Posted June 16, 2023 Share Posted June 16, 2023 Points are not bailing us out. Support Characters are wickedly over priced. Surgeon 65pts (more than 3 plague marines), although the Foul Blightspawn at 55 is pretty good. Even the stupid icon is 55pts. Special Officer Doofy 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5960936 Share on other sites More sharing options...
Bulwyf Posted June 16, 2023 Share Posted June 16, 2023 Yes, anyone clinging to the dream we'd be a cheap army can now wake up to the reality. More units went UP in points. It is comical. Morty at 370? I mean seriously? Special Officer Doofy, Plaguecaster and Iron Sage 3 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5961151 Share on other sites More sharing options...
Special Officer Doofy Posted June 16, 2023 Author Share Posted June 16, 2023 (edited) 1 hour ago, Bulwyf said: Yes, anyone clinging to the dream we'd be a cheap army can now wake up to the reality. More units went UP in points. It is comical. Morty at 370? I mean seriously? He's way overpriced. He needed to drop over 100pts. Lost 2" movement, 2 wounds, -1D, multiple auras, strength, ap, damage, attacks, spells. He sucks at 370. After the garbage time points update I'm glad I'm quitting. Free wargear that is not equal and set unit sizes = less balance. Nice step backwards GW. Probably did it so their terrible apps "work" better hahaha. Edited June 16, 2023 by Special Officer Doofy Bloody Legionnaire and Bulwyf 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5961180 Share on other sites More sharing options...
Cleon Posted June 16, 2023 Share Posted June 16, 2023 The real kicker for me is that they've ensured anyone who got into Death Guard with the 8th ed box that refreshed the range is now utterly hobbled if they use those minis. Oh, we gave you marines with boltguns... don't be silly you don't want those... Bulwyf and Special Officer Doofy 2 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5961244 Share on other sites More sharing options...
Bulwyf Posted June 17, 2023 Share Posted June 17, 2023 My first game in 10th will be this Sunday against my friend. Not sure what he is bringing. going to trot this out: morty 370 typhus 115 blight lord 5 for 175 Blight lord 5 for 175 PM 5 for 100 PM 5 for 100 PM 5 for 100 PM 5 for 100 PBC 175 PBC 175 MBH 2 for 230 Lov 115 Lov enhancement deadly pathogen 15 points Foul blightspawn 55 total: 2000 points exactly I expect to lose quite frankly but at least its some units I like in the fluff. mel_danes and Iron Sage 2 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5961459 Share on other sites More sharing options...
mel_danes Posted June 17, 2023 Share Posted June 17, 2023 Bulwyf are you playing the base mission in the free rules, or using a different method of mission generation? Please let us know how it goes. I'm planning a series of 1000pt games against Orks this weekend myself. I don't quite have enough Plague Marines for 3 full squads of 10. But it should still be good showing. Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5961491 Share on other sites More sharing options...
happyslugger Posted June 17, 2023 Share Posted June 17, 2023 I'm going to test run a 2k list against some marines also over the weekend. Will see how it goes, but when I look at what my son can field for 2k compared to me, I don't think I stand much chance if I'm honest. I think his blob of 10 hellblasters with the apothecary will be a pain in rear to deal with. Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5961502 Share on other sites More sharing options...
mel_danes Posted June 17, 2023 Share Posted June 17, 2023 The Legion style weapon loud outs of Primaris, will definitely be an issue. Getting something in to reliably neutralize them will be pivotal. Flesh Mower Drone? Hellblasters are not great in melee, but unless it's a typo they can all takes plasma pistols now? Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5961776 Share on other sites More sharing options...
Bulwyf Posted June 18, 2023 Share Posted June 18, 2023 22 hours ago, mel_danes said: Bulwyf are you playing the base mission in the free rules, or using a different method of mission generation? Please let us know how it goes. I'm planning a series of 1000pt games against Orks this weekend myself. I don't quite have enough Plague Marines for 3 full squads of 10. But it should still be good showing. We are using the base mission with the free rules. He is going to use my own SW army against my DG. It should be interesting. SW are the weakest marines in 10th so far. Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5961962 Share on other sites More sharing options...
Bulwyf Posted June 19, 2023 Share Posted June 19, 2023 Rules question: Morty has Rotwind and the Lantern. You can shoot both at the same time I assume reading the rules? Because otherwise even though the Lantern is his xeno pistol you would never use that over Rotwind. Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5962353 Share on other sites More sharing options...
DemonGSides Posted June 19, 2023 Share Posted June 19, 2023 Shooting phase let's you shoot every gun equipped. It's only melee where you have to pick one of your weapons. Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5962591 Share on other sites More sharing options...
Bulwyf Posted June 19, 2023 Share Posted June 19, 2023 3 hours ago, DemonGSides said: Shooting phase let's you shoot every gun equipped. It's only melee where you have to pick one of your weapons. My friend is asking for where in the rules it says you can shoot pistols and also still do pysker attacks. I know pistols have a wording about it is the shooting weapon you can use but it is my understand psyker attacks are a separate attack from normal shooting. Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5962659 Share on other sites More sharing options...
MasterDeath Posted June 19, 2023 Share Posted June 19, 2023 (edited) No, its pistols or anything else. No exception for psychics Edit: wrong answer, correction see below Edited June 21, 2023 by MasterDeath DemonGSides, Bulwyf and Special Officer Doofy 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5962688 Share on other sites More sharing options...
Cleon Posted June 19, 2023 Share Posted June 19, 2023 Unfortunately it's another example of the Death Guard rules just not being well written for the edition. I think you might use the pistol if his target has a defense against psychics (an attached Librarian or just Thousand sons, but even then I think it's still the better choice and Lantern is effectively worthless unless he's engaged and can't use the blast power. Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5962704 Share on other sites More sharing options...
KingYertle Posted June 20, 2023 Share Posted June 20, 2023 20 hours ago, Bulwyf said: Rules question: Morty has Rotwind and the Lantern. You can shoot both at the same time I assume reading the rules? Because otherwise even though the Lantern is his xeno pistol you would never use that over Rotwind. Rotwind is such a joke. Lethal Hits and Devastating Wounds is a terrible Combo. Rules as Written you cannot choose to ignore Lethal Hits and roll to wound to fish for the MWs. Morty managed to deal 2 Damage to a Heavy Intercessor the first, and only, time I was able to use Rotwind. I would have been better off shooting the Lantern. Bulwyf and DemonGSides 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5962758 Share on other sites More sharing options...
Metzombie Posted June 20, 2023 Share Posted June 20, 2023 13 hours ago, Cleon said: Unfortunately it's another example of the Death Guard rules just not being well written for the edition. Monsters can fire Pistols with other weapons. WrathOfTheLion, DemonGSides, KingYertle and 2 others 1 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5962894 Share on other sites More sharing options...
Bulwyf Posted June 21, 2023 Share Posted June 21, 2023 So I asked Goonhammer and this is their response: Normally your friend would be correct. However because Mortarion is a MONSTER, he is exempt from the part of the rule that says you can only shoot with pistols or other guns. The rules for this are under the rules for [PISTOL] type weapons. So...Morty can in fact shoot his pistol and also still use Rotwind. Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5963265 Share on other sites More sharing options...
Deus_Ex_Machina Posted October 6, 2023 Share Posted October 6, 2023 On 6/16/2023 at 10:03 PM, Cleon said: The real kicker for me is that they've ensured anyone who got into Death Guard with the 8th ed box that refreshed the range is now utterly hobbled if they use those minis. Oh, we gave you marines with boltguns... don't be silly you don't want those... I have a Nurgle themed CSM force from 3rd 40K onwards. When the DG codex hit the stores I naturally inspected the list while in a GW store. A few minutes later an awful realization hit me like a ton of bricks: My Rogue Trader era chaos terminators (kombi-bolter & powerfist) were illegal loadouts. I put the book back onto the shelf with disgust and applauded myself being resilient enough to not buy the new shiny thing while I slowly but purposefully walked away. Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5993291 Share on other sites More sharing options...
WrathOfTheLion Posted October 6, 2023 Share Posted October 6, 2023 8 hours ago, Deus_Ex_Machina said: I have a Nurgle themed CSM force from 3rd 40K onwards. When the DG codex hit the stores I naturally inspected the list while in a GW store. A few minutes later an awful realization hit me like a ton of bricks: My Rogue Trader era chaos terminators (kombi-bolter & powerfist) were illegal loadouts. I put the book back onto the shelf with disgust and applauded myself being resilient enough to not buy the new shiny thing while I slowly but purposefully walked away. The other thing to do in such a case is just use them as Chaos Marines. It's what I'd advise anyone that is starting a Emperor's Children force in the past bit to do, for instance. Granted, of course a 3rd ed+ army is far enough back to not have the kind of information to make that kind of call, but the writing is on the wall for EC and WE before that to not start an army and hope it'd carry over... Link to comment https://bolterandchainsword.com/topic/377329-desired-changes-for-10th-ed/page/8/#findComment-5993358 Share on other sites More sharing options...
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